Refactoring and linting
This commit is contained in:
+9
-9
@@ -467,7 +467,7 @@ miniAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -586,7 +586,7 @@ strafeOrChargeAI inRange outRange w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1101,7 +1101,7 @@ circleClockwiseAI inRange outRange w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1198,7 +1198,7 @@ twitchMissAI inRange outRange w (f,g) cr =
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cid = _crID cr
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ypos = _crPos $ you w
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wp = _crInv cr IM.! _crInvSel cr
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fireRate = fromMaybe 0 $ wp ^? wpFireRate
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fireRate = fromMaybe 0 $ wp ^? itUseRate
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noAmmo = 0 == _wpLoadedAmmo wp
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strafeCloseSlow p | errorAngleVV 22 (p -.- cpos)
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(unitVectorAtAngle (_crDir cr)) < 0.1
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@@ -1297,7 +1297,7 @@ closeToRangeAI inRange outRange w (f,g) cr =
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cid = _crID cr
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ypos = _crPos $ you w
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wp = _crInv cr IM.! _crInvSel cr
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fireRate = fromMaybe 0 $ wp ^? wpFireRate
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fireRate = fromMaybe 0 $ wp ^? itUseRate
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(aimtime,g1) = randomR (80,120) g
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noAmmo = 0 == _wpLoadedAmmo wp
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strafeCloseSlow p | errorAngleVV 22 (p -.- cpos)
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@@ -1424,7 +1424,7 @@ suppressShooterAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1528,7 +1528,7 @@ basicShooterAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1631,7 +1631,7 @@ sniperAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1733,7 +1733,7 @@ sniperAI w (f,g) cr =
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-- addAction newActions = over (creatures . ix cid . crState . goals)
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-- (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = id
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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-- in if _crHP cr <= 0 then killCr cid w else
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-- case head $ _goals $ _crState cr of
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-- [] | canSeeAny cid (_yourID w) w
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@@ -469,7 +469,7 @@ miniAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -588,7 +588,7 @@ strafeOrChargeAI inRange outRange w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1103,7 +1103,7 @@ circleClockwiseAI inRange outRange w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1200,7 +1200,7 @@ twitchMissAI inRange outRange w (f,g) cr =
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cid = _crID cr
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ypos = _crPos $ you w
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wp = _crInv cr IM.! _crInvSel cr
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fireRate = fromMaybe 0 $ wp ^? wpFireRate
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fireRate = fromMaybe 0 $ wp ^? itUseRate
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noAmmo = 0 == _wpLoadedAmmo wp
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strafeCloseSlow p | errorAngleVV 22 (p -.- cpos)
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(unitVectorAtAngle (_crDir cr)) < 0.1
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@@ -1299,7 +1299,7 @@ closeToRangeAI inRange outRange w (f,g) cr =
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cid = _crID cr
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ypos = _crPos $ you w
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wp = _crInv cr IM.! _crInvSel cr
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fireRate = fromMaybe 0 $ wp ^? wpFireRate
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fireRate = fromMaybe 0 $ wp ^? itUseRate
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(aimtime,g1) = randomR (80,120) g
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noAmmo = 0 == _wpLoadedAmmo wp
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strafeCloseSlow p | errorAngleVV 22 (p -.- cpos)
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@@ -1426,7 +1426,7 @@ suppressShooterAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1530,7 +1530,7 @@ basicShooterAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1633,7 +1633,7 @@ sniperAI w (f,g) cr =
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addAction newActions
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= Just . over (crState . goals) (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = Just
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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in --if _crHP cr <= 0 then killCr w f cr else
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case head $ _goals $ _crState cr of
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[] | canSeeFire cpos ypos w -> ( ( f , g1 )
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@@ -1735,7 +1735,7 @@ sniperAI w (f,g) cr =
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-- addAction newActions = over (creatures . ix cid . crState . goals)
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-- (\(as:ass) -> (newActions++as):ass)
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-- autoFireTweak p | _wpIsAuto wp = id
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-- | otherwise = replaceGoal [[AimAt p (_wpFireRate wp * 2)]]
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-- | otherwise = replaceGoal [[AimAt p (_itUseRate wp * 2)]]
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-- in if _crHP cr <= 0 then killCr cid w else
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-- case head $ _goals $ _crState cr of
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-- [] | canSeeAny cid (_yourID w) w
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@@ -425,15 +425,6 @@ collidePointFireVision p1 p2 ws = any ( isJust
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Just _ -> not $ _wlIsSeeThrough wl
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Nothing -> True
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-- shit this is ugly
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lineOfThickness :: Float -> [Point2] -> Picture
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lineOfThickness t = pictures . f
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where f (x:y:ys)
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| x == y = f (x:ys)
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| otherwise
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= polygon [x +.+ n x y, x -.- n x y, y -.- n x y, y +.+ n x y] : f (y:ys)
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f _ = []
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n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
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lineGeom :: Float -> Point2 -> Point2 -> [Point2]
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lineGeom t x y
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@@ -264,7 +264,7 @@ Items you start with.
