Commit before using item structural function more prominently
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@@ -161,9 +161,7 @@ equipmentEffects cr = alaf Endo foldMap (useEquipment cr) (IM.keys $ _crInvEquip
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invSideEff :: Creature -> World -> World
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invSideEff cr = alaf Endo foldMap f (_crInv cr) . updateHeldRootItem cr
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where
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f it =
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itemInvSideEffect cr it
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. maybe id (\g -> doInvEffect g it cr) (it ^? itEffect . ieInv)
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f it = maybe id (\g -> doInvEffect g it cr) (it ^? itEffect . ieInv)
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updateHeldRootItem :: Creature -> World -> World
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updateHeldRootItem cr = fromMaybe id $ do
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@@ -200,7 +198,8 @@ updateItemWithOrientation ::
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World
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updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
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HELD TORCH -> shineTorch cr itmtree m
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TARGETING TARGETLASER -> makeTargetLaser cr itmtree m
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TARGETING TARGETLASER -> shineTargetLaser cr itmtree m
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TARGETING tt -> updateItemTargeting tt cr itm
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ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
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_ -> id
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where
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@@ -211,16 +210,17 @@ drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
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itm <- con ^? cldtParent
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return $ w & cWorld . lWorld . flares <>~ drawTargeting itm w
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makeTargetLaser :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float)
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shineTargetLaser :: Creature -> LabelDoubleTree ItemLink Item -> (Point3, Q.Quaternion Float)
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-> World -> World
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makeTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointItUse . tgPos .~ Nothing) $ do
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shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointItUse . tgPos .~ Nothing) $ do
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guard (crIsAiming cr)
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(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
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i <- mag ^? ldtValue . itUse . amagLoadStatus . iaLoaded
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guard $ i >= x
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maginvid <- mag ^? ldtValue . itLocation . ilInvID
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return $ w
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& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
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& cWorld . lWorld . creatures . ix (_crID cr)
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. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
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& cWorld . lWorld . lasers .:~ LaserStart
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{ _lpPhaseV = 1
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, _lpDir = _crDir cr + argV (Q.qToV2 q)
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@@ -258,11 +258,6 @@ shineTorch cr itmtree (p, q) = fromMaybe id $ do
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cdir = _crDir cr
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d = _crDir cr + argV (Q.qToV2 q)
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itemInvSideEffect :: Creature -> Item -> World -> World
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itemInvSideEffect cr itm = case _itType itm of
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TARGETING tt -> updateItemTargeting tt cr itm
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_ -> id
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-- this probably needs to be set to null when dropped as well?
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-- does this need to be updated if it is not attached to the used root item?
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updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
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