Implement burstRifle using attachment weapon chain
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@@ -18,18 +18,11 @@ import LensHelp
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bangRod :: Item
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bangRod =
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defaultBulletWeapon
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& itUse . heldParams
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.~ BulletShooterParams
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 1
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, _recoil = 50
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, _torqueAfter = 0.3
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = bangEchoS
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}
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& itUse . heldParams . rifling .~ ConstFloat 1
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& itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound .~ bangEchoS
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& itUse . heldDelay . rateMax .~ 12
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& itUse . heldMods .~ BangRodMod
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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& itType . iyBase .~ HELD BANGROD
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@@ -38,7 +31,7 @@ bangRod =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 DefaultFlareType]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 HeavySmokeFlare]
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-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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@@ -47,7 +40,6 @@ elephantGun =
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& itType . iyBase .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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& itUse . heldMods .~ ElephantGunMod
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& itUse . heldParams . recoil .~ 50
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amr :: Item
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@@ -59,7 +51,6 @@ autoAmr :: Item
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autoAmr =
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amr
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& itType . iyBase .~ HELD AUTOAMR
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& itUse . heldMods .~ AutoAmrMod
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sniperRifle :: Item
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sniperRifle =
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