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-}
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startInventory = IM.fromList (zip [0..20]
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(
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[lasGun
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[bezierGun
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,remoteLauncher
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,grenade
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--,spawnGun lamp
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@@ -178,7 +178,7 @@ isFrictionless cr = case cr ^? crState . stance . carriage of
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_ -> False
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updateReloadCounter :: Creature -> Creature
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updateReloadCounter cr = over (crInv . ix iSel . wpFireState) decreaseToZero
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updateReloadCounter cr = over (crInv . ix iSel . itUseTime) decreaseToZero
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. over (crInv . ix iSel . wpReloadState) decreaseToZero
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$ cr
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where iSel = _crInvSel cr
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+4
-2
@@ -215,8 +215,8 @@ data Item
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, _wpLoadedAmmo :: Int
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _wpFireRate :: Int
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, _wpFireState :: Int
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _wpFire :: Int -> World -> World
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, _wpSpread :: Float
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, _wpRange :: Float
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@@ -286,6 +286,8 @@ data Item
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, _twMaxRange :: Float
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, _twAccuracy :: Float
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, _twFire :: Int -> World -> World
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itAimingSpeed :: Float
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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@@ -276,8 +276,8 @@ data Item
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, _wpLoadedAmmo :: Int
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _wpFireRate :: Int
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, _wpFireState :: Int
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _wpFire :: Int -> World -> World
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, _wpSpread :: Float
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, _wpRange :: Float
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@@ -2,6 +2,7 @@ module Dodge.Debug where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Picture
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import Geometry.Data
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import Picture
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@@ -4,6 +4,7 @@ module Dodge.Item
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import Dodge.Data
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import Dodge.Base
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import Dodge.Default
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import Dodge.Picture
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import Picture
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keyToken :: Int -> Item
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+278
-471
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,7 @@ module Dodge.Item.Weapon.Decoration
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Picture
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import Geometry.Data
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import Picture
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@@ -0,0 +1,123 @@
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module Dodge.Item.Weapon.Laser
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where
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import Dodge.Data
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import Dodge.Picture
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import Dodge.Item.Attachment.Data
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import Dodge.Base
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import Dodge.SoundLogic
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.WorldEvent.ThingsHit
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import Dodge.WorldEvent.HelperParticle
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import Dodge.WorldEvent.Flash
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import Geometry
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import Picture
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import Control.Lens
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import System.Random
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import Data.List (find)
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import Data.Maybe (fromMaybe)
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import qualified Data.Sequence as Seq
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import qualified Data.IntMap.Strict as IM
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aLaser :: Int -> World -> World
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aLaser cid w = over particles (makeLaserAt phaseV pos dir (Just cid) : )
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$ soundFrom LasSound 24 1 0
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$ laserGunFlashAt (pos +.+ 5 *.* unitVectorAtAngle dir)
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w
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where
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cr = _creatures w IM.! cid
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i = newProjectileKey w
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pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
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dir = _crDir cr
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phaseV = charToPhaseV
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$ fromMaybe '/' $ Seq.lookup 0 =<< cr ^? crInv . ix j . itAttachment . _Just . itCharMode
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j = _crInvSel cr
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charToPhaseV 'V' = 0.2
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charToPhaseV '/' = 1
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charToPhaseV 'Z' = 5
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makeLaserAt :: Float -> Point2 -> Float -> Maybe Int -> Particle
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makeLaserAt phaseV pos dir mcid = Particle
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{ _ptDraw = const blank
