This commit is contained in:
2022-07-10 12:51:20 +01:00
parent 23022d85a1
commit 7a1dbbb3f9
13 changed files with 35 additions and 198 deletions
+1 -2
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@@ -51,8 +51,7 @@ teslaBeamCombine (p,(a,b,bm),(x,y,_)) w
lasRayAt :: Color -> Int -> Float -> Point2 -> Float -> Particle
lasRayAt col dam phasev pos dir = LaserParticle
{ _ptDraw = drawLaser
, _ptUpdate = mvLaser phasev pos dir
{ _ptUpdate = mvLaser phasev pos dir
, _ptRange = 800
, _ptDamage = dam
, _ptPhaseV = phasev
+14 -28
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@@ -640,16 +640,14 @@ data Particle
-- , _ptUpdate :: World -> Particle -> (World, Maybe Particle)
-- }
= RadarCircleParticle
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptTimer :: Int
, _ptRad :: Float
, _ptPos :: Point2
, _ptColor :: Color
}
| LaserParticle
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptRange :: Float
, _ptDamage :: Int
, _ptColor :: Color
@@ -657,28 +655,24 @@ data Particle
, _ptPoints :: [Point2]
}
| PtTeslaArc
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptPoints :: [Point2]
, _ptTimer :: Int
, _ptColor :: Color
}
| PtTargetLaser
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptPoints :: [Point2]
, _ptColor :: Color
}
-- | LinearParticle
-- { _ptDraw :: Particle -> Picture
-- , _ptUpdate :: World -> Particle -> (World, Maybe Particle)
-- { _ptUpdate :: World -> Particle -> (World, Maybe Particle)
-- , _ptPoints :: [Point2]
-- , _ptTimer :: Int
-- , _ptColor :: Color
-- }
| BulletPt
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptVel :: Point2
, _btDrag :: Float
, _ptColor :: Color
@@ -689,8 +683,7 @@ data Particle
, _ptHitEff :: HitEffect
}
| PtFlame
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptVel :: Point2
, _ptColor :: Color
, _ptPos :: Point2
@@ -702,8 +695,7 @@ data Particle
, _ptOriginalVel :: Point2
}
| PtIncBall
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptVel :: Point2
, _ptColor :: Color
, _ptPos :: Point2
@@ -715,8 +707,7 @@ data Particle
, _ptRot :: Float
}
| PtStaticBall
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptVel :: Point2
, _ptColor :: Color
, _ptPos :: Point2
@@ -727,15 +718,13 @@ data Particle
, _ptZ :: Float
}
| PtMuzFlare
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptPoly :: [Point2]
, _ptColor :: Color
, _ptTran3 :: Point3
}
| PtCircFlare
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptColor :: Color
, _ptAlpha :: Float
, _ptTran3 :: Point3
@@ -753,8 +742,7 @@ data Particle
-- , _ptZ :: Float
-- }
| Shockwave
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptColor :: Color
, _ptPos :: Point2
, _ptRad :: Float
@@ -764,8 +752,7 @@ data Particle
, _ptTimer :: Int
}
| PtInvShockwave
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptColor :: Color
, _ptPos :: Point2
, _ptRad :: Float
@@ -775,8 +762,7 @@ data Particle
, _ptTimer :: Int
}
| ShockLine
{ _ptDraw :: Particle -> Picture
, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
, _ptPointDirs :: [[(Point2,Float)]]
, _ptTimer :: Int
, _ptColor :: Color
+1 -8
View File
@@ -15,16 +15,9 @@ makeLaserScope
-> Float -- ^ Fraction of red/green
-> Particle
makeLaserScope p ep relFrac = PtTargetLaser
{_ptDraw = const $ setLayer BloomLayer $ setDepth 20 $ pictures
