Improve machines, tweak wall ids
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@@ -9,6 +9,7 @@ import Dodge.SoundLogic.LoadSound
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import Dodge.Creature.State.Data
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import Dodge.Data.DamageType
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import Dodge.WorldEvent
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import Dodge.WorldEvent.DamageBlock
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import Dodge.Default
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import Dodge.Item.Draw
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import Dodge.Item.Data
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@@ -221,13 +222,13 @@ moveLaser phaseV pos dir w pt
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h' ws (_,Right wl) = not $ any (\w' -> _wlID w' == _wlID wl) ws
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h' _ _ = True
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(thHit, ps) = f [] pos xp
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hitEffect
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= case thHit of
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Just (p,Left cr)
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-> over (creatures . ix (_crID cr) . crState . crDamage) ((:) $ Lasering 19 pos p xp)
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Just (p,Right wl) -> colSpark 8 (V4 20 (-5) 0 1) (p +.+ safeNormalizeV (pos -.- p))
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(reflectDir wl)
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_ -> id
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hitEffect = case thHit of
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Just (p,Left cr)
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-> creatures . ix (_crID cr) . crState . crDamage %~ (Lasering 19 pos p xp :)
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Just (p,Right wl) -> colSpark 8 (V4 20 (-5) 0 1) (p +.+ safeNormalizeV (pos -.- p))
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(reflectDir wl)
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. damageWall (Lasering 19 pos p xp) wl
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_ -> id
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pic = setLayer 1 $ pictures
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[ setDepth 19 . color (brightX 0 0.5 yellow) $ lineOfThickness 20 (pos:ps)
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, setDepth 19.5 . color (brightX 10 1 yellow) $ lineOfThickness 3 (pos:ps)
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