Make pictures use Streaming

This commit is contained in:
2022-07-03 23:55:21 +01:00
parent f9a904d52b
commit 7fa391eb6c
8 changed files with 54 additions and 46 deletions
+3 -1
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@@ -16,6 +16,8 @@ import Polyhedra
import qualified IntMapHelp as IM
import LensHelp
import qualified Streaming.Prelude as S
colorLamp
:: Point3 -- color of lamp
-> Float -- height of lamp
@@ -39,7 +41,7 @@ lamp h = defaultInanimate
lampCrPic :: Float -> Picture
lampCrPic h = pictures
[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
, concatMap (polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
, foldMap (S.each . polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
]
where
f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
+1 -1
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@@ -235,7 +235,7 @@ combineCounts cfig w = winScale cfig . foldMap f . group
lnkMidPosInvSelsCol :: Configuration -> World -> Int -> Color -> [Int] -> Picture
lnkMidPosInvSelsCol cfig w i col = winScale cfig
. concatMap (\j -> zConnectCol rp (V2 18 0+selNumMidHeight cfig w j) col white white (selNumCol j w))
. foldMap (\j -> zConnectCol rp (V2 18 0+selNumMidHeight cfig w j) col white white (selNumCol j w))
where
-- lp ipos = V2 (150 - hw) ( hh - (20 * fromIntegral ipos + 17.5))
rp = V2 (190 - hw) ( hh - (20 * fromIntegral i + 77.5))
+2 -1
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@@ -6,6 +6,7 @@ import Picture
import Geometry
--import Control.Monad
import Data.Maybe
import Data.Foldable
-- given a list of pictures that are each the size of a "text" call, displays them as
-- a list on the screen
@@ -30,7 +31,7 @@ listCursorChooseBorder borders xoff yoff cfig yint col cursxsize cursysize = win
hgt = 20 * fromIntegral cursysize
-- note we cannot simply scale lines because they are drawn as solid rectangles
chooseCursorBorders :: Float -> Float -> [Bool] -> Picture
chooseCursorBorders wth hgt = concat . catMaybes . zipWith f
chooseCursorBorders wth hgt = fold . catMaybes . zipWith f
[ line [V2 0 hgt , V2 wth hgt ]
, line [V2 wth hgt , V2 wth 0 ]
, line [V2 wth 0 , V2 0 0 ]
+16 -15
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@@ -38,18 +38,19 @@ import qualified Streaming.Prelude as S
import qualified Data.Graph.Inductive as FGL
import qualified Data.Set as Set
import Padding
import Data.Foldable
-- TODO only filter out shapes outside the range of the furthest shown light source
worldSPic :: Configuration -> World -> SPic
worldSPic cfig w = (mempty, extraPics cfig w)
<> foldMap (dbArg _prDraw) (filtOn _prPos _props)
<> foldMap (shiftDraw _blPos _blDir _blDraw) (filtOn _blPos _blocks)
<> foldMap (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _shapes)
<> foldMap (dbArg _cpPict) (filtOn _cpPos _corpses)
<> foldMap (dbArg _crPict) (filtOn _crPos _creatures)
<> foldMap floorItemSPic (filtOn _flItPos _floorItems)
<> foldMap btSPic (filtOn _btPos _buttons)
<> foldMap mcSPic (filtOn _mcPos _machines)
