Improvements to rooms and view distances

This commit is contained in:
2022-03-07 09:16:16 +00:00
parent 1364e7c8c8
commit 81830d87a3
12 changed files with 140 additions and 100 deletions
-1
View File
@@ -386,7 +386,6 @@ data Targeting
, _tgDraw :: Int -> Item -> Creature -> World -> Picture
, _tgID :: Maybe Int
, _tgActive :: Bool
, _tgPoints :: [Point2]
}
data ModuleSlot
= ModBullet
+1 -1
View File
@@ -34,7 +34,7 @@ import System.Random
initialAnoTree :: RandomGen g => Tree [Annotation g]
initialAnoTree = padSucWithCorridors $ treeFromTrunk
[[AnoApplyInt 0 startRoom]
, [SpecificRoom $ fmap (return . PassDown) longRoom]
-- , [SpecificRoom $ fmap (return . PassDown) longRoom]
, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
, [SpecificRoom randomChallenges]
, [AnoApplyInt 1 lasSensorTurretTest]
+29 -41
View File
@@ -57,23 +57,21 @@ defaultTargeting = TargetingOnHeld
, _tgDraw = \_ _ _ _ -> mempty
, _tgID = Nothing
, _tgActive = False
, _tgPoints = []
}
targetLaser :: Targeting
targetLaser = defaultTargeting
& tgUpdate .~ targetLaserUpdate
& tgDraw .~ targetLaserDraw
targetRBPress :: Targeting
targetRBPress = defaultTargeting
& tgUpdate .~ targetRBPressUpdate
& tgUpdate .~ targetUpdateWith targetRBPressUpdate
& tgDraw .~ targetSimpleDraw
targetRBCreature :: Targeting
targetRBCreature = defaultTargeting
& tgUpdate .~ targetRBCreatureUpdate
& tgUpdate .~ targetUpdateWith targetRBCreatureUpdate
& tgDraw .~ targetRBCreatureDraw
targetCursor :: Targeting
targetCursor = defaultTargeting
& tgUpdate .~ targetCursorUpdate
& tgUpdate .~ targetUpdateWith targetCursorUpdate
& tgDraw .~ targetSimpleDraw
targetSimpleDraw :: Int -> Item -> Creature -> World -> Picture
targetSimpleDraw _ it _ w = fromMaybe mempty $ do
@@ -101,31 +99,32 @@ targetRBCreatureDraw _ it _ w = fromMaybe mempty $ do
thecolor | _tgActive $ _itTargeting it = red
| otherwise = blue
targetCursorUpdate :: Item -> Creature -> World -> Targeting -> (World,Targeting)
targetCursorUpdate _ _ w t
| SDL.ButtonRight `S.member` _mouseButtons w = (,) w $ t
targetUpdateWith :: (World -> Targeting -> Targeting)
-> Item -> Creature -> World -> Targeting -> (World,Targeting)
targetUpdateWith f _ _ w t = (w, f w t)
targetCursorUpdate :: World -> Targeting -> Targeting
targetCursorUpdate w t
| SDL.ButtonRight `S.member` _mouseButtons w = t
& tgPos . _Just .~ mouseWorldPos w
& tgActive .~ True
| otherwise = (,) w $ t & tgPos %~ const Nothing
| otherwise = t & tgPos %~ const Nothing
& tgActive .~ False
targetRBPressUpdate :: Item -> Creature -> World -> Targeting -> (World,Targeting)
targetRBPressUpdate _ _ w t
| SDL.ButtonRight `S.member` _mouseButtons w = (w,t
targetRBPressUpdate :: World -> Targeting -> Targeting
targetRBPressUpdate w t
| SDL.ButtonRight `S.member` _mouseButtons w = t
& tgPos %~ maybe (Just $ mouseWorldPos w) Just
& tgActive .~ True
)
| otherwise = (w,t & tgPos %~ const Nothing
| otherwise = t & tgPos %~ const Nothing
& tgActive .~ False
)
targetRBCreatureUpdate :: Item -> Creature -> World -> Targeting -> (World,Targeting)
targetRBCreatureUpdate _ _ w t
targetRBCreatureUpdate :: World -> Targeting -> Targeting
targetRBCreatureUpdate w t
| SDL.ButtonRight `S.member` _mouseButtons w && isJust (t ^? tgID . _Just)
