Refactor damages
This commit is contained in:
+9
-12
@@ -1,5 +1,6 @@
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module Dodge.Barreloid where
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module Dodge.Barreloid where
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import Data.Maybe
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import Data.List
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import Data.List
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import Dodge.Creature.State
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import Dodge.Creature.State
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import Dodge.Data.World
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import Dodge.Data.World
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@@ -49,18 +50,14 @@ damsToExpBarrel :: [Damage] -> Creature -> Creature
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damsToExpBarrel ds cr = foldl' damToExpBarrel (foldl' damToExpBarrel cr pierceDam) otherDam
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damsToExpBarrel ds cr = foldl' damToExpBarrel (foldl' damToExpBarrel cr pierceDam) otherDam
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where
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where
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(pierceDam, otherDam) = partition isPierce ds
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(pierceDam, otherDam) = partition isPierce ds
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isPierce Damage{_dmType = PIERCING{}} = True
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isPierce Piercing{} = True
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isPierce _ = False
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isPierce _ = False
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel cr dm = case _dmType dm of
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damToExpBarrel cr dm = case dm of
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PIERCING ->
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Piercing x p _ ->
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over (crState . csSpState . piercedPoints) ((:) $ int -.- _crPos cr) $
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over (crState . csSpState . piercedPoints) ((:) $ p -.- _crPos cr) $
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cr & crHP -~ div amount 200
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cr & crHP -~ div x 200
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POISONDAM -> cr
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Poison{} -> cr
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SPARKING -> cr
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Sparking{} -> cr
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-- PUSHDAM -> cr LensHelp.& crPos .+.+~ (1 / _crMass cr *.* _dePushBack (_dmEffect dm))
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_ -> cr LensHelp.& crHP -~ fromMaybe 0 (dm ^? dmAmount)
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_ -> cr LensHelp.& crHP -~ amount
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where
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amount = _dmAmount dm
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int = _dmAt dm
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+6
-6
@@ -114,9 +114,9 @@ useBulletPayload bu = case _buPayload bu of
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BulFlak -> makeFlak bu
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BulFlak -> makeFlak bu
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BulFrag -> makeFragBullets
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BulFrag -> makeFragBullets
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BulGas -> (`makeGasCloud` V2 0 0)
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BulGas -> (`makeGasCloud` V2 0 0)
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BulBall IncBall -> incBallAt
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BulBall FlamingBall -> incBallAt
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BulBall ConcBall -> \p -> cWorld . lWorld . shockwaves .:~ concBall p
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BulBall ExplosiveBall -> \p -> cWorld . lWorld . shockwaves .:~ concBall p
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BulBall TeslaBall -> makeStaticBall
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BulBall ElectricalBall -> makeStaticBall
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BulBall FlashBall -> makeFlashBall
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BulBall FlashBall -> makeFlashBall
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makeFragBullets :: Point2 -> World -> World
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makeFragBullets :: Point2 -> World -> World
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@@ -164,12 +164,12 @@ hitEffFromBul w bu = case _buEffect bu of
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hitstream = thingsHit sp (sp + _buVel bu) w
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hitstream = thingsHit sp (sp + _buVel bu) w
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setFromToDams :: Bullet -> Point2 -> [Damage]
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setFromToDams :: Bullet -> Point2 -> [Damage]
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setFromToDams bu p = case _bu of
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setFromToDams bu p = case _buPayload bu of
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BullPlain x -> [Piercing x p v]
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BulPlain x -> [Piercing x p v]
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_ -> []
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_ -> []
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where
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where
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v = _buVel bu
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v = _buVel bu
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f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
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-- f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
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damageThingHit :: Bullet -> (Point2, Either Creature Wall) -> World -> World
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damageThingHit :: Bullet -> (Point2, Either Creature Wall) -> World -> World
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damageThingHit bu (p, crwl) = case crwl of
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damageThingHit bu (p, crwl) = case crwl of
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@@ -22,6 +22,7 @@ module Dodge.Creature (
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module Dodge.Creature.YourControl,
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module Dodge.Creature.YourControl,
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) where
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) where
