Refactor damages
This commit is contained in:
+9
-12
@@ -1,5 +1,6 @@
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module Dodge.Barreloid where
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import Data.Maybe
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import Data.List
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import Dodge.Creature.State
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import Dodge.Data.World
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@@ -49,18 +50,14 @@ damsToExpBarrel :: [Damage] -> Creature -> Creature
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damsToExpBarrel ds cr = foldl' damToExpBarrel (foldl' damToExpBarrel cr pierceDam) otherDam
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where
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(pierceDam, otherDam) = partition isPierce ds
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isPierce Damage{_dmType = PIERCING{}} = True
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isPierce Piercing{} = True
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isPierce _ = False
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel cr dm = case _dmType dm of
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PIERCING ->
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over (crState . csSpState . piercedPoints) ((:) $ int -.- _crPos cr) $
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cr & crHP -~ div amount 200
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POISONDAM -> cr
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SPARKING -> cr
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-- PUSHDAM -> cr LensHelp.& crPos .+.+~ (1 / _crMass cr *.* _dePushBack (_dmEffect dm))
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_ -> cr LensHelp.& crHP -~ amount
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where
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amount = _dmAmount dm
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int = _dmAt dm
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damToExpBarrel cr dm = case dm of
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Piercing x p _ ->
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over (crState . csSpState . piercedPoints) ((:) $ p -.- _crPos cr) $
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cr & crHP -~ div x 200
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Poison{} -> cr
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Sparking{} -> cr
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_ -> cr LensHelp.& crHP -~ fromMaybe 0 (dm ^? dmAmount)
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+6
-6
@@ -114,9 +114,9 @@ useBulletPayload bu = case _buPayload bu of
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BulFlak -> makeFlak bu
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BulFrag -> makeFragBullets
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BulGas -> (`makeGasCloud` V2 0 0)
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BulBall IncBall -> incBallAt
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BulBall ConcBall -> \p -> cWorld . lWorld . shockwaves .:~ concBall p
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BulBall TeslaBall -> makeStaticBall
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BulBall FlamingBall -> incBallAt
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BulBall ExplosiveBall -> \p -> cWorld . lWorld . shockwaves .:~ concBall p
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BulBall ElectricalBall -> makeStaticBall
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BulBall FlashBall -> makeFlashBall
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makeFragBullets :: Point2 -> World -> World
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@@ -164,12 +164,12 @@ hitEffFromBul w bu = case _buEffect bu of
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hitstream = thingsHit sp (sp + _buVel bu) w
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setFromToDams :: Bullet -> Point2 -> [Damage]
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setFromToDams bu p = case _bu of
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BullPlain x -> [Piercing x p v]
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setFromToDams bu p = case _buPayload bu of
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BulPlain x -> [Piercing x p v]
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_ -> []
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where
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v = _buVel bu
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f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
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-- f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
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damageThingHit :: Bullet -> (Point2, Either Creature Wall) -> World -> World
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damageThingHit bu (p, crwl) = case crwl of
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@@ -22,6 +22,7 @@ module Dodge.Creature (
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module Dodge.Creature.YourControl,
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) where
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import Dodge.Data.EnergyBall.Type
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import Dodge.Data.Magnet
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import Dodge.Item.Ammo
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import Dodge.Item.Scope
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@@ -280,7 +281,11 @@ inventoryX c = case c of
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, megaTinMag 10200
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlamingBall
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, FlameletBall 5
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, ElectricalBall
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, ExplosiveBall
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, FlashBall ]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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_ -> []
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@@ -21,7 +21,7 @@ defaultApplyDamage ds cr w =
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& cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
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where
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(ps, ds') = partition isPoison ds
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isPoison Damage{_dmType = POISONDAM} = True
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isPoison Poison{} = True
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isPoison _ = False
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poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
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doPoisonDam = crHP -~ poisonDam
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@@ -49,7 +49,7 @@ applyIndividualDamage :: Creature -> World -> Damage -> World
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applyIndividualDamage cr w dm = applyIndividualDamage' cr w dm
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applyIndividualDamage' :: Creature -> World -> Damage -> World
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applyIndividualDamage' cr w dm = case _dmType dm of
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applyIndividualDamage' cr w dm = case dm of
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Piercing{} -> applyPiercingDamage cr dm w
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_ -> w & damageHP cr (_dmAmount dm)
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@@ -61,7 +61,7 @@ applyPiercingDamage cr dm
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f = cWorld . lWorld . creatures . ix (_crID cr) . crPos -~ _dmVector dm
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/ V2 x x
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x = crMass (_crType cr)
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p = _dmAt dm
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p = _dmPos dm
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p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
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damageHP :: Creature -> Int -> World -> World
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@@ -87,6 +87,6 @@ followImpulse cr w imp = case imp of
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rr a = randomR (- a, a) $ _randGen w
