Enable more control of bloom using hdr

This commit is contained in:
jgk
2021-08-20 15:06:55 +02:00
parent 822c65e0cc
commit 778d18276b
6 changed files with 24 additions and 22 deletions
+10 -8
View File
@@ -24,10 +24,10 @@ sizeFBOs
sizeFBOs xsize ysize xfull yfull rdata = do
resizeRBO (_rboBaseBloom rdata) xsize ysize
resizeRBO (_rboLighting rdata) xsize ysize
rdata' <- foldM (updateFBOTO xsize ysize minMagFilter) rdata [fboBase, fboColor,fboLighting]
rdata'' <- updateFBOTO xsize ysize minMagFilter rdata' fboBloom
rdata''' <- foldM (updateFBOTO xfull yfull minMagFilter) rdata'' [fbo2, fbo3]
foldM (updateFBOTO (xsize `div` 2) (ysize `div` 2) linMinMagFilter) rdata''' [fboFourth1,fboFourth2]
rdata' <- foldM (updateFBOTO xsize ysize minMagFilter GL_RGBA8) rdata [fboBase, fboColor,fboLighting]
rdata'' <- updateFBOTO xsize ysize linMinMagFilter GL_RGBA16F rdata' fboBloom
rdata''' <- foldM (updateFBOTO xfull yfull minMagFilter GL_RGBA8) rdata'' [fbo2, fbo3]
foldM (updateFBOTO (xsize `div` 2) (ysize `div` 2) linMinMagFilter GL_RGBA16F) rdata''' [fboFourth1,fboFourth2]
resizeRBO
:: RenderbufferObject
@@ -44,11 +44,12 @@ updateFBOTO
:: Int
-> Int
-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
-> GLenum
-> RenderData
-> ALens' RenderData (FramebufferObject, TextureObject)
-> IO (RenderData)
updateFBOTO xsize ysize mmfilt pdata target = do
newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt
updateFBOTO xsize ysize mmfilt inFormat pdata target = do
newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt inFormat
return $ storing target newfbo2 pdata
resizeFBOTO
@@ -56,15 +57,16 @@ resizeFBOTO
-> Int
-> Int
-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
-> GLenum
-> IO (FramebufferObject, TextureObject)
resizeFBOTO (fboName,toOld) xsize ysize mmfilt = do
resizeFBOTO (fboName,toOld) xsize ysize mmfilt inFormat = do
bindFramebuffer Framebuffer $= fboName
let xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
deleteObjectName toOld
toName <- genObjectName
textureBinding Texture2D $= Just toName
glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 xsize' ysize'
glTexStorage2D GL_TEXTURE_2D 1 inFormat xsize' ysize'
textureFilter Texture2D $= mmfilt
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D toName 0
fboStatus <- framebufferStatus Framebuffer