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import Dodge.Data.EnergyBall.Type
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import Dodge.Data.Magnet
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import Dodge.Data.Magnet
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import Dodge.Item.Ammo
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import Dodge.Item.Ammo
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import Dodge.Item.Scope
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import Dodge.Item.Scope
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@@ -280,7 +281,11 @@ inventoryX c = case c of
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, megaTinMag 10200
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, megaTinMag 10200
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] <>
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlamingBall
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, FlameletBall 5
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, ElectricalBall
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, ExplosiveBall
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, FlashBall ]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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_ -> []
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_ -> []
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@@ -21,7 +21,7 @@ defaultApplyDamage ds cr w =
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& cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
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& cWorld . lWorld . creatures . ix (_crID cr) %~ doPoisonDam
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where
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where
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(ps, ds') = partition isPoison ds
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(ps, ds') = partition isPoison ds
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isPoison Damage{_dmType = POISONDAM} = True
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isPoison Poison{} = True
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isPoison _ = False
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isPoison _ = False
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poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
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poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
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doPoisonDam = crHP -~ poisonDam
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doPoisonDam = crHP -~ poisonDam
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@@ -49,7 +49,7 @@ applyIndividualDamage :: Creature -> World -> Damage -> World
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applyIndividualDamage cr w dm = applyIndividualDamage' cr w dm
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applyIndividualDamage cr w dm = applyIndividualDamage' cr w dm
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applyIndividualDamage' :: Creature -> World -> Damage -> World
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applyIndividualDamage' :: Creature -> World -> Damage -> World
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applyIndividualDamage' cr w dm = case _dmType dm of
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applyIndividualDamage' cr w dm = case dm of
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Piercing{} -> applyPiercingDamage cr dm w
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Piercing{} -> applyPiercingDamage cr dm w
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_ -> w & damageHP cr (_dmAmount dm)
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_ -> w & damageHP cr (_dmAmount dm)
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@@ -61,7 +61,7 @@ applyPiercingDamage cr dm
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f = cWorld . lWorld . creatures . ix (_crID cr) . crPos -~ _dmVector dm
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f = cWorld . lWorld . creatures . ix (_crID cr) . crPos -~ _dmVector dm
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/ V2 x x
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/ V2 x x
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x = crMass (_crType cr)
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x = crMass (_crType cr)
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p = _dmAt dm
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p = _dmPos dm
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p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
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p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
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damageHP :: Creature -> Int -> World -> World
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damageHP :: Creature -> Int -> World -> World
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@@ -87,6 +87,6 @@ followImpulse cr w imp = case imp of
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rr a = randomR (- a, a) $ _randGen w
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rr a = randomR (- a, a) $ _randGen w
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hitCr i =
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hitCr i =
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( cWorld . lWorld . creatures . ix i . crState . csDamage
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( cWorld . lWorld . creatures . ix i . crState . csDamage
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.:~ Damage BLUNT 100 cpos (posFromID i) (posFromID i)-- (PushBackDamage 5)
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.:~ Blunt 100 (posFromID i) (posFromID i-cpos)-- (PushBackDamage 5)
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)
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)
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. soundStart (CrSound cid) cpos hitS Nothing
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. soundStart (CrSound cid) cpos hitS Nothing
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@@ -108,9 +108,9 @@ checkDeath cr w
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-- could look at the amount of damage here (given by maxDamage) too
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-- could look at the amount of damage here (given by maxDamage) too
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corpseOrGib :: Creature -> World -> World
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corpseOrGib :: Creature -> World -> World
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corpseOrGib cr = case cr ^? crState . csDamage . to maxDamageType . _Just . _1 of
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corpseOrGib cr = case cr ^? crState . csDamage . to maxDamageType . _Just . _1 of
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Just FLAMING -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just Flaming{} -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ scorchSPic)
