This commit is contained in:
2022-06-26 01:54:00 +01:00
parent ac9181e1a1
commit 7532c4cafb
2 changed files with 18 additions and 11 deletions
+12 -9
View File
@@ -5,6 +5,7 @@ module Dodge.Base.Collide
, collidePointWallsWall
, collidePointWallsFilterStream
, reflectPointWallsDamp
, reflectCircWallsDamp
, hasButtonLOS
, reflectPointWalls
, ssfold
@@ -72,15 +73,16 @@ hasButtonLOS p1 p2 = not
. collidePointTestFilter (not . _wlTouchThrough) p1 p2
. wallsAlongLine p1 p2
--hitPointLines
-- :: Point2
-- -> Point2
-- -> [(Point2,Point2)]
-- -> Maybe (Point2,(Point2,Point2))
--hitPointLines p1 p2
-- = safeMinimumOn (dist p1 . fst)
-- . mapMaybe
-- (\(x,y) -> (, (x,y)) <$> intersectSegSeg p1 p2 x y)
reflectCircWallsDamp :: Float -> Point2 -> Point2 -> Float -> Stream (Of Wall) Identity ()
-> Maybe (Point2,Point2)
reflectCircWallsDamp x sp ep r w = do
wl <- mwl
return (p +.+ normalizeV (vNormal (uncurry (-.-) (_wlLine wl)))
, reflVelWallDamp x wl (ep -.- sp)
)
where
(p, mwl) = collideCircWallsStream sp ep r w
reflectPointWallsDamp :: (Wall -> Bool) -> Float -> Point2 -> Point2 -> World -> Maybe (Point2,Point2)
reflectPointWallsDamp t x sp ep w = do
wl <- mwl
@@ -321,6 +323,7 @@ overlapCircWalls p r = S.mapMaybe dointersect
dointersect wl = f (_wlLine wl) <&> (,wl)
f (a,b) = intersectSegSeg p (p -.- r *.* vNormal (normalizeV (a -.- b))) a b
-- note that this does not push the circle away from the wall at all
collideCircWallsStream :: Point2 -> Point2 -> Float -> Stream (Of Wall) Identity ()
-> (Point2, Maybe Wall)
collideCircWallsStream sp ep rad = runIdentity
+6 -2
View File
@@ -52,7 +52,10 @@ moveGrenade pj w
| _pjTimer pj <= 0 = w
& props %~ IM.delete pID
& _pjPayload pj (_prPos (_props w IM.! pID))
| otherwise = case collideCircWallsList oldPos newPos 4 $ wallsNearPoint' newPos w of
-- this should maybe
-- be wallsAlongLine
-- or something vvv
| otherwise = case reflectCircWallsDamp 1 oldPos newPos 4 $ wallsNearPoint newPos w of
Nothing -> w & props . ix pID %~ normalUpdate
Just (p,v) -> w
& soundStart (Tap 0) p tapQuietS Nothing
@@ -159,6 +162,7 @@ throwArmReset x = ItInvEffect {_ieInv = f ,_ieCounter = x }
-- _ -> w'
-- pos = fromMaybe (V2 0 0) $ w ^? props . ix pjid . pjPos
-- TODO hive out movement and share with moveGrenade
moveRemoteBomb :: Int -> Int -> Int -> World -> World
moveRemoteBomb itid time pID w
| time < -4 = updatePicture
@@ -182,7 +186,7 @@ moveRemoteBomb itid time pID w
-- this is hacky, should use a version of collidePointWalls' that collides
-- circles and walls
invShift x = x -.- 5 *.* normalizeV (_pjVel pj)
hitWl = collideCircWallsList oldPos newPos 4 $ wallsNearPoint' newPos w
hitWl = reflectCircWallsDamp 1 oldPos newPos 4 $ wallsNearPoint newPos w
finalPos = maybe newPos (invShift . fst) hitWl
setV v = set (props . ix pID . pjVel) v
updateV = maybe id (setV . snd) hitWl