[lineAlphaThick 0.5 0.5
,lineAlphaThick 0.2 1.5
,lineAlphaThick 0.1 2
]
,_ptUpdate = \w pt -> (w, Just $ pt & ptUpdate .~ \w' _ -> (w',Nothing))
{_ptUpdate = \w pt -> (w, Just $ pt & ptUpdate .~ \w' _ -> (w',Nothing))
, _ptPoints = [p,ep]
, _ptColor = col
}
where
lineAlphaThick a w =
color (withAlpha a $ mixColors relFrac (1-relFrac) red green) $ thickLine w [p,ep]
col = mixColors relFrac (1-relFrac) red green
+1 -5
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@@ -199,11 +199,7 @@ targetLaserUpdate _ cr w t
sp = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
ep = sp +.+ 5000 *.* normalizeV (mouseWorldPos w -.- sp)
addLaserPic = instantParticles .:~ PtTargetLaser
{ _ptDraw = const $ setLayer BloomNoZWrite $ pictures
[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 5 (sp:ps)
, setDepth 19.5 . color (brightX 5 1 col) $ thickLine 1 (sp:ps)
]
, _ptUpdate = ptSimpleTime 1
{ _ptUpdate = ptSimpleTime 1
, _ptPoints = (sp:ps)
, _ptColor = col
}
+1 -2
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@@ -66,8 +66,7 @@ aSonicWave it cr = instantParticles .:~ sonicWave pos dir cpos
sonicWave :: Point2 -> Float -> Point2 -> Particle
sonicWave pos dir cpos = ShockLine
{ _ptDraw = drawSonicWave
, _ptUpdate = mvSonicWave
{ _ptUpdate = mvSonicWave
, _ptPointDirs = [[makePointDir $ pos +.+ clockOrth,makePointDir $ pos -.- clockOrth]]
, _ptTimer = 1000
, _ptColor = white
+1 -15
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@@ -31,26 +31,12 @@ aRadarPulse :: (Point2 -> Float -> World -> [Point2])
-> Creature
-> World -> World
aRadarPulse blipsF bf col cr = instantParticles .:~ RadarCircleParticle
{ _ptDraw = drawPulse col
, _ptUpdate = mvRadar blipsF bf col (_crPos cr)
{ _ptUpdate = mvRadar blipsF bf col (_crPos cr)
, _ptTimer = 100
, _ptRad = 0
, _ptPos = _crPos cr
, _ptColor = col
}
drawPulse :: Color -> Particle -> Picture
drawPulse col pt = setLayer DebugLayer $ pictures sweepPics
where
p = _ptPos pt
r = _ptRad pt
sweepPics = [colHelper 0.1 $ uncurryV translate p $ thickCircle r 15
,colHelper 0.06 $ uncurryV translate p $ thickCircle (r-5) 5
,colHelper 0.03 $ uncurryV translate p $ thickCircle (r-10) 5
]
colHelper y = color (withAlpha (y * globalAlpha) col)
globalAlpha | x > 10 = 1
| otherwise = fromIntegral x / 10
x = _ptTimer pt
{- | Radar blip at a point. -}
blipAt :: Float -> Point2 -> Color -> Int -> RadarBlip
blipAt r p col i = RadarBlip
+1 -3
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@@ -2,7 +2,6 @@ module Dodge.Particle.Bullet.Spawn
( aBulAt
) where
import Dodge.Data
import Dodge.Particle.Bullet.Draw
import Dodge.Particle.Bullet.Update
import Geometry
import Picture
@@ -23,8 +22,7 @@ aBulAt
-> Float -- ^ Bullet width
-> Particle
aBulAt vfact updatemod mcol maycid pos vel drag hiteff width = BulletPt
{ _ptDraw = drawBul
, _ptUpdate = theupdate
{ _ptUpdate = theupdate
, _ptVel = fromMaybe 1 vfact *.* vel
, _btDrag = drag
, _ptColor = fromMaybe (V4 200 200 200 2) mcol
+3 -8
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@@ -6,7 +6,6 @@ module Dodge.Particle.Spark
) where
import Dodge.Data
import Dodge.Particle.HitEffect.ExpireAndDamage
import Dodge.Particle.Bullet.Draw
import Dodge.Particle.Damage
--import Dodge.Particle.Bullet.HitEffect
import Dodge.Particle.Bullet.Update
@@ -21,8 +20,7 @@ import System.Random
