Enable duct taping torches to rifles
This commit is contained in:
@@ -38,7 +38,7 @@ moduleModification imt = case imt of
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WEPTELE -> makeDirectedTele
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LAUNCHHOME -> itConsumption . laAmmoType . amPjCreation .~ fireTrackingShell
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EXTRABATTERY -> itConsumption . laMax +~ 1000
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ATTACHTORCH -> itUse . heldAttachment .~ Torch
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ATTACHTORCH -> id
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where
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f ameff = itConsumption . laAmmoType . amBulEff .~ ameff
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makeDirectedTele it = it
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@@ -7,38 +7,20 @@ import Dodge.Damage
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import Dodge.Hammer
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import Dodge.Reloading
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import Dodge.Prop.Gib
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--import Dodge.Base.Arithmetic
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import Dodge.Base
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import Dodge.Creature.State.WalkCycle
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import Dodge.Creature.Impulse.Movement
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import Dodge.LightSource.Torch
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--import Dodge.Base
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import Dodge.SoundLogic
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import RandomHelp
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import Dodge.WorldEvent
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--import Dodge.WallCreatureCollisions
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import Dodge.Creature.Action
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--import Dodge.Hammer
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import Geometry
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import Picture
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import Shape
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import ShapePicture
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import qualified IntMapHelp as IM
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import LensHelp
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--import StrictHelp
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--import FoldableHelp
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import Data.Function
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--import qualified Data.IntSet as IS
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--import Data.Maybe
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--import Control.Applicative
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--import qualified SDL
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--import qualified SDL.Mixer as Mix
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--import qualified Data.Set as S
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--import qualified Data.Map as M
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--import qualified Data.Vector as V
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--import qualified Data.Vector.Mutable as MV
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foldCr :: [Creature -> World -> World]
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-> Creature -> World -> World
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@@ -225,7 +207,7 @@ itemInvSideEffect cr it
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createAttachLight :: Creature -> Item -> World -> World
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createAttachLight cr it = createTorchLightOffset cr it attachoff
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where
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attachoff = it ^?! itUse . heldAttachPos
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attachoff = it ^?! itDimension . dimAttachPos
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itemUpdate :: Creature -> Int -> Item -> Item
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itemUpdate cr i
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+3
-6
@@ -482,8 +482,6 @@ data ItemUse
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, _useMods :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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, _useHammer :: HammerPosition
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, _useAim :: AimParams
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, _heldAttachPos :: Point3
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, _heldAttachment :: HeldAttachment
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, _heldScroll :: Float -> Creature -> Item -> Item
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}
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| LeftUse
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@@ -572,10 +570,9 @@ data Targeting
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, _tgActive :: Bool
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}
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data ItemDimension = ItemDimension
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{ _dimRad :: Float
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, _dimCenter :: Point3
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-- , _dimPortage :: ItemPortage
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-- , _dimSPic :: Item -> SPic
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{ _dimRad :: Float
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, _dimCenter :: Point3
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, _dimAttachPos :: Point3
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}
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data ItemPortage
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= HeldItem
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@@ -3,6 +3,7 @@ module Dodge.Default.Item
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) where
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import Dodge.Data
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import Picture
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import Geometry.Data
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--import Shape
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defaultItem :: Item
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@@ -16,7 +17,7 @@ defaultItem = Item
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, _itInvColor = yellow
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, _itInvSize = 1
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, _itPos = VoidItm
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, _itDimension = ItemDimension 2 0
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, _itDimension = ItemDimension 2 0 (V3 10 (-5) 3)
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, _itConsumption = NoConsumption
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, _itUse = NoUse
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, _itAttachment = NoItAttachment
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@@ -8,7 +8,6 @@ import Dodge.Default.Item
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import Dodge.Default.AimParams
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--import Dodge.Item.Draw
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import Picture
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import Geometry.Data
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import qualified Data.Map.Strict as M
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import Control.Lens
