Continue major door/wall refactor
This commit is contained in:
+1
-1
@@ -538,7 +538,7 @@ data Door' = Door'
|
||||
, _drTrigger :: World -> Bool
|
||||
, _drMech :: Door' -> World -> World
|
||||
}
|
||||
data DoorStatus = DoorOpen | DoorClosed | DoorHalfway
|
||||
data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
|
||||
deriving (Eq, Ord, Show)
|
||||
data Wall
|
||||
= Wall
|
||||
|
||||
@@ -9,7 +9,6 @@ import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Creature.Property
|
||||
--import Dodge.LevelGen.MoveDoor
|
||||
import Dodge.LevelGen.DoorPane
|
||||
import Dodge.LevelGen.TriggerDoor
|
||||
--import Geometry
|
||||
import Picture
|
||||
@@ -17,10 +16,6 @@ import Geometry.Data
|
||||
--import qualified DoubleStack as DS
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
--import Data.List
|
||||
--import Data.Maybe
|
||||
import Control.Lens
|
||||
--import Control.DeepSeq (deepseq)
|
||||
|
||||
addAutoDoor
|
||||
:: Point2 -- ^ Left point
|
||||
@@ -30,28 +25,3 @@ addAutoDoor
|
||||
addAutoDoor a b = putDoubleDoor True (dim yellow) cond a b 3
|
||||
where
|
||||
cond = any (crNearSeg 40 a b) . IM.filter isAnimate . _creatures
|
||||
|
||||
addAutoDoor'
|
||||
:: Point2 -- ^ Left point
|
||||
-> Point2 -- ^ Right point (though the two points should be symmetric)
|
||||
-> World
|
||||
-> World
|
||||
addAutoDoor' a b = over walls (autoDoorAt a b)
|
||||
|
||||
autoDoorAt
|
||||
:: Point2 -- ^ Left point
|
||||
-> Point2 -- ^ Right point (though the two points should be symmetric)
|
||||
-> IM.IntMap Wall
|
||||
-> IM.IntMap Wall
|
||||
autoDoorAt a b wls = IM.union wls $ IM.fromList $ zip is $ mkAutoDoor a b is
|
||||
where
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
mkAutoDoor
|
||||
:: Point2 -- ^ Left point
|
||||
-> Point2 -- ^ Right point (though the two points should be symmetric)
|
||||
-> [Int] -- ^ Wall ids
|
||||
-> [Wall]
|
||||
mkAutoDoor pl pr = mkDoubleDoor (dim yellow) True cond pl pr 3
|
||||
where
|
||||
cond = any (crNearSeg 40 pl pr) . IM.filter isAnimate . _creatures
|
||||
|
||||
@@ -45,6 +45,19 @@ addButtonDoor c btp btr a b speed w
|
||||
. over pathGraph (flip run_ $ insMapEdgesM $ map f removedPairs) $ w'
|
||||
f (x,y) = (x,y,dist x y)
|
||||
|
||||
putDoor'
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
|
||||
-- Bumped out up and down by 9, not widened
|
||||
-> World
|
||||
-> World
|
||||
putDoor' c cond pss = over walls triggerDoor
|
||||
where
|
||||
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
|
||||
where
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
putDoor
|
||||
:: Color
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
@@ -52,11 +65,50 @@ putDoor
|
||||
-- Bumped out up and down by 9, not widened
|
||||
-> World
|
||||
-> World
|
||||
putDoor c cond pss = over walls triggerDoor
|
||||
putDoor col cond pss w = addWalls w
|
||||
& doors %~ addDoor
|
||||
where
|
||||
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
|
||||
drid = IM.newKey $ _doors w
|
||||
addDoor = IM.insert drid $ Door'
|
||||
{ _drID = drid
|
||||
, _drWallIDs = wlids
|
||||
, _drStatus = DoorInt 0
|
||||
, _drTrigger = cond
|
||||
, _drMech = doorMechanismStepwise nsteps drid wlids pss
|
||||
}
|
||||
nsteps = length pss - 1
|
||||
wlids = take 4 [IM.newKey $ _walls w ..]
|
||||
wlps = uncurry (rectanglePairs 9) $ head pss
|
||||
addWalls w' = foldl' addWall w' $ zip wlids wlps
|
||||
addWall w' (wlid, wlps) = w' & walls %~ IM.insert wlid Wall
|
||||
{ _wlLine = wlps
|
||||
, _wlID = wlid
|
||||
, _wlColor = col
|
||||
, _wlSeen = False
|
||||
, _wlIsSeeThrough = False
|
||||
, _wlPathable = False
|
||||
}
|
||||
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
|
||||
-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
|
||||
doorMechanismStepwise :: Int -> Int -> [Int] -> [(Point2,Point2)] -> Door' -> World -> World
|
||||
doorMechanismStepwise nsteps drid wlids pss dr w
|
||||
| toOpen = case _drStatus dr of
|
||||
DoorInt x | x == nsteps -> w
|
||||
DoorInt x -> setWalls (x+1)
|
||||
| otherwise = case _drStatus dr of
|
||||
DoorInt 0 -> w
|
||||
DoorInt x -> setWalls (x-1)
|
||||
where
|
||||
playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
|
||||
toOpen = _drTrigger dr w
|
||||
setWalls n = (playSound $ foldl' setWall w (zip wlids newps))
|
||||
& doors . ix drid . drStatus .~ DoorInt n
|
||||
where
|
||||
is = [IM.newKey wls..]
|
||||
newps = uncurry (rectanglePairs 9) (pss !! n)
|
||||
setWall w' (wlid,ps) = w & walls . ix wlid . wlLine .~ ps
|
||||
& (\w'' -> foldr (changeZonedWall (wlLine .~ ps) wlid) w'' (zoneps ps))
|
||||
-- it is not at all clear that the zoning selects the correct walls
|
||||
|
||||
|
||||
putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
|
||||
putDoubleDoor isPathable col cond a b speed
|
||||
@@ -65,13 +117,7 @@ putDoubleDoor isPathable col cond a b speed
|
||||
where
|
||||
c = 0.5 *.* (a +.+ b)
|
||||
|
||||
putDoubleDoor' :: Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
|
||||
putDoubleDoor' c cond a b speed = over walls triggerDoubleDoor
|
||||
where
|
||||
triggerDoubleDoor wls = IM.union wls $ IM.fromList $ zip is $ mkDoubleDoor c False cond a b speed is
|
||||
where
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
-- TODO think about wall zoning, simplify!
|
||||
doorMechanism :: Int -> Float -> [(Int,(Point2,Point2),(Point2,Point2))] -> Door' -> World -> World
|
||||
doorMechanism drid speed wlidOpCps dr w
|
||||
| toOpen && not (dstatus == DoorOpen) = playSound . setStatus $ foldl' doOpen w wlidOpCps
|
||||
|
||||
Reference in New Issue
Block a user