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hitCr i =
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( cWorld . lWorld . creatures . ix i . crState . csDamage
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.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i)-- (PushBackDamage 5)
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.:~ Blunt 100 (posFromID i) (posFromID i-cpos)-- (PushBackDamage 5)
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)
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. soundStart (CrSound cid) cpos hitS Nothing
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@@ -108,9 +108,9 @@ checkDeath cr w
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-- could look at the amount of damage here (given by maxDamage) too
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corpseOrGib :: Creature -> World -> World
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corpseOrGib cr = case cr ^? crState . csDamage . to maxDamageType . _Just . _1 of
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Just FLAMING -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just ELECTRICAL -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just POISONDAM -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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Just Flaming{} -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just Electrical{} -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just Poison{} -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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_ | _crPastDamage cr > 200 -> addCrGibs cr
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_ -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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where
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+15
-13
@@ -6,11 +6,11 @@ module Dodge.Damage
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, maxDamageType
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) where
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import qualified Data.Map.Strict as M
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--import qualified Data.Map.Strict as M
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import Dodge.Data.CrWlID
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import Dodge.Data.World
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import FoldableHelp
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import Geometry.Vector
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--import FoldableHelp
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--import Geometry.Vector
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import LensHelp
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import qualified IntMapHelp as IM
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@@ -25,14 +25,16 @@ damageCrWl dt (Left cr) = cWorld . lWorld . creatures . ix (_crID cr) . crState
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damageCrWl dt (Right wl) = cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) [dt]
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damageDirection :: [Damage] -> Maybe Float
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damageDirection ds = do
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dm <- safeMinimumOn (negate . _dmAmount) ds
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safeArgV (_dmTo dm -.- _dmFrom dm)
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damageDirection _ = Nothing
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--damageDirection ds = do
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-- dm <- safeMinimumOn (negate . _dmAmount) ds
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-- safeArgV (_dmTo dm -.- _dmFrom dm)
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collectDamageTypes :: [Damage] -> M.Map DamageType Int
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collectDamageTypes = foldl' (flip f) M.empty
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where
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f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
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maxDamageType :: [Damage] -> Maybe (DamageType, Int)
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maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes
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--collectDamageTypes :: [Damage] -> M.Map DamageType Int
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--collectDamageTypes = foldl' (flip f) M.empty
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-- where
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-- f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
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--
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maxDamageType :: [Damage] -> Maybe (Damage, Int)
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maxDamageType _ = Nothing
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--maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes
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@@ -20,7 +20,7 @@ data Damage
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Sparking {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int, _dmVector :: Point2}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Flaming {_dmAmount :: Int}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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@@ -12,7 +12,7 @@ import Geometry.Data
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data EnergyBallType
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= FlamingBall
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| FlameletBall
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| FlameletBall Float
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| ElectricalBall
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| ExplosiveBall
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| FlashBall
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@@ -22,19 +22,21 @@ makeFlamelet ::
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Point2 ->
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-- | Velocity
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Point2 ->
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-- | Size
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Float ->
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-- | Timer
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Int ->
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World ->
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World
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makeFlamelet (V2 x y) vel time w =
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makeFlamelet (V2 x y) vel s t w =
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w
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& randGen .~ g
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& cWorld . lWorld . energyBalls
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.:~ EnergyBall
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{ _ebVel = vel
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, _ebPos = V2 x y
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, _ebTimer = time
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, _ebEff = FlameletBall
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, _ebTimer = t
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, _ebEff = FlameletBall s
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, _ebRot = rot
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}
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where
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@@ -96,7 +98,7 @@ ebFlicker pt
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ebColor :: EnergyBall -> Color
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ebColor eb = case eb ^. ebEff of
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FlamingBall -> red
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FlameletBall -> red
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FlameletBall {} -> red
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ElectricalBall -> cyan
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ExplosiveBall -> yellow
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FlashBall -> white
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@@ -118,7 +120,7 @@ damageCircle sp dt w =
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ebtToDamage :: Point2 -> EnergyBallType -> Damage
