Commit before using item structural function more prominently

This commit is contained in:
2024-10-05 16:38:14 +01:00
parent 164beeea6d
commit 7c324a03f6
5 changed files with 38 additions and 63 deletions
+2 -1
View File
@@ -236,7 +236,8 @@ inventoryX c = case c of
'U' ->
[targetingScope tt | tt <- [minBound .. maxBound]]
<>
[ launcher
[ battery
, launcher
, megaShellMag
, homingModule
, remoteScreen
+7 -12
View File
@@ -161,9 +161,7 @@ equipmentEffects cr = alaf Endo foldMap (useEquipment cr) (IM.keys $ _crInvEquip
invSideEff :: Creature -> World -> World
invSideEff cr = alaf Endo foldMap f (_crInv cr) . updateHeldRootItem cr
where
f it =
itemInvSideEffect cr it
. maybe id (\g -> doInvEffect g it cr) (it ^? itEffect . ieInv)
f it = maybe id (\g -> doInvEffect g it cr) (it ^? itEffect . ieInv)
updateHeldRootItem :: Creature -> World -> World
updateHeldRootItem cr = fromMaybe id $ do
@@ -200,7 +198,8 @@ updateItemWithOrientation ::
World
updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
HELD TORCH -> shineTorch cr itmtree m
TARGETING TARGETLASER -> makeTargetLaser cr itmtree m
TARGETING TARGETLASER -> shineTargetLaser cr itmtree m
TARGETING tt -> updateItemTargeting tt cr itm
ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
_ -> id
where
@@ -211,16 +210,17 @@ drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
itm <- con ^? cldtParent
return $ w & cWorld . lWorld . flares <>~ drawTargeting itm w
makeTargetLaser :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float)
shineTargetLaser :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float)
-> World -> World
makeTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointItUse . tgPos .~ Nothing) $ do
shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointItUse . tgPos .~ Nothing) $ do
guard (crIsAiming cr)
(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
i <- mag ^? ldtValue . itUse . amagLoadStatus . iaLoaded
guard $ i >= x
maginvid <- mag ^? ldtValue . itLocation . ilInvID
return $ w
& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
& cWorld . lWorld . creatures . ix (_crID cr)
. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
& cWorld . lWorld . lasers .:~ LaserStart
{ _lpPhaseV = 1
, _lpDir = _crDir cr + argV (Q.qToV2 q)
@@ -258,11 +258,6 @@ shineTorch cr itmtree (p, q) = fromMaybe id $ do
cdir = _crDir cr
d = _crDir cr + argV (Q.qToV2 q)
itemInvSideEffect :: Creature -> Item -> World -> World
itemInvSideEffect cr itm = case _itType itm of
TARGETING tt -> updateItemTargeting tt cr itm
_ -> id
-- this probably needs to be set to null when dropped as well?
-- does this need to be updated if it is not attached to the used root item?
updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
-17
View File
@@ -3,10 +3,6 @@ module Dodge.Render.ShapePicture (
) where
import Data.Strict.Tuple
import Control.Applicative
import Dodge.Data.DoubleTree
import Dodge.Data.ComposedItem
import Dodge.Item.Grammar
import NewInt
import Dodge.Render.List
import Control.Lens
@@ -39,7 +35,6 @@ worldSPic cfig u =
<> foldup btSPic (filtOn _btPos _buttons)
<> foldup mcSPic (filtOn _mcPos _machines)
<> aimDelaySweep w
-- <> anyTargeting w
where
w = _uvWorld u
foldup = foldMap'
@@ -72,18 +67,6 @@ drawSweep cr w = fromMaybe mempty $ do
theinput = w ^. input
mwp = mouseWorldPos theinput campos
-- assume for now that targeting is above the root,
-- and the augmented hud is above that
anyTargeting :: World -> SPic
anyTargeting w = fromMaybe mempty $ do
cr <- w ^? cWorld . lWorld . creatures . ix 0
itinvid <- cr ^? crManipulation . manObject . imRootItem
itmtree <- invTrees (_crInv cr) ^? ix itinvid
ttree <- lookup WeaponTargetingLink (itmtree ^. ldtRight)
_ <- lookup AugmentedHUDLink (ttree ^. ldtLeft)
<|> lookup AugmentedHUDLink (ttree ^. ldtRight)
return . noShape $ drawTargeting (ttree ^. ldtValue) w
drawCreature :: Creature -> SPic
drawCreature cr = case _crType cr of
Humanoid{} -> basicCrPict cr