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, _ptUpdate' = moveLaser phaseV pos dir mcid
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}
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moveLaser
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:: Float -- ^ Phase velocity, controls deflection in windows
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-> Point2
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-> Float
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-> Maybe Int
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-> World
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-> Particle
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-> (World, Maybe Particle)
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moveLaser phaseV pos dir mcid w pt
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= ( set randGen g $ hitEffect w
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, Just pt {_ptDraw = const $ onLayer PtLayer $ pic ,_ptUpdate' = ptTimer' 0 }
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)
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where
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xp = pos +.+ 800 *.* unitVectorAtAngle dir
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(a,g) = randomR (-0.7,0.7) $ _randGen w
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reflectDir wall = a +
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(argV $ reflectIn (_wlLine wall !! 1 -.- _wlLine wall !! 0) (xp -.- pos) )
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(colID,_) = randomR (0,11) $ _randGen w
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f :: [Wall] -> Point2 -> Point2 -> (Maybe (Point2,Either3 Creature Wall ForceField),[Point2])
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f seenWs x y = case find (h' seenWs) $ thingsHitExceptCrLongLine Nothing x y w of
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Just (p,E3x2 wl)
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| _wlIsSeeThrough wl -> f' p $ f (wl:seenWs)
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p
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(h x y wl p)
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| otherwise -> (Just (p,E3x2 wl), [p])
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Just (p,obj) -> (Just (p,obj), [p])
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Nothing -> (Nothing, [y])
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f' p (x,ps') = (x,p:ps')
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h x y wl p | isEntering = p +.+ rotateV angleRef normalDist
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| otherwise = p +.+ rotateV angleRef' normalDist'
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where
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wlNormal = vNormal $ (_wlLine wl !! 1) -.- (_wlLine wl !! 0)
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normalDist = magV (p -.- y) *.* normalizeV wlNormal
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angleInc = piRange $ argV wlNormal - argV (x -.- y)
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angleRef | reflectExternal = angleInc
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| otherwise = asin $ sin angleInc / phaseV
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piRange a | a > pi = a - 2 * pi
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| a > negate pi = a
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| otherwise = a + 2 * pi
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isEntering = isLeftOf (x -.- y) ((_wlLine wl !! 1) -.- (_wlLine wl !! 0))
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wlNormal' = vNormal $ (_wlLine wl !! 0) -.- (_wlLine wl !! 1)
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normalDist' = magV (p -.- y) *.* normalizeV wlNormal'
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angleInc' = piRange $ argV wlNormal' - argV (x -.- y)
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angleRef' | reflectInternal = angleInc'
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| otherwise = asin $ phaseV * sin angleInc'
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reflectInternal = 1 < abs (phaseV * sin angleInc')
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reflectExternal = 1 < abs (sin angleInc / phaseV)
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h' ws (_,E3x2 wl) = not $ any (\w -> _wlID w == _wlID wl) ws
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h' _ _ = True
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(thHit, ps) = f [] pos xp
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hitEffect
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= case thHit of
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Just (p,E3x1 cr)
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-> over (creatures . ix (_crID cr) . crState . crDamage) ((:) $ Lasering 19 pos p xp)
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-- . over worldEvents ((.) $ flareAt yellow (flarePos p))
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Just (p,E3x2 wl) -> createSpark 8 colID (p +.+ safeNormalizeV (pos -.- p))
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(reflectDir wl) Nothing
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_ -> id
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pic = pictures [ fadeLine pos (head ps) 0.2 40 yellow
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, setLayer 1 $ color (withAlpha 0.9 white) $ vThickLine (pos:ps)
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, setLayer 1 $ color (withAlpha 0.5 yellow) $ vvThickLine (pos:ps)
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]
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fadeLine :: Point2 -> Point2 -> Float -> Float -> Color -> Picture
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fadeLine sp ep alph width col = setLayer 1 $ polygonCol
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[(sp , ca)
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,(sp +.+ n , cb)
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,(ep +.+ n , cb)
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,(ep , ca)
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,(ep -.- n , cb)
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,(sp -.- n , cb)
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]
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where
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n = width *.* normalizeV (vNormal $ ep -.- sp)
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ca = withAlpha alph col
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cb = withAlpha 0 col
|
||||
@@ -42,6 +42,44 @@ withThickSmoke eff cid w = eff cid $ foldr (makeThickSmokeAt . (+.+ pos)) w ps
|
||||
pos = _crPos cr +.+ (_crRad cr + 15) *.* unitVectorAtAngle dir
|
||||
ps = (replicateM 20 . randInCirc) 8 & evalState $ _randGen w
|
||||
{- |
|
||||
Fires at an increasing rate.
|
||||
Has different effect after first fire.
