Make pictures use Streaming
This commit is contained in:
@@ -16,6 +16,8 @@ import Polyhedra
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import qualified IntMapHelp as IM
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import LensHelp
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import qualified Streaming.Prelude as S
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colorLamp
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:: Point3 -- color of lamp
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-> Float -- height of lamp
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@@ -39,7 +41,7 @@ lamp h = defaultInanimate
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lampCrPic :: Float -> Picture
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lampCrPic h = pictures
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[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
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, concatMap (polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
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, foldMap (S.each . polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
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]
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where
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f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
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@@ -235,7 +235,7 @@ combineCounts cfig w = winScale cfig . foldMap f . group
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lnkMidPosInvSelsCol :: Configuration -> World -> Int -> Color -> [Int] -> Picture
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lnkMidPosInvSelsCol cfig w i col = winScale cfig
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. concatMap (\j -> zConnectCol rp (V2 18 0+selNumMidHeight cfig w j) col white white (selNumCol j w))
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. foldMap (\j -> zConnectCol rp (V2 18 0+selNumMidHeight cfig w j) col white white (selNumCol j w))
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where
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-- lp ipos = V2 (150 - hw) ( hh - (20 * fromIntegral ipos + 17.5))
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rp = V2 (190 - hw) ( hh - (20 * fromIntegral i + 77.5))
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@@ -6,6 +6,7 @@ import Picture
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import Geometry
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--import Control.Monad
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import Data.Maybe
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import Data.Foldable
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-- given a list of pictures that are each the size of a "text" call, displays them as
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-- a list on the screen
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@@ -30,7 +31,7 @@ listCursorChooseBorder borders xoff yoff cfig yint col cursxsize cursysize = win
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hgt = 20 * fromIntegral cursysize
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-- note we cannot simply scale lines because they are drawn as solid rectangles
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chooseCursorBorders :: Float -> Float -> [Bool] -> Picture
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chooseCursorBorders wth hgt = concat . catMaybes . zipWith f
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chooseCursorBorders wth hgt = fold . catMaybes . zipWith f
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[ line [V2 0 hgt , V2 wth hgt ]
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, line [V2 wth hgt , V2 wth 0 ]
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, line [V2 wth 0 , V2 0 0 ]
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@@ -38,18 +38,19 @@ import qualified Streaming.Prelude as S
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import qualified Data.Graph.Inductive as FGL
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import qualified Data.Set as Set
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import Padding
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import Data.Foldable
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-- TODO only filter out shapes outside the range of the furthest shown light source
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worldSPic :: Configuration -> World -> SPic
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worldSPic cfig w = (mempty, extraPics cfig w)
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<> foldMap (dbArg _prDraw) (filtOn _prPos _props)
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<> foldMap (shiftDraw _blPos _blDir _blDraw) (filtOn _blPos _blocks)
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<> foldMap (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _shapes)
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<> foldMap (dbArg _cpPict) (filtOn _cpPos _corpses)
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<> foldMap (dbArg _crPict) (filtOn _crPos _creatures)
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<> foldMap floorItemSPic (filtOn _flItPos _floorItems)
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<> foldMap btSPic (filtOn _btPos _buttons)
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<> foldMap mcSPic (filtOn _mcPos _machines)
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<> foldMap' (dbArg _prDraw) (filtOn _prPos _props)
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<> foldMap' (shiftDraw _blPos _blDir _blDraw) (filtOn _blPos _blocks)
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<> foldMap' (shiftDraw _fsPos _fsDir (const _fsSPic)) (filtOn _fsPos _shapes)
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<> foldMap' (dbArg _cpPict) (filtOn _cpPos _corpses)
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<> foldMap' (dbArg _crPict) (filtOn _crPos _creatures)