-- TODO remove/simplify this function
createBarrelSpark :: Point2 -> Float -> Maybe Int -> Int -> Int -> World -> World
createBarrelSpark pos dir maycid time colid = instantParticles .:~ BulletPt
{ _ptDraw = drawBul
, _ptUpdate = mvBullet
{ _ptUpdate = mvBullet
, _ptVel = rotateV dir (V2 5 0)
, _btDrag = 0.9
, _ptColor = numColor colid
@@ -52,8 +50,7 @@ randColDirTimeSpark randcol randdir randtime pos w = w
t <- randtime
return (c,d,t)
spark = BulletPt
{ _ptDraw = drawBul
, _ptUpdate = mvBullet
{ _ptUpdate = mvBullet
, _btDrag = 0.9
, _ptVel = rotateV dir (V2 5 0)
, _ptColor = col
@@ -72,9 +69,7 @@ colSparkRandDir randDir time col pos baseDir w = w
(a,g) = randomR (-randDir,randDir) $ _randGen w
dir = a + baseDir
spark = BulletPt
{ _ptDraw = drawBul
--{ _ptDraw = const mempty
, _ptUpdate = mvBullet
{ _ptUpdate = mvBullet
, _btDrag = 0.9
, _ptVel = rotateV dir (V2 5 0)
, _ptColor = col
-8
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@@ -22,19 +22,11 @@ import LensHelp
aTeslaArcAt :: Color -> [ArcStep] -> Particle
aTeslaArcAt col thearc = PtTeslaArc
{ _ptPoints = map (^. asPos) thearc
, _ptDraw = drawTeslaArc
, _ptUpdate = moveTeslaArc thearc
, _ptTimer = 2
, _ptColor = brightX 100 1.5 col
}
drawTeslaArc :: Particle -> Picture
drawTeslaArc pt = setLayer BloomNoZWrite $ pictures
[ setDepth 20.5 $ color (brightX 2 1 $ _ptColor pt) $ thickLine 3 ps
, setDepth 20 $ color (V4 0 0 0 0.5) $ thickLine 10 ps
]
where
ps = _ptPoints pt
moveTeslaArc :: [ArcStep]
-> World
-> Particle
+2 -1
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@@ -2,6 +2,7 @@ module Dodge.Render.ShapePicture
( worldSPic
) where
import Dodge.Creature.Picture.Awareness
import Dodge.Particle.Draw
import Dodge.RadarBlip
import Dodge.ShortShow
import Dodge.Config.Data
@@ -81,7 +82,7 @@ cullPoint cfig w p
extraPics :: Configuration -> World -> Picture
extraPics cfig w = pictures (_decorations w)
<> concatMapPic (dbArg _ptDraw) (_particles w)
<> concatMapPic drawParticle (_particles w)
<> concatMapPic drawBlip (_radarBlips w)
<> concatMapPic (dbArg _bmDraw) (_positronBeams $ _beams w)
<> concatMapPic (dbArg _bmDraw) (_electronBeams $ _beams w)
+3 -11
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@@ -26,9 +26,8 @@ import System.Random
muzFlareAt :: Color -> Point3 -> Float -> World -> World
muzFlareAt col tranv dir w = w & instantParticles .:~ PtMuzFlare
{ _ptDraw = const $ setLayer BloomNoZWrite . translate3 tranv $ theShape
, _ptUpdate = ptSimpleTime 2
, _ptPoly =
{ _ptUpdate = ptSimpleTime 2
, _ptPoly = map (rotateV dir)
[ V2 0 0
, V2 a (-b)
, V2 c d
@@ -37,18 +36,11 @@ muzFlareAt col tranv dir w = w & instantParticles .:~ PtMuzFlare
, _ptTran3 = tranv
}
where
theShape = rotate dir . color col $ polygon
[ V2 0 0
, V2 a (-b)
, V2 c d
]
(a:b:c:d:_) = randomRs (2,20) (_randGen w)
flareCircleAt :: Color -> Float -> Point3 -> World -> World
flareCircleAt col alphax tranv = instantParticles .:~ PtCircFlare
{ _ptDraw = const . setLayer BloomNoZWrite . translate3 tranv
$ circleSolidCol (withAlpha 0 0) (withAlpha alphax col) 50
, _ptUpdate = ptSimpleTime 1
{ _ptUpdate = ptSimpleTime 1
, _ptColor = col
, _ptAlpha = alphax
, _ptTran3 = tranv
+2 -14
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@@ -26,8 +26,7 @@ makeShockwaveAt
-> World -- ^ Start world.