|
||||
Applies ammo check and use cooldown check. -}
|
||||
rateIncAB
|
||||
:: Int -- ^ Start rate
|
||||
-> Int -- ^ End rate
|
||||
-> (Int -> World -> World) -- ^ Effect on first fire
|
||||
-> (Int -> World -> World) -- ^ Effect on continued fire
|
||||
-> Int -- ^ Creature id
|
||||
-> World
|
||||
-> World
|
||||
rateIncAB startRate fastRate shooteff1 shooteff2 cid w
|
||||
| repeatFire = set (pointItem . itUseRate) (max fastRate (currentRate - 1))
|
||||
$ over (pointItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ set (pointItem . itUseTime) currentRate
|
||||
$ shooteff2 cid
|
||||
w
|
||||
| firstFire = set (pointItem . itUseRate) (startRate - 1)
|
||||
$ over (pointItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ set (pointItem . itUseTime) startRate
|
||||
$ shooteff1 cid
|
||||
w
|
||||
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
||||
| otherwise = w
|
||||
where
|
||||
cr = _creatures w IM.! cid
|
||||
itRef = _crInvSel cr
|
||||
item = _crInv cr IM.! itRef
|
||||
pointItem = creatures . ix cid . crInv . ix itRef
|
||||
currentRate = _itUseRate item
|
||||
repeatFire = _wpReloadState item == 0
|
||||
&& _itUseTime item == 1
|
||||
&& _wpLoadedAmmo item > 0
|
||||
firstFire = _wpReloadState item == 0
|
||||
&& _itUseTime item == 0
|
||||
&& _wpLoadedAmmo item > 0
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
{- |
|
||||
Shoot a weapon rapidly after a warm up.
|
||||
Applies ammo check as well. -}
|
||||
withWarmUp
|
||||
@@ -55,18 +93,18 @@ withWarmUp t f cid w
|
||||
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
||||
| _wpReloadState item /= 0 = w
|
||||
| fState == 0 = set (pointerToItem . wpFire) (withWarmUp 100 f)
|
||||
$ set (pointerToItem . wpFireState) 2
|
||||
$ set (pointerToItem . itUseTime) 2
|
||||
w
|
||||
| t > 2 = set (pointerToItem . wpFire) (withWarmUp (t-1) f)
|
||||
$ set (pointerToItem . wpFireState) 2
|
||||
$ set (pointerToItem . itUseTime) 2
|
||||
$ soundFrom (CrWeaponSound cid) 26 2 0
|
||||
w
|
||||
| t > 0 = set (pointerToItem . wpFire) (withWarmUp (t-1) f)
|
||||
$ set (pointerToItem . wpFireState) 2
|
||||
$ set (pointerToItem . itUseTime) 2
|
||||
w
|
||||
| otherwise = set (pointerToItem . wpFire) (withWarmUp 1 f)
|
||||
$ over (pointerToItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ set (pointerToItem . wpFireState) 2
|
||||
$ set (pointerToItem . itUseTime) 2
|
||||
$ f cid
|
||||
$ soundFrom (CrWeaponSound cid) 28 2 0
|
||||
w
|
||||
@@ -75,8 +113,8 @@ withWarmUp t f cid w
|
||||
itRef = _crInvSel cr
|
||||
item = _crInv cr IM.! itRef
|
||||
pointerToItem = creatures . ix cid . crInv . ix itRef
|
||||
fState = _wpFireState item
|
||||
fRate = _wpFireRate item
|
||||
fState = _itUseTime item
|
||||
fRate = _itUseRate item
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
{- |
|
||||
Adds a sound to a creature based world effect.
|
||||
@@ -136,7 +174,7 @@ shootWithSound
|
||||
shootWithSound soundid f cid w
|
||||
| fireCondition = over (pointerToItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ soundOncePos soundid (_crPos cr)
|
||||
$ set (pointerToItem . wpFireState) (_wpFireRate item)
|
||||
$ set (pointerToItem . itUseTime) (_itUseRate item)
|
||||
$ f cid w
|
||||
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
||||
| otherwise = w
|
||||
@@ -146,10 +184,25 @@ shootWithSound soundid f cid w
|
||||
item = _crInv cr IM.! itRef
|
||||
pointerToItem = creatures . ix cid . crInv . ix itRef
|
||||
fireCondition = _wpReloadState item == 0
|
||||
&& _wpFireState item == 0
|
||||
&& _itUseTime item == 0
|
||||
&& _wpLoadedAmmo item > 0
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheck
|
||||
:: (Int -> World -> World) -- ^ Underlying effect
|
||||
-> Int -- ^ Creature id
|
||||
-> World
|
||||
-> World
|
||||
useTimeCheck f cid w = case theItem ^? itUseTime of
|
||||