<> foldMap' (dbArg _prDraw) (filtOn _prPos _props)
<> foldMap' (shiftDraw _blPos _blDir _blDraw) (filtOn _blPos _blocks)
<> foldMap' (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _shapes)
<> foldMap' (dbArg _cpPict) (filtOn _cpPos _corpses)
<> foldMap' (dbArg _crPict) (filtOn _crPos _creatures)
<> foldMap' floorItemSPic (filtOn _flItPos _floorItems)
<> foldMap' btSPic (filtOn _btPos _buttons)
<> foldMap' mcSPic (filtOn _mcPos _machines)
<> anyTargeting cfig w
where
filtOn f g = IM.filter (pointIsClose . f) (g w)
@@ -81,7 +82,7 @@ extraPics cfig w = pictures (_decorations w)
<> concatMapPic clDraw (_clouds w )
<> concatMapPic ppDraw (_pressPlates w )
<> viewClipBounds cfig w
<> debugDraw cfig w
-- <> debugDraw cfig w
debugDraw :: Configuration -> World -> Picture
{-# INLINE debugDraw #-}
@@ -187,7 +188,7 @@ drawWorldSelect w = setLayer DebugLayer
drawFarWallDetect :: World -> Picture
drawFarWallDetect w = setLayer DebugLayer
. color yellow
. concatMap (\q -> line
. foldMap (\q -> line
[ p
, fst $ collidePoint p q $ S.filter wlIsOpaque $ wlsNearSeg p q w
] )
@@ -305,7 +306,7 @@ edgeToPic poly pe
drawPathing :: Configuration -> World -> Picture
drawPathing cfig w = setLayer DebugLayer
$ foldMap (edgeToPic (screenPolygon cfig w) . (^?! _3)) (FGL.labEdges gr)
<> concatMap dispInc (graphToIncidence gr)
<> foldMap dispInc (graphToIncidence gr)
where
dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
gr = _pathGraph w
@@ -340,8 +341,8 @@ drawCrInfo cfig w = setLayer FixedCoordLayer
hw = halfWidth cfig
viewBoundaries :: World -> Picture
viewBoundaries w = setLayer DebugLayer $ color green (concatMap (polygonWire . _grBound) grs)
<> color yellow (concatMap (\q -> line [p,q]) $ farWallPoints p w)
viewBoundaries w = setLayer DebugLayer $ color green (foldMap (polygonWire . _grBound) grs)
<> color yellow (foldMap (\q -> line [p,q]) $ farWallPoints p w)
where
p = _crPos $ you w
grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
@@ -349,10 +350,10 @@ viewBoundaries w = setLayer DebugLayer $ color green (concatMap (polygonWire . _
viewClipBounds :: Configuration -> World -> Picture
viewClipBounds cfig w
| _debug_view_clip_bounds cfig == AllRoomClipBoundaries
= setLayer DebugLayer $ color green $ concatMap (polygonWire . _cpPoints) (_roomClipping w)
= setLayer DebugLayer $ color green $ foldMap (polygonWire . _cpPoints) (_roomClipping w)
| _debug_view_clip_bounds cfig == IntersectingRoomClipBoundaries
= setLayer DebugLayer $ f (_roomClipping w)
| otherwise = []
| otherwise = mempty
where
f (x:xs) = g x xs <> f xs
f [] = mempty
+26 -23
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@@ -47,9 +47,12 @@ import Geometry
import Picture.Data
import Color
import qualified Streaming.Prelude as S
import Data.Foldable
blank :: Picture
{-# INLINE blank #-}
blank = []
blank = mempty
polygonWire :: [Point2] -> Picture
{-# INLINE polygonWire #-}
@@ -58,19 +61,19 @@ polygonWire ps = line (ps ++ [head ps])
-- | Expects clockwise input.
