Add blurring of lightmap (and refactoring)
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@@ -5,6 +5,7 @@ module Dodge.Item.Weapon.UseEffect
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Picture.Layer
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import Dodge.Item.Weapon.Decoration
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import Dodge.Item.Weapon.TriggerType
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import Dodge.WorldEvent.Flash
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