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@@ -66,8 +65,6 @@ defaultrUse = RightUse
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, _useMods = []
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, _useHammer = HammerUp
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, _useAim = defaultAimParams
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, _heldAttachPos = V3 0 (-10) 0
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, _heldAttachment = NoHeldAttachment
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, _heldScroll = \_ _ -> id
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}
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defaultlUse :: ItemUse
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+1
-52
@@ -7,15 +7,13 @@ module Dodge.Item.Draw
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, heldItemOffset
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) where
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import Dodge.Data
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import Dodge.Item.HeldOffset
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import ShapePicture
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import Dodge.Creature.HandPos
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import Dodge.Item.Equipment.Shape
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import Dodge.Item.Draw.SPic
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import Geometry
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Data.Maybe
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itemEquipPict :: Creature -> Item -> SPic
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itemEquipPict cr it = case it ^?! itUse of
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@@ -81,53 +79,4 @@ pictureWeaponOnAimItem p' cr posInInv
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-- f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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-- sLen = _strideLength $ _crStance cr
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr
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| isSelected && _posture (_crStance cr) == Aiming =
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(+.+.+ V3 (aimingWeaponZeroPos cr itm) 0 shoulderD)
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| isSelected && isTwoHandFlat
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= (+.+.+ V3 (_crRad cr) 0 handD)
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. rotate3 (twoFlatHRot cr)
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. transToHandle
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| isSelected && isOneHand
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= (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
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. (+.+.+ V3 (-2) 0 0)
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. transToHandle
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| isSelected
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= (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr) 0 0)
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. rotate3 (strideRot cr + 1.2)
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. (+.+.+ V3 (-5) 0 0)
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-- . (+.+.+ V3 (-5) 0 0)
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. transToHandle
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| otherwise = id
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where
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transToHandle = fromMaybe id $ do
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x <- itm ^? itUse . useAim . aimHandlePos
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return (-.-.- V3 x 0 0)
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shoulderD = 18
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handD = 15
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isSelected = _itIsHeld itm
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handPos = case cr^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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theIt = itm
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isOneHand = theIt ^? itUseAimStance == Just OneHand
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|| isNothing (theIt ^? itUseAimStance)
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isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . useAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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strideRot :: Creature -> Float
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strideRot cr = case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x
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Just (Walking x RightForward) -> - f x
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_ -> 0
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where
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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twoFlatHRot :: Creature -> Float
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twoFlatHRot cr = 2*strideRot cr
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@@ -54,7 +54,7 @@ heldItemSPic :: HeldItemType -> Item -> SPic
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heldItemSPic ht it = case ht of
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FLATSHIELD -> flatShieldEquipSPic
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FORCEFIELDGUN -> defSPic
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TORCH -> noPic $ torchShape
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TORCH -> noPic torchShape
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BANGSTICK i -> noPic $ baseStickShapeX it i <> stickClip it
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PISTOL -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it
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REVOLVER -> noPic $ baseStickShape <> revolverClip it
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@@ -108,7 +108,7 @@ torchShape = colorSH blue
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<> translateSHf 0 (-1.5) side
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<> translateSHz 2.5 top
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<> translateSHz (-0.5) bot
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<> translateSHf (-3) 0 back
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<> back
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where
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side = upperPrismPoly 3 $ rectXH 10 0.5
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top = upperPrismPoly 0.5 $ rectXH 10 2
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@@ -118,7 +118,7 @@ torchShape = colorSH blue
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modulesSPic :: Item -> ItemModuleType -> SPic -> SPic
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modulesSPic it imt = case imt of
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ATTACHTORCH -> (<> noPic (overPosSH (+.+.+ _heldAttachPos (_itUse it)) torchShape))
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ATTACHTORCH -> (<> noPic (overPosSH (+.+.+ _dimAttachPos (_itDimension it)) torchShape))
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_ -> id
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baseStickShapeX :: Item -> Int -> Shape
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@@ -0,0 +1,58 @@
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module Dodge.Item.HeldOffset where
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import Dodge.Data
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import Dodge.Creature.HandPos
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import Geometry
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import LensHelp
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import Data.Maybe
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr
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| isSelected && _posture (_crStance cr) == Aiming =
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(+.+.+ V3 (aimingWeaponZeroPos cr itm) 0 shoulderD)
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| isSelected && isTwoHandFlat
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= (+.+.+ V3 (_crRad cr) 0 handD)
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. rotate3 (twoFlatHRot cr)
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. transToHandle
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| isSelected && isOneHand
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= (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
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. (+.+.+ V3 (-2) 0 0)
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. transToHandle
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| isSelected
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= (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr) 0 0)
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. rotate3 (strideRot cr + 1.2)
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. (+.+.+ V3 (-5) 0 0)
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-- . (+.+.+ V3 (-5) 0 0)
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. transToHandle
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| otherwise = id
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where
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transToHandle = fromMaybe id $ do
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x <- itm ^? itUse . useAim . aimHandlePos
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return (-.-.- V3 x 0 0)
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shoulderD = 18
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handD = 15
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isSelected = _itIsHeld itm
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handPos = case cr^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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theIt = itm
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isOneHand = theIt ^? itUseAimStance == Just OneHand
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|| isNothing (theIt ^? itUseAimStance)
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isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . useAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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strideRot :: Creature -> Float
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strideRot cr = case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x
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Just (Walking x RightForward) -> - f x
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_ -> 0
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where
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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twoFlatHRot :: Creature -> Float
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twoFlatHRot cr = 2*strideRot cr
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@@ -70,15 +70,11 @@ sparkGun = teslaGun
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& itParams . arcSize .~ 10
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teslaGun :: Item
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teslaGun = defaultBatteryGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 200
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itDimension = ItemDimension
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{ _dimRad = 9
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, _dimCenter = V3 4 0 0
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}
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, _itParams = teslaParams
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}
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& itConsumption . laMax .~ 200
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& itConsumption . laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 4 0 0
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& itParams .~ teslaParams
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& itUse . rUse .~ shootTeslaArc
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& itUse . useDelay .~ NoDelay
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& itUse . useMods .~
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@@ -288,10 +284,8 @@ lasGun = defaultAutoBatteryGun
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{ _tweakParams = IM.fromList [(0,lasGunTweak)]
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, _tweakSel = 0
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}
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& itDimension .~ ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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}
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& itDimension . dimRad .~ 10
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& itDimension . dimCenter .~ V3 15 0 0
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& itUse . rUse .~ shootLaser
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& itUse . useDelay .~ NoDelay
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& itUse . useMods .~
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@@ -332,10 +326,6 @@ tractorGun = lasGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 10000
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itDimension = ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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}
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, _itParams = Attracting {_attractionPower = 1}
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, _itTweaks = Tweakable
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{ _tweakParams = IM.fromList [(0,tractorGunTweak)]
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@@ -28,7 +28,7 @@ import LensHelp
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defaultBangCane :: Item
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defaultBangCane = defaultBulletWeapon
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{ _itParams = BulletShooter
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& itParams .~ BulletShooter
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{ _muzVel = 0.8
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, _rifling = 0.9
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, _bore = 2
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@@ -39,11 +39,8 @@ defaultBangCane = defaultBulletWeapon
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, _torqueAfter = 0.1
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, _randomOffset = 0
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}
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, _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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}
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}
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . useDelay . rateMax .~ 6
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& itUse . useMods .~
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[ ammoHammerCheck
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@@ -63,7 +60,7 @@ defaultBangCane = defaultBulletWeapon
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [loadPartialInsert 10 1]
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volleyGun :: Int -> Item
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volleyGun i = defaultBulletWeapon
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volleyGun i = defaultBangCane
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& itUse . useDelay . rateMax .~ 6
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& itUse . useMods .~
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[ ammoHammerCheck
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@@ -76,10 +73,6 @@ volleyGun i = defaultBulletWeapon
