Improvements to rooms and view distances
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@@ -6,6 +6,7 @@ import Dodge.Room
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import Dodge.RandomHelp
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import Dodge.Creature
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import Dodge.Item.Craftable
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import Dodge.Item.Weapon.BulletGun.Rod
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--import Dodge.Item.Equipment
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import System.Random
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@@ -15,7 +16,7 @@ lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State
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lockRoomKeyItems =
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[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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,(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(longRoom or something, [sniper])
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,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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]
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itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
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@@ -39,6 +40,10 @@ itemRooms =
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,roomsContaining $ map makeTypeCraft [DRUM,DRUM,PLATE]
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]
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)
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, (SNIPERRIFLE , join $ takeOne
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[roomsContaining [sniperRifle]
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]
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)
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]
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roomsContaining :: RandomGen g => [Item] -> State g (SubCompTree Room)
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