Enable more control of bloom using hdr
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@@ -41,10 +41,8 @@ void main()
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{
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sumFive += vec4(texture(screenTexture, vTexPos + fiveOff[i]));
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}
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// divinding by 4 is not ideal, because it adds extra alpha
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// but has more juice than dividing by 5
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fColor = max(texture(screenTexture,vTexPos), sumFive / 4);
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//fColor = sumFive / 4;
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//fColor = max(texture(screenTexture,vTexPos), sumFive / 5);
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fColor = vec4 ( (sumFive / 5).rgb, max((sumFive/5).a,texture(screenTexture,vTexPos).a) );
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// vec4 sampleTex[9];
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// for(int i=0; i<9; i++)
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// {
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@@ -19,7 +19,7 @@ aGenBulAt maycid pos vel hiteff width = Bul'
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{ _ptDraw = drawBul
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, _ptUpdate' = mvGenBullet
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, _btVel' = vel
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, _btColor' = white
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, _btColor' = V4 100 100 50 1.5
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, _btTrail' = [pos]
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, _btPassThrough' = maycid
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, _btWidth' = width
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+1
-1
@@ -112,7 +112,7 @@ doDrawing pdata w = do
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textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
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blend $= Disabled
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drawShader (_bloomBlurShader pdata) 4
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replicateM_ 3 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
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replicateM_ 2 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
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blend $= Enabled
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viewport $= (Position 0 0
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, divideSize (w ^. config . shadow_resolution) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
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@@ -1,6 +1,8 @@
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{- | For initialising framebuffers.
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-}
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module Framebuffer.Setup
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( setupTextureFramebuffer
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, newFramebufferGivenStencil
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, setupFramebufferGivenStencil
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) where
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import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
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import Graphics.GL.Core43
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@@ -23,11 +25,11 @@ setupTextureFramebuffer x y = do
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print fboStatus
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return (fboName, fboTO)
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newFramebufferGivenStencil
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setupFramebufferGivenStencil
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:: RenderbufferObject
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-> IO (FramebufferObject, TextureObject)
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{-# INLINE newFramebufferGivenStencil #-}
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newFramebufferGivenStencil rboName = do
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{-# INLINE setupFramebufferGivenStencil #-}
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setupFramebufferGivenStencil rboName = do
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fboName <- genObjectName
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bindFramebuffer Framebuffer $= fboName
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toName <- genObjectName
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@@ -24,10 +24,10 @@ sizeFBOs
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sizeFBOs xsize ysize xfull yfull rdata = do
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resizeRBO (_rboBaseBloom rdata) xsize ysize
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resizeRBO (_rboLighting rdata) xsize ysize
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rdata' <- foldM (updateFBOTO xsize ysize minMagFilter) rdata [fboBase, fboColor,fboLighting]
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rdata'' <- updateFBOTO xsize ysize minMagFilter rdata' fboBloom
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rdata''' <- foldM (updateFBOTO xfull yfull minMagFilter) rdata'' [fbo2, fbo3]
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foldM (updateFBOTO (xsize `div` 2) (ysize `div` 2) linMinMagFilter) rdata''' [fboFourth1,fboFourth2]
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rdata' <- foldM (updateFBOTO xsize ysize minMagFilter GL_RGBA8) rdata [fboBase, fboColor,fboLighting]
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rdata'' <- updateFBOTO xsize ysize linMinMagFilter GL_RGBA16F rdata' fboBloom
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rdata''' <- foldM (updateFBOTO xfull yfull minMagFilter GL_RGBA8) rdata'' [fbo2, fbo3]
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foldM (updateFBOTO (xsize `div` 2) (ysize `div` 2) linMinMagFilter GL_RGBA16F) rdata''' [fboFourth1,fboFourth2]
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resizeRBO
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:: RenderbufferObject
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@@ -44,11 +44,12 @@ updateFBOTO
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:: Int
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-> Int
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-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
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-> GLenum
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-> RenderData
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-> ALens' RenderData (FramebufferObject, TextureObject)
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-> IO (RenderData)
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updateFBOTO xsize ysize mmfilt pdata target = do
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newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt
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updateFBOTO xsize ysize mmfilt inFormat pdata target = do
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newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt inFormat
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return $ storing target newfbo2 pdata
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resizeFBOTO
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@@ -56,15 +57,16 @@ resizeFBOTO
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-> Int
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-> Int
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-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
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-> GLenum
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-> IO (FramebufferObject, TextureObject)
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resizeFBOTO (fboName,toOld) xsize ysize mmfilt = do
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resizeFBOTO (fboName,toOld) xsize ysize mmfilt inFormat = do
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bindFramebuffer Framebuffer $= fboName
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let xsize' = fromIntegral xsize
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ysize' = fromIntegral ysize
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deleteObjectName toOld
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toName <- genObjectName
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textureBinding Texture2D $= Just toName
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glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 xsize' ysize'
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glTexStorage2D GL_TEXTURE_2D 1 inFormat xsize' ysize'
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textureFilter Texture2D $= mmfilt
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framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D toName 0
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fboStatus <- framebufferStatus Framebuffer
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@@ -101,15 +101,15 @@ preloadRender = do
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rboLightingName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboLightingName
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renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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fboLightingName <- newFramebufferGivenStencil rboLightingName
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fboLightingName <- setupFramebufferGivenStencil rboLightingName
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rboBaseBloomName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboBaseBloomName
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renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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fboBaseName <- newFramebufferGivenStencil rboBaseBloomName
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fboBloomName <- newFramebufferGivenStencil rboBaseBloomName
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fboColorName <- newFramebufferGivenStencil rboBaseBloomName
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fboBaseName <- setupFramebufferGivenStencil rboBaseBloomName
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fboBloomName <- setupFramebufferGivenStencil rboBaseBloomName
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fboColorName <- setupFramebufferGivenStencil rboBaseBloomName
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fboFourth1Name <- setupTextureFramebuffer 300 300
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fboFourth2Name <- setupTextureFramebuffer 300 300
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