Working reimplementation of blocks and destruction

This commit is contained in:
2021-10-27 12:12:51 +01:00
parent 8f738410c0
commit 74e19008b4
2 changed files with 24 additions and 10 deletions
+19 -10
View File
@@ -15,6 +15,7 @@ import Dodge.WallCreatureCollisions
import Dodge.Update.Camera
import Dodge.SoundLogic
import Dodge.Inventory
import Dodge.WorldEvent.Sound
import Geometry
import Geometry.ConvexPoly
import Geometry.Vector3D
@@ -84,12 +85,14 @@ functionalUpdate w = case _menuLayers w of
splinterBlock :: Block' -> World -> World
splinterBlock bl w = foldr unshadowBlock w (_blShadows' bl) -- foldr shiftTowardCen w (_blWallIDs bl)
& blocks . ix (_blID bl) . blHPs %~ tail
& theSoundEffect cen
where
wls = map (_walls w IM.!) (_blWallIDs bl)
ps = map (fst . _wlLine) wls
cen = centroid ps
shiftTowardCen wlid = walls . ix wlid . wlLine %~ bimap f f
f x = 0.5 *.* (x +.+ cen)
theSoundEffect
| _wlIsSeeThrough (head wls) = mkSoundSplinterGlass
| otherwise = mkSoundSplinterBlock
unshadowBlock :: Int -> World -> World
unshadowBlock wlid w = case w ^? walls . ix wlid of
@@ -103,19 +106,25 @@ unshadowBlock wlid w = case w ^? walls . ix wlid of
updateBlocks :: World -> World
updateBlocks w = foldr f w $ _blocks w
where
f bl w' = case safeHead $ _blHPs bl of
Just x | x < 1 -> splinterBlock bl w'
| otherwise -> w'
Nothing -> w'
& walls %~ removeIDs (_blWallIDs bl)
& flip (foldr removeFromZone) (_blWallIDs bl)
& blocks %~ IM.delete (_blID bl)
f bl w' = case _blHPs bl of
(x:_:_) | x < 1 -> splinterBlock bl w'
(x:[]) | x < 1 -> destroyBlock bl w'
_ -> w'
destroyBlock :: Block' -> World -> World
destroyBlock bl w = w
& walls %~ removeIDs wlids
& flip (foldr removeFromZone) wlids
& blocks %~ IM.delete (_blID bl)
& mkSoundBreakGlass pos
where
wlids = _blWallIDs bl
pos = fst . _wlLine $ _walls w IM.! head wlids
removeIDs is wls = foldr IM.delete wls is
removeFromZone wlid w' = over (wallsZone . znObjects . ix x . ix y) (IM.delete (_wlID wl)) w'
where
(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
wl = _walls w IM.! wlid -- note the use of w not w'
setCol = wlColor .~ V4 1 1 0 1
-- | Note the explict use of record syntax. Using lens creates a space leak.
resetWorldEvents :: World -> World
+5
View File
@@ -21,3 +21,8 @@ mkSoundSplinterGlass :: Point2 -> World -> World
mkSoundSplinterGlass p w = soundStart (GlassBreakSound 1) p soundid Nothing $ set randGen g w
where
(soundid,g) = _randGen w & runState (takeOne [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S])
mkSoundSplinterBlock :: Point2 -> World -> World
mkSoundSplinterBlock p w = soundStart (BlockDegradeSound 1) p soundid Nothing $ set randGen g w
where
(soundid,g) = _randGen w & runState (takeOne [impact1S,impact2S,impact3S,impact4S])