= (w,t & updatePos
= t & updatePos
& tgActive .~ True
)
| otherwise = (,) w $ t & tgID .~ fmap _crID (creatureNearPointI 3 mwp w)
| otherwise = t & tgID .~ fmap _crID (creatureNearPointI 3 mwp w)
& updatePos
& tgActive .~ False
where
@@ -134,31 +133,13 @@ targetRBCreatureUpdate _ _ w t
posFromMaybeID Nothing = Nothing
posFromMaybeID (Just i) = w ^? creatures . ix i . crPos
targetLaserDraw :: Int -> Item -> Creature -> World -> Picture
targetLaserDraw _ it _ _ = mempty
-- fromMaybe mempty $ do
-- ps <- it ^? itTargeting . tgPoints
-- return $ setLayer 1 $ pictures
-- [ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 5 ps
-- , setDepth 19.5 . color (brightX 5 1 col) $ thickLine 1 ps
-- ]
-- where
-- wpammo = _itConsumption it
-- reloadFrac
-- | _ammoLoaded wpammo == 0 = 1
-- | otherwise = case _reloadState wpammo of
-- Just' rs -> fromIntegral rs / fromIntegral (_reloadTime wpammo)
-- Nothing' -> 1
-- col = mixColors reloadFrac (1-reloadFrac) red green
targetLaserUpdate :: Item -> Creature -> World -> Targeting -> (World,Targeting)
targetLaserUpdate _ cr w t
targetLaserUpdate it cr w t
| crIsAiming cr = (addLaserPic w,t
& tgPos .~ fmap fst mp
& tgPoints .~ sp:ps
& tgActive .~ True
)
| otherwise = (w,t & tgPos %~ const Nothing
& tgPoints .~ []
& tgActive .~ False
)
where
@@ -167,8 +148,15 @@ targetLaserUpdate _ cr w t
ep = sp +.+ 5000 *.* normalizeV (mouseWorldPos w -.- sp)
addLaserPic = instantParticles .:~ Particle
{ _ptDraw = const $ setLayer 1 $ pictures
[ setDepth 19 . color (brightX 0 0.5 red) $ thickLine 5 (sp:ps)
, setDepth 19.5 . color (brightX 5 1 red) $ thickLine 1 (sp:ps)
[ setDepth 19 . color (brightX 0 0.5 col) $ thickLine 5 (sp:ps)
, setDepth 19.5 . color (brightX 5 1 col) $ thickLine 1 (sp:ps)
]
, _ptUpdate = ptSimpleTime 1
}
wpammo = _itConsumption it
reloadFrac
| _ammoLoaded wpammo == 0 = 1
| otherwise = case _reloadState wpammo of
Just' rs -> fromIntegral rs / fromIntegral (_reloadTime wpammo)
Nothing' -> 1
col = mixColors reloadFrac (1-reloadFrac) blue red
+7 -4
View File
@@ -201,7 +201,8 @@ gameRoomsFromRooms = fmap gameRoomFromRoom
gameRoomFromRoom :: Room -> GameRoom
gameRoomFromRoom rm = GameRoom
{ _grViewpoints = map doshift $ _rmViewpoints rm ++ (map fst . foldl' (flip cutWalls) [] $ _rmPolys rm)
, _grViewpointsEx = concatMap unpos (_rmPos rm)
++ mapMaybe filterUnusedLinks (_rmPos rm)
, _grViewpointsEx = concatMap filterUsedLinks (_rmPos rm)
, _grBound = map doshift $ expandPolyCorners 50 . convexHullSafe . nubBy closePoints
. concat $ _rmBound rm ++ _rmPolys rm
, _grDir = getDir $ _rmPos rm
@@ -214,9 +215,11 @@ gameRoomFromRoom rm = GameRoom
[p +.+ 10 *.* unitVectorAtAngle a
,p -.- 10 *.* unitVectorAtAngle a
]
unpos (UsedOutLink _ _ p a) = doubleShift p a
unpos (UsedInLink _ p a) = doubleShift p a
unpos _ = []
filterUnusedLinks (UnusedLink p _) = Just p
filterUnusedLinks _ = Nothing
filterUsedLinks (UsedOutLink _ _ p a) = doubleShift p a
filterUsedLinks (UsedInLink _ p a) = doubleShift p a
filterUsedLinks _ = []
undir (UsedOutLink _ _ _ a) = Just $ 0.5*pi + a + snd (_rmShift rm)
undir (UsedInLink _ _ a) = Just $ 0.5*pi + a + snd (_rmShift rm)
undir _ = Nothing
+6 -1
View File