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Just ELECTRICAL -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just Electrical{} -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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Just POISONDAM -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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Just Poison{} -> plNew (cWorld . lWorld . corpses) cpID (thecorpse & cpSPic %~ poisonSPic)
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_ | _crPastDamage cr > 200 -> addCrGibs cr
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_ | _crPastDamage cr > 200 -> addCrGibs cr
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_ -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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_ -> plNew (cWorld . lWorld . corpses) cpID thecorpse
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where
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where
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+15
-13
@@ -6,11 +6,11 @@ module Dodge.Damage
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, maxDamageType
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, maxDamageType
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) where
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) where
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import qualified Data.Map.Strict as M
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--import qualified Data.Map.Strict as M
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import Dodge.Data.CrWlID
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import Dodge.Data.CrWlID
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import Dodge.Data.World
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import Dodge.Data.World
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import FoldableHelp
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--import FoldableHelp
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import Geometry.Vector
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--import Geometry.Vector
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import LensHelp
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import LensHelp
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import qualified IntMapHelp as IM
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import qualified IntMapHelp as IM
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@@ -25,14 +25,16 @@ damageCrWl dt (Left cr) = cWorld . lWorld . creatures . ix (_crID cr) . crState
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damageCrWl dt (Right wl) = cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) [dt]
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damageCrWl dt (Right wl) = cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) [dt]
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damageDirection :: [Damage] -> Maybe Float
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damageDirection :: [Damage] -> Maybe Float
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damageDirection ds = do
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damageDirection _ = Nothing
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dm <- safeMinimumOn (negate . _dmAmount) ds
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--damageDirection ds = do
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safeArgV (_dmTo dm -.- _dmFrom dm)
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-- dm <- safeMinimumOn (negate . _dmAmount) ds
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-- safeArgV (_dmTo dm -.- _dmFrom dm)
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collectDamageTypes :: [Damage] -> M.Map DamageType Int
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--collectDamageTypes :: [Damage] -> M.Map DamageType Int
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collectDamageTypes = foldl' (flip f) M.empty
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--collectDamageTypes = foldl' (flip f) M.empty
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where
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-- where
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f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
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-- f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
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--
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maxDamageType :: [Damage] -> Maybe (DamageType, Int)
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maxDamageType :: [Damage] -> Maybe (Damage, Int)
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maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes
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maxDamageType _ = Nothing
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--maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes
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@@ -20,7 +20,7 @@ data Damage
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Sparking {_dmAmount :: Int}
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| Sparking {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int, _dmVector :: Point2}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Flaming {_dmAmount :: Int}
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| Flaming {_dmAmount :: Int}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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@@ -12,7 +12,7 @@ import Geometry.Data
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data EnergyBallType
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data EnergyBallType
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= FlamingBall
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= FlamingBall
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| FlameletBall
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| FlameletBall Float
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| ElectricalBall
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| ElectricalBall
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| ExplosiveBall
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| ExplosiveBall
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| FlashBall
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| FlashBall
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@@ -22,19 +22,21 @@ makeFlamelet ::
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Point2 ->
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Point2 ->
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-- | Velocity
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-- | Velocity
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Point2 ->
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Point2 ->
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-- | Size
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Float ->
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-- | Timer
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-- | Timer
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Int ->
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Int ->