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<> foldMap' floorItemSPic (filtOn _flItPos _floorItems)
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<> foldMap' btSPic (filtOn _btPos _buttons)
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<> foldMap' mcSPic (filtOn _mcPos _machines)
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<> anyTargeting cfig w
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where
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filtOn f g = IM.filter (pointIsClose . f) (g w)
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@@ -81,7 +82,7 @@ extraPics cfig w = pictures (_decorations w)
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<> concatMapPic clDraw (_clouds w )
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<> concatMapPic ppDraw (_pressPlates w )
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<> viewClipBounds cfig w
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<> debugDraw cfig w
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-- <> debugDraw cfig w
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debugDraw :: Configuration -> World -> Picture
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{-# INLINE debugDraw #-}
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@@ -187,7 +188,7 @@ drawWorldSelect w = setLayer DebugLayer
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drawFarWallDetect :: World -> Picture
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drawFarWallDetect w = setLayer DebugLayer
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. color yellow
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. concatMap (\q -> line
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. foldMap (\q -> line
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[ p
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, fst $ collidePoint p q $ S.filter wlIsOpaque $ wlsNearSeg p q w
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] )
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@@ -305,7 +306,7 @@ edgeToPic poly pe
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drawPathing :: Configuration -> World -> Picture
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drawPathing cfig w = setLayer DebugLayer
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$ foldMap (edgeToPic (screenPolygon cfig w) . (^?! _3)) (FGL.labEdges gr)
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<> concatMap dispInc (graphToIncidence gr)
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<> foldMap dispInc (graphToIncidence gr)
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where
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dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = _pathGraph w
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@@ -340,8 +341,8 @@ drawCrInfo cfig w = setLayer FixedCoordLayer
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hw = halfWidth cfig
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viewBoundaries :: World -> Picture
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viewBoundaries w = setLayer DebugLayer $ color green (concatMap (polygonWire . _grBound) grs)
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<> color yellow (concatMap (\q -> line [p,q]) $ farWallPoints p w)
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viewBoundaries w = setLayer DebugLayer $ color green (foldMap (polygonWire . _grBound) grs)
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<> color yellow (foldMap (\q -> line [p,q]) $ farWallPoints p w)
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where
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p = _crPos $ you w
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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@@ -349,10 +350,10 @@ viewBoundaries w = setLayer DebugLayer $ color green (concatMap (polygonWire . _
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viewClipBounds :: Configuration -> World -> Picture
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viewClipBounds cfig w
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| _debug_view_clip_bounds cfig == AllRoomClipBoundaries
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= setLayer DebugLayer $ color green $ concatMap (polygonWire . _cpPoints) (_roomClipping w)
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= setLayer DebugLayer $ color green $ foldMap (polygonWire . _cpPoints) (_roomClipping w)
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| _debug_view_clip_bounds cfig == IntersectingRoomClipBoundaries
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= setLayer DebugLayer $ f (_roomClipping w)
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| otherwise = []
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| otherwise = mempty
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where
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f (x:xs) = g x xs <> f xs
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f [] = mempty
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+26
-23
@@ -47,9 +47,12 @@ import Geometry
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import Picture.Data
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import Color
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import qualified Streaming.Prelude as S
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import Data.Foldable
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blank :: Picture
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{-# INLINE blank #-}
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blank = []
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blank = mempty
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polygonWire :: [Point2] -> Picture
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{-# INLINE polygonWire #-}
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@@ -58,19 +61,19 @@ polygonWire ps = line (ps ++ [head ps])
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-- | Expects clockwise input.
