Improve door pathing update
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@@ -15,25 +15,25 @@ import Dodge.LevelGen.Switch
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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putDoubleDoor :: Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor wl cond a b speed
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= putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoor :: EdgeObstacle -> Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor eo wl cond a b speed
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= putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen :: Wall -> (World -> Bool)
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putDoubleDoorThen ::EdgeObstacle -> Wall -> (World -> Bool)
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-> Float -> Point2 -> Point2 -> Float
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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putDoubleDoorThen wl cond soff a b speed cont
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= doorBetween wl cond soff a half speed
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$ \pl1 -> Just $ doorBetween wl cond soff b half speed
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putDoubleDoorThen eo wl cond soff a b speed cont
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= doorBetween eo wl cond soff a half speed
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$ \pl1 -> Just $ doorBetween eo wl cond soff b half speed
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$ \pl2 -> cont pl1 pl2
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where
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half = 0.5 *.* (a +.+ b)
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doorBetween :: Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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doorBetween :: EdgeObstacle -> Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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(Placement -> Maybe Placement) -> Placement
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doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr adoor wl DoorObstacle soff x y) g
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doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
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(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
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_ -> undefined
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where
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@@ -55,7 +55,7 @@ divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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putAutoDoor :: Point2 -> Point2 -> Placement
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putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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$ \az -> PlacementUsingPos (addZ 0 b)
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$ \bz -> putDoubleDoor defaultAutoWall
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$ \bz -> putDoubleDoor AutoDoorObstacle defaultAutoWall
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(cond az bz) a b 3
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where
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--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
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@@ -27,8 +27,8 @@ airlock0 = defaultRoom
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, _rmPath = foldMap doublePairSet [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
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, _rmPmnts =
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[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
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$ \btid -> Just $ putDoubleDoorThen thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
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$ \_ _ -> Just $ putDoubleDoor thewall (cond' btid) (V2 0 80) (V2 40 80) 2
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$ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
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$ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (cond' btid) (V2 0 80) (V2 40 80) 2
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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,spanLightI (V2 (-2) 30) (V2 (-2) 70)
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,sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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@@ -40,6 +40,6 @@ triggerDoorRoom inplid = defaultRoom
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-- note no bounds
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}
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where
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f (pmnt:_) = putDoubleDoor (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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f (pmnt:_) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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f _ = error "tried to put a door using an empty placement list"
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cond pmnt w = w & _triggers w IM.! fromJust (_plMID pmnt)
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@@ -118,7 +118,7 @@ addButtonSlowDoor x h rm = do
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thewall = switchWallCol red
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butDoor = putLitButOnPos col
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(rprBool (isUnusedLnkType InLink))
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$ \btplmnt -> Just $ putDoubleDoorThen thewall (cond' $ fromJust $ _plMID btplmnt)
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$ \btplmnt -> Just $ putDoubleDoorThen DoorObstacle thewall (cond' $ fromJust $ _plMID btplmnt)
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30 (V2 0 h) (V2 x h) 2
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$ \dr1 dr2 ->
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amountedlight dr1 50
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