@@ -6,6 +6,7 @@ import Dodge.Room
import Dodge.RandomHelp
import Dodge.Creature
import Dodge.Item.Craftable
import Dodge.Item.Weapon.BulletGun.Rod
--import Dodge.Item.Equipment
import System.Random
@@ -15,7 +16,7 @@ lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State
lockRoomKeyItems =
[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
,(const slowDoorRoomRunPast, return MINIGUN)
-- ,(longRoom or something, [sniper])
,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
]
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
@@ -39,6 +40,10 @@ itemRooms =
,roomsContaining $ map makeTypeCraft [DRUM,DRUM,PLATE]
]
)
, (SNIPERRIFLE , join $ takeOne
[roomsContaining [sniperRifle]
]
)
]
roomsContaining :: RandomGen g => [Item] -> State g (SubCompTree Room)
+9
View File
@@ -27,6 +27,15 @@ unusedSpotAwayFromInLink x = PSPos f (const id) Nothing
where
inlinkposs = usedRoomInLinkPoss r
unusedSpotNearInLink :: Float -> PlacementSpot
unusedSpotNearInLink x = PSPos f (const id) Nothing
where
f rp r = case rp of
UnusedSpot p a | any ( (<x) . dist p ) inlinkposs -> Just (PS p a,UsedSpot p a)
_ -> Nothing
where
inlinkposs = usedRoomInLinkPoss r
usedRoomInLinkPoss :: Room -> [Point2]
usedRoomInLinkPoss r = mapMaybe f $ _rmPos r
where
+2
View File
@@ -11,6 +11,7 @@ module Dodge.Room
, module Dodge.Room.Door
, module Dodge.Room.Airlock
, module Dodge.Room.LongDoor
, module Dodge.Room.LongRoom
, module Dodge.Room.Branch
, module Dodge.Room.Teleport
, module Dodge.Room.Start
@@ -33,3 +34,4 @@ import Dodge.Room.Link
import Dodge.Room.Door
import Dodge.Room.Airlock
import Dodge.Room.LongDoor
import Dodge.Room.LongRoom
+11 -16
View File
@@ -21,11 +21,11 @@ import Dodge.Creature
import Dodge.LightSource
import Picture
import Geometry
import LensHelp
import qualified Data.Set as S
import Data.Tree
import System.Random
import Control.Lens
import Control.Monad.State
--import Data.Tree
import qualified Data.IntMap as IM
@@ -95,14 +95,12 @@ southPillarsRoom x y h = do
addSouthPillars :: RandomGen g => Float -> Float -> Room -> State g Room
addSouthPillars x h r = do
let pillarsa = []
pillarsb = putBlockRect (x/5-20) (x/5+20) (h/2-20) (h/2+20)
++ putBlockRect (2*x/5-20) (2*x/5+20) (h/2-20) (h/2+20)
++ putBlockRect (3*x/5-20) (3*x/5+20) (h/2-20) (h/2+20)
++ putBlockRect (4*x/5-20) (4*x/5+20) (h/2-20) (h/2+20)
pillarsb = concat [putBlockRect (i*x/5-20) (i*x/5+20) (h/2-20) (h/2+20)
| i <- map fromIntegral [1..4::Int]]
pillarsc = putBlockRect (x/3-20) (x/3+20) (h/2-20) (h/2+20)
++ putBlockRect (2*x/3-20) (2*x/3+20) (h/2-20) (h/2+20)
pillars <- takeOne [pillarsa, pillarsb, pillarsc]
return $ r & rmPmnts %~ (++ pillars)
return $ r & rmPmnts .++~ pillars
addButtonSlowDoor :: RandomGen g => Float -> Float -> Room -> State g Room
addButtonSlowDoor x h rm = do
@@ -111,10 +109,9 @@ addButtonSlowDoor x h rm = do
,( V2 (x/2+50) 5,0::Float)
]
thePlacement <- takeOne [butDoor butPos butRot ]
shuffleLinks $ setOutLinksPD aboveH $ setInLinksPD belowH (rm
& rmPmnts %~ (thePlacement :)
& rmBound %~ (openDoorBound :)
)
shuffleLinks $ setOutLinksPD aboveH $ setInLinksPD belowH $ rm
& rmPmnts .:~ thePlacement
& rmBound .:~ openDoorBound
where
openDoorBound = rectNSEW (h + 5) (h - 5) (-x/2) (3*x/2)