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ebtToDamage p = \case
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FlamingBall -> Flaming 10
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FlameletBall -> Flaming 1
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FlameletBall _ -> Flaming 1
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ElectricalBall -> Electrical 10
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ExplosiveBall -> Explosive 10 p
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FlashBall -> Flashing 10 p
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@@ -2,16 +2,17 @@ module Dodge.EnergyBall.Draw (
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drawEnergyBall,
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) where
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import Dodge.Data.Damage.Type
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import Dodge.Data.EnergyBall
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import Geometry
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import Picture
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drawEnergyBall :: EnergyBall -> Picture
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drawEnergyBall eb = case _ebEff eb of
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(ELECTRICAL, _) -> drawStaticBall eb
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(FLAMING, _) -> drawFlamelet eb
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_ -> error "don't know how to draw an energy ball of this type"
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FlamingBall -> drawFlamelet 5 eb
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FlameletBall x -> drawFlamelet x eb
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ElectricalBall -> drawStaticBall eb
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ExplosiveBall -> mempty
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FlashBall -> mempty
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drawStaticBall ::
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EnergyBall ->
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@@ -21,10 +22,10 @@ drawStaticBall pt =
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. setDepth 20
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-- . setDepth (_ebZ pt + 20)
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. uncurryV translate (_ebPos pt)
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$ circleSolidCol (_ebColor pt) (withAlpha 0.5 white) (_ebWidth pt + 5)
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$ circleSolidCol blue (withAlpha 0.5 white) 8
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drawFlamelet :: EnergyBall -> Picture
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drawFlamelet pt =
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drawFlamelet :: Float -> EnergyBall -> Picture
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drawFlamelet size pt =
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fold
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[ setLayer BloomLayer pic
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, setLayer BloomNoZWrite piu
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@@ -36,7 +37,7 @@ drawFlamelet pt =
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sp = _ebPos pt
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vel = _ebVel pt
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ep = sp +.+ vel
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size = _ebWidth pt
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--size = _ebWidth pt
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siz2 = size + 0.2
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time = _ebTimer pt
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piu =
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+13
-21
@@ -4,10 +4,10 @@ module Dodge.Flame (
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updateFlame,
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) where
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import Dodge.Creature.Radius
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import Dodge.Data.World
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import Data.Foldable
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import Data.Tuple
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import Dodge.Creature.Radius
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import Dodge.Data.World
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Cloud
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import Dodge.WorldEvent.ThingsHit
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@@ -38,34 +38,26 @@ aFlameParticle t pos vel =
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, _flOriginalVel = vel
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}
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simpleDamFL :: DamageType -> Int -> Flame -> Point2 -> [Damage]
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simpleDamFL dt amount bt p = [Damage dt amount sp p ep]
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where
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sp = _flPos bt
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bulVel = _flVel bt
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ep = sp +.+ bulVel
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expireAndDamageFL ::
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(Flame -> Point2 -> [Damage]) ->
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Flame ->
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[(Point2, Either Creature Wall)] ->
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World ->
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(World, Maybe Flame)
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expireAndDamageFL fdm bt things w = case List.safeHead things of
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expireAndDamageFL bt things w = case List.safeHead things of
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Nothing -> (w, Just $ bt & flTimer -~ 1)
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Just x -> (doDamagesFL fdm x bt w, Nothing)
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Just x -> (doDamagesFL x bt w, Nothing)
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doDamagesFL ::
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(Flame -> Point2 -> [Damage]) ->
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(Point2, Either Creature Wall) ->
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Flame ->
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World ->
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World
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doDamagesFL fdm (p, thhit) bt = case thhit of
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Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .++~ dams
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Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
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where
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dams = fdm bt p
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doDamagesFL (p, thhit) bt = case thhit of
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Left cr ->
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cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
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.:~ Flaming 1
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--Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
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Right wl -> cWorld . lWorld . wallDamages . ix (_wlID wl) .:~ Flaming 1
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{- TODO: add generalised area damage particles/hiteffects. -}
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updateFlame :: World -> Flame -> (World, Maybe Flame)
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@@ -112,21 +104,21 @@ flDamageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Flame -> World -> Worl
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flDamageInArea crt wlt pt w = damwls damcrs
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where
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p = _flPos pt
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damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures--_creatures (_cWorld w)
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damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures --_creatures (_cWorld w)
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damwls w' =