polygon :: [Point2] -> Picture
{-# INLINE polygon #-}
polygon = map f . polyToTris
polygon = S.each . map f . polyToTris
where
f (V2 x y) = Verx (V3 x y 0) black [] BottomLayer polyNum
polygonZ :: [Point2] -> Float -> Picture
{-# INLINE polygonZ #-}
polygonZ ps z = map (f . zeroZ) $ polyToTris ps
polygonZ ps z = S.each . map (f . zeroZ) $ polyToTris ps
where
f pos = Verx pos black [z] BottomLayer polyzNum
polygonCol :: [(Point2,RGBA)] -> Picture
{-# INLINE polygonCol #-}
polygonCol = polyToTris . map f
polygonCol = S.each . polyToTris . map f
where
f (V2 x y,col) = Verx (V3 x y 0) col [] BottomLayer polyNum
@@ -80,7 +83,7 @@ poly3 = poly3Col . map (, black)
poly3Col :: [(Point3,RGBA)] -> Picture
{-# INLINE poly3Col #-}
poly3Col = map f . polyToTris
poly3Col = S.each . map f . polyToTris
where
f (pos,col) = Verx pos col [] BottomLayer polyNum
@@ -119,7 +122,7 @@ bezierQuad cola colc ra rc a b c
fc' = extrapolate cIn aIn bIn
bzhelp :: [(Point2, Point4, Point2, Point2)] -> Picture
bzhelp = map f
bzhelp = S.each . map f
where
f (V2 x y,col,V2 a b,V2 c d) = Verx (V3 x y 0) col [a,b,c,d] BottomLayer bezNum
@@ -140,7 +143,7 @@ extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
color :: RGBA -> Picture -> Picture
{-# INLINE color #-}
color c = map $ overCol (const c)
color c = S.map $ overCol (const c)
translateH :: Float -> Float -> Point3 -> Point3
{-# INLINE translateH #-}
@@ -148,30 +151,30 @@ translateH !a !b (V3 x y z) = V3 (x+a) (y+b) z
translate :: Float -> Float -> Picture -> Picture
{-# INLINE translate #-}
translate x = map . overPos . translateH x
translate x = S.map . overPos . translateH x
translate3 :: Point3 -> Picture -> Picture
{-# INLINE translate3 #-}
translate3 = map . overPos . (+.+.+)
translate3 = S.map . overPos . (+.+.+)
tranRot :: V2 Float -> Float -> Picture -> Picture
{-# INLINE tranRot #-}
tranRot (V2 x y) r = map $ overPos (translateH x y . rotate3 r)
tranRot (V2 x y) r = S.map $ overPos (translateH x y . rotate3 r)
setDepth :: Float -> Picture -> Picture
{-# INLINE setDepth #-}
--setDepth d = map $ second $ overPos (\(x,y,_) -> (x,y,d))
setDepth d = map $ overPos (\(V3 x y _) -> V3 x y d)
setDepth d = S.map $ overPos (\(V3 x y _) -> V3 x y d)
addDepth :: Float -> Picture -> Picture
{-# INLINE addDepth #-}
--addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
addDepth d = map $ overPos (\(V3 x y z) -> V3 x y (z+d))
addDepth d = S.map $ overPos (\(V3 x y z) -> V3 x y (z+d))
-- TODO change the Int here to a dedicated type
setLayer :: Layer -> Picture -> Picture
{-# INLINE setLayer #-}
setLayer i = map f
setLayer i = S.map f
where
f v = v {_vxLayer = i}
@@ -181,23 +184,23 @@ scale3 a b (V3 x y z) = V3 (x*a) (y*b) z
scale :: Float -> Float -> Picture -> Picture
{-# INLINE scale #-}
scale x = map . overPos . scale3 x
scale x = S.map . overPos . scale3 x
rotate :: Float -> Picture -> Picture
{-# INLINE rotate #-}
rotate = map . overPos . rotate3
rotate = S.map . overPos . rotate3
concatMapPic :: Foldable t => (a -> Picture) -> t a -> Picture
{-# INLINE concatMapPic #-}
concatMapPic = concatMap
concatMapPic = foldMap
appendPic :: Picture -> Picture -> Picture
{-# INLINE appendPic #-}
appendPic = (++)
appendPic = (<>)
pictures :: Foldable t => t Picture -> Picture
{-# INLINABLE pictures #-}
pictures = concat
pictures = fold
makeArc :: Float -> Point2 -> [Point2]
{-# INLINE makeArc #-}
@@ -212,7 +215,7 @@ circleSolid = circleSolidCol white white
circleSolidCol :: Color -> Color -> Float -> Picture
{-# INLINE circleSolidCol #-}
circleSolidCol colC colE r = map f
circleSolidCol colC colE r = S.each $ map f
[(V3 (-r) r 0, colC)
,(V3 (-r) (-r) 0, colE)
,(V3 r (-r) 0, black)
@@ -234,7 +237,7 @@ stackText = mconcat . zipWith (\y s -> translate 0 y $ centerText s) [0,100..]
text :: String -> Picture
{-# INLINE text #-}
text = map f . stringToList
text = S.each . map f . stringToList
where
f (pos,col,V2 a b) = Verx pos col [a,b] BottomLayer textNum
@@ -316,7 +319,7 @@ thickArc startA endA rad wdth
thickArcHelp :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArcHelp #-}
thickArcHelp startA endA rad wdth = map f
thickArcHelp startA endA rad wdth = S.each $ map f
[ (V3 0 0 0,black,V3 0 0 wdth)
,(V3 xa ya 0,black,V3 1 0 wdth)
,(V3 xb yb 0,black,V3 1 1 wdth)
@@ -363,11 +366,11 @@ charToTuple x c =
offset = fromIntegral (fromEnum c) - 32
mirrorxz :: Picture -> Picture
mirrorxz = map (overPos flipy)
mirrorxz = S.map (overPos flipy)
where
flipy (V3 x y z) = V3 x (negate y) z
mirroryz :: Picture -> Picture
mirroryz = map (overPos flipx)
mirroryz = S.map (overPos flipx)
where
flipx (V3 x y z) = V3 (negate x) y z
+2 -1
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@@ -6,6 +6,7 @@ import Geometry.Data
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
import Control.Lens
import Streaming
data Verx = Verx
{ _vxPos :: !Point3
, _vxCol :: !Point4
@@ -45,7 +46,7 @@ bezNum = ShadNum 2
textNum = ShadNum 3
arcNum = ShadNum 4
ellNum = ShadNum 5
type Picture = [Verx]
type Picture = Stream (Of Verx) IO ()
flat2 :: V2 a -> [a]
flat2 (V2 x y) = [x,y]
flat3 :: V3 a -> [a]
+2 -1
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@@ -18,6 +18,7 @@ import Data.Maybe
import Data.List
import Data.Bifunctor
import Control.Lens
import qualified Streaming.Prelude as S
translateXY :: Float -> Float -> Polyhedra -> Polyhedra
translateXY x y = pyFaces %~ map (map $ first tran)
@@ -119,7 +120,7 @@ polyToPics :: Polyhedra -> [Picture]
polyToPics = map helpPoly3D . _pyFaces
helpPoly3D :: [(Point3, Point4)] -> Picture
helpPoly3D = map f . polyToTris
helpPoly3D = S.each . map f . polyToTris
where
f (pos,col) = Verx pos col [] BottomLayer polyNum
+2 -3
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@@ -30,7 +30,7 @@ pokeVerxs
-> UMV.MVector (PrimState IO) Int
-> Picture
-> IO ()
pokeVerxs vbos count = VS.mapM_ (pokeVerx vbos count) . VS.fromList
pokeVerxs vbos count = S.mapM_ (pokeVerx vbos count)
pokeVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=theShadNum} = do
@@ -85,7 +85,6 @@ pokeShape :: Ptr Float -> Ptr GLushort -> Ptr GLushort
-> Stream (Of ShapeObj) IO ()
-> IO (Int,Int,Int)
pokeShape ptr iptr ieptr = S.foldM_ (pokeShapeObj ptr iptr ieptr) (return (0,0,0)) return
pokeShapeObj
:: Ptr Float
@@ -187,7 +186,7 @@ pokeLayVerxs
-> UMV.MVector (PrimState IO) Int
-> Picture
-> IO ()
pokeLayVerxs vbos counts = VS.mapM_ (pokeLayVerx vbos counts) . VS.fromList
pokeLayVerxs vbos counts = S.mapM_ (pokeLayVerx vbos counts)
pokeLayVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
--{-# INLINE pokeLayVerx #-}