Move debug pictures out of data

This commit is contained in:
2025-10-14 11:23:39 +01:00
parent cadaf00797
commit 7a431f6eec
4 changed files with 179 additions and 162 deletions
+1 -2
View File
@@ -49,8 +49,7 @@ data Universe = Universe
}
data DebugItem = DebugItem
{ _debugPic :: Picture
, _debugMessage :: [String]
{ _debugMessage :: [String]
, _debugInfo :: DebugInfo
}
+64 -42
View File
@@ -1,8 +1,6 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Debug (debugEvents) where
--import Dodge.Render.InfoBox
module Dodge.Debug (debugEvents,drawDebug) where
import AesonHelp
import Control.Lens
@@ -26,8 +24,6 @@ import Picture.Base
import qualified SDL
import ShortShow
--import Data.Foldable (fold)
debugEvents :: Universe -> Universe
debugEvents u = case dbools ^. at Enable_debug of
Nothing -> u
@@ -36,42 +32,38 @@ debugEvents u = case dbools ^. at Enable_debug of
dbools = u ^. uvConfig . debug_booleans
debugEvent :: DebugBool -> Universe -> Universe
debugEvent db u = u & uvDebug . at db .~ debugItem db u
debugEvent db u = u & uvDebug . at db ?~ debugItem db u
debugItem :: DebugBool -> Universe -> Maybe [DebugItem]
debugItem :: DebugBool -> Universe -> [DebugItem]
debugItem = \case
Collision_test -> constDPic (drawCollisionTest . _uvWorld)
Circ_collision_test -> constDPic (drawCircCollisionTest . _uvWorld)
Select_creature -> Just . return . selectCreatureDebugItem
Show_walls_near_point_cursor -> constDPic (drawWallsNearCursor . _uvWorld)
Show_walls_near_segment -> constDPic (drawWallsNearSegment . _uvWorld)
Enable_debug -> const Nothing
Noclip -> const Nothing
Remove_LOS -> const Nothing
Cull_more_lights -> const Nothing
Close_shape_culling -> const Nothing
Bound_box_screen -> const Nothing
Show_ms_frame -> const Nothing
View_boundaries -> constDPic (viewBoundaries . _uvWorld)
Show_bound_box -> constDPic (drawBoundingBox . _uvWorld)
Show_wall_search_rays -> constDPic $ drawWallSearchRays . _uvWorld
Show_dda_test -> constDPic $ drawDDATest . _uvWorld
Show_far_wall_detect -> constDPic $ drawFarWallDetect . _uvWorld
Show_walls_near_point_you -> constDPic $ drawWallsNearYou . _uvWorld
Show_zone_near_point_cursor -> constDPic $ drawZoneNearPointCursor . _uvWorld
Show_zone_circ -> constDPic $ drawZoneCirc . _uvWorld
Inspect_wall -> constDPic $ drawInspectWalls . _uvWorld
Cr_awareness -> constDPic $ drawCreatureDisplayTexts . _uvWorld
Show_sound -> constDPic $ \u ->
fold (M.map (soundPic (u ^. uvConfig) (u ^. uvWorld)) $ u ^. uvWorld . playingSounds)
Cr_status -> Just . drawCrInfo
Mouse_position -> constDPic $ drawMousePosition . _uvWorld
Walls_info -> constDPic $ drawWlIDs . _uvWorld
Pathing -> constDPic $ \u -> drawPathing (u ^. uvConfig) (u ^. uvWorld)
Show_path_between -> constDPic $ drawPathBetween . _uvWorld
constDPic :: (Universe -> Picture) -> Universe -> Maybe [DebugItem]
constDPic p u = Just [DebugItem (p u) mempty NoDebugInfo]
Collision_test -> mempty
Circ_collision_test -> mempty
Select_creature -> return . selectCreatureDebugItem
Show_walls_near_point_cursor -> mempty
Show_walls_near_segment -> mempty
Enable_debug -> mempty
Noclip -> mempty
Remove_LOS -> mempty
Cull_more_lights -> mempty
Close_shape_culling -> mempty
Bound_box_screen -> mempty
Show_ms_frame -> mempty
View_boundaries -> mempty
Show_bound_box -> mempty
Show_wall_search_rays -> mempty
Show_dda_test -> mempty
Show_far_wall_detect -> mempty
Show_walls_near_point_you -> mempty
Show_zone_near_point_cursor -> mempty
Show_zone_circ -> mempty