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foldl'
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(flip $ \wl -> fst . hiteff [(p, Right wl)])
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w'
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. filter wlt
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$ wlsNearPoint p w'
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hiteff = expireAndDamageFL (simpleDamFL FLAMING 1) pt
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hiteff = expireAndDamageFL pt
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flFlicker :: Flame -> World -> World
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flFlicker pt
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| _flTimer pt `mod` 7 == 0 =
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cWorld . lWorld . lights
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.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 (_flColor pt))
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-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
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-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
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| otherwise = id
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makeFlame :: Point2 -> Point2 -> World -> World
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@@ -35,4 +35,4 @@ shatterWall w sp ep p wl =
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(_wlMaterial wl)
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(_wlColor wl)
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p
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& damageWall (Damage SHATTERING 1000 sp p ep) wl
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& damageWall (Shattering 1000 p (ep - sp)) wl
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@@ -16,7 +16,7 @@ updateLaser w pt =
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( case _lpType pt of
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DamageLaser dam ->
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damThingHitWith
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(\p1 p2 p3 -> Damage LASERING dam p1 p2 p3)
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(\p1 p2 p3 -> Lasering dam p2 (p3 - p2))
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sp
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xp
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thHit
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+23
-10
@@ -56,7 +56,7 @@ updateTurret rotSpeed mc w =
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where
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dodamage =
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cWorld . lWorld . machines . ix mcid
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%~ ( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0])
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%~ ( (mcDamage .~ [Electrical (min 2500 $ max 0 (elecDam - 10))])
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. (mcHP -~ dam)
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)
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elecDamBranch
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@@ -78,8 +78,8 @@ updateTurret rotSpeed mc w =
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| otherwise = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime %~ (max 0 . subtract 1)
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isElectrical :: Damage -> Bool
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isElectrical dm = case _dmType dm of
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ELECTRICAL -> True
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isElectrical dm = case dm of
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Electrical{} -> True
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_ -> False
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mcUseItem :: Machine -> World -> World
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@@ -168,19 +168,32 @@ senseDamage threshold dt mc =
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| x > 0 = x
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| otherwise = -5
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where
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f d = d `elem` sensorTypeDamages dt
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x = sum . map _dmAmount $ filter (f . _dmType) (_mcDamage mc)
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f = sensorTypeDamages dt
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x = sum . map _dmAmount $ filter f (_mcDamage mc)
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ni = fromIntegral (mc ^?! mcType . _McSensor . sensAmount) / fromIntegral threshold
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updatels = fromMaybe id $ do
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lsid <- mc ^? mcMounts . ix ObLightSource
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return $ cWorld . lWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
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|
||||
sensorTypeDamages :: SensorType -> [DamageType]
|
||||
sensorTypeDamages :: SensorType -> Damage -> Bool
|
||||
sensorTypeDamages = \case
|
||||
LaserSensor -> [LASERING]
|
||||
ElectricSensor -> [ELECTRICAL]
|
||||
ThermalSensor -> [FLAMING,SPARKING,EXPLOSIVE]
|
||||
PhysicalSensor -> [PIERCING,BLUNT,CUTTING,CRUSHING,EXPLOSIVE,CONCUSSIVE]
|
||||
LaserSensor -> \case
|
||||
Lasering{} -> True
|
||||
_ -> False
|
||||
ElectricSensor -> \case
|
||||
Electrical {} -> True
|
||||
_ -> False
|
||||
ThermalSensor -> \case
|
||||
Flaming {} -> True
|
||||
Sparking {} -> True
|
||||
Explosive {} -> True
|
||||
_ -> False
|
||||
PhysicalSensor -> \case
|
||||
Piercing {} -> True
|
||||
Blunt {} -> True
|
||||
Crushing {} -> True
|
||||
Explosive {} -> True
|
||||
_ -> False
|
||||
|
||||
|
||||
--damageUsing :: DamageType -> Damage -> Either Int Int
|
||||
|
||||
@@ -18,27 +18,22 @@ defDamageMaterial :: Damage -> Float -> World -> (Int, World)
|
||||
defDamageMaterial dm _ w = (_dmAmount dm, w)
|
||||
|
||||
damageStone :: Damage -> Float -> World -> (Int, World)
|
||||
damageStone dm dir = case _dmType dm of
|
||||
LASERING -> a 0 $ makeSpark NormalSpark outTo (argV $ reflectIn (p -.- sp) v)
|
||||
PIERCING -> a d $ makeSpark FireSpark outTo (argV $ reflectIn (p -.- sp) v)
|
||||
BLUNT -> a d id
|
||||
SHATTERING -> a d id
|
||||
CRUSHING -> a d id
|
||||
EXPLOSIVE -> a d id
|
||||
CUTTING -> a d id
|
||||
SPARKING -> a 0 id
|
||||
FLAMING -> a 0 id
|
||||
ELECTRICAL -> a 0 id
|
||||
CONCUSSIVE -> a d id
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
damageStone dm dir = case dm of
|
||||
Lasering x p t -> a 0 $ makeSpark FireSpark (outTo p t) (argV $ reflectIn t v)
|
||||
Piercing x p t -> a x $ makeSpark NormalSpark (outTo p t) (argV $ reflectIn t v)
|
||||
Blunt x p t -> a x $ makeSpark NormalSpark (outTo p t) (argV $ reflectIn t v)
|
||||
Shattering {} -> a 0 id
|
||||
Crushing {} -> a 0 id
|
||||
Explosive {} -> a 0 id
|
||||
Sparking {} -> a 0 id
|
||||
Flaming {} -> a 0 id
|
||||
Electrical {} -> a 0 id
|
||||
Poison {} -> a 0 id
|
||||
Enterrement {} -> a 0 id
|
||||
where
|
||||
v = unitVectorAtAngle dir
|
||||
a x f w = (x, f w)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
outTo x t = x -.- squashNormalizeV t
|
||||
|
||||
--damageGlass :: Damage -> Float -> World -> (World,Int)
|
||||
--damageGlass dm dir w = w & case _dmType dm of
|
||||
|
||||
@@ -23,7 +23,8 @@ fallSmallBounceDamage pr w =
|
||||
dodamage' cr
|
||||
| dist (_crPos cr) p < crRad (cr ^. crType) + 5 =
|
||||
cr & crState . csDamage
|
||||
.:~ Damage CRUSHING (floor . (* 10) . max 0 . subtract 5 . abs $ _prVelZ pr) (p -.- v) p (p +.+ v)
|
||||
.:~ Crushing (floor . (* 10) . max 0 . subtract 5 . abs $ _prVelZ pr) v
|
||||
--(p -.- v) p (p +.+ v)
|
||||
| otherwise = cr
|
||||
|
||||
fallSmallBounce :: Prop -> World -> World
|
||||
|
||||
@@ -30,7 +30,7 @@ moveShockwave w sw
|
||||
doDams w' =
|
||||
over (cWorld . lWorld . creatures) (IM.map damCr) $
|
||||
foldl'
|
||||
(flip $ damageWall (Damage EXPLOSIVE 1000 p p p))
|
||||
(flip $ damageWall (Explosive 1000 p))
|
||||
w'
|
||||
hitBlocks
|
||||
hitBlocks = map snd . overlapCircWalls p rad $ wlsNearCirc p rad w
|
||||
@@ -39,12 +39,7 @@ moveShockwave w sw
|
||||
| _crID cr `elem` is || dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
||||
| otherwise =
|
||||
cr & crState . csDamage
|
||||
.:~ Damage
|
||||
CONCUSSIVE
|
||||
dam
|
||||
(cpos -.- v)
