Add blurring of lightmap (and refactoring)
This commit is contained in:
@@ -2,6 +2,7 @@ module Dodge.Item.Attachment
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Default
|
||||
|
||||
import Control.Lens hiding ((|>),(<|))
|
||||
import Data.Sequence
|
||||
@@ -40,3 +41,32 @@ charFiringStrat strats cid w =
|
||||
. ix (_crInvSel $ _creatures w IM.! cid) . itAttachment
|
||||
. _Just . itCharMode
|
||||
in fromJust (Prelude.lookup c strats) cid w
|
||||
|
||||
increaseFuse
|
||||
:: Int -- ^ Old fuse time
|
||||
-> Int -- ^ Inventory item reference (I believe)
|
||||
-> World
|
||||
-> World
|
||||
increaseFuse fuse itID w = w
|
||||
& creatures . ix 0 . crInv . ix itID . itScrollUp .~ decreaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itScrollDown .~ increaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itAttachment ?~ ItFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itZoom
|
||||
.~ (defaultItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
||||
where
|
||||
newTime = min (fuse + 5) 90
|
||||
zm = 50 / fromIntegral newTime
|
||||
|
||||
decreaseFuse
|
||||
:: Int -- ^ Old fuse time
|
||||
-> Int -- ^ Inventory item reference (I believe)
|
||||
-> World -> World
|
||||
decreaseFuse fuse itID w = w
|
||||
& creatures . ix 0 . crInv . ix itID . itScrollUp .~ decreaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itScrollDown .~ increaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itAttachment ?~ ItFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itID . itZoom
|
||||
.~ (defaultItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
||||
where
|
||||
newTime = max (fuse - 5) 20
|
||||
zm = 50 / fromIntegral newTime
|
||||
|
||||
Reference in New Issue
Block a user