Add blurring of lightmap (and refactoring)
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@@ -3,13 +3,11 @@ module Dodge.Debug where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Picture
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import Dodge.Picture.Layer
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import Geometry.Data
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import Picture
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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drawCircleAtFor :: Point2 -> Int -> World -> World
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