belowH y = (sndV2 . fst) y < h - 40
@@ -149,9 +146,7 @@ slowDoorRoom = do
slowDoorRoomRunPast :: RandomGen g => State g (SubCompTree Room)
slowDoorRoomRunPast = do
r <- slowDoorRoom
return $ treeFromTrunk [PassDown door]
(Node (PassDown r)
[ singleUseAll door
, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
]
)
return $ treeFromTrunk [PassDown door] $ Node (PassDown r)
[ singleUseAll door
, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
]
+60
View File
@@ -0,0 +1,60 @@
module Dodge.Room.LongRoom where
import Dodge.RoomLink
import Dodge.Tree
--import Dodge.Default.Room
import Dodge.Default.Wall
import Dodge.LevelGen.Data
import Dodge.Placement.Instance
--import Dodge.Room.Link
import Dodge.Room.Door
import Dodge.Room.Corridor
import Dodge.Room.Procedural
--import Dodge.Layout.Tree.Either
--import Dodge.LevelGen.Data
--import Dodge.LevelGen.Switch
import Dodge.RandomHelp
import Dodge.Creature.Inanimate
import Dodge.Creature
--import Dodge.LightSource
--import Picture
import Geometry
import LensHelp
import Data.Tile
import qualified Data.Set as S
import Data.Tree
import System.Random
import Control.Monad.State
--import Data.Tree
--import qualified Data.IntMap as IM
longRoom :: RandomGen g => State g Room
longRoom = do
h <- state $ randomR (1500,1500)
let w = 75
let cond x = (sndV2 . fst) x < h - 40
let wlsNSEWs wln wls listew = [sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
| (wallw,walle) <- listew ]
let ws = wlsNSEWs (h-35) (h-135) [(-10,10) , (15,35) , (40,60) , (65,85)]
let wsDefense = wlsNSEWs 95 70 [(0,25) , (50,75) ]
brlN <- state $ randomR (0,5)
brlOffsets <- replicateM brlN $ randInRect (w-20) 900
let brls = [ sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets ]
let rm = roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
& rmFloor .~ InheritFloor
return $ restrictInLinks cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
[sPS (V2 crx (h-25)) 0 $ PutCrit longCrit
| crx <- [12.5,37.5,62.5] ] ++
[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
longRoomRunPast :: RandomGen g => State g (SubCompTree Room)
longRoomRunPast = do
r <- longRoom
return $ treeFromTrunk [PassDown door]
(Node (PassDown r)
[ singleUseAll door
--, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.singleton InLink, PassDown corridor]
(UseLabel 0 $ door)
]
)
+8 -9
View File
@@ -25,6 +25,7 @@ import Dodge.Item.Random
--import Geometry.Data
import Geometry
import Padding
import LensHelp
--import Color
--import Shape
@@ -32,7 +33,6 @@ import qualified Data.Set as S
--import Data.Maybe
import Data.Tree
import Control.Monad.State
import Control.Lens
import System.Random
rezBox :: LightSource -> Room
@@ -90,24 +90,23 @@ rezBoxesWpCrit = do
adddoor rm = treeFromPost [PassDown $ door & rmConnectsTo .~ S.singleton (OnEdge North)] (PassDown rm)
crAdd :: Room -> Room
crAdd = rmPmnts %~ (sPS (V2 20 10) (0.5*pi) randC1 :)
crAdd = rmPmnts .:~ sPS (V2 20 10) (0.5*pi) randC1
rezBoxes :: RandomGen g => State g (SubCompTree Room)
rezBoxes = do
w <- state $ randomR (100,400)
h <- state $ randomR (40,40)
thecol <- rezColor
let bottomEdgeTest (V2 _ y,_) = y < 1
dbox = treeFromPost [PassDown door] (PassDown $ rezInvBox thecol)
