Implement burstRifle using attachment weapon chain

This commit is contained in:
2024-09-17 11:05:34 +01:00
parent ecc63a70cc
commit 791003ebb9
11 changed files with 324 additions and 319 deletions
+123 -99
View File
@@ -1,9 +1,11 @@
{-# LANGUAGE TupleSections #-}
module Dodge.HeldUse
-- ( heldEffect
-- , mcUseHeld
-- )
where
import Dodge.Inventory.Lock
import Dodge.WorldEvent.Cloud
import Dodge.LightSource
import qualified SDL
@@ -172,41 +174,41 @@ heldEffect effecttype = case effecttype of
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangRodMod -> bulletGunEffect
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI
, blCheck
]
ElephantGunMod -> bulletGunEffect
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI
, blCheck
]
AutoAmrMod -> bulletGunEffect
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI -- cf ElephantGun
]
-- BangRodMod -> bulletGunEffect
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
-- ElephantGunMod -> bulletGunEffect
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
-- AutoAmrMod -> bulletGunEffect
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI -- cf ElephantGun
-- ]
MachineGunMod -> bulletGunEffect
[ withFlare
, withThinSmokeI
@@ -214,17 +216,17 @@ heldEffect effecttype = case effecttype of
, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
, ammoCheckI
]
BangStickMod -> bulletGunEffect
[ withRecoil
, useAllAmmo
, withSoundItemChoiceStart bangStickSoundChoice
, duplicateLoadedBarrels
, withTorqueAfter
, withFlare
, useTimeCheck
, ammoCheckI
, blCheck
]
-- BangStickMod -> bulletGunEffect
-- [ withRecoil
-- , useAllAmmo
-- , withSoundItemChoiceStart bangStickSoundChoice
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , withFlare
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
PistolMod -> bulGunEffect
-- AutoPistolMod -> bulletGunEffect
-- [ withFlare
@@ -354,14 +356,23 @@ bulGunEffect = hammerCheck $ useTimeCheck bulGunEffect'
bulGunEffect' :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
bulGunEffect' t cr w = fromMaybe (error "error in bulGunEffect") $ do
muzzles <- t ^? ldtValue . itUse . heldAim . aimMuzzles
let (_,loadedmuzzles) = mapAccumR loadMuzzle t muzzles
let (upitm,loadedmuzzles) = mapAccumR loadMuzzle t muzzles
cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) $ loadedmuzzles
return $ uncurry (applyCME (_ldtValue t) cr) cmew
& cWorld . lWorld . lTestString .~ map (show . _mzAmmoSlot) muzzles
& doWeaponRepetitions upitm cr
doWeaponRepetitions :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
doWeaponRepetitions itm cr = case itm ^? ldtValue . itUse . heldParams . weaponRepeat of
Just (x:xs) -> cWorld . lWorld . delayedEvents .++~ ((x:xs) <&> (,WdWdFromItCrixWdWd upitm (_crID cr) ItCrWdItemEffect))
_ -> id
where
upitm = itm & ldtValue . itUse . heldParams . weaponRepeat .~ []
& ldtValue . itUse . heldTriggerType .~ AutoTrigger
applyCME :: Item -> Creature -> CumulativeMuzzleEffect -> World -> World
applyCME itm cr cme
| _cmeSound cme = applySoundCME itm cr . applySidePush spush cr . applyTorqueCME itm cr . applyRecoil itm cr
| _cmeSound cme = applyInvLock itm cr . applySoundCME itm cr . applySidePush spush cr . applyTorqueCME itm cr . applyRecoil itm cr
| otherwise = failsound
where
spush = fromMaybe 0 $ itm ^? itUse . heldParams . sidePush
@@ -369,6 +380,14 @@ applyCME itm cr cme
Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
applyInvLock :: Item -> Creature -> World -> World
applyInvLock itm cr = case itm ^? itUse . heldParams . weaponInvLock of
Just i | i > 0 -> (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv cid))
. lockInv cid
_ -> id
where
cid = _crID cr
applySoundCME :: Item -> Creature -> World -> World
applySoundCME itm cr = fromMaybe id $ do
soundid <- itm ^? itUse . heldParams . bulGunSound
@@ -427,21 +446,26 @@ loadMuzzle t@(LDT _ l _) mz = fromMaybe (t,(mz, 0,Nothing)) $ do
makeMuzzleFlare :: Muzzle -> Item -> Creature -> World -> World
makeMuzzleFlare mz itm cr = case mz ^. mzFlareType of
DefaultFlareType -> id
PistolFlare -> makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (pos `v2z` 20)
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
PistolFlare -> basicMuzFlare pos dir
HeavySmokeFlare -> basicMuzFlare pos dir
where
pos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
dir = _crDir cr + _mzRot mz
basicMuzFlare :: Point2 -> Float -> World -> World
basicMuzFlare pos dir = makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (pos `v2z` 20)
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
makeMuzzleSmoke :: Muzzle -> Item -> Creature -> World -> World
makeMuzzleSmoke mz itm cr w = case mz ^. mzFlareType of
DefaultFlareType -> w
PistolFlare -> foldl' (flip $ smokeCloudAt (greyN 0.5) 20 400 5 . (+.+.+ pos) . (* 8)) w ps
HeavySmokeFlare -> foldl' (flip $ smokeCloudAt black 20 400 5 . (+.+.+ pos) . (* 8)) w ps'
where
ps = replicateM 2 randOnUnitSphere & evalState $ _randGen w
ps' = replicateM 4 randOnUnitSphere & evalState $ _randGen w
pos = addZ 10 $ _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
-- , withSmoke 1 black 20 200 5
@@ -662,41 +686,41 @@ useMod hm = case hm of
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangRodMod ->
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI
, blCheck
]
ElephantGunMod ->
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI
, blCheck
]
AutoAmrMod ->
[ withRecoil
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart bangEchoS
, useTimeCheck
, ammoCheckI -- cf ElephantGun
]
-- BangRodMod ->
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
-- ElephantGunMod ->
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
-- AutoAmrMod ->
-- [ withRecoil
-- , withFlare
-- , withThickSmokeI
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart bangEchoS
-- , useTimeCheck
-- , ammoCheckI -- cf ElephantGun
-- ]
MachineGunMod ->
[ withFlare
, withThinSmokeI
@@ -706,17 +730,17 @@ useMod hm = case hm of
]
-- ModWithDirectedTeleport hm' ->
-- reverse $ withPosDirWallCheck directedTelPos : useMod hm'
BangStickMod ->
[ withRecoil
, useAllAmmo
, withSoundItemChoiceStart bangStickSoundChoice
, duplicateLoadedBarrels
, withTorqueAfter
, withFlare
, useTimeCheck
, ammoCheckI
, blCheck
]
-- BangStickMod ->
-- [ withRecoil
-- , useAllAmmo
-- , withSoundItemChoiceStart bangStickSoundChoice
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , withFlare
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
PistolMod ->
[ withSidePushI 50
, withRecoil