Implement burstRifle using attachment weapon chain
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@@ -83,6 +83,8 @@ data HeldParams
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, _randomOffset :: Float
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, _sidePush :: Float
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, _bulGunSound :: SoundID
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, _weaponInvLock :: Int
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, _weaponRepeat :: [Int]
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}
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deriving (Eq, Show, Read) --Generic, Flat)
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@@ -128,6 +130,7 @@ data AimParams = AimParams
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data FlareType = DefaultFlareType
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| PistolFlare
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| HeavySmokeFlare
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Muzzle = Muzzle
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