Implement burstRifle using attachment weapon chain
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@@ -6,7 +6,6 @@ module Dodge.Item.Held.Cane (
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miniGunX,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Base
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import Dodge.Data.Item
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import Dodge.Default
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@@ -19,16 +18,9 @@ import Control.Applicative
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defaultBangCane :: Item
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defaultBangCane =
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defaultBulletWeapon
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& itUse . heldParams
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.~ BulletShooterParams
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 0.9
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, _recoil = 50
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, _torqueAfter = 0.1
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = tap3S
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}
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& itUse . heldParams . rifling .~ ConstFloat 0.9
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& itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.1
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 6
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@@ -86,8 +78,11 @@ burstRifle =
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rifle
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& itType . iyBase .~ HELD BURSTRIFLE
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldDelay . rateMax .~ 18
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& itUse . heldMods .~ BurstRifleMod
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-- & itUse . heldDelay . rateMax .~ 18
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& itUse . heldDelay . rateMax .~ 6
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-- & itUse . heldMods .~ BurstRifleMod
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& itUse . heldParams . weaponInvLock .~ 7
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& itUse . heldParams . weaponRepeat .~ [3,6]
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miniGunUse :: Int -> ItemUse
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miniGunUse i =
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@@ -17,15 +17,12 @@ bangCone =
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& itUse . heldMods .~ PistolMod
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ replicate 15 (Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType)
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& itUse . heldParams .~ BulletShooterParams
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{ _muzVel = UniRandFloat 0.5 0.8
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, _rifling = UniRandFloat 0.3 0.9
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, _recoil = 150
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, _torqueAfter = 0.1
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, _randomOffset = 12
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, _sidePush = 0
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, _bulGunSound = bangEchoS
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}
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
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& itUse . heldParams . recoil .~ 150
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldParams . randomOffset .~ 12
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& itUse . heldParams . bulGunSound .~ bangEchoS
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& itType . iyBase .~ HELD BANGCONE
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blunderbuss :: Item
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@@ -18,18 +18,11 @@ import LensHelp
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bangRod :: Item
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bangRod =
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defaultBulletWeapon
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& itUse . heldParams
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.~ BulletShooterParams
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 1
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, _recoil = 50
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, _torqueAfter = 0.3
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = bangEchoS
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}
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& itUse . heldParams . rifling .~ ConstFloat 1
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& itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound .~ bangEchoS
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& itUse . heldDelay . rateMax .~ 12
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& itUse . heldMods .~ BangRodMod
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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& itType . iyBase .~ HELD BANGROD
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@@ -38,7 +31,7 @@ bangRod =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 DefaultFlareType]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 HeavySmokeFlare]
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-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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@@ -47,7 +40,6 @@ elephantGun =
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& itType . iyBase .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldMods .~ ElephantGunMod
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& itUse . heldParams . recoil .~ 50
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amr :: Item
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@@ -59,7 +51,6 @@ autoAmr :: Item
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autoAmr =
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amr
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& itType . iyBase .~ HELD AUTOAMR
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& itUse . heldMods .~ AutoAmrMod
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sniperRifle :: Item
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sniperRifle =
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@@ -17,22 +17,15 @@ import LensHelp
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bangStick :: Int -> Item
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bangStick i =
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defaultBulletWeapon
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& itUse . heldParams
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.~ BulletShooterParams
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 0.8
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, _recoil = 25
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, _torqueAfter = 0.18 + 0.02 * fromIntegral i
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = tap3S
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}
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& itUse . heldParams . recoil .~ 25
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& itUse . heldParams . torqueAfter .~ 0.18 + 0.02 * fromIntegral i
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& itType . iyBase .~ HELD (BANGSTICK i)
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& itInvSize .~ fromIntegral i / 3
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& itDimension . dimRad .~ 5
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 8
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& itUse . heldMods .~ BangStickMod
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-- & itUse . heldMods .~ BangStickMod
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimMuzzles
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.~ [Muzzle (V2 10 0) a 0.01 0 DefaultFlareType | a <- spreadAroundCenter i baseStickSpread]
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