Performance tweaks
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+44
-16
@@ -4,6 +4,7 @@ module Shape
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, translateSH
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, emptySH
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, polyCirc
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, upperPrismPoly
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, prismPoly
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, flatCirc
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, translateSHz
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@@ -19,9 +20,12 @@ import Geometry.ConvexPoly
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import Shape.Data
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import Color
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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--import qualified Data.DList as DL
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emptySH :: Shape
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{-# INLINE emptySH #-}
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emptySH = Shape [] []
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emptySH = Shape mempty mempty
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flatCirc :: Float -> Shape
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{-# INLINE flatCirc #-}
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@@ -31,36 +35,60 @@ polyCirc :: Int -> Float -> [Point2]
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{-# INLINE polyCirc #-}
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polyCirc n x = map (\a -> rotateV a (V2 x 0)) $ take (n*2) [0,pi/(fromIntegral n)..]
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upperPrismPoly
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:: Float -- ^ height, expected to be strictly positive
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-> [Point2]
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-> Shape
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{-# INLINE upperPrismPoly #-}
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upperPrismPoly h ps = Shape
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{ _shVertices = topFace <> sideFaces
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, _shEdges = topEdges <> bottomEdges <> sideEdges
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}
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where
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topFace = shVfromList $ polyToTris $ map f' ps
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f' (V2 x y) = ShapeV {_svPos = V3 x y h, _svCol = black }
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sideFaces = shVfromList $ map addCol $ concat
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$ zipWith (\a b -> polyToTris (extendSide a b)) ps (tail ps ++ [head ps])
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addCol x = ShapeV {_svPos = x, _svCol = black}
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extendSide (V2 x y) (V2 x' y') = [V3 x y 0, V3 x' y' 0, V3 x' y' h, V3 x y h]
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topEdges = shEfromList $ concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
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makeTopEdge (V2 x y) (V2 x' y') = [V3 x y h,V3 x' y' h,V3 x y 0,V3 xcen ycen h]
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V2 xcen ycen = centroid ps
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bottomEdges = shEfromList $ concat $ zipWith makeBottomEdge ps (tail ps ++ [head ps])
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makeBottomEdge (V2 x' y') (V2 x y) = [V3 x y 0,V3 x' y' 0,V3 x y h,V3 xcen ycen 0]
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sideEdges = shEfromList $ concat $ zipWith3 makeSideEdge ps (tail ps ++ [head ps]) (drop 2 ps ++ take 2 ps)
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makeSideEdge (V2 xl yl) (V2 x y) (V2 xr yr) = [V3 x y 0, V3 x y h, V3 xr yr 0, V3 xl yl h]
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prismPoly
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:: Float -- ^ height, expected to be strictly positive
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-> [Point2]
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-> Shape
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{-# INLINE prismPoly #-}
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prismPoly h ps = Shape
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{ _shVertices = topFace ++ bottomFace ++ sideFaces
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, _shEdges = topEdges ++ bottomEdges ++ sideEdges
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{ _shVertices = topFace <> bottomFace <> sideFaces
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, _shEdges = topEdges <> bottomEdges <> sideEdges
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}
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where
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topFace = polyToTris $ map f' ps
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topFace = shVfromList $ polyToTris $ map f' ps
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f' (V2 x y) = ShapeV {_svPos = V3 x y h, _svCol = black }
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f (V2 x y) = ShapeV {_svPos = V3 x y 0, _svCol = black }
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bottomFace = polyToTris $ map f $ reverse ps
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sideFaces = map addCol $ concat
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bottomFace = shVfromList $ polyToTris $ map f $ reverse ps
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sideFaces = shVfromList $ map addCol $ concat
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$ zipWith (\a b -> polyToTris (extendSide a b)) ps (tail ps ++ [head ps])
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addCol x = ShapeV {_svPos = x, _svCol = black}
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extendSide (V2 x y) (V2 x' y') = [V3 x y 0, V3 x' y' 0, V3 x' y' h, V3 x y h]
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topEdges = concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
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topEdges = shEfromList $ concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
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makeTopEdge (V2 x y) (V2 x' y') = [V3 x y h,V3 x' y' h,V3 x y 0,V3 xcen ycen h]
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V2 xcen ycen = centroid ps
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bottomEdges = concat $ zipWith makeBottomEdge ps (tail ps ++ [head ps])
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bottomEdges = shEfromList $ concat $ zipWith makeBottomEdge ps (tail ps ++ [head ps])
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makeBottomEdge (V2 x' y') (V2 x y) = [V3 x y 0,V3 x' y' 0,V3 x y h,V3 xcen ycen 0]
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sideEdges = concat $ zipWith3 makeSideEdge ps (tail ps ++ [head ps]) (drop 2 ps ++ take 2 ps)
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sideEdges = shEfromList $ concat $ zipWith3 makeSideEdge ps (tail ps ++ [head ps]) (drop 2 ps ++ take 2 ps)
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makeSideEdge (V2 xl yl) (V2 x y) (V2 xr yr) = [V3 x y 0, V3 x y h, V3 xr yr 0, V3 xl yl h]
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flatPoly :: [Point2] -> Shape
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flatPoly ps = Shape
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{ _shVertices = polyToTris $ map f ps
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, _shEdges = concat $ zipWith g ps (tail ps ++ [head ps])
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{ _shVertices = shVfromList $ polyToTris $ map f ps
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, _shEdges = shEfromList $ concat $ zipWith g ps (tail ps ++ [head ps])
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}
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where
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f (V2 x y) = ShapeV {_svPos = V3 x y 0, _svCol = black }
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@@ -82,15 +110,15 @@ colorSH col = overCol $ const col
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overCol :: (Point4 -> Point4) -> Shape -> Shape
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{-# INLINE overCol #-}
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overCol f Shape{_shVertices=vs,_shEdges=es} = Shape
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{_shVertices = map (overColVertex f) vs
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{_shVertices = fmap (overColVertex f) vs
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,_shEdges = es
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}
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overPos :: (Point3 -> Point3) -> Shape -> Shape
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{-# INLINE overPos #-}
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overPos f Shape{_shVertices=vs,_shEdges=es} = Shape
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{_shVertices = map (overPosVertex f) vs
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,_shEdges = map f es
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{_shVertices = fmap (overPosVertex f) vs
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,_shEdges = fmap f es
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}
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translateSH :: Point3 -> Shape -> Shape
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@@ -99,11 +127,11 @@ translateSH !p = overPos (+.+.+ p)
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translateSHf :: Float -> Float -> Shape -> Shape
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{-# INLINE translateSHf #-}
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translateSHf x y = translateSH (V3 x y 0)
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translateSHf !x !y = translateSH (V3 x y 0)
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translateSHz :: Float -> Shape -> Shape
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{-# INLINE translateSHz #-}
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translateSHz z = translateSH (V3 0 0 z)
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translateSHz !z = translateSH (V3 0 0 z)
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rotateSH :: Float -> Shape -> Shape
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{-# INLINE rotateSH #-}
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