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World ->
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World ->
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World
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World
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makeFlamelet (V2 x y) vel time w =
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makeFlamelet (V2 x y) vel s t w =
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w
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w
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& randGen .~ g
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& randGen .~ g
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& cWorld . lWorld . energyBalls
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& cWorld . lWorld . energyBalls
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.:~ EnergyBall
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.:~ EnergyBall
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{ _ebVel = vel
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{ _ebVel = vel
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, _ebPos = V2 x y
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, _ebPos = V2 x y
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, _ebTimer = time
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, _ebTimer = t
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, _ebEff = FlameletBall
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, _ebEff = FlameletBall s
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, _ebRot = rot
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, _ebRot = rot
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}
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}
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where
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where
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@@ -96,7 +98,7 @@ ebFlicker pt
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ebColor :: EnergyBall -> Color
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ebColor :: EnergyBall -> Color
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ebColor eb = case eb ^. ebEff of
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ebColor eb = case eb ^. ebEff of
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FlamingBall -> red
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FlamingBall -> red
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FlameletBall -> red
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FlameletBall {} -> red
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ElectricalBall -> cyan
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ElectricalBall -> cyan
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ExplosiveBall -> yellow
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ExplosiveBall -> yellow
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FlashBall -> white
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FlashBall -> white
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@@ -118,7 +120,7 @@ damageCircle sp dt w =
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ebtToDamage :: Point2 -> EnergyBallType -> Damage
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ebtToDamage :: Point2 -> EnergyBallType -> Damage
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ebtToDamage p = \case
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ebtToDamage p = \case
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FlamingBall -> Flaming 10
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FlamingBall -> Flaming 10
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FlameletBall -> Flaming 1
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FlameletBall _ -> Flaming 1
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ElectricalBall -> Electrical 10
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ElectricalBall -> Electrical 10
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ExplosiveBall -> Explosive 10 p
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ExplosiveBall -> Explosive 10 p
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FlashBall -> Flashing 10 p
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FlashBall -> Flashing 10 p
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@@ -2,16 +2,17 @@ module Dodge.EnergyBall.Draw (
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drawEnergyBall,
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drawEnergyBall,
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) where
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) where
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import Dodge.Data.Damage.Type
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import Dodge.Data.EnergyBall
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import Dodge.Data.EnergyBall
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import Geometry
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import Geometry
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import Picture
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import Picture
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drawEnergyBall :: EnergyBall -> Picture
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drawEnergyBall :: EnergyBall -> Picture
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drawEnergyBall eb = case _ebEff eb of
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drawEnergyBall eb = case _ebEff eb of
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(ELECTRICAL, _) -> drawStaticBall eb
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FlamingBall -> drawFlamelet 5 eb
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(FLAMING, _) -> drawFlamelet eb
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FlameletBall x -> drawFlamelet x eb
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_ -> error "don't know how to draw an energy ball of this type"
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ElectricalBall -> drawStaticBall eb
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ExplosiveBall -> mempty
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FlashBall -> mempty
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drawStaticBall ::
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drawStaticBall ::
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EnergyBall ->
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EnergyBall ->
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@@ -21,10 +22,10 @@ drawStaticBall pt =
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. setDepth 20
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. setDepth 20
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-- . setDepth (_ebZ pt + 20)
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-- . setDepth (_ebZ pt + 20)
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. uncurryV translate (_ebPos pt)
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. uncurryV translate (_ebPos pt)
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$ circleSolidCol (_ebColor pt) (withAlpha 0.5 white) (_ebWidth pt + 5)
