Reorganise render collections

This commit is contained in:
2021-11-01 02:15:22 +00:00
parent da346bc3a0
commit 7692421112
6 changed files with 76 additions and 186 deletions
+2 -3
View File
@@ -8,8 +8,9 @@ import Dodge.Data
import Dodge.Config.Data
import Dodge.Base.Window
import Dodge.Render.Picture
import Dodge.Render.Shape
import Dodge.Render.ShapePicture
import Dodge.Render.Walls
import Dodge.Render.Lights
import Geometry
import Render
import Data.Preload.Render
@@ -52,7 +53,6 @@ doDrawing pdata w = do
-- attempt to poke in parallel
let (ws,wp) = worldSPic w
MP.bindM3 (\ _ _ _ -> return ())
--( pokeBindFoldableLayer shadV layerCounts $ worldPictures w )
( pokeBindFoldableLayer shadV layerCounts wp)
( pokeWallsWindowsFloor
(shadVBOptr $ _wallTextureShader pdata)
@@ -68,7 +68,6 @@ doDrawing pdata w = do
(_eboPtr $ _shapeEBO pdata)
(_eboPtr $ _silhouetteEBO pdata)
shapeCounts
-- $ worldShape w
ws
)
nShapeVs <- UMV.read shapeCounts 0