Cleanup
This commit is contained in:
@@ -11,4 +11,3 @@ data ProjectileUpdate
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| PJReduceSpin {_pjuReduceSpin :: Float}
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| PJRemoteDirection {_pjuStart :: Int, _pjuEnd :: Int, _pjuCID :: Int, _pjuITID :: Int}
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| PJSetScope {_pjuITID :: Int}
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@@ -6,30 +6,15 @@ module Dodge.Item.Weapon.Launcher
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) where
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import Dodge.Data
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import Dodge.Payload
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import Dodge.Base.Collide
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import Dodge.Reloading.Action
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import Dodge.EnergyBall
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import Dodge.Default.Weapon
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import Dodge.Item.Location
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import Dodge.SoundLogic.LoadSound
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import Dodge.Item.Weapon.Shell
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import Dodge.Item.Weapon.Remote
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Movement.Turn
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import Dodge.Base
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import Dodge.Base.Collide
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import Dodge.Zone
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Cloud
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import RandomHelp
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import Geometry
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import qualified IntMapHelp as IM
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import qualified Streaming.Prelude as S
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--import qualified Data.Set as S
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import qualified Data.Map.Strict as M
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import qualified SDL
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import Data.Maybe
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import Control.Lens
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launcher :: Item
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@@ -47,7 +32,7 @@ launcher = defaultWeapon
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, _itParams = ShellLauncher
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{ _shellSpinDrag = 1
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, _shellSpinAmount = 2
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, _shellThrustDelay = 1
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, _shellThrustDelay = 20
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}
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, _itTweaks = Tweakable
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{ _tweakSel = 0
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@@ -86,6 +71,7 @@ launcherX i = launcher
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, useTimeCheck
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, withSoundStart tap4S
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, useAmmoAmount i
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]
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usePjCreation :: Item -> Creature -> World -> World
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usePjCreation it = _amPjCreation (_laAmmoType (_itConsumption it)) it
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@@ -128,115 +114,18 @@ thrustParam = TweakParam
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, _nameTweak = "THRUST DELAY"
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}
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pjThrust :: Int -> Proj -> World -> World
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pjThrust i = pjEffTimeRange (st,et) doThrust
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where
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et | i == 0 = 36
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| otherwise = 40 - (i * 20)
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st = et - 100
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pjTrack :: Int -> Int -> Proj -> World -> World
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pjTrack itid i pj w = pjEffTimeRange (st,et) rotateToTarget pj w
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where
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et | i == 0 = 36
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| otherwise = 40 - (i * 20)
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st = et - 100
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rotateToTarget _ = fromMaybe id $ do
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tpos <- w ^? itPoint . itTargeting . tgPos . _Just
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return $ projectiles . ix (_prjID pj) . prjSpin .~ turnToAmount 0.15 (_prjPos pj) tpos
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(argV $ _prjAcc pj)
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itPoint = pointToItem $ _itemPositions w IM.! itid
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doThrust :: Proj -> World -> World
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doThrust pj w = w
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& randGen .~ g
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& projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& makeFlamelet (oldPos -.- vel) 0 (vel +.+ rotateV (pi+sparkD) accel) 3 10
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& shellTrailCloud (addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
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where
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accel = _prjAcc pj
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i = _prjID pj
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oldPos = _prjPos pj
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vel = _prjVel pj
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newPos = oldPos +.+ vel
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
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r1 = randInCirc 10 & evalState $ _randGen w
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fireShell :: Item -> Creature -> World -> World
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fireShell it cr = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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. pjThrust thrustdelay pj
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. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
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. decTimMvVel pj
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. moveShell pj
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fireShell it cr = makeShell it cr
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[ PJSpin 335 (_crID cr) spinamount
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, PJThrust (350 - thrustdelay) 0
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, PJReduceSpin (1-fromIntegral spindrag*2 / 200)
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]
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where
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params = _itParams it
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spindrag = _shellSpinDrag params
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spinamount = _shellSpinAmount params
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thrustdelay = _shellThrustDelay params
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moveShell :: Proj -- ^ Projectile id
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-> World
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-> World
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moveShell pj w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then doExplode
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else w
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| anythingHitCirc 2 oldPos newPos w = doExplode
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| time > -300 = w
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| otherwise = doExplode
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where
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time = _prjTimer pj
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doExplode = w
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& usePayload (_prjPayload pj) oldPos
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& stopSoundFrom (ShellSound i)
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& projectiles %~ IM.delete i
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i = _prjID pj
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oldPos = _prjPos pj
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vel = _prjVel pj
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newPos = oldPos +.+ vel
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reduceSpinBy :: Float -> Proj -> World -> World
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reduceSpinBy x pj = projectiles . ix (_prjID pj) . prjSpin *~ x
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pjEffTimeRange
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:: (Int,Int)
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-> (Proj -> World -> World)
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-> Proj
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-> World
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-> World
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pjEffTimeRange (st,et) f pj
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| t <= et && t >= st = f pj
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| otherwise = id
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where
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t = _prjTimer pj
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pjEffAtTime
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:: Int
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-> (Proj -> World -> World)
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-> Proj
