Cleanup old muzzle position code
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@@ -2,7 +2,6 @@ module Dodge.Item.Weapon.Shatter where
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import Dodge.Base.Collide
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import Dodge.Block.Debris
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import Dodge.Creature.HandPos
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import Dodge.Data.World
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import Dodge.Wall.Damage
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import Geometry
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@@ -10,7 +9,7 @@ import LensHelp
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shootShatter :: Item -> Creature -> World -> World
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shootShatter it cr w =
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shootShatter _ cr w =
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maybe w (uncurry $ shatterWall w sp ep) $
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sequence $
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collidePointWallsFilter canshatter sp ep w
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@@ -19,7 +18,8 @@ shootShatter it cr w =
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Opaque {} -> True
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SeeThrough -> True
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_ -> False
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sp = _crPos cr +.+ aimingMuzzleLength cr it *.* unitVectorAtAngle dir
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sp = _crPos cr +.+ 10 *.* unitVectorAtAngle dir
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-- the 10 is arbtrary and should be changed to a muzzle position
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dir = _crDir cr
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ep = sp +.+ 200 *.* unitVectorAtAngle dir
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