Reorganise render collections
This commit is contained in:
+2
-3
@@ -8,8 +8,9 @@ import Dodge.Data
|
||||
import Dodge.Config.Data
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Render.Picture
|
||||
import Dodge.Render.Shape
|
||||
import Dodge.Render.ShapePicture
|
||||
import Dodge.Render.Walls
|
||||
import Dodge.Render.Lights
|
||||
import Geometry
|
||||
import Render
|
||||
import Data.Preload.Render
|
||||
@@ -52,7 +53,6 @@ doDrawing pdata w = do
|
||||
-- attempt to poke in parallel
|
||||
let (ws,wp) = worldSPic w
|
||||
MP.bindM3 (\ _ _ _ -> return ())
|
||||
--( pokeBindFoldableLayer shadV layerCounts $ worldPictures w )
|
||||
( pokeBindFoldableLayer shadV layerCounts wp)
|
||||
( pokeWallsWindowsFloor
|
||||
(shadVBOptr $ _wallTextureShader pdata)
|
||||
@@ -68,7 +68,6 @@ doDrawing pdata w = do
|
||||
(_eboPtr $ _shapeEBO pdata)
|
||||
(_eboPtr $ _silhouetteEBO pdata)
|
||||
shapeCounts
|
||||
-- $ worldShape w
|
||||
ws
|
||||
)
|
||||
nShapeVs <- UMV.read shapeCounts 0
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
module Dodge.Render.Lights
|
||||
( lightsForGloom
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
|
||||
import Data.Maybe
|
||||
import qualified Data.IntMap.Lazy as IM
|
||||
|
||||
lightsForGloom :: World -> [(Point3,Float,Point3)]
|
||||
lightsForGloom w = mapMaybe getLS (IM.elems $ _lightSources w) ++ mapMaybe getTLS (_tempLightSources w)
|
||||
where
|
||||
getLS ls
|
||||
| dist campos (fst2 $ _lsPos ls) > 1000 = Nothing
|
||||
| otherwise = Just ( _lsPos ls, _lsRad ls^(2::Int) , _lsIntensity ls)
|
||||
getTLS ls
|
||||
| dist campos (fst2 $ _tlsPos ls) > 1000 = Nothing
|
||||
| otherwise = Just ( _tlsPos ls, _tlsRad ls^(2::Int), _tlsIntensity ls)
|
||||
campos = _cameraCenter w
|
||||
fst2 (V3 a b _) = V2 a b
|
||||
+1
-147
@@ -1,58 +1,14 @@
|
||||
--{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Render.Picture
|
||||
( worldPictures
|
||||
, wallsAndWindows
|
||||
, lightsForGloom
|
||||
, fixedCoordPictures
|
||||
( fixedCoordPictures
|
||||
) where
|
||||
import Dodge.Data
|
||||
--import Dodge.Update.Camera
|
||||
--import Dodge.GameRoom
|
||||
import Dodge.Base
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Zone
|
||||
import Dodge.Graph
|
||||
import Dodge.Picture.SizeInvariant
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Render.HUD
|
||||
import Dodge.Render.MenuScreen
|
||||
import Dodge.Render.ShapePicture
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Config.Data
|
||||
import Dodge.GameRoom
|
||||
import Dodge.Update.Camera
|
||||
import Sound.Data
|
||||
import Geometry
|
||||
import Picture
|
||||
import ShapePicture
|
||||
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
import Data.List (partition)
|
||||
import qualified Data.IntMap.Lazy as IM
|
||||
import qualified Data.Map as M
|
||||
|
||||
worldPictures :: World -> Picture
|
||||
worldPictures w = pictures
|
||||
[pictures (_decorations w)
|
||||
,concatMapPic (_spPicture . dbArg _prDraw) $ _props w
|
||||
,concatMapPic (crDraw w) . IM.filter crIsClose $ _creatures w
|
||||
,concatMapPic (dbArg _ptDraw) $ _particles w
|
||||
,concatMapPic (dbArg _lsPict) $ _lightSources w
|
||||
,testPic w
|
||||
,concatMapPic (_spPicture . floorItemSPic) $ _floorItems w
