Implement burstRifle using attachment weapon chain

This commit is contained in:
2024-09-17 11:05:34 +01:00
parent ecc63a70cc
commit 791003ebb9
11 changed files with 324 additions and 319 deletions
+4 -4
View File
@@ -85,12 +85,12 @@ data HeldMod
-- | VolleyGunMod
-- | MultiGunMod
-- | AutoRifleMod
| BangRodMod
| ElephantGunMod
| AutoAmrMod
-- | BangRodMod
-- | ElephantGunMod
-- | AutoAmrMod
| MachineGunMod
-- | ModWithDirectedTeleport HeldMod
| BangStickMod
-- | BangStickMod
| PistolMod
-- | AutoPistolMod
-- | MachinePistolMod
+3
View File
@@ -83,6 +83,8 @@ data HeldParams
, _randomOffset :: Float
, _sidePush :: Float
, _bulGunSound :: SoundID
, _weaponInvLock :: Int
, _weaponRepeat :: [Int]
}
deriving (Eq, Show, Read) --Generic, Flat)
@@ -128,6 +130,7 @@ data AimParams = AimParams
data FlareType = DefaultFlareType
| PistolFlare
| HeavySmokeFlare
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Muzzle = Muzzle