Refactor damages
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@@ -22,6 +22,7 @@ module Dodge.Creature (
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module Dodge.Creature.YourControl,
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) where
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import Dodge.Data.EnergyBall.Type
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import Dodge.Data.Magnet
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import Dodge.Item.Ammo
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import Dodge.Item.Scope
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@@ -280,7 +281,11 @@ inventoryX c = case c of
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, megaTinMag 10200
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlamingBall
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, FlameletBall 5
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, ElectricalBall
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, ExplosiveBall
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, FlashBall ]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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_ -> []
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