Add more weapons to attachment chain effects
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@@ -63,6 +63,10 @@ shellMag =
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}
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, _amagType = ProjectileAmmo
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}
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megaBattery :: Item
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megaBattery = battery
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& itUse . amagLoadStatus . iaMax .~ 1000000
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& itUse . amagLoadStatus . iaLoaded .~ 1000000
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battery :: Item
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battery =
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@@ -22,17 +22,20 @@ sparkGun =
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teslaGun :: Item
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teslaGun =
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defaultBatteryGun
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& itUse . heldParams .~ BeamShooterParams (elecCrackleS,2)
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 4 0 0
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& itParams .~ teslaParams
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-- & itUse . heldUse .~ HeldTeslaArc --shootTeslaArc
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ TeslaMod
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldAim . aimMuzPos .~ 4
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 4 0) 0 0 0 DefaultFlareType MuzzleTesla]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 4 0) 0 0 0 TeslaGunFlare MuzzleTesla]
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& itType . iyBase .~ HELD TESLAGUN
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& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
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& itUse . heldTriggerType .~ AutoTrigger
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lasGun :: Item
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lasGun =
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