-> World
makeShockwaveAt is p rad dam push col = instantParticles .:~ Shockwave
{ _ptDraw = drawShockwave
, _ptUpdate = mvShockwave is
{ _ptUpdate = mvShockwave is
, _ptColor = col
, _ptPos = p
, _ptRad = rad
@@ -88,8 +87,7 @@ inverseShockwaveAt
-> World
-> World
inverseShockwaveAt p rad dam push = instantParticles .:~ Shockwave
{ _ptDraw = drawInverseShockwave
, _ptUpdate = moveInverseShockwave
{ _ptUpdate = moveInverseShockwave
, _ptColor = cyan
, _ptPos = p
, _ptRad = rad
@@ -119,13 +117,3 @@ moveInverseShockwave w pt
where
cpos = _crPos cr
drawInverseShockwave :: Particle -> Picture
drawInverseShockwave pt
= setLayer BloomLayer $ setDepth 20 $ uncurryV translate p
$ color cyan $ thickCircle rad thickness
where
p = _ptPos pt
r = _ptRad pt
t = _ptTimer pt
rad = r - 0.1 * r * fromIntegral (10 - t)
thickness = fromIntegral (10 - t) **2 * rad / 40
+5 -93
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@@ -34,8 +34,7 @@ aFlameParticle
-> Maybe Int -- ^ Creature id
-> Particle
aFlameParticle t pos vel maycid = PtFlame
{ _ptDraw = drawFlame vel
, _ptUpdate = moveFlame vel
{ _ptUpdate = moveFlame vel
, _ptVel = vel
, _ptColor = red
, _ptPos = pos
@@ -46,36 +45,6 @@ aFlameParticle t pos vel maycid = PtFlame
, _ptZ = 20
, _ptOriginalVel = vel
}
drawFlame
:: Point2 -- ^ Rotate direction
-> Particle
-> Picture
drawFlame rotd pt = pictures
[ glow
, aPic BloomNoZWrite prot2 25 (V2 (scaleChange + 1) 2 ) $ V4 2 (-1) (-1) 0.5
, aPic BloomNoZWrite prot 22 (V2 (scaleChange + 0.5) 1 ) $ V4 1 0.5 0 2
, aPic BloomLayer prot3 20 (V2 scaleChange 0.5) $ V4 1 1 1 1
]
where
ep = _ptPos pt
aPic :: Layer -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
aPic lay offset depth (V2 scalex scaley) col
= setLayer lay
. setDepth depth
. uncurryV translate (offset ep)
. rotate (pi * 0.5 + argV rotd)
. scale scalex scaley
. color col
$ circleSolid 5
glow = setLayer BloomNoZWrite $ setDepth 0.3 $ uncurryV translate ep
$ circleSolidCol (withAlpha 0 orange) (withAlpha 0.02 orange) 50
time = _ptTimer pt
scaleChange
| time < 80 = 3
| otherwise = 3 - (fromIntegral time - 80) * 0.2
prot p' = p' +.+ rotateV (fromIntegral time) (V2 0 1)
prot2 p' = p' +.+ rotateV (negate $ fromIntegral time) (V2 0 1)
prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (V2 0 2)
{- TODO: add generalised area damage particles/hiteffects. -}
moveFlame :: Point2 -- ^ Rotation direction
-> World
@@ -116,8 +85,7 @@ moveFlame rotd w pt
concBall :: Point2 -> State g Particle
concBall p = return Shockwave
{ _ptDraw = drawShockwave
, _ptUpdate = mvShockwave []
{ _ptUpdate = mvShockwave []
, _ptColor = white
, _ptPos = p