centralRoom <- shuffleLinks $ setInLinksPD bottomEdgeTest
((roomRectAutoLinks w h) {_rmPmnts = []})
let n = length $ filter bottomEdgeTest $ map lnkPosDir $_rmLinks centralRoom
-- let centralRoom' = restrictOutLinks bottomEdgeTest centralRoom
let bottomEdgeTest = S.member (OnEdge South) . _rlType
dbox = treeFromPost [PassDown $ door & rmConnectsTo .~ S.singleton (OnEdge South)]
(PassDown $ rezInvBox thecol)
centralRoom <- shuffleLinks $ (roomRectAutoLinks w h) {_rmPmnts = []}
& rmLinks %~ setInLinks bottomEdgeTest
let n = length $ filter bottomEdgeTest $_rmLinks centralRoom
return $ treeFromTrunk [PassDown $ rezBox thecol
, PassDown door
]
(Node (PassDown centralRoom) (replicate (n-1) dbox ++ [Node (UseAll door) []]))
rezColor :: RandomGen g => State g LightSource
rezColor = do
+6 -27
View File
@@ -303,15 +303,12 @@ weaponBehindPillar = do
weaponBetweenPillars :: RandomGen g => State g (SubCompTree Room)
weaponBetweenPillars = do
wpPos <- takeOne [V2 x y | x <- [20,120,220], y <- [20,120,220]]
critPlacementSpots <- replicateM 2 $ randDirPS $ unusedSpotAwayFromInLink 100
let plmnts =
sPS wpPos 0 (RandPS randFirstWeapon) :
map (`sps` randC1) critPlacementSpots
theRoom = roomPillars & rmPmnts %~ (++ plmnts)
(fmap singleUseAll . randomiseOutLinks) =<< filterLinks f theRoom
where
f (_,a) = a == 0
let wpPos = unusedSpotNearInLink 100
ncrits <- state $ randomR (1,3)
critPlacementSpots <- replicateM ncrits $ randDirPS $ unusedSpotAwayFromInLink 100
let theRoom = roomPillars & rmPmnts .++~
sps wpPos (RandPS randFirstWeapon) : map (`sps` randC1) critPlacementSpots
return $ singleUseAll theRoom
weaponLongCorridor :: RandomGen g => State g (SubCompTree Room)
weaponLongCorridor = do
@@ -356,24 +353,6 @@ roomCCrits :: RandomGen g => State g Room
roomCCrits = roomC 200 200
<&> rmPmnts %~ (replicate 20 (spNoID (PSRoomRand 0 (uncurry PS)) randC1) ++ )
longRoom :: RandomGen g => State g Room
longRoom = do
h <- state $ randomR (1500,1500)
let w = 75
let cond x = (sndV2 . fst) x < h - 40
let wlsNSEWs wln wls listew = [sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
| (wallw,walle) <- listew ]
let ws = wlsNSEWs (h-35) (h-135) [(-10,10) , (15,35) , (40,60) , (65,85)]
let wsDefense = wlsNSEWs 95 70 [(0,25) , (50,75) ]
brlOffsets <- replicateM 5 $ randInRect (w-20) 900
let brls = [ sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets ]
let rm = roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
& rmFloor .~ InheritFloor
return $ restrictInLinks cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
[sPS (V2 crx (h-25)) 0 $ PutCrit longCrit
| crx <- [12.5,37.5,62.5] ] ++
[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
doubleCorridorBarrels :: RandomGen g => State g Room
doubleCorridorBarrels = do
h <- state $ randomR (200,300)
+1
View File
@@ -174,6 +174,7 @@ setViewDistance :: Configuration -> World -> World
setViewDistance cfig w = w & viewDistance
.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / _cameraZoom w
-- TODO consider adding visible/nearby creatures as view points
farWallDist :: Point2 -> Configuration -> World -> Float
farWallDist p cfig w = (winFac /) . min maxViewDistance $ ssfold (> maxViewDistance) findMax 1 vps
where