Improve machines, tweak wall ids
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@@ -15,6 +15,7 @@ import Color
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import Control.Lens
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import Data.List
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import qualified Data.IntSet as IS
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addBlock
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:: [Point2] -- ^ Block polygon
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@@ -30,7 +31,7 @@ addBlock (p:ps) hp col opacity hps w
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| otherwise = w
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& wallsZone . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
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& walls %~ IM.union panes
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& blocks %~ IM.insert blid (Block {_blID = blid,_blWallIDs = is, _blHPs = hp:hps, _blShadows=[]})
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& blocks %~ IM.insert blid (Block {_blID = blid,_blWallIDs = IS.fromList is, _blHPs = hp:hps, _blShadows=[]})
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where
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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@@ -87,7 +88,7 @@ placeLineBlock basePane blockWidth depth a b w = (,) 0
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k = IM.newKey $ _walls w
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blid = IM.newKey $ _blocks w
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insertBlock i = over blocks $ IM.insert (i+blid) Block
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{_blID = i + blid, _blWallIDs = ksAtI i, _blHPs = [5,5], _blShadows = shadowsAt i}
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{_blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i, _blHPs = [5,5], _blShadows = shadowsAt i}
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insertBlocks = flip (foldr insertBlock) is
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ksAtI i = map ( + (k + i*4) ) [0,1,2,3]
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visibilityAt i
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