, _ptRad = 15
@@ -130,8 +98,7 @@ concBall p = return Shockwave
aStaticBall :: Point2 -> State g Particle
aStaticBall p = return PtStaticBall
{ _ptDraw = drawStaticBall
, _ptUpdate = moveStaticBall
{ _ptUpdate = moveStaticBall
, _ptVel = 0
, _ptColor = blue
, _ptPos = p
@@ -154,8 +121,7 @@ makeFlamelet
makeFlamelet (V2 x y) z vel maycid size time w = w
& randGen .~ g
& instantParticles .:~ PtIncBall
{ _ptDraw = drawFlameletZ rot
, _ptUpdate = moveFlamelet
{ _ptUpdate = moveFlamelet
, _ptVel = vel
, _ptColor = red
, _ptPos = V2 x y
@@ -184,15 +150,6 @@ makeFlamelet (V2 x y) z vel maycid size time w = w
-- sp = _ptPos pt
-- ep = sp +.+ _ptVel pt
drawStaticBall
:: Particle
-> Picture
drawStaticBall pt = setLayer BloomNoZWrite
. setDepth (_ptZ pt + 20)
. uncurryV translate (_ptPos pt)
$ circleSolidCol (_ptColor pt) (withAlpha 0.5 white) (_ptWidth pt+5)
moveStaticBall :: World -> Particle -> (World, Maybe Particle)
moveStaticBall = moveFlamelet
@@ -257,8 +214,7 @@ incBall :: RandomGen g => Point2 -> State g Particle
incBall p = do
rot <- state $ randomR (0,3)
return PtIncBall
{ _ptDraw = drawFlameletZ rot
, _ptUpdate = moveFlamelet
{ _ptUpdate = moveFlamelet
, _ptVel = 0
, _ptColor = red
, _ptPos = p
@@ -269,50 +225,6 @@ incBall p = do
, _ptZ = 20
, _ptRot = rot
}
drawFlameletZ
:: Float -- ^ Rotation
-> Particle
-> Picture
drawFlameletZ rot pt = pictures
[ setLayer BloomLayer pic
, setLayer BloomNoZWrite piu
, setLayer BloomNoZWrite pi2
]
where
z = _ptZ pt
sp = _ptPos pt
vel = _ptVel pt
ep = sp +.+ vel
size = _ptWidth pt
siz2 = size + 0.2
time = _ptTimer pt
piu = setDepth (z + 25)
. uncurryV translate ep
. color (mixColors (fromIntegral (max 0 (time-2))) (10-fromIntegral time)
(V4 2 0 0 1) (V4 2 0 0 0)
)
. rotate (negate (rot - 0.1 * fromIntegral time))
. scale s1 s1
$ polygon (rectNSWE siz2 (-siz2) (-siz2) siz2)
pi2 = setDepth (z + 25)
. uncurryV translate ep
. color (mixColors (fromIntegral (max 0 (time-2))) (10-fromIntegral time)
(V4 2 1 0 0.5) (V4 0 0 0 0)
)
. rotate (negate (rot + 0.2 * fromIntegral time))
. scale s2 s2
$ polygon (rectNSWE siz2 (-siz2) (-siz2) siz2)
pic = setDepth (z + 20)
. uncurryV translate ep
. color (mixColors (fromIntegral (max 0 (time-2))) (10-fromIntegral time)
(V4 1 1 1 3) (V4 1 0 0 1)
)
. rotate (negate ( 0.1 * fromIntegral time + rot))
. scale (0.5* sc) (0.5 *sc)
$ polygon $ map toV2 [(-size,-size),(size,-size),(size,size),(-size,size)]
sc = (*) 2 $ log $ 1 + fromIntegral time / 20
s1 = (*) 2 $ log $ 2 + fromIntegral time / 40
s2 = 0.5 * (sc + s1)
{- Update of a flamelet.
Applies movement and attaches damage to nearby creatures. -}