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, withMuzFlareI
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, withRecoil
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]
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& itDimension .~ ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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}
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandFlat
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@@ -111,11 +104,6 @@ caneStickSoundChoice it
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| otherwise = shotgunS
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rifle :: Item
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rifle = defaultBangCane
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{ _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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}
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}
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itType . iyBase .~ HELD RIFLE
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& itConsumption . laMax .~ 1
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@@ -249,10 +237,9 @@ miniGunX i = defaultAutoGun
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, _randomOffset = 10
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}
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, _itInvSize = 4
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, _itDimension = ItemDimension
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{ _dimRad = 20
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, _dimCenter = V3 5 0 0
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}
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}
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& itDimension . dimRad .~ 20
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& itDimension . dimCenter .~ V3 5 0 0
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& itDimension . dimAttachPos .~ V3 5 (-5) 0
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& itType . iyBase .~ HELD (MINIGUNX i)
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& itUse . useAim . aimMuzPos .~ 40
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@@ -52,10 +52,8 @@ bangRod = defaultBulletWeapon
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, withMuzFlareI
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, withRecoil
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]
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& itDimension .~ ItemDimension
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{ _dimRad = 12
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, _dimCenter = V3 5 0 0
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}
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 5]
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& itType . iyBase .~ HELD BANGROD
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@@ -44,10 +44,8 @@ bangStick i = defaultBulletWeapon
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, _randomOffset = 0
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}
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& itInvSize .~ fromIntegral i / 3
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& itDimension .~ ItemDimension
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{ _dimRad = 5
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, _dimCenter = V3 5 0 0
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}
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& itDimension . dimRad .~ 5
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . useDelay . rateMax .~ 8
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& itUse . useMods .~
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[ ammoHammerCheck
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@@ -100,11 +100,9 @@ bangCone = defaultBulletWeapon
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, _torqueAfter = 0.1
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, _randomOffset = 12
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}
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, _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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}
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}
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}
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . useDelay . rateMax .~ 20
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& itUse . useMods .~
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[ ammoCheckI
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@@ -141,11 +139,6 @@ coneRandItemParams = do
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|
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blunderbuss :: Item
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blunderbuss = bangCone
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{_itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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}
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||||
}
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& itConsumption . laMax .~ 25
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 30 , loadPrime 5]
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& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
|
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@@ -57,11 +57,9 @@ launcher = defaultWeapon
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, _tweakParams = basicAmPjMoves
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||||
}
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, _itInvSize = 3
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, _itDimension = ItemDimension
|
||||
{ _dimRad = 9
|
||||
, _dimCenter = V3 10 0 0
|
||||
}
|
||||
}
|
||||
& itDimension . dimRad .~ 9
|
||||
& itDimension . dimCenter .~ V3 10 0 0
|
||||
& itUse . useDelay . rateMax .~ 20
|
||||
& itUse . rUse .~ usePjCreation
|
||||
& itUse . useMods .~
|
||||
|
||||
@@ -33,11 +33,9 @@ sonicGun = defaultAutoGun
|
||||
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
|
||||
, _itParams = NoParams
|
||||
, _itTweaks = NoTweaks
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 10
|
||||
, _dimCenter = V3 15 0 0
|
||||
}
|
||||
}
|
||||
& itDimension . dimRad .~ 10
|
||||
& itDimension . dimCenter .~ V3 15 0 0
|
||||
& itUse . useDelay . rateMax .~ 8
|
||||
& itUse . rUse .~ aSonicWave
|
||||
& itUse . useMods .~
|
||||
|
||||
@@ -115,12 +115,9 @@ flameThrower = defaultAutoGun
|
||||
}
|
||||
]
|
||||
}
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 7
|
||||
, _dimCenter = V3 9 0 0
|
||||
}
|
||||
-- , _itFloorPict = flamerPic
|
||||
}
|
||||
& itDimension . dimRad .~ 7
|
||||
& itDimension . dimCenter .~ V3 9 0 0
|
||||
& itUse . rUse .~ overNozzles useGasParams
|
||||
& itUse . useDelay .~ NoDelay
|
||||
& itUse . useMods .~
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
module Dodge.LightSource.Torch where
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
import LensHelp
|
||||
import Dodge.Item.Draw -- heldItemOffset needs to be moved somewhere more sensible
|
||||
import Dodge.LightSource -- this needs to be split!
|
||||
|
||||
createTorchLightOffset :: Creature -> Item -> Point3 -> World -> World
|
||||
createTorchLightOffset cr it off = tempLightSources .:~ tlsTimeRadColPos 1 250 0.7
|
||||
(p +.+.+ rotate3 (_crDir cr) (heldItemOffset it cr (off +.+.+ V3 8 0 1.5)))
|
||||
where
|
||||
p = addZ 0 $ _crPos cr
|
||||
@@ -327,7 +327,7 @@ spawnerRoom = do
|
||||
|
||||
corDoor :: State StdGen (MetaTree Room String)
|
||||
corDoor = do
|
||||
cor <- (shuffleLinks $ cleatOnward corridor) <&> rmPmnts .~ []
|
||||
cor <- shuffleLinks (cleatOnward corridor) <&> rmPmnts .~ []
|
||||
return $ tToBTree "corDoor" $ treePost [door,cor]
|
||||
-- cor <- shuffleLinks corridor
|
||||
-- return $ tToBTree "corDoor" $ treePost [door,cor,cleatOnward door]
|
||||
|
||||
Reference in New Issue
Block a user