|
||||
,concatMapPic clDraw $ _clouds w
|
||||
,concatMapPic ppDraw $ _pressPlates w
|
||||
,concatMapPic btDraw $ _buttons w
|
||||
,concatMapPic drawWallFloor $ wallFloorsToDraw w
|
||||
,soundPics w
|
||||
,viewBoundaries w
|
||||
,drawPathing w
|
||||
]
|
||||
where
|
||||
crIsClose cr = dist (_crPos cr) camCen < winSize
|
||||
winSize = 30 + max (getWindowX w) (getWindowY w)
|
||||
camCen = _cameraCenter w
|
||||
|
||||
fixedCoordPictures :: World -> Picture
|
||||
fixedCoordPictures w = case _menuLayers w of
|
||||
@@ -71,105 +27,3 @@ customMouseCursor w =
|
||||
. color white
|
||||
$ pictures [ line [V2 (-5) 0,V2 5 0] , line [V2 0 (-5),V2 0 5] ]
|
||||
|
||||
-- TODO remove duplicate!
|
||||
testPic :: World -> Picture
|
||||
testPic _ = []
|
||||
|
||||
drawPathing :: World -> Picture
|
||||
drawPathing w
|
||||
| _debug_pathing (_config w)
|
||||
= -- setLayer 5 $
|
||||
(color green . pictures . map (flip thickLine 5 . tflat2) $ graphToEdges gr)
|
||||
<> concatMap dispInc (graphToIncidence gr)
|
||||
| otherwise = []
|
||||
where
|
||||
dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
|
||||
gr = _pathGraph w
|
||||
viewBoundaries :: World -> Picture
|
||||
viewBoundaries w
|
||||
| _debug_view_boundaries (_config w)
|
||||
= setLayer 5 $ color green (concatMap (polygonWire . _grBound) grs)
|
||||
<> color yellow (concatMap (\q -> line [p,q]) $ farWallPoints p w)
|
||||
| otherwise = []
|
||||
where
|
||||
p = _crPos $ you w
|
||||
grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
|
||||
|
||||
soundPics :: World -> Picture
|
||||
soundPics w
|
||||
| _show_sound (_config w) = pictures $ M.map (soundPic w) $ _playingSounds w
|
||||
| otherwise = []
|
||||
|
||||
soundPic :: World -> Sound -> Picture
|
||||
soundPic w s = fixedSizePicClampArrow 50 50 thePic p w
|
||||
where
|
||||
p = _soundPos s
|
||||
thePic
|
||||
= rotate (_cameraRot w)
|
||||
. scale theScale theScale
|
||||
. centerText
|
||||
. soundToOnomato
|
||||
$ _soundChunkID s
|
||||
theScale = 0.15 * f (_soundVolume s * 0.0001)
|
||||
f x = 1 - 0.5 * (1 - x)
|
||||
|
||||
crDraw :: World -> Creature -> Picture
|
||||
crDraw w c = _spPicture $ _crPict c c w
|
||||
ppDraw :: PressPlate -> Picture
|
||||
ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
|
||||
btDraw :: Button -> Picture
|
||||
btDraw c = uncurryV translate (_btPos c) $ rotate (_btRot c) (_spPicture $ _btPict c c)
|
||||
|
||||
clDraw :: Cloud -> Picture
|
||||
clDraw c = translate3 (_clPos c) (_clPict c c)
|
||||
|
||||
wallFloorsToDraw :: World -> [Wall]
|
||||
wallFloorsToDraw w = filter isVisible $ IM.elems $ wallsOnScreen w
|
||||
where
|
||||
onScreen wall = uncurry (lineOnScreen w) $ _wlLine wall
|
||||
isVisible wl
|
||||
| wl ^? wlDraw == Just False = False
|
||||
| otherwise = onScreen wl
|
||||
|
||||
lineOnScreen :: World -> Point2 -> Point2 -> Bool
|
||||
lineOnScreen w p1 p2 = pointInPolygon p1 sp
|
||||
|| pointInPolygon p2 sp
|
||||
|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
|
||||
where
|
||||
sp = screenPolygon w
|
||||
sps = zip sp (tail sp ++ [head sp])
|
||||
|
||||
drawWallFloor :: Wall -> Picture
|
||||
drawWallFloor wl = if _wlOpacity wl == SeeThrough
|
||||