Inspect_wall -> mempty
Cr_awareness -> mempty
Show_sound -> mempty
Cr_status -> drawCrInfo
Mouse_position -> mempty
Walls_info -> mempty
Pathing -> mempty
Show_path_between -> mempty
drawCrInfo :: Universe -> [DebugItem]
drawCrInfo u = mapMaybe f . IM.elems $ w ^. cWorld . lWorld . creatures
@@ -84,7 +76,6 @@ drawCrInfo u = mapMaybe f . IM.elems $ w ^. cWorld . lWorld . creatures
&& cr ^. crID /= 0
Just $
DebugItem
mempty
( catMaybes
[ g show "crID" $ cr ^? crID
, g show "crHP" $ cr ^? crHP . _HP
@@ -132,8 +123,7 @@ drawCrInfo u = mapMaybe f . IM.elems $ w ^. cWorld . lWorld . creatures
selectCreatureDebugItem :: Universe -> DebugItem
selectCreatureDebugItem u =
DebugItem
{ _debugPic = mempty
, _debugMessage = debugSelectCreatureMessage u
{ _debugMessage = debugSelectCreatureMessage u
, _debugInfo = scrollDebugInfoInt (length $ debugSelectCreatureList 0 u) u $ clickGetCreature u
}
@@ -194,3 +184,35 @@ closestCreatureID u =
$ _uvWorld u
where
mwp = mouseWorldPos (u ^. uvWorld . input) (u ^. uvWorld . wCam)
drawDebug :: Universe -> DebugBool -> Picture
drawDebug u = \case
Collision_test -> drawCollisionTest $ _uvWorld u
Circ_collision_test -> drawCircCollisionTest $ _uvWorld u
Select_creature -> mempty
Show_walls_near_point_cursor -> drawWallsNearCursor $ _uvWorld u
Show_walls_near_segment -> drawWallsNearSegment $ _uvWorld u
Enable_debug -> mempty
Noclip -> mempty
Remove_LOS -> mempty
Cull_more_lights -> mempty
Close_shape_culling -> mempty
Bound_box_screen -> mempty
Show_ms_frame -> mempty
View_boundaries -> viewBoundaries $ _uvWorld u
Show_bound_box -> drawBoundingBox $ _uvWorld u
Show_wall_search_rays -> drawWallSearchRays $ _uvWorld u
Show_dda_test -> drawDDATest $ _uvWorld u
Show_far_wall_detect -> drawFarWallDetect $ _uvWorld u
Show_walls_near_point_you -> drawWallsNearYou $ _uvWorld u
Show_zone_near_point_cursor -> drawZoneNearPointCursor $ _uvWorld u
Show_zone_circ -> drawZoneCirc $ _uvWorld u
Inspect_wall -> drawInspectWalls $ _uvWorld u
Cr_awareness -> drawCreatureDisplayTexts $ _uvWorld u
Show_sound -> fold
$ M.map (soundPic (u ^. uvConfig) (u ^. uvWorld)) $ u ^. uvWorld . playingSounds
Cr_status -> mempty
Mouse_position -> drawMousePosition $ _uvWorld u
Walls_info -> drawWlIDs $ _uvWorld u
Pathing -> drawPathing (u ^. uvConfig) (u ^. uvWorld)
Show_path_between -> drawPathBetween $ _uvWorld u
+6 -8
View File
@@ -1,5 +1,8 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Render.ShapePicture (worldSPic) where
import Dodge.Debug
import qualified Data.Map.Strict as M
import Control.Lens
import Data.Foldable
import Data.Strict.Tuple
@@ -110,8 +113,7 @@ extraPics cfig u =
<> _flares lw
<> foldMap drawLightSource (_lightSources lw)
<> viewClipBounds cfig w
-- <> showEnabledDebugs cfig
<> foldMap (foldMap _debugPic) (_uvDebug u) -- debug messages are in fixed coord pics
<> foldMap (drawDebug u) (M.keys $ _uvDebug u)
where
w = u ^. uvWorld
lw = w ^. cWorld . lWorld
@@ -124,14 +126,10 @@ floorItemSPic itm flit =
(itemSPic itm)
btSPic :: Button -> SPic
btSPic bt =
uncurryV translateSPxy (_btPos bt) $
rotateSP (_btRot bt) (drawButton bt)
btSPic bt = uncurryV translateSPxy (_btPos bt) $ rotateSP (_btRot bt) (drawButton bt)
mcSPic :: CWorld -> Machine -> SPic
mcSPic cw mc =
uncurryV translateSPxy (_mcPos mc) $
rotateSP (_mcDir mc) (drawMachine cw mc)
mcSPic cw mc = uncurryV translateSPxy (_mcPos mc) $ rotateSP (_mcDir mc) (drawMachine cw mc)
drawBullet :: Bullet -> Picture
drawBullet pt =