Performance tweaks

This commit is contained in:
2021-09-18 15:38:46 +01:00
parent 2d8f1089a1
commit 80aa67015c
10 changed files with 194 additions and 160 deletions
+55 -66
View File
@@ -4,11 +4,11 @@ module Shader.Poke
( pokeVerxs
, pokeLayVerxs
, pokeArrayOff
, pokePoint3s
, pokePoint33s
, poke224s
, pokeShape
, pokeShapeVs
, pokePoint3s
) where
import Shader.Data
import Shader.Parameters
@@ -21,6 +21,7 @@ import qualified Data.Vector.Unboxed.Mutable as UMV
import qualified Data.Vector.Mutable as MV
import qualified Data.Vector.Fusion.Stream.Monadic as VS
import Control.Monad.Primitive
import qualified Data.DList as DL
pokeVerxs
:: MV.MVector (PrimState IO) FullShader
@@ -42,37 +43,37 @@ pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=the
pokeShape :: Ptr Float -> Ptr Float -> Shape -> IO (Int,Int)
pokeShape vptr eptr sh = do
nVs <- pokeShapeVs vptr (_shVertices sh)
nEs <- pokeShapeEs eptr (_shEdges sh)
nVs <- pokeShapeVs vptr (VS.fromList $ shVList sh)
nEs <- pokePoint3s eptr (VS.fromList $ shEList sh)
return (nVs,nEs)
pokeShapeVs :: Ptr Float -> [ShapeV] -> IO Int
pokeShapeVs ptr vals0 = go vals0 0
where
go [] n = return n
go ( sh:vals) !n = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
pokeElemOff ptr (off 6) g
go vals (n+1)
where
off i = n*7 + i
V3 a b c = _svPos sh
V4 d e f g = _svCol sh
pokeShapeVs :: Ptr Float -> VS.Stream IO ShapeV -> IO Int
pokeShapeVs ptr = VS.foldlM' (pokeShapeV ptr) 0
pokeShapeEs :: Ptr Float -> [Point3] -> IO Int
pokeShapeEs ptr vals0 = go vals0 0
pokeShapeV :: Ptr Float -> Int -> ShapeV -> IO Int
pokeShapeV ptr n sh = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
pokeElemOff ptr (off 6) g
return (n+1)
where
go [] n = return n
go ((V3 a b c) :vals) !n = do
pokeElemOff ptr (n * 3) a
pokeElemOff ptr (n * 3 + 1) b
pokeElemOff ptr (n * 3 + 2) c
go vals (n+1)
off i = n*7 + i
V3 a b c = _svPos sh
V4 d e f g = _svCol sh
pokePoint3s :: Ptr Float -> VS.Stream IO Point3 -> IO Int
pokePoint3s ptr = VS.foldlM' (pokePoint3 ptr) 0
pokePoint3 :: Ptr Float -> Int -> Point3 -> IO Int
pokePoint3 ptr n (V3 a b c) = do
pokeElemOff ptr (n * 3) a
pokeElemOff ptr (n * 3 + 1) b
pokeElemOff ptr (n * 3 + 2) c
return $ n + 1
pokeLayVerxs
:: MV.MVector (PrimState IO) FullShader
@@ -153,45 +154,33 @@ pokeArrayOff ptr i = pokeArray (plusPtr ptr (floatSize * i))
-- pokeElemOff ptr (4*n+3) w
pokePoint33s :: Ptr Float -> [(Point3,Point3)] -> IO Int
pokePoint33s ptr vals0 = go vals0 0
where
go [] n = return n
go ( (V3 a b c,V3 d e f):vals) !n = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
go vals (n+1)
where
off i = n*6 + i
pokePoint33s ptr = VS.foldlM' (pokePoint33 ptr) 0 . VS.fromList
pokePoint3s :: Ptr Float -> [Point3] -> IO Int
pokePoint3s ptr vals0 = go vals0 0
pokePoint33 :: Ptr Float -> Int -> (Point3,Point3) -> IO Int
pokePoint33 ptr n (V3 a b c,V3 d e f) = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
return (n+1)
where
go [] n = return n
go ( V3 a b c:vals) !n = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
go vals (n+1)
where
off i = n*3 + i
off i = n*6 + i
pokePoint224 :: Ptr Float -> Int -> ((Point2,Point2),Point4) -> IO Int
pokePoint224 ptr n ((V2 a b,V2 c d),V4 e f g h) = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
pokeElemOff ptr (off 6) g
pokeElemOff ptr (off 7) h
return (n + 1)
where
off i = n*8 + i
poke224s :: Ptr Float -> [((Point2,Point2),Point4)] -> IO Int
poke224s ptr vals0 = go vals0 0
where
go [] n = return n
go (((V2 a b,V2 c d),V4 e f g h):vals) !n = do
pokeElemOff ptr (off 0) a
pokeElemOff ptr (off 1) b
pokeElemOff ptr (off 2) c
pokeElemOff ptr (off 3) d
pokeElemOff ptr (off 4) e
pokeElemOff ptr (off 5) f
pokeElemOff ptr (off 6) g
pokeElemOff ptr (off 7) h
go vals (n+1)
where
off i = n*8 + i
poke224s ptr = VS.foldlM' (pokePoint224 ptr) 0 . VS.fromList