|
||||
cpos
|
||||
(cpos +.+ v)
|
||||
.:~ Explosive dam p
|
||||
where
|
||||
cpos = _crPos cr
|
||||
v = normalizeV (cpos -.- p)
|
||||
@@ -67,7 +62,7 @@ moveInverseShockwave w sw
|
||||
| dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
||||
| otherwise =
|
||||
cr & crState . csDamage
|
||||
.:~ Damage CONCUSSIVE 1 (cpos +.+ v) cpos (cpos -.- v)
|
||||
.:~ Explosive 1 p
|
||||
where
|
||||
cpos = _crPos cr
|
||||
v = normalizeV (cpos -.- p)
|
||||
|
||||
+5
-5
@@ -39,13 +39,13 @@ sparkDam' ::
|
||||
sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
|
||||
(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
|
||||
where
|
||||
thedam hitp = Damage (sparkToDamage sk) 10 sp hitp ep -- NoDamageEffect
|
||||
thedam hitp = sparkToDamage sk
|
||||
|
||||
sparkToDamage :: Spark -> DamageType
|
||||
sparkToDamage :: Spark -> Damage
|
||||
sparkToDamage sp = case _skType sp of
|
||||
ElectricSpark ->ELECTRICAL
|
||||
FireSpark -> FLAMING
|
||||
NormalSpark -> SPARKING
|
||||
ElectricSpark -> Electrical 10
|
||||
FireSpark -> Flaming 1
|
||||
NormalSpark -> Sparking 10
|
||||
|
||||
createBarrelSpark :: Point2 -> Float -> World -> World
|
||||
createBarrelSpark pos dir = sparkRandDir 0.1 pos dir
|
||||
|
||||
+1
-4
@@ -575,10 +575,7 @@ updateTeslaArc w pt
|
||||
, randWallReflect ld' wl
|
||||
)
|
||||
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
|
||||
damthings (ArcStep p dir crwl) = damageCrWlID (thedamage p dir) crwl
|
||||
thedamage p dir = Damage ELECTRICAL 50 (p -.- q) p (p +.+ q)
|
||||
where
|
||||
q = 5 *.* unitVectorAtAngle dir
|
||||
damthings (ArcStep _ _ crwl) = damageCrWlID (Electrical 50) crwl
|
||||
|
||||
randWallReflect :: RandomGen g => Float -> Wall -> State g Float
|
||||
randWallReflect a wl = randPeaked a1 outa a2
|
||||
|
||||
@@ -14,6 +14,6 @@ cloudPoisonDamage c w = w & dodamagesto (filter f $ crsNearPoint clpos w)
|
||||
dodamagesto scrs mcrs = foldl' (flip doDam) mcrs scrs
|
||||
doDam cr =
|
||||
cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
|
||||
.:~ Damage POISONDAM 1 clpos clpos clpos
|
||||
.:~ Poison 1
|
||||
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + _clRad c + 10
|
||||
clpos = stripZ $ _clPos c
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Wall.DamageEffect where
|
||||
|
||||
import Dodge.Base.Wall
|
||||
@@ -9,7 +10,7 @@ import Geometry
|
||||
import LensHelp
|
||||
|
||||
damageWallEffect :: Damage -> Wall -> World -> (World, Damage)
|
||||
damageWallEffect dm wl = case _wlMaterial wl of
|
||||
damageWallEffect dm wl = (,dm) . case _wlMaterial wl of
|
||||
Stone -> stoneWallDamage dm wl
|
||||
Glass -> glassWallDamage dm wl
|
||||
Dirt -> dirtWallDamage dm wl
|
||||
@@ -21,97 +22,94 @@ damageWallEffect dm wl = case _wlMaterial wl of
|
||||
|
||||
-- there is quite a lot of duplication here, should be sorted out
|
||||
|
||||
stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
stoneWallDamage dm wl = case _dmType dm of
|
||||
PIERCING -> a d $ makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
||||
BLUNT -> a d $ wlDustAt wl outTo
|
||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
||||
CRUSHING -> a d id
|
||||
EXPLOSIVE -> a d id
|
||||
CUTTING -> a d id
|
||||
SPARKING -> a 0 id
|
||||
FLAMING -> a 0 id
|
||||
ELECTRICAL -> a 0 id
|
||||
CONCUSSIVE -> a d id
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
stoneWallDamage :: Damage -> Wall -> World -> World
|
||||
stoneWallDamage dm wl = case dm of
|
||||
Piercing d p t -> a d $ makeSpark NormalSpark (outTo p t)
|
||||
(reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||
Blunt d p t -> a d $ wlDustAt wl (outTo p t)
|
||||
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||
Crushing d _ -> a d id
|
||||
Explosive d _ -> a d id
|
||||
Sparking {} -> a 0 id
|
||||
Flaming {} -> a 0 id
|
||||
Electrical {} -> a 0 id
|
||||
Poison {} -> a 0 id
|
||||
Enterrement {} -> a 0 id
|
||||
where
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
a x f w = (f w)
|
||||
outTo x y = x -.- squashNormalizeV y
|
||||
-- d = _dmAmount dm
|
||||
-- sp = _dmFrom dm
|
||||
-- p = _dmAt dm
|
||||
-- outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
|
||||
glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
glassWallDamage :: Damage -> Wall -> World -> World
|
||||
glassWallDamage dm wl w =
|
||||
w & case _dmType dm of
|
||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
||||
PIERCING -> a d $ dosplint . makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
||||
BLUNT -> a d $ dosplint . wlDustAt wl outTo
|
||||
SHATTERING -> a d $ dosplint . muchWlDustAt wl outTo
|
||||
CRUSHING -> a d dosplint
|
||||
EXPLOSIVE -> a d dosplint
|
||||
CUTTING -> a d dosplint
|
||||
SPARKING -> a 0 id
|
||||
FLAMING -> a 0 id
|
||||
ELECTRICAL -> a 0 id
|
||||
CONCUSSIVE -> a 0 dosplint
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
w & case dm of
|
||||
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||
Piercing d p t -> a d $ dosplint . makeSpark NormalSpark (outTo p t) (reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||
Blunt d p t -> a d $ dosplint . wlDustAt wl (outTo p t)
|
||||
Shattering d p t -> a d $ dosplint . muchWlDustAt wl (outTo p t)
|
||||
Crushing {} -> a d dosplint
|
||||
Explosive {} -> a d dosplint
|
||||
Sparking {} -> a 0 id
|
||||
Flaming {} -> a 0 id
|
||||
Electrical {} -> a 0 id
|
||||
Poison {} -> a 0 id
|
||||
Enterrement {} -> a 0 id
|
||||
where
|
||||
mbl = do
|
||||
blid <- wl ^? wlStructure . wsBlock
|
||||
w ^? cWorld . lWorld . blocks . ix blid
|
||||
d :: Int
|
||||
d = max 1 $ maybe 1 (subtract 1 . _blHP) mbl
|
||||
a :: Int -> (World -> World) -> World -> (World, Damage)
|
||||
a x f w' = (f w', dm & dmAmount .~ x)
|
||||
a :: Int -> (World -> World) -> World -> (World)
|
||||
a x f w' = (f w')
|
||||
dosplint = maybe id splinterBlock mbl
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
-- sp = _dmFrom dm
|
||||
-- p = _dmAt dm
|
||||
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
outTo p t = p -.- squashNormalizeV t
|
||||
|
||||
crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
crystalWallDamage dm wl = case _dmType dm of
|
||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
||||
PIERCING -> a 0 $ makeSpark NormalSpark outTo (reflDirWall sp p wl)-- . wlDustAt wl outTo
|
||||
BLUNT -> a 0 $ wlDustAt wl outTo
|
||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
||||
CRUSHING -> a 0 id
|
||||
EXPLOSIVE -> a 0 id
|
||||
CUTTING -> a 0 id
|
||||
SPARKING -> a 0 id
|
||||
FLAMING -> a 0 id
|
||||
ELECTRICAL -> a 0 id
|
||||
CONCUSSIVE -> a 0 id
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
crystalWallDamage :: Damage -> Wall -> World -> World
|
||||
crystalWallDamage dm wl = case dm of
|
||||
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||
Piercing d p t -> a 0 $ makeSpark NormalSpark (outTo p t) (reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||
Blunt d p t -> a 0 $ wlDustAt wl (outTo p t)
|
||||
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||
Crushing {} -> a 0 id
|
||||
Explosive {} -> a 0 id
|
||||
Sparking {} -> a 0 id
|
||||
Flaming {} -> a 0 id
|
||||
Electrical {} -> a 0 id
|
||||
Poison {} -> a 0 id
|
||||
Enterrement {} -> a 0 id
|
||||
where
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
a x f w = (f w)
|
||||
--d = _dmAmount dm
|
||||
--sp = _dmFrom dm
|
||||
--p = _dmAt dm
|
||||
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
outTo p t = p -.- squashNormalizeV t
|
||||
|
||||
dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
dirtWallDamage dm wl = case _dmType dm of
|
||||
LASERING -> a d $ wlDustAt wl outTo
|
||||
PIERCING -> a d $ wlDustAt wl outTo
|
||||
BLUNT -> a d $ wlDustAt wl outTo
|
||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
||||
CRUSHING -> a d $ wlDustAt wl outTo
|
||||
EXPLOSIVE -> a d $ muchWlDustAt wl outTo
|
||||
CUTTING -> a d $ muchWlDustAt wl outTo
|
||||
SPARKING -> a 0 id
|
||||
FLAMING -> a 0 id
|
||||
ELECTRICAL -> a 0 id
|
||||
CONCUSSIVE -> a d id
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
dirtWallDamage :: Damage -> Wall -> World -> World
|
||||
dirtWallDamage dm wl = case dm of
|
||||
Lasering d p t -> a d $ wlDustAt wl (outTo p t)
|
||||
Piercing d p t -> a d $ wlDustAt wl (outTo p t)
|
||||
Blunt d p t -> a d $ wlDustAt wl (outTo p t)
|
||||
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||
Crushing d _ -> a d id
|
||||
Explosive d _ -> a d id
|
||||
Sparking {} -> a 0 id
|
||||
Flaming {} -> a 0 id
|
||||
Electrical {} -> a 0 id
|
||||
Poison {} -> a 0 id
|
||||
Enterrement {} -> a 0 id
|
||||
where
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
a x f w = (f w)
|
||||
--d = _dmAmount dm
|
||||
--sp = _dmFrom dm
|
||||
--p = _dmAt dm
|
||||
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||
outTo p t = p -.- squashNormalizeV t
|
||||
|
||||
@@ -43,12 +43,9 @@ aStaticBall p =
|
||||
return
|
||||
EnergyBall
|
||||
{ _ebVel = 0
|
||||
, _ebColor = blue
|
||||
, _ebPos = p
|
||||
, _ebWidth = 3
|
||||
, _ebTimer = 20
|
||||
, _ebEff = (ELECTRICAL, 10)
|
||||
-- , _ebZ = 20
|
||||
, _ebEff = ElectricalBall
|
||||
, _ebRot = 0
|
||||
}
|
||||
|
||||
|
||||
@@ -470,7 +470,7 @@ Damage src/Dodge/Material/Damage.hs 1;" m
|
||||
Damage src/Dodge/Wall/Damage.hs 4;" m
|
||||
Damage src/Dodge/WorldEvent/Damage.hs 1;" m
|
||||
DamageCircle src/Dodge/DamageCircle.hs 1;" m
|
||||
DamageEffect src/Dodge/Wall/DamageEffect.hs 1;" m
|
||||
DamageEffect src/Dodge/Wall/DamageEffect.hs 2;" m
|
||||
DamageLaser src/Dodge/Data/Laser.hs 17;" C
|
||||
DamageSensor src/Dodge/Data/Machine/Sensor.hs 20;" C
|
||||
DamageType src/Dodge/Data/Damage/Type.hs 12;" t
|
||||
@@ -2503,7 +2503,8 @@ _dmPos src/Dodge/Data/Damage.hs 24;" f
|
||||
_dmPos src/Dodge/Data/Damage.hs 27;" f
|
||||
_dmPos src/Dodge/Data/Damage/Type.hs 13;" f
|
||||
_dmVector src/Dodge/Data/Damage.hs 20;" f
|
||||
_dmVector src/Dodge/Data/Damage.hs 24;" f
|
||||
_dmVector src/Dodge/Data/Damage.hs 23;" f
|
||||
_dmVector src/Dodge/Data/Damage.hs 26;" f
|
||||
_dmVector src/Dodge/Data/Damage/Type.hs 13;" f
|
||||
_doActionIfAction src/Dodge/Data/ActionPlan.hs 118;" f
|
||||
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 117;" f
|
||||
@@ -3334,7 +3335,7 @@ aTreeStrut src/Dodge/Tree/GenerateStructure.hs 42;" f
|
||||
accessTerminal src/Dodge/WorldEffect.hs 59;" f
|
||||
activateDetonator src/Dodge/Creature/Impulse/UseItem.hs 84;" f
|
||||
activeTargetCursorPic src/Dodge/Targeting/Draw.hs 31;" f
|
||||
addArmour src/Dodge/Creature.hs 84;" f
|
||||
addArmour src/Dodge/Creature.hs 85;" f
|
||||
addBranchAt src/Dodge/Tree/GenerateStructure.hs 18;" f
|
||||
addButtonSlowDoor src/Dodge/Room/LongDoor.hs 96;" f
|
||||
addCrGibs src/Dodge/Prop/Gib.hs 35;" f
|
||||
@@ -3614,7 +3615,7 @@ chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
|
||||
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
||||
checkConnection src/Dodge/Inventory/Swap.hs 64;" f
|
||||
checkDeath src/Dodge/Creature/State.hs 79;" f
|
||||
checkEndGame src/Dodge/Update.hs 712;" f
|
||||
checkEndGame src/Dodge/Update.hs 709;" f
|
||||
checkErrorGL src/Shader/Compile.hs 255;" f
|
||||
checkFBO src/Framebuffer/Check.hs 6;" f
|
||||
checkGLError src/GLHelp.hs 17;" f
|
||||
@@ -3643,7 +3644,7 @@ circle src/Picture/Base.hs 180;" f
|
||||
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
||||
circleSolid src/Picture/Base.hs 164;" f
|
||||
circleSolidCol src/Picture/Base.hs 168;" f
|
||||
clClSpringVel src/Dodge/Update.hs 766;" f
|
||||
clClSpringVel src/Dodge/Update.hs 763;" f
|
||||
clZoneSize src/Dodge/Zone/Size.hs 3;" f
|
||||
clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f
|
||||
clampPath src/Dodge/Room/Procedural.hs 166;" f
|
||||
@@ -3669,7 +3670,7 @@ closestCreatureID src/Dodge/Debug.hs 116;" f
|
||||
closestPointOnLine src/Geometry/Intersect.hs 251;" f
|
||||
closestPointOnLineParam src/Geometry/Intersect.hs 267;" f
|
||||
closestPointOnSeg src/Geometry/Intersect.hs 282;" f
|
||||
cloudEffect src/Dodge/Update.hs 733;" f
|
||||
cloudEffect src/Dodge/Update.hs 730;" f
|
||||
cloudPoisonDamage src/Dodge/Update/Cloud.hs 10;" f
|
||||
clsNearCirc src/Dodge/Zoning/Cloud.hs 18;" f
|
||||
clsNearPoint src/Dodge/Zoning/Cloud.hs 9;" f
|
||||
@@ -3680,7 +3681,6 @@ clusterFunc src/Dodge/Combine/Graph.hs 119;" f
|
||||
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
||||
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
||||
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
||||
collectDamageTypes src/Dodge/Damage.hs 32;" f
|
||||
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
||||
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
||||
collidePoint src/Dodge/Base/Collide.hs 50;" f
|
||||
@@ -3742,7 +3742,7 @@ crAwayFromPost src/Dodge/Creature/Test.hs 81;" f
|
||||
crBlips src/Dodge/RadarSweep.hs 87;" f
|
||||
crCamouflage src/Dodge/Creature/Picture.hs 33;" f
|
||||
crCanSeeCr src/Dodge/Creature/Test.hs 50;" f
|
||||
crCrSpring src/Dodge/Update.hs 784;" f
|
||||
crCrSpring src/Dodge/Update.hs 781;" f
|
||||
crCurrentEquipment src/Dodge/Creature/Statistics.hs 57;" f
|
||||
crDexterity src/Dodge/Creature/Statistics.hs 14;" f
|
||||
crDisplayAwareness src/Dodge/Creature/Picture/Awareness.hs 38;" f
|
||||
@@ -3770,7 +3770,7 @@ crRad src/Dodge/Creature/Radius.hs 7;" f
|
||||
crSafeDistFromTarg src/Dodge/Creature/Test.hs 71;" f
|
||||
crSetRoots src/Dodge/Inventory/Location.hs 48;" f
|
||||
crShape src/Dodge/Creature/Shape.hs 8;" f
|
||||
crSpring src/Dodge/Update.hs 779;" f
|
||||
crSpring src/Dodge/Update.hs 776;" f
|
||||
crStratConMatches src/Dodge/Creature/Test.hs 76;" f
|
||||
crStrength src/Dodge/Creature/Statistics.hs 24;" f
|
||||
crUpdate src/Dodge/Creature/State.hs 63;" f
|
||||
@@ -3844,13 +3844,13 @@ cylinderPoly src/Shape.hs 86;" f
|
||||
cylinderRoundIndices src/Shader/Poke.hs 389;" f
|
||||
dShadCol src/Dodge/Render/List.hs 215;" f
|
||||
damThingHitWith src/Dodge/WorldEvent/Damage.hs 10;" f
|
||||
damToExpBarrel src/Dodge/Barreloid.hs 55;" f
|
||||
damToExpBarrel src/Dodge/Barreloid.hs 56;" f
|
||||
damageBlocksBy src/Dodge/Wall/Damage.hs 36;" f
|
||||
damageCircle src/Dodge/DamageCircle.hs 12;" f
|
||||
damageCircle src/Dodge/EnergyBall.hs 102;" f
|
||||
damageCircle src/Dodge/EnergyBall.hs 106;" f
|
||||
damageCodeCommand src/Dodge/Terminal.hs 232;" f
|
||||
damageCrCircle src/Dodge/DamageCircle.hs 33;" f
|
||||
damageCrCircle src/Dodge/EnergyBall.hs 132;" f
|
||||
damageCrCircle src/Dodge/EnergyBall.hs 135;" f
|
||||
damageCrWl src/Dodge/Damage.hs 23;" f
|
||||
damageCrWlID src/Dodge/Damage.hs 17;" f
|
||||
damageDirection src/Dodge/Damage.hs 27;" f
|
||||
@@ -3861,11 +3861,11 @@ damageStone src/Dodge/Material/Damage.hs 20;" f
|
||||
damageThingHit src/Dodge/Bullet.hs 174;" f
|
||||
damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
|
||||
damageWall src/Dodge/Wall/Damage.hs 15;" f
|
||||
damageWallEffect src/Dodge/Wall/DamageEffect.hs 11;" f
|
||||
damageWallEffect src/Dodge/Wall/DamageEffect.hs 12;" f
|
||||
damageWlCircle src/Dodge/DamageCircle.hs 26;" f
|
||||
damageWlCircle src/Dodge/EnergyBall.hs 125;" f
|
||||
damageWlCircle src/Dodge/EnergyBall.hs 128;" f
|
||||
dampField src/Dodge/Magnet.hs 8;" f
|
||||
damsToExpBarrel src/Dodge/Barreloid.hs 48;" f
|
||||
damsToExpBarrel src/Dodge/Barreloid.hs 49;" f
|
||||
dark src/Color.hs 108;" f
|
||||
darkenBackground src/Dodge/Render/MenuScreen.hs 52;" f
|
||||
dbArg src/Dodge/Base.hs 165;" f
|
||||
@@ -4001,7 +4001,7 @@ dim src/Color.hs 112;" f
|
||||
dirtColor src/Dodge/Block/Debris.hs 160;" f
|
||||
dirtDebris src/Dodge/Block/Debris.hs 154;" f
|
||||
dirtPoly src/Dodge/Room/RoadBlock.hs 74;" f
|
||||
dirtWallDamage src/Dodge/Wall/DamageEffect.hs 97;" f
|
||||
dirtWallDamage src/Dodge/Wall/DamageEffect.hs 96;" f
|
||||
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
|
||||
disconnectTerminal src/Dodge/Terminal.hs 217;" f
|
||||
displayConfig src/Dodge/Menu.hs 213;" f
|
||||
@@ -4039,7 +4039,7 @@ doCrWdAc src/Dodge/CreatureEffect.hs 77;" f
|
||||
doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
|
||||
doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
|
||||
doDamage src/Dodge/Creature/State.hs 138;" f
|
||||
doDamagesFL src/Dodge/Flame.hs 58;" f
|
||||
doDamagesFL src/Dodge/Flame.hs 50;" f
|
||||
doDeathToggle src/Dodge/WorldEffect.hs 98;" f
|
||||
doDeathTriggers src/Dodge/WorldEffect.hs 93;" f
|
||||
doDebugTest src/Dodge/Update/Input/DebugTest.hs 22;" f
|
||||
@@ -4154,12 +4154,12 @@ drawDragSelect src/Dodge/Render/Picture.hs 180;" f
|
||||
drawDragSelected src/Dodge/Render/HUD.hs 133;" f
|
||||
drawDragSelecting src/Dodge/Render/HUD.hs 150;" f
|
||||
drawEmptySet src/Dodge/Render/Picture.hs 124;" f
|
||||
drawEnergyBall src/Dodge/EnergyBall/Draw.hs 10;" f
|
||||
drawEnergyBall src/Dodge/EnergyBall/Draw.hs 9;" f
|
||||
drawEquipment src/Dodge/Creature/Picture.hs 144;" f
|
||||
drawExamineInventory src/Dodge/Render/HUD.hs 196;" f
|
||||
drawFarWallDetect src/Dodge/Debug/Picture.hs 264;" f
|
||||
drawFlame src/Dodge/Flame/Draw.hs 7;" f
|
||||
drawFlamelet src/Dodge/EnergyBall/Draw.hs 26;" f
|
||||
drawFlamelet src/Dodge/EnergyBall/Draw.hs 27;" f
|
||||
drawFooterText src/Dodge/Render/MenuScreen.hs 72;" f
|
||||
drawForceField src/Dodge/Wall/Draw.hs 11;" f
|
||||
drawGapPlus src/Dodge/Render/Picture.hs 255;" f
|
||||
@@ -4220,7 +4220,7 @@ drawShadowsByImportance src/Dodge/Shadows.hs 8;" f
|
||||
drawShell src/Dodge/Projectile/Draw.hs 22;" f
|
||||
