Reorganise render collections
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+2
-3
@@ -8,8 +8,9 @@ import Dodge.Data
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import Dodge.Config.Data
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import Dodge.Base.Window
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import Dodge.Render.Picture
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import Dodge.Render.Shape
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import Dodge.Render.ShapePicture
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import Dodge.Render.Walls
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import Dodge.Render.Lights
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import Geometry
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import Render
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import Data.Preload.Render
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@@ -52,7 +53,6 @@ doDrawing pdata w = do
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-- attempt to poke in parallel
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let (ws,wp) = worldSPic w
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MP.bindM3 (\ _ _ _ -> return ())
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--( pokeBindFoldableLayer shadV layerCounts $ worldPictures w )
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( pokeBindFoldableLayer shadV layerCounts wp)
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( pokeWallsWindowsFloor
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(shadVBOptr $ _wallTextureShader pdata)
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@@ -68,7 +68,6 @@ doDrawing pdata w = do
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(_eboPtr $ _shapeEBO pdata)
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(_eboPtr $ _silhouetteEBO pdata)
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shapeCounts
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-- $ worldShape w
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ws
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)
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nShapeVs <- UMV.read shapeCounts 0
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