then setDepth 0.9 . color c $ polygon [x,x +.+ n2,y+.+n2, y]
|
||||
else blank
|
||||
where
|
||||
(x,y) = _wlLine wl
|
||||
c = _wlColor wl
|
||||
n2 = 15 *.* (vNormal . errorNormalizeVDR $ y -.- x)
|
||||
|
||||
errorNormalizeVDR :: Point2 -> Point2
|
||||
errorNormalizeVDR (V2 0 0) = error "problem with function: errorNormalizeVDR in DodgeRendering"
|
||||
errorNormalizeVDR p = normalizeV p
|
||||
|
||||
wallsAndWindows
|
||||
:: World
|
||||
-> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)] )
|
||||
wallsAndWindows w
|
||||
= (map f wls, map f wins)
|
||||
where
|
||||
f wl = (_wlLine wl, _wlColor wl)
|
||||
(wins,wls) = partition theTest . IM.elems . IM.filter _wlDraw $ wallsDoubleScreen w
|
||||
theTest wl = _wlOpacity wl /= Opaque
|
||||
|
||||
lightsForGloom :: World -> [(Point3,Float,Point3)]
|
||||
lightsForGloom w = mapMaybe getLS (IM.elems $ _lightSources w) ++ mapMaybe getTLS (_tempLightSources w)
|
||||
where
|
||||
getLS ls
|
||||
| dist campos (fst2 $ _lsPos ls) > 1000 = Nothing
|
||||
| otherwise = Just ( _lsPos ls, _lsRad ls^(2::Int) , _lsIntensity ls)
|
||||
getTLS ls
|
||||
| dist campos (fst2 $ _tlsPos ls) > 1000 = Nothing
|
||||
| otherwise = Just ( _tlsPos ls, _tlsRad ls^(2::Int), _tlsIntensity ls)
|
||||
campos = _cameraCenter w
|
||||
fst2 (V3 a b _) = V2 a b
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
module Dodge.Render.Shape
|
||||
( worldShape
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Shape
|
||||
import Geometry
|
||||
--import Color
|
||||
import ShapePicture
|
||||
import Dodge.Base.Window
|
||||
import Dodge.Render.ShapePicture
|
||||
|
||||
import qualified Data.IntMap as IM
|
||||
worldShape :: World -> Shape
|
||||
worldShape w = _foregroundShape w
|
||||
<> foldMap (crShape w) (IM.filter (pointIsClose . _crPos) (_creatures w))
|
||||
<> foldMap (_spShape . floorItemSPic) (IM.filter (pointIsClose . _flItPos) $ _floorItems w)
|
||||
<> foldMap (_spShape . dbArg _prDraw) (IM.filter (pointIsClose . _pjPos) $ _props w)
|
||||
<> foldMap btShape (IM.filter (pointIsClose . _btPos) $ _buttons w)
|
||||
<> foldMap mcShape (IM.filter (pointIsClose . _mcPos) $ _machines w)
|
||||
where
|
||||
pointIsClose p = dist camCen p < winSize
|
||||
winSize = 30 + max (getWindowX w) (getWindowY w)
|
||||
camCen = _cameraCenter w
|
||||
|
||||
mcShape :: Machine -> Shape
|
||||
mcShape mc = uncurryV translateSHf (_mcPos mc) $ rotateSH (_mcDir mc) $ _spShape $ _mcDraw mc mc
|
||||
|
||||
btShape :: Button -> Shape
|
||||
btShape bt = uncurryV translateSHf (_btPos bt) $ rotateSH (_btRot bt) (_spShape $ _btPict bt bt)
|
||||
|
||||
crShape :: World -> Creature -> Shape
|
||||
crShape w c = _spShape $ _crPict c c w
|
||||
@@ -1,6 +1,5 @@
|
||||
module Dodge.Render.ShapePicture
|
||||
( floorItemSPic
|
||||
, worldSPic
|
||||
( worldSPic
|
||||
)
|
||||
where
|
||||
import Dodge.Config.Data
|
||||
@@ -13,14 +12,17 @@ import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Graph
|
||||
import Dodge.GameRoom
|
||||
import Dodge.Update.Camera
|
||||
--import Dodge.Zone
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
import Shape
|
||||
import Picture
|
||||
import Sound.Data
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import qualified Data.IntMap.Strict as IM -- Lazy?