drawShockwave src/Dodge/Shockwave/Draw.hs 7;" f
|
||||
drawSpark src/Dodge/Spark/Draw.hs 7;" f
|
||||
drawStaticBall src/Dodge/EnergyBall/Draw.hs 16;" f
|
||||
drawStaticBall src/Dodge/EnergyBall/Draw.hs 17;" f
|
||||
drawSubInventory src/Dodge/Render/HUD.hs 161;" f
|
||||
drawSwitch src/Dodge/Button/Draw.hs 15;" f
|
||||
drawSwitchWire src/Dodge/LevelGen/Switch.hs 28;" f
|
||||
@@ -4262,9 +4262,9 @@ dtToLRAdjEither src/Dodge/DoubleTree.hs 114;" f
|
||||
dtToRootIntMap' src/Dodge/DoubleTree.hs 92;" f
|
||||
dtToUpDownAdj src/Dodge/DoubleTree.hs 96;" f
|
||||
dummyMenuOption src/Dodge/Menu/Option.hs 74;" f
|
||||
ebColor src/Dodge/EnergyBall.hs 94;" f
|
||||
ebFlicker src/Dodge/EnergyBall.hs 87;" f
|
||||
ebtToDamage src/Dodge/EnergyBall.hs 117;" f
|
||||
ebColor src/Dodge/EnergyBall.hs 98;" f
|
||||
ebFlicker src/Dodge/EnergyBall.hs 91;" f
|
||||
ebtToDamage src/Dodge/EnergyBall.hs 120;" f
|
||||
edgeFormatting src/Dodge/Combine/Graph.hs 131;" f
|
||||
edgeToPic src/Dodge/Debug/Picture.hs 431;" f
|
||||
effectOnEquip src/Dodge/Equipment.hs 32;" f
|
||||
@@ -4313,7 +4313,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
|
||||
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
||||
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
||||
expireAndDamage src/Dodge/Bullet.hs 183;" f
|
||||
expireAndDamageFL src/Dodge/Flame.hs 48;" f
|
||||
expireAndDamageFL src/Dodge/Flame.hs 41;" f
|
||||
explodeShell src/Dodge/Projectile/Update.hs 245;" f
|
||||
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
|
||||
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
|
||||
@@ -4327,8 +4327,8 @@ extractRoomPos src/Dodge/RoomPos.hs 6;" f
|
||||
faceEdges src/Polyhedra.hs 65;" f
|
||||
facesToVF src/Polyhedra/Geodesic.hs 69;" f
|
||||
fadeTLS src/Dodge/LightSource/Update.hs 14;" f
|
||||
fallSmallBounce src/Dodge/Prop/Moving.hs 29;" f
|
||||
fallSmallBounce' src/Dodge/Prop/Moving.hs 34;" f
|
||||
fallSmallBounce src/Dodge/Prop/Moving.hs 30;" f
|
||||
fallSmallBounce' src/Dodge/Prop/Moving.hs 35;" f
|
||||
fallSmallBounceDamage src/Dodge/Prop/Moving.hs 12;" f
|
||||
farWallDistDirection src/Dodge/Update/Camera.hs 233;" f
|
||||
fdiv src/ShortShow.hs 26;" f
|
||||
@@ -4352,8 +4352,8 @@ firstBreather src/Dodge/Room/Breather.hs 9;" f
|
||||
firstWorldLoad appDodge/Main.hs 77;" f
|
||||
fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
|
||||
fixedSizePicClampArrow src/Dodge/Picture/SizeInvariant.hs 57;" f
|
||||
flDamageInArea src/Dodge/Flame.hs 110;" f
|
||||
flFlicker src/Dodge/Flame.hs 124;" f
|
||||
flDamageInArea src/Dodge/Flame.hs 102;" f
|
||||
flFlicker src/Dodge/Flame.hs 116;" f
|
||||
flameMuzzles src/Dodge/HeldUse.hs 290;" f
|
||||
flameShield src/Dodge/Item/Equipment.hs 33;" f
|
||||
flameSpitter src/Dodge/Item/Held/SprayGuns.hs 23;" f
|
||||
@@ -4493,7 +4493,7 @@ glassShat3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 350;" f
|
||||
glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 464;" f
|
||||
glassSwitchBack src/Dodge/Room/Room.hs 70;" f
|
||||
glassSwitchBackCrits src/Dodge/Room/Room.hs 99;" f
|
||||
glassWallDamage src/Dodge/Wall/DamageEffect.hs 46;" f
|
||||
glassWallDamage src/Dodge/Wall/DamageEffect.hs 47;" f
|
||||
glauncherPic src/Dodge/Item/Draw/SPic.hs 393;" f
|
||||
glushortSize src/Shader/Parameters.hs 25;" f
|
||||
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
|
||||
@@ -4601,7 +4601,7 @@ impulsiveAIBefore src/Dodge/Creature/Impulse.hs 23;" f
|
||||
inLink src/Dodge/RoomLink.hs 113;" f
|
||||
inSegArea src/Geometry/Intersect.hs 298;" f
|
||||
inTextInputFocus src/Dodge/InputFocus.hs 10;" f
|
||||
incBallAt src/Dodge/EnergyBall.hs 53;" f
|
||||
incBallAt src/Dodge/EnergyBall.hs 57;" f
|
||||
incidenceToFunction src/Dodge/Graph.hs 26;" f
|
||||
indefiniteExceptions src/StringHelp.hs 29;" f
|
||||
initCrItemLocation src/Dodge/Item/Location/Initialize.hs 41;" f
|
||||
@@ -4679,7 +4679,7 @@ invSetSelectionPos src/Dodge/Inventory.hs 193;" f
|
||||
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
||||
invSideEff src/Dodge/Creature/State.hs 167;" f
|
||||
invSize src/Dodge/Inventory/CheckSlots.hs 30;" f
|
||||
inventoryX src/Dodge/Creature.hs 113;" f
|
||||
inventoryX src/Dodge/Creature.hs 114;" f
|
||||
inverseSelNumPos src/Dodge/SelectionSections.hs 228;" f
|
||||
inverseSelSecYint src/Dodge/SelectionSections.hs 201;" f
|
||||
inverseSelSecYintXPosCheck src/Dodge/SelectionSections.hs 212;" f
|
||||
@@ -4874,7 +4874,7 @@ lockRoomMultiItems src/Dodge/LockAndKey.hs 15;" f
|
||||
lockedStart src/Dodge/Room/RunPast.hs 34;" f
|
||||
logistic src/Dodge/Base.hs 98;" f
|
||||
longBlockedCorridor src/Dodge/Room/RoadBlock.hs 58;" f
|
||||
longCrit src/Dodge/Creature.hs 70;" f
|
||||
longCrit src/Dodge/Creature.hs 71;" f
|
||||
longRoom src/Dodge/Room/LongRoom.hs 22;" f
|
||||
longRoomRunPast src/Dodge/Room/LongRoom.hs 48;" f
|
||||
longestCommonPrefix src/Dodge/Debug/Terminal.hs 142;" f
|
||||
@@ -4927,14 +4927,14 @@ makeDoorDebris src/Dodge/Block/Debris.hs 18;" f
|
||||
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
|
||||
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 72;" f
|
||||
makeFlak src/Dodge/Bullet.hs 138;" f
|
||||
makeFlame src/Dodge/Flame.hs 132;" f
|
||||
makeFlame src/Dodge/Flame.hs 124;" f
|
||||
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 55;" f
|
||||
makeFlamelet src/Dodge/EnergyBall.hs 18;" f
|
||||
makeFlamelet src/Dodge/EnergyBall.hs 20;" f
|
||||
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
|
||||
makeFlashBall src/Dodge/EnergyBall.hs 70;" f
|
||||
makeFlashBall src/Dodge/EnergyBall.hs 74;" f
|
||||
makeFootstepSound src/Dodge/Creature/State/WalkCycle.hs 32;" f
|
||||
makeFragBullets src/Dodge/Bullet.hs 122;" f
|
||||
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 80;" f
|
||||
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 77;" f
|
||||
makeGrid src/Grid.hs 46;" f
|
||||
makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
|
||||
makeMuzzleFlare src/Dodge/HeldUse.hs 649;" f
|
||||
@@ -4971,7 +4971,7 @@ makeTypeCraft src/Dodge/Item/Craftable.hs 18;" f
|
||||
makeTypeCraftNum src/Dodge/Item/Craftable.hs 12;" f
|
||||
mapper src/Dodge/Item/Scope.hs 70;" f
|
||||
maxAmmo src/Dodge/Item/MaxAmmo.hs 6;" f
|
||||
maxDamageType src/Dodge/Damage.hs 37;" f
|
||||
maxDamageType src/Dodge/Damage.hs 38;" f
|
||||
maxInvSlots src/Dodge/Inventory/CheckSlots.hs 27;" f
|
||||
maxShowX src/Dodge/Combine/Graph.hs 50;" f
|
||||
maxViewDistance src/Dodge/Viewpoints.hs 26;" f
|
||||
@@ -5040,7 +5040,7 @@ minAndMax src/FoldableHelp.hs 109;" f
|
||||
minCrIXOn src/Dodge/Zoning/Creature.hs 47;" f
|
||||
minOn src/FoldableHelp.hs 35;" f
|
||||
mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 346;" f
|
||||
miniGunCrit src/Dodge/Creature.hs 63;" f
|
||||
miniGunCrit src/Dodge/Creature.hs 64;" f
|
||||
miniGunX src/Dodge/Item/Held/Cane.hs 52;" f
|
||||
miniGunXPict src/Dodge/Item/Draw/SPic.hs 365;" f
|
||||
miniGunXPictItem src/Dodge/Item/Draw/SPic.hs 359;" f
|
||||
@@ -5072,7 +5072,7 @@ mouseWorldPos' src/Dodge/Base/Coordinate.hs 48;" f
|
||||
moveBullet src/Dodge/Bullet.hs 192;" f
|
||||
moveCombineSel src/Dodge/Update/Scroll.hs 115;" f
|
||||
moveHammerUp src/Dodge/Hammer.hs 5;" f
|
||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 52;" f
|
||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 47;" f
|
||||
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
|
||||
movePenBullet src/Dodge/Bullet.hs 202;" f
|
||||
moveProjectile src/Dodge/Projectile/Update.hs 221;" f
|
||||
@@ -5088,7 +5088,7 @@ mtTopLabels src/Dodge/Tree/Compose.hs 49;" f
|
||||
mtUnderLabels src/Dodge/Tree/Compose.hs 52;" f
|
||||
muchWlDustAt src/Dodge/Wall/Dust.hs 15;" f
|
||||
muin src/Dodge/RoomLink.hs 132;" f
|
||||
multGunCrit src/Dodge/Creature.hs 77;" f
|
||||
multGunCrit src/Dodge/Creature.hs 78;" f
|
||||
multiArrow src/Picture/Composite.hs 11;" f
|
||||
multiLookupTrie src/SimpleTrie.hs 34;" f
|
||||
multiLookupTrieI src/SimpleTrie.hs 43;" f
|
||||
@@ -5097,7 +5097,7 @@ muzFlareAt src/Dodge/HeldUse.hs 677;" f
|
||||
mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
|
||||
mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
|
||||
mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
|
||||
mvGust src/Dodge/Update.hs 724;" f
|
||||
mvGust src/Dodge/Update.hs 721;" f
|
||||
mvLS src/Dodge/Placement/PlaceSpot.hs 217;" f
|
||||
mvP src/Dodge/Wall/Move.hs 54;" f
|
||||
mvPP src/Dodge/Placement/PlaceSpot.hs 183;" f
|
||||
@@ -5361,7 +5361,7 @@ powlistUpToN src/Multiset.hs 23;" f
|
||||
powlistUpToN' src/Multiset.hs 12;" f
|
||||
powlistUpToN'' src/Multiset.hs 31;" f
|
||||
ppDraw src/Dodge/Render/ShapePicture.hs 104;" f
|
||||
ppEvents src/Dodge/Update.hs 691;" f
|
||||
ppEvents src/Dodge/Update.hs 688;" f
|
||||
ppLevelReset src/Dodge/PressPlate.hs 13;" f
|
||||
preCritStart src/Dodge/Room/Start.hs 82;" f
|
||||
preloadRender src/Preload/Render.hs 30;" f
|
||||
@@ -5465,7 +5465,7 @@ randPeakedParam src/RandomHelp.hs 130;" f
|
||||
randProb src/RandomHelp.hs 68;" f
|
||||
randSpark src/Dodge/Spark.hs 82;" f
|
||||
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
||||
randWallReflect src/Dodge/Update.hs 583;" f
|
||||
randWallReflect src/Dodge/Update.hs 580;" f
|
||||
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
||||
randomCompass src/Dodge/Layout.hs 59;" f
|
||||
randomFourCornerRoom src/Dodge/Room/Procedural.hs 266;" f
|
||||
@@ -5823,8 +5823,7 @@ shuffleLinks src/Dodge/Room/Link.hs 30;" f
|
||||
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
||||
shuffleTail src/RandomHelp.hs 59;" f
|
||||
sigmoid src/Dodge/Base.hs 151;" f
|
||||
simpleCrSprings src/Dodge/Update.hs 775;" f
|
||||
simpleDamFL src/Dodge/Flame.hs 41;" f
|
||||
simpleCrSprings src/Dodge/Update.hs 772;" f
|
||||
simpleTermMessage src/Dodge/Terminal.hs 253;" f
|
||||
sineRaisePitchOneSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
|
||||
sineRaisePitchTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 364;" f
|
||||
@@ -5890,7 +5889,7 @@ spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
|
||||
spawnElectricalSparks src/Dodge/PosEvent.hs 19;" f
|
||||
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
||||
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
|
||||
spawnerCrit src/Dodge/Creature.hs 56;" f
|
||||
spawnerCrit src/Dodge/Creature.hs 57;" f
|
||||
spawnerRoom src/Dodge/Room/Room.hs 360;" f
|
||||
speedLegs src/Dodge/Item/Equipment.hs 90;" f
|
||||
splashMenu src/Dodge/Menu.hs 30;" f
|
||||
@@ -5932,12 +5931,12 @@ ssfold src/FoldableHelp.hs 105;" f
|
||||
stackPicturesAt src/Dodge/Render/List.hs 98;" f
|
||||
stackPicturesAtOff src/Dodge/Render/List.hs 101;" f
|
||||
stackText src/Picture/Base.hs 188;" f
|
||||
stackedInventory src/Dodge/Creature.hs 306;" f
|
||||
startCr src/Dodge/Creature.hs 92;" f
|
||||
stackedInventory src/Dodge/Creature.hs 311;" f
|
||||
startCr src/Dodge/Creature.hs 93;" f
|
||||
startCrafts src/Dodge/Room/Start.hs 92;" f
|
||||
startDrag src/Dodge/Update/Input/InGame.hs 279;" f
|
||||
startInvList src/Dodge/Creature.hs 107;" f
|
||||
startInventory src/Dodge/Creature.hs 110;" f
|
||||
startInvList src/Dodge/Creature.hs 108;" f
|
||||
startInventory src/Dodge/Creature.hs 111;" f
|
||||
startNewGameInSlot src/Dodge/StartNewGame.hs 15;" f
|
||||
startRoom src/Dodge/Room/Start.hs 52;" f
|
||||
startSeedGame src/Dodge/StartNewGame.hs 20;" f
|
||||
@@ -5950,7 +5949,7 @@ stone3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 434;" f
|
||||
stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 370;" f
|
||||
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 474;" f
|
||||
stoneDebris src/Dodge/Block/Debris.hs 137;" f
|
||||
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 24;" f
|
||||
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 25;" f
|
||||
stopAllSounds src/Sound.hs 125;" f
|
||||
stopBulletAt src/Dodge/Bullet.hs 195;" f
|
||||
stopPushing src/Dodge/Block.hs 107;" f
|
||||
@@ -6023,7 +6022,7 @@ teslaParams src/Dodge/Item/Held/BatteryGuns.hs 32;" f
|
||||
teslaParams src/Dodge/Tesla/ItemParams.hs 6;" f
|
||||
testCrossWalls src/Dodge/Room/Path.hs 47;" f
|
||||
testEvent src/Dodge/Event/Test.hs 10;" f
|
||||
testInventory src/Dodge/Creature.hs 287;" f
|
||||
testInventory src/Dodge/Creature.hs 292;" f
|
||||
testStringInit src/Dodge/TestString.hs 28;" f
|
||||
text src/Picture/Base.hs 193;" f
|
||||
textGrad src/Picture/Text.hs 5;" f
|
||||
@@ -6212,8 +6211,8 @@ updateArc src/Dodge/Tesla.hs 44;" f
|
||||
updateArc src/Dodge/Tesla/Arc.hs 100;" f
|
||||
updateAttachedItems src/Dodge/Creature/State.hs 266;" f
|
||||
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 453;" f
|
||||
updateBarrel src/Dodge/Barreloid.hs 43;" f
|
||||
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
||||
updateBarrel src/Dodge/Barreloid.hs 44;" f
|
||||
updateBarreloid src/Dodge/Barreloid.hs 14;" f
|
||||
updateBaseWheelEvent src/Dodge/Update/Scroll.hs 29;" f
|
||||
updateBounds src/Dodge/Update/Camera.hs 250;" f
|
||||
updateBulVel src/Dodge/Bullet.hs 53;" f
|
||||
@@ -6221,30 +6220,30 @@ updateBullet src/Dodge/Bullet.hs 21;" f
|
||||
updateBullets src/Dodge/Update.hs 540;" f
|
||||
updateCamera src/Dodge/Update/Camera.hs 29;" f
|
||||
updateCloseObjects src/Dodge/Inventory.hs 116;" f
|
||||
updateCloud src/Dodge/Update.hs 741;" f
|
||||
updateClouds src/Dodge/Update.hs 613;" f
|
||||
updateCloud src/Dodge/Update.hs 738;" f
|
||||
updateClouds src/Dodge/Update.hs 610;" f
|
||||
updateCombinePositioning src/Dodge/DisplayInventory.hs 37;" f
|
||||
updateCombineSections src/Dodge/DisplayInventory.hs 44;" f
|
||||
updateCreature src/Dodge/Creature/Update.hs 13;" f
|
||||
updateCreatureGroups src/Dodge/Update.hs 512;" f
|
||||
updateCreatureSoundPositions src/Dodge/Update.hs 488;" f
|
||||
updateDebugMessageOffset src/Dodge/Update.hs 95;" f
|
||||
updateDelayedEvents src/Dodge/Update.hs 804;" f
|
||||
updateDelayedEvents src/Dodge/Update.hs 801;" f
|
||||
updateDisplaySections src/Dodge/DisplayInventory.hs 116;" f
|
||||
updateDistortion src/Dodge/Distortion.hs 5;" f
|
||||
updateDistortions src/Dodge/Update.hs 533;" f
|
||||
updateEnergyBall src/Dodge/EnergyBall.hs 41;" f
|
||||
updateEnergyBalls src/Dodge/Update.hs 601;" f
|
||||
updateEnergyBall src/Dodge/EnergyBall.hs 45;" f
|
||||
updateEnergyBalls src/Dodge/Update.hs 598;" f
|
||||
updateEnterRegex src/Dodge/Update/Input/InGame.hs 480;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 19;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 20;" f
|
||||
updateFBOTO src/Framebuffer/Update.hs 97;" f
|
||||
updateFBOTO3 src/Framebuffer/Update.hs 131;" f
|
||||
updateFlame src/Dodge/Flame.hs 71;" f
|
||||
updateFlames src/Dodge/Update.hs 598;" f
|
||||
updateFlame src/Dodge/Flame.hs 63;" f
|
||||
updateFlames src/Dodge/Update.hs 595;" f
|
||||
updateFloatingCamera src/Dodge/Update/Camera.hs 34;" f
|
||||
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
||||
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 357;" f
|
||||
updateGusts src/Dodge/Update.hs 721;" f
|
||||
updateGusts src/Dodge/Update.hs 718;" f
|
||||
updateHeldRootItem src/Dodge/Creature/State.hs 260;" f
|
||||
updateHumanoid src/Dodge/Humanoid.hs 13;" f
|
||||
updateIMl src/Dodge/Update.hs 502;" f
|
||||
@@ -6274,7 +6273,7 @@ updateObjCatMaybes src/Dodge/Update.hs 524;" f
|
||||
updateObjMapMaybe src/Dodge/Update.hs 517;" f
|
||||
updatePastWorlds src/Dodge/Update.hs 422;" f
|
||||
updatePosEvent src/Dodge/PosEvent.hs 10;" f
|
||||
updatePosEvents src/Dodge/Update.hs 610;" f
|
||||
updatePosEvents src/Dodge/Update.hs 607;" f
|
||||
updatePreload src/Preload/Update.hs 20;" f
|
||||
updateProjectile src/Dodge/Projectile/Update.hs 27;" f
|
||||
updateProp src/Dodge/Prop/Update.hs 11;" f
|
||||
@@ -6283,7 +6282,7 @@ updateRBList src/Dodge/Inventory/RBList.hs 18;" f
|
||||
updateRadarBlip src/Dodge/RadarBlip.hs 11;" f
|
||||
updateRadarBlips src/Dodge/Update.hs 536;" f
|
||||
updateRadarSweep src/Dodge/RadarSweep.hs 39;" f
|
||||
updateRadarSweeps src/Dodge/Update.hs 604;" f
|
||||
updateRadarSweeps src/Dodge/Update.hs 601;" f
|
||||
updateRandNode src/TreeHelp.hs 108;" f
|
||||
updateRenderSplit appDodge/Main.hs 108;" f
|
||||
updateRootItemID src/Dodge/Inventory/Location.hs 35;" f
|
||||
@@ -6292,18 +6291,18 @@ updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
||||
updateSection src/Dodge/DisplayInventory.hs 264;" f
|
||||
updateSectionsPositioning src/Dodge/DisplayInventory.hs 243;" f
|
||||
updateShockwave src/Dodge/Shockwave/Update.hs 13;" f
|
||||
updateShockwaves src/Dodge/Update.hs 595;" f
|
||||
updateShockwaves src/Dodge/Update.hs 592;" f
|
||||
updateSingleNodes src/TreeHelp.hs 97;" f
|
||||
updateSound src/Sound.hs 72;" f
|
||||
updateSounds src/Sound.hs 67;" f
|
||||
updateSpark src/Dodge/Spark.hs 19;" f
|
||||
updateSparks src/Dodge/Update.hs 607;" f
|
||||
updateSparks src/Dodge/Update.hs 604;" f
|
||||
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
||||
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
||||
updateTeslaArc src/Dodge/Update.hs 550;" f
|
||||
updateTeslaArcs src/Dodge/Update.hs 547;" f
|
||||
updateTractorBeam src/Dodge/TractorBeam/Update.hs 9;" f
|
||||
updateTractorBeams src/Dodge/Update.hs 592;" f
|
||||
updateTractorBeams src/Dodge/Update.hs 589;" f
|
||||
updateTurret src/Dodge/Machine/Update.hs 50;" f
|
||||
updateUniverse src/Dodge/Update.hs 74;" f
|
||||
updateUniverseFirst src/Dodge/Update.hs 85;" f
|
||||
|
||||
Reference in New Issue
Block a user