Cleanup
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@@ -2,7 +2,6 @@ module Dodge.Particle.Bullet.Spawn
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( aBulAt
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) where
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import Dodge.Data
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import Dodge.Particle.Bullet.Draw
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import Dodge.Particle.Bullet.Update
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import Geometry
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import Picture
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@@ -23,8 +22,7 @@ aBulAt
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-> Float -- ^ Bullet width
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-> Particle
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aBulAt vfact updatemod mcol maycid pos vel drag hiteff width = BulletPt
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{ _ptDraw = drawBul
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, _ptUpdate = theupdate
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{ _ptUpdate = theupdate
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, _ptVel = fromMaybe 1 vfact *.* vel
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, _btDrag = drag
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, _ptColor = fromMaybe (V4 200 200 200 2) mcol
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@@ -6,7 +6,6 @@ module Dodge.Particle.Spark
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) where
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import Dodge.Data
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import Dodge.Particle.HitEffect.ExpireAndDamage
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import Dodge.Particle.Bullet.Draw
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import Dodge.Particle.Damage
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--import Dodge.Particle.Bullet.HitEffect
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import Dodge.Particle.Bullet.Update
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@@ -21,8 +20,7 @@ import System.Random
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-- TODO remove/simplify this function
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createBarrelSpark :: Point2 -> Float -> Maybe Int -> Int -> Int -> World -> World
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createBarrelSpark pos dir maycid time colid = instantParticles .:~ BulletPt
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{ _ptDraw = drawBul
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, _ptUpdate = mvBullet
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{ _ptUpdate = mvBullet
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, _ptVel = rotateV dir (V2 5 0)
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, _btDrag = 0.9
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, _ptColor = numColor colid
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@@ -52,8 +50,7 @@ randColDirTimeSpark randcol randdir randtime pos w = w
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t <- randtime
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return (c,d,t)
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spark = BulletPt
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{ _ptDraw = drawBul
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, _ptUpdate = mvBullet
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{ _ptUpdate = mvBullet
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, _btDrag = 0.9
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, _ptVel = rotateV dir (V2 5 0)
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, _ptColor = col
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@@ -72,9 +69,7 @@ colSparkRandDir randDir time col pos baseDir w = w
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(a,g) = randomR (-randDir,randDir) $ _randGen w
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dir = a + baseDir
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spark = BulletPt
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{ _ptDraw = drawBul
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--{ _ptDraw = const mempty
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, _ptUpdate = mvBullet
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{ _ptUpdate = mvBullet
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, _btDrag = 0.9
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, _ptVel = rotateV dir (V2 5 0)
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, _ptColor = col
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@@ -22,19 +22,11 @@ import LensHelp
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aTeslaArcAt :: Color -> [ArcStep] -> Particle
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aTeslaArcAt col thearc = PtTeslaArc
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{ _ptPoints = map (^. asPos) thearc
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, _ptDraw = drawTeslaArc
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, _ptUpdate = moveTeslaArc thearc
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, _ptTimer = 2
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, _ptColor = brightX 100 1.5 col
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}
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drawTeslaArc :: Particle -> Picture
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drawTeslaArc pt = setLayer BloomNoZWrite $ pictures
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[ setDepth 20.5 $ color (brightX 2 1 $ _ptColor pt) $ thickLine 3 ps
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, setDepth 20 $ color (V4 0 0 0 0.5) $ thickLine 10 ps
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]
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where
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ps = _ptPoints pt
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moveTeslaArc :: [ArcStep]
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-> World
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-> Particle
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