Improve door pathing update

This commit is contained in:
2022-07-03 12:56:24 +01:00
parent 67b612fe60
commit 757ffad1ad
4 changed files with 15 additions and 15 deletions
+11 -11
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@@ -15,25 +15,25 @@ import Dodge.LevelGen.Switch
import Control.Lens import Control.Lens
import qualified Data.IntMap.Strict as IM import qualified Data.IntMap.Strict as IM
putDoubleDoor :: Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement putDoubleDoor :: EdgeObstacle -> Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor wl cond a b speed putDoubleDoor eo wl cond a b speed
= putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing) = putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen :: Wall -> (World -> Bool) putDoubleDoorThen ::EdgeObstacle -> Wall -> (World -> Bool)
-> Float -> Point2 -> Point2 -> Float -> Float -> Point2 -> Point2 -> Float
-> (Placement -> Placement -> Maybe Placement) -> (Placement -> Placement -> Maybe Placement)
-> Placement -> Placement
putDoubleDoorThen wl cond soff a b speed cont putDoubleDoorThen eo wl cond soff a b speed cont
= doorBetween wl cond soff a half speed = doorBetween eo wl cond soff a half speed
$ \pl1 -> Just $ doorBetween wl cond soff b half speed $ \pl1 -> Just $ doorBetween eo wl cond soff b half speed
$ \pl2 -> cont pl1 pl2 $ \pl2 -> cont pl1 pl2
where where
half = 0.5 *.* (a +.+ b) half = 0.5 *.* (a +.+ b)
doorBetween :: Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float -> doorBetween :: EdgeObstacle -> Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
(Placement -> Maybe Placement) -> Placement (Placement -> Maybe Placement) -> Placement
doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr adoor wl DoorObstacle soff x y) g [x,y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g (x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
_ -> undefined _ -> undefined
where where
@@ -55,7 +55,7 @@ divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
putAutoDoor :: Point2 -> Point2 -> Placement putAutoDoor :: Point2 -> Point2 -> Placement
putAutoDoor a b = PlacementUsingPos (addZ 0 a) putAutoDoor a b = PlacementUsingPos (addZ 0 a)
$ \az -> PlacementUsingPos (addZ 0 b) $ \az -> PlacementUsingPos (addZ 0 b)
$ \bz -> putDoubleDoor defaultAutoWall $ \bz -> putDoubleDoor AutoDoorObstacle defaultAutoWall
(cond az bz) a b 3 (cond az bz) a b 3
where where
--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures --cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
+2 -2
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@@ -27,8 +27,8 @@ airlock0 = defaultRoom
, _rmPath = foldMap doublePairSet [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ] , _rmPath = foldMap doublePairSet [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
, _rmPmnts = , _rmPmnts =
[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id) [pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
$ \btid -> Just $ putDoubleDoorThen thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2 $ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
$ \_ _ -> Just $ putDoubleDoor thewall (cond' btid) (V2 0 80) (V2 40 80) 2 $ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (cond' btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30) , invisibleWall $ rectNSWE 60 40 (-40) (-30)
,spanLightI (V2 (-2) 30) (V2 (-2) 70) ,spanLightI (V2 (-2) 30) (V2 (-2) 70)
,sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50) ,sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
+1 -1
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@@ -40,6 +40,6 @@ triggerDoorRoom inplid = defaultRoom
-- note no bounds -- note no bounds
} }
where where
f (pmnt:_) = putDoubleDoor (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2 f (pmnt:_) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
f _ = error "tried to put a door using an empty placement list" f _ = error "tried to put a door using an empty placement list"
cond pmnt w = w & _triggers w IM.! fromJust (_plMID pmnt) cond pmnt w = w & _triggers w IM.! fromJust (_plMID pmnt)
+1 -1
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@@ -118,7 +118,7 @@ addButtonSlowDoor x h rm = do
thewall = switchWallCol red thewall = switchWallCol red
butDoor = putLitButOnPos col butDoor = putLitButOnPos col
(rprBool (isUnusedLnkType InLink)) (rprBool (isUnusedLnkType InLink))
$ \btplmnt -> Just $ putDoubleDoorThen thewall (cond' $ fromJust $ _plMID btplmnt) $ \btplmnt -> Just $ putDoubleDoorThen DoorObstacle thewall (cond' $ fromJust $ _plMID btplmnt)
30 (V2 0 h) (V2 x h) 2 30 (V2 0 h) (V2 x h) 2
$ \dr1 dr2 -> $ \dr1 dr2 ->
amountedlight dr1 50 amountedlight dr1 50