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polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon = map f . polyToTris
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polygon = S.each . map f . polyToTris
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where
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f (V2 x y) = Verx (V3 x y 0) black [] BottomLayer polyNum
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polygonZ :: [Point2] -> Float -> Picture
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{-# INLINE polygonZ #-}
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polygonZ ps z = map (f . zeroZ) $ polyToTris ps
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polygonZ ps z = S.each . map (f . zeroZ) $ polyToTris ps
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where
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f pos = Verx pos black [z] BottomLayer polyzNum
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polygonCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol = polyToTris . map f
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polygonCol = S.each . polyToTris . map f
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where
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f (V2 x y,col) = Verx (V3 x y 0) col [] BottomLayer polyNum
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@@ -80,7 +83,7 @@ poly3 = poly3Col . map (, black)
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poly3Col :: [(Point3,RGBA)] -> Picture
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{-# INLINE poly3Col #-}
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poly3Col = map f . polyToTris
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poly3Col = S.each . map f . polyToTris
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where
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f (pos,col) = Verx pos col [] BottomLayer polyNum
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@@ -119,7 +122,7 @@ bezierQuad cola colc ra rc a b c
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fc' = extrapolate cIn aIn bIn
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bzhelp :: [(Point2, Point4, Point2, Point2)] -> Picture
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bzhelp = map f
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bzhelp = S.each . map f
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where
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f (V2 x y,col,V2 a b,V2 c d) = Verx (V3 x y 0) col [a,b,c,d] BottomLayer bezNum
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@@ -140,7 +143,7 @@ extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color c = map $ overCol (const c)
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color c = S.map $ overCol (const c)
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translateH :: Float -> Float -> Point3 -> Point3
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{-# INLINE translateH #-}
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@@ -148,30 +151,30 @@ translateH !a !b (V3 x y z) = V3 (x+a) (y+b) z
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translate :: Float -> Float -> Picture -> Picture
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{-# INLINE translate #-}
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translate x = map . overPos . translateH x
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translate x = S.map . overPos . translateH x
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translate3 :: Point3 -> Picture -> Picture
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{-# INLINE translate3 #-}
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translate3 = map . overPos . (+.+.+)
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translate3 = S.map . overPos . (+.+.+)
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tranRot :: V2 Float -> Float -> Picture -> Picture
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{-# INLINE tranRot #-}
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tranRot (V2 x y) r = map $ overPos (translateH x y . rotate3 r)
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tranRot (V2 x y) r = S.map $ overPos (translateH x y . rotate3 r)
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setDepth :: Float -> Picture -> Picture
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{-# INLINE setDepth #-}
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--setDepth d = map $ second $ overPos (\(x,y,_) -> (x,y,d))
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setDepth d = map $ overPos (\(V3 x y _) -> V3 x y d)
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setDepth d = S.map $ overPos (\(V3 x y _) -> V3 x y d)
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addDepth :: Float -> Picture -> Picture
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{-# INLINE addDepth #-}
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--addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
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addDepth d = map $ overPos (\(V3 x y z) -> V3 x y (z+d))
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addDepth d = S.map $ overPos (\(V3 x y z) -> V3 x y (z+d))
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-- TODO change the Int here to a dedicated type
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setLayer :: Layer -> Picture -> Picture
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{-# INLINE setLayer #-}
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setLayer i = map f
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setLayer i = S.map f
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where
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f v = v {_vxLayer = i}
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@@ -181,23 +184,23 @@ scale3 a b (V3 x y z) = V3 (x*a) (y*b) z
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scale :: Float -> Float -> Picture -> Picture
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{-# INLINE scale #-}
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scale x = map . overPos . scale3 x
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scale x = S.map . overPos . scale3 x
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rotate :: Float -> Picture -> Picture
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{-# INLINE rotate #-}
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rotate = map . overPos . rotate3
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rotate = S.map . overPos . rotate3
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concatMapPic :: Foldable t => (a -> Picture) -> t a -> Picture
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{-# INLINE concatMapPic #-}
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concatMapPic = concatMap
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concatMapPic = foldMap
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appendPic :: Picture -> Picture -> Picture
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{-# INLINE appendPic #-}
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appendPic = (++)
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appendPic = (<>)
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pictures :: Foldable t => t Picture -> Picture
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{-# INLINABLE pictures #-}
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pictures = concat
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pictures = fold
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makeArc :: Float -> Point2 -> [Point2]
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{-# INLINE makeArc #-}
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@@ -212,7 +215,7 @@ circleSolid = circleSolidCol white white
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circleSolidCol :: Color -> Color -> Float -> Picture
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{-# INLINE circleSolidCol #-}
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circleSolidCol colC colE r = map f
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circleSolidCol colC colE r = S.each $ map f
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[(V3 (-r) r 0, colC)
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,(V3 (-r) (-r) 0, colE)
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,(V3 r (-r) 0, black)
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@@ -234,7 +237,7 @@ stackText = mconcat . zipWith (\y s -> translate 0 y $ centerText s) [0,100..]
