Refactor damages

This commit is contained in:
2025-06-07 14:26:00 +01:00
parent 7a192e7631
commit 81a7dcd962
24 changed files with 271 additions and 277 deletions
+13 -21
View File
@@ -4,10 +4,10 @@ module Dodge.Flame (
updateFlame,
) where
import Dodge.Creature.Radius
import Dodge.Data.World
import Data.Foldable
import Data.Tuple
import Dodge.Creature.Radius
import Dodge.Data.World
import Dodge.SoundLogic
import Dodge.WorldEvent.Cloud
import Dodge.WorldEvent.ThingsHit
@@ -38,34 +38,26 @@ aFlameParticle t pos vel =
, _flOriginalVel = vel
}
simpleDamFL :: DamageType -> Int -> Flame -> Point2 -> [Damage]
simpleDamFL dt amount bt p = [Damage dt amount sp p ep]
where
sp = _flPos bt
bulVel = _flVel bt
ep = sp +.+ bulVel
expireAndDamageFL ::
(Flame -> Point2 -> [Damage]) ->
Flame ->
[(Point2, Either Creature Wall)] ->
World ->
(World, Maybe Flame)
expireAndDamageFL fdm bt things w = case List.safeHead things of
expireAndDamageFL bt things w = case List.safeHead things of
Nothing -> (w, Just $ bt & flTimer -~ 1)
Just x -> (doDamagesFL fdm x bt w, Nothing)
Just x -> (doDamagesFL x bt w, Nothing)
doDamagesFL ::
(Flame -> Point2 -> [Damage]) ->
(Point2, Either Creature Wall) ->
Flame ->
World ->
World
doDamagesFL fdm (p, thhit) bt = case thhit of
Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .++~ dams
Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
where
dams = fdm bt p
doDamagesFL (p, thhit) bt = case thhit of
Left cr ->
cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
.:~ Flaming 1
--Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
Right wl -> cWorld . lWorld . wallDamages . ix (_wlID wl) .:~ Flaming 1
{- TODO: add generalised area damage particles/hiteffects. -}
updateFlame :: World -> Flame -> (World, Maybe Flame)
@@ -112,21 +104,21 @@ flDamageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Flame -> World -> Worl
flDamageInArea crt wlt pt w = damwls damcrs
where
p = _flPos pt
damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures--_creatures (_cWorld w)
damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures --_creatures (_cWorld w)
damwls w' =
foldl'
(flip $ \wl -> fst . hiteff [(p, Right wl)])
w'
. filter wlt
$ wlsNearPoint p w'
hiteff = expireAndDamageFL (simpleDamFL FLAMING 1) pt
hiteff = expireAndDamageFL pt
flFlicker :: Flame -> World -> World
flFlicker pt
| _flTimer pt `mod` 7 == 0 =
cWorld . lWorld . lights
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 (_flColor pt))
-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
| otherwise = id
makeFlame :: Point2 -> Point2 -> World -> World