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-> World
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-> World
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pjEffAtTime t f pj
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| _prjTimer pj == t = f pj
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| otherwise = id
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trySpinByCID
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:: Int -- ^ creature id
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-> Int -- ^ Spin amount
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-> Proj
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-> World
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-> World
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trySpinByCID cid i pj w = w & projectiles . ix pjid . prjSpin .~ newSpin
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where
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pjid = _prjID pj
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dir = argV $ _prjVel pj
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newSpin = case w ^? creatures . ix cid of
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Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
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_ -> 0
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spinFactor = 5 * (6 - fromIntegral i)
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remoteLauncher :: Item
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remoteLauncher = launcher
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& itType . iyBase .~ HELD REMOTELAUNCHER
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@@ -253,45 +142,13 @@ fireRemoteShell it cr w = set (creatures . ix cid . crInv . ix j . itUse . rUse)
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(w',itid) = getHeldItemLoc cr w
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i = IM.newKey $ _props w
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cid = _crID cr
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addRemRocket = makeShell it cr $ \pj ->
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decTimMvVel pj . setRemoteScope itid (_prjPos pj) . moveRemoteShell cid itid pj
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addRemRocket = makeShell it cr
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[ PJSetScope itid
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, PJThrust 330 0
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, PJRemoteDirection 340 0 cid itid
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]
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j = crSel cr
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moveRemoteShell :: Int -> Int -> Proj -> World -> World
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moveRemoteShell cid itid pj w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then doExplosion
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else w
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| anythingHitCirc 2 oldPos newPos w = doExplosion
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| time >= 20 = w & projectiles . ix i . prjDir .~ newdir
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| time > -99 = w & set randGen g
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& projectiles . ix i %~
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( ( prjVel %~ ( (accel +.+) . (frict *.*) ) )
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. ( prjDir .~ newdir )
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)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& smokeGen
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& makeFlamelet oldPos 20 (0.5 *.* rotateV (pi+sparkD) accel) 3 10
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| time > -200 = w
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| otherwise = doExplosion
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where
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time = _prjTimer pj
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i = _prjID pj
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oldPos = _prjPos pj
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vel = _prjVel pj
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newPos = oldPos +.+ vel
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newdir
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| SDL.ButtonRight `M.member` _mouseButtons w
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&& w ^? creatures . ix cid . crInvSel . iselPos == w ^? itemPositions . ix itid . ipInvID
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= _cameraRot w + argV (_mousePos w)
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| otherwise = _prjDir pj
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accel = rotateV newdir (V2 2 0)
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
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r1 = _randGen w & evalState (randInCirc 10)
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smokeGen = shellTrailCloud $ addZ 20 $ oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)
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doExplosion = explodeRemoteRocket itid i $ stopSoundFrom (ShellSound i) w
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explodeRemoteRocket
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:: Int -- ^ Item id
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-> Int -- ^ Projectile id
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@@ -311,18 +168,18 @@ fireTrackingShell :: Item -> Creature -> World -> World
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fireTrackingShell it cr w = addTrackRocket w'
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where
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(w',itid) = getHeldItemLoc cr w
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addTrackRocket = makeShell it cr $ \pj -> pjEffAtTime 35 (trySpinByCID (_crID cr) spinamount) pj
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. pjThrust thrustdelay pj
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. reduceSpinBy (1-fromIntegral spindrag*2 / 200) pj
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. decTimMvVel pj
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. pjTrack itid thrustdelay pj
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. moveShell pj
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addTrackRocket = makeShell it cr
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[ PJSpin 335 (_crID cr) spinamount
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, PJTrack (350 - thrustdelay) 0 itid
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, PJThrust (350 - thrustdelay) 0
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, PJReduceSpin (1-fromIntegral spindrag*2 / 200)
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]
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spinamount = _shellSpinAmount params
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thrustdelay = _shellThrustDelay params
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spindrag = _shellSpinDrag params
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params = _itParams it
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makeShell :: Item -> Creature -> (Proj -> World -> World) -> World -> World
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makeShell :: Item -> Creature -> [ProjectileUpdate] -> World -> World
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makeShell it cr theupdate w = w & projectiles %~ IM.insert i Shell
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{ _prjPos = pos
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, _prjZ = 20
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@@ -330,13 +187,13 @@ makeShell it cr theupdate w = w & projectiles %~ IM.insert i Shell
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, _prjVel = rotateV dir (V2 1 0)
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, _prjDraw = DrawShell
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, _prjID = i
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, _prjUpdate = theupdate
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, _prjUpdate = const id
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, _prjAcc = rotateV dir (V2 3 0)
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = _amPayload $ _laAmmoType am
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, _prjTimer = 50
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, _prjUpdates = []
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, _prjTimer = 350
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, _prjUpdates = theupdate
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}
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where
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i = IM.newKey $ _props w
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@@ -30,7 +30,7 @@ import Control.Lens
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updateProjectile :: Proj -> World -> World
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updateProjectile pj = case pj of
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Shell{} -> updateShell pj . decTimMvVel pj . upsProjectile pj
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RemoteShell{} -> _prjUpdate pj pj
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RemoteShell{} -> updateShell pj . decTimMvVel pj . upsProjectile pj
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updateShell :: Proj -> World -> World
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updateShell pj w
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@@ -72,7 +72,7 @@ upProjectile pu pj = case pu of
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PJSetScope itid -> setRemoteScope itid (_prjPos pj)
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where
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time = _prjTimer pj
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act st et = time >= st && time <= et
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act st et = time <= st && time >= et
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ain t = time == t
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setRemoteDir :: Int -> Int -> Proj -> World -> World
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