|
||||
import qualified Data.Map.Strict as M
|
||||
--import Control.Lens
|
||||
--import Data.Maybe
|
||||
|
||||
worldSPic :: World -> SPic
|
||||
worldSPic w =
|
||||
@@ -106,3 +108,32 @@ viewBoundaries w
|
||||
where
|
||||
p = _crPos $ you w
|
||||
grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
|
||||
|
||||
--wallFloorsToDraw :: World -> [Wall]
|
||||
--wallFloorsToDraw w = filter isVisible $ IM.elems $ wallsOnScreen w
|
||||
-- where
|
||||
-- onScreen wall = uncurry (lineOnScreen w) $ _wlLine wall
|
||||
-- isVisible wl
|
||||
-- | wl ^? wlDraw == Just False = False
|
||||
-- | otherwise = onScreen wl
|
||||
--
|
||||
--lineOnScreen :: World -> Point2 -> Point2 -> Bool
|
||||
--lineOnScreen w p1 p2 = pointInPolygon p1 sp
|
||||
-- || pointInPolygon p2 sp
|
||||
-- || any (isJust . uncurry (intersectSegSeg p1 p2)) sps
|
||||
-- where
|
||||
-- sp = screenPolygon w
|
||||
-- sps = zip sp (tail sp ++ [head sp])
|
||||
--
|
||||
--drawWallFloor :: Wall -> Picture
|
||||
--drawWallFloor wl = if _wlOpacity wl == SeeThrough
|
||||
-- then setDepth 0.9 . color c $ polygon [x,x +.+ n2,y+.+n2, y]
|
||||
-- else blank
|
||||
-- where
|
||||
-- (x,y) = _wlLine wl
|
||||
-- c = _wlColor wl
|
||||
-- n2 = 15 *.* (vNormal . errorNormalizeVDR $ y -.- x)
|
||||
--
|
||||
--errorNormalizeVDR :: Point2 -> Point2
|
||||
--errorNormalizeVDR (V2 0 0) = error "problem with function: errorNormalizeVDR in DodgeRendering"
|
||||
--errorNormalizeVDR p = normalizeV p
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
module Dodge.Render.Walls
|
||||
( wallsAndWindows
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Zone
|
||||
import Geometry
|
||||
|
||||
import Data.List
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
wallsAndWindows
|
||||
:: World
|
||||
-> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)] )
|
||||
wallsAndWindows w
|
||||
= (map f wls, map f wins)
|
||||
where
|
||||
f wl = (_wlLine wl, _wlColor wl)
|
||||
(wins,wls) = partition theTest . IM.elems . IM.filter _wlDraw $ wallsDoubleScreen w
|
||||
theTest wl = _wlOpacity wl /= Opaque
|
||||
|
||||
Reference in New Issue
Block a user