Refactor damages
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@@ -20,7 +20,7 @@ data Damage
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Sparking {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int, _dmVector :: Point2}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Flaming {_dmAmount :: Int}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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@@ -12,7 +12,7 @@ import Geometry.Data
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data EnergyBallType
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= FlamingBall
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| FlameletBall
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| FlameletBall Float
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| ElectricalBall
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| ExplosiveBall
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| FlashBall
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