Just 0 -> f cid $ setUseTime w
|
||||
_ -> w
|
||||
where
|
||||
cr = _creatures w IM.! cid
|
||||
setUseTime = creatures . ix cid . crInv . ix (_crInvSel cr) . itUseTime +~ useRate
|
||||
theItem = _crInv cr IM.! _crInvSel cr
|
||||
useRate = fromMaybe 0 $ theItem ^? itUseRate
|
||||
{- |
|
||||
Applies a world effect after a hammer position check. -}
|
||||
hammerCheck
|
||||
:: (Int -> World -> World) -- ^ Underlying effect
|
||||
@@ -172,7 +225,7 @@ shoot
|
||||
-> World
|
||||
shoot f cid w
|
||||
| fireCondition = over (pointerToItem . wpLoadedAmmo) (\ammo -> ammo-1)
|
||||
$ set (pointerToItem . wpFireState) (_wpFireRate item)
|
||||
$ set (pointerToItem . itUseTime) (_itUseRate item)
|
||||
$ f cid w
|
||||
| reloadCondition = fromMaybe w $ reloadWeapon cid w
|
||||
| otherwise = w
|
||||
@@ -182,7 +235,7 @@ shoot f cid w
|
||||
item = _crInv cr IM.! itRef
|
||||
pointerToItem = creatures . ix cid . crInv . ix itRef
|
||||
fireCondition = _wpReloadState item == 0
|
||||
&& _wpFireState item == 0
|
||||
&& _itUseTime item == 0
|
||||
&& _wpLoadedAmmo item > 0
|
||||
reloadCondition = _wpLoadedAmmo item == 0
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
{- |
|
||||
Compound, universal pictures.
|
||||
Creates uniform sizes and commands for the Dodge modules. -}
|
||||
module Dodge.Picture
|
||||
where
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
|
||||
-- {- |
|
||||
-- Current thickness: 2 -}
|
||||
-- thickLine :: [Point2] -> Picture
|
||||
-- thickLine = lineOfThickness 2
|
||||
{- |
|
||||
Current thickness: 3 -}
|
||||
vThickLine :: [Point2] -> Picture
|
||||
vThickLine = lineOfThickness 3
|
||||
{- |
|
||||
Current thickness: 6 -}
|
||||
vvThickLine :: [Point2] -> Picture
|
||||
vvThickLine = lineOfThickness 6
|
||||
|
||||
-- shit this is ugly
|
||||
lineOfThickness :: Float -> [Point2] -> Picture
|
||||
lineOfThickness t = pictures . f
|
||||
where f (x:y:ys)
|
||||
| x == y = f (x:ys)
|
||||
| otherwise
|
||||
= polygon [x +.+ n x y, x -.- n x y, y -.- n x y, y +.+ n x y] : f (y:ys)
|
||||
f _ = []
|
||||
n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
|
||||
@@ -20,9 +20,10 @@ hudDrawings w = setLayer 1 . setDepth (-0.5) . pictures $
|
||||
]
|
||||
++ selectionText
|
||||
where
|
||||
selectionText = if _carteDisplay w
|
||||
then drawLocations w
|
||||
else drawInventory w
|
||||
selectionText =
|
||||
if _carteDisplay w
|
||||
then drawLocations w
|
||||
else drawInventory w
|
||||
scaler = scale (2 / getWindowX w) (2 / getWindowY w)
|
||||
|
||||
drawInventory :: World -> [Picture]
|
||||
@@ -53,10 +54,6 @@ itemStringCol :: Item -> (String,Color)
|
||||
itemStringCol NoItem = ("----", greyN 0.5)
|
||||
itemStringCol itm = (_itInvDisplay itm itm, _itInvColor itm)
|
||||
|
||||
dItem' NoItem = scale 0.1 0.1 $ dShadCol (greyN 0.5) $ text "----"
|
||||
dItem' i = scale 0.1 0.1 $ dShadCol (_itInvColor i) t
|
||||
where t = text $ _itInvDisplay i i
|
||||
|
||||
drawLocations :: World -> [Picture]
|
||||
drawLocations w = displayListTopLeft locs w
|
||||
++ zipWith bFunc (displayListEndCoords w locTexts) locPoss
|
||||
|
||||
@@ -2,10 +2,9 @@ module Dodge.Render.Picture
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
|
||||
import Dodge.Picture
|
||||
import Dodge.Render.HUD
|
||||
import Dodge.Render.MenuScreen
|
||||
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ module Dodge.WorldEvent.Flash
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Picture
|
||||
import Dodge.LightSources
|
||||
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
|
||||
@@ -5,6 +5,7 @@ module Dodge.WorldEvent.SpawnParticle
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Picture
|
||||
import Dodge.WorldEvent.HitEffect
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
import Dodge.WorldEvent.Cloud
|
||||
|
||||
Reference in New Issue
Block a user