Implement burstRifle using attachment weapon chain
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@@ -43,6 +43,8 @@ defaultHeldUse =
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = tap3S
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, _weaponInvLock = 0
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, _weaponRepeat = []
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}
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, _heldTriggerType = HammerTrigger
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}
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