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text :: String -> Picture
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{-# INLINE text #-}
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text = map f . stringToList
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text = S.each . map f . stringToList
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where
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f (pos,col,V2 a b) = Verx pos col [a,b] BottomLayer textNum
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@@ -316,7 +319,7 @@ thickArc startA endA rad wdth
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thickArcHelp :: Float -> Float -> Float -> Float -> Picture
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{-# INLINE thickArcHelp #-}
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thickArcHelp startA endA rad wdth = map f
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thickArcHelp startA endA rad wdth = S.each $ map f
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[ (V3 0 0 0,black,V3 0 0 wdth)
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,(V3 xa ya 0,black,V3 1 0 wdth)
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,(V3 xb yb 0,black,V3 1 1 wdth)
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@@ -363,11 +366,11 @@ charToTuple x c =
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offset = fromIntegral (fromEnum c) - 32
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mirrorxz :: Picture -> Picture
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mirrorxz = map (overPos flipy)
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mirrorxz = S.map (overPos flipy)
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where
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flipy (V3 x y z) = V3 x (negate y) z
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mirroryz :: Picture -> Picture
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mirroryz = map (overPos flipx)
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mirroryz = S.map (overPos flipx)
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where
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flipx (V3 x y z) = V3 (negate x) y z
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+2
-1
@@ -6,6 +6,7 @@ import Geometry.Data
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Control.Lens
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import Streaming
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data Verx = Verx
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{ _vxPos :: !Point3
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, _vxCol :: !Point4
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@@ -45,7 +46,7 @@ bezNum = ShadNum 2
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textNum = ShadNum 3
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arcNum = ShadNum 4
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ellNum = ShadNum 5
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type Picture = [Verx]
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type Picture = Stream (Of Verx) IO ()
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flat2 :: V2 a -> [a]
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flat2 (V2 x y) = [x,y]
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flat3 :: V3 a -> [a]
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+2
-1
@@ -18,6 +18,7 @@ import Data.Maybe
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import Data.List
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import Data.Bifunctor
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import Control.Lens
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import qualified Streaming.Prelude as S
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translateXY :: Float -> Float -> Polyhedra -> Polyhedra
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translateXY x y = pyFaces %~ map (map $ first tran)
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@@ -119,7 +120,7 @@ polyToPics :: Polyhedra -> [Picture]
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polyToPics = map helpPoly3D . _pyFaces
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helpPoly3D :: [(Point3, Point4)] -> Picture
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helpPoly3D = map f . polyToTris
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helpPoly3D = S.each . map f . polyToTris
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where
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f (pos,col) = Verx pos col [] BottomLayer polyNum
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+2
-3
@@ -30,7 +30,7 @@ pokeVerxs
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-> UMV.MVector (PrimState IO) Int
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-> Picture
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-> IO ()
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pokeVerxs vbos count = VS.mapM_ (pokeVerx vbos count) . VS.fromList
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pokeVerxs vbos count = S.mapM_ (pokeVerx vbos count)
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pokeVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
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pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=theShadNum} = do
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@@ -85,7 +85,6 @@ pokeShape :: Ptr Float -> Ptr GLushort -> Ptr GLushort
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-> Stream (Of ShapeObj) IO ()
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-> IO (Int,Int,Int)
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pokeShape ptr iptr ieptr = S.foldM_ (pokeShapeObj ptr iptr ieptr) (return (0,0,0)) return
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pokeShapeObj
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:: Ptr Float
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@@ -187,7 +186,7 @@ pokeLayVerxs
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-> UMV.MVector (PrimState IO) Int
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-> Picture
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-> IO ()
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pokeLayVerxs vbos counts = VS.mapM_ (pokeLayVerx vbos counts) . VS.fromList
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pokeLayVerxs vbos counts = S.mapM_ (pokeLayVerx vbos counts)
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pokeLayVerx :: MV.MVector (PrimState IO) FullShader -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
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--{-# INLINE pokeLayVerx #-}
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