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$ circleSolidCol blue (withAlpha 0.5 white) 8
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drawFlamelet :: EnergyBall -> Picture
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drawFlamelet :: Float -> EnergyBall -> Picture
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drawFlamelet pt =
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drawFlamelet size pt =
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fold
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fold
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[ setLayer BloomLayer pic
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[ setLayer BloomLayer pic
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, setLayer BloomNoZWrite piu
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, setLayer BloomNoZWrite piu
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@@ -36,7 +37,7 @@ drawFlamelet pt =
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sp = _ebPos pt
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sp = _ebPos pt
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vel = _ebVel pt
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vel = _ebVel pt
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ep = sp +.+ vel
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ep = sp +.+ vel
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size = _ebWidth pt
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--size = _ebWidth pt
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siz2 = size + 0.2
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siz2 = size + 0.2
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time = _ebTimer pt
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time = _ebTimer pt
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piu =
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piu =
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+13
-21
@@ -4,10 +4,10 @@ module Dodge.Flame (
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updateFlame,
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updateFlame,
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) where
|
) where
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|
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import Dodge.Creature.Radius
|
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import Dodge.Data.World
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import Data.Foldable
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import Data.Foldable
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import Data.Tuple
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import Data.Tuple
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import Dodge.Creature.Radius
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import Dodge.Data.World
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import Dodge.SoundLogic
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Cloud
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import Dodge.WorldEvent.Cloud
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import Dodge.WorldEvent.ThingsHit
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import Dodge.WorldEvent.ThingsHit
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@@ -38,34 +38,26 @@ aFlameParticle t pos vel =
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, _flOriginalVel = vel
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, _flOriginalVel = vel
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}
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}
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|
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simpleDamFL :: DamageType -> Int -> Flame -> Point2 -> [Damage]
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simpleDamFL dt amount bt p = [Damage dt amount sp p ep]
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where
|
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sp = _flPos bt
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bulVel = _flVel bt
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ep = sp +.+ bulVel
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|
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expireAndDamageFL ::
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expireAndDamageFL ::
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(Flame -> Point2 -> [Damage]) ->
|
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Flame ->
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Flame ->
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[(Point2, Either Creature Wall)] ->
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[(Point2, Either Creature Wall)] ->
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World ->
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World ->
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(World, Maybe Flame)
|
(World, Maybe Flame)
|
||||||
expireAndDamageFL fdm bt things w = case List.safeHead things of
|
expireAndDamageFL bt things w = case List.safeHead things of
|
||||||
Nothing -> (w, Just $ bt & flTimer -~ 1)
|
Nothing -> (w, Just $ bt & flTimer -~ 1)
|
||||||
Just x -> (doDamagesFL fdm x bt w, Nothing)
|
Just x -> (doDamagesFL x bt w, Nothing)
|
||||||
|
|
||||||
doDamagesFL ::
|
doDamagesFL ::
|
||||||
(Flame -> Point2 -> [Damage]) ->
|
|
||||||
(Point2, Either Creature Wall) ->
|
(Point2, Either Creature Wall) ->
|
||||||
Flame ->
|
Flame ->
|
||||||
World ->
|
World ->
|
||||||
World
|
World
|
||||||
doDamagesFL fdm (p, thhit) bt = case thhit of
|
doDamagesFL (p, thhit) bt = case thhit of
|
||||||
Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage .++~ dams
|
Left cr ->
|
||||||
Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
|
cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
|
||||||
where
|
.:~ Flaming 1
|
||||||
dams = fdm bt p
|
--Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
|
||||||
|
Right wl -> cWorld . lWorld . wallDamages . ix (_wlID wl) .:~ Flaming 1
|
||||||
|
|
||||||
{- TODO: add generalised area damage particles/hiteffects. -}
|
{- TODO: add generalised area damage particles/hiteffects. -}
|
||||||
updateFlame :: World -> Flame -> (World, Maybe Flame)
|
updateFlame :: World -> Flame -> (World, Maybe Flame)
|
||||||
@@ -112,21 +104,21 @@ flDamageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Flame -> World -> Worl
|
|||||||
flDamageInArea crt wlt pt w = damwls damcrs
|
flDamageInArea crt wlt pt w = damwls damcrs
|
||||||
where
|
where
|
||||||
p = _flPos pt
|
p = _flPos pt
|
||||||
damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures--_creatures (_cWorld w)
|
damcrs = foldl' (flip $ \cr -> fst . hiteff [(p, Left cr)]) w $ IM.filter crt $ w ^. cWorld . lWorld . creatures --_creatures (_cWorld w)
|
||||||
damwls w' =
|
damwls w' =
|
||||||
foldl'
|
foldl'
|
||||||
(flip $ \wl -> fst . hiteff [(p, Right wl)])
|
(flip $ \wl -> fst . hiteff [(p, Right wl)])
|
||||||
w'
|
w'
|
||||||
. filter wlt
|
. filter wlt
|
||||||
$ wlsNearPoint p w'
|
$ wlsNearPoint p w'
|
||||||
hiteff = expireAndDamageFL (simpleDamFL FLAMING 1) pt
|
hiteff = expireAndDamageFL pt
|
||||||
|
|
||||||
flFlