Quick hack to make window rendering passable
Before windows drew even on black backgrounds
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@@ -14,13 +14,7 @@ import Dodge.LevelGen.PlacementHelper
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import Geometry
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import Linear
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putDoubleDoor ::
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Wall ->
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WdBl ->
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Point2 ->
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Point2 ->
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Float ->
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Placement
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putDoubleDoor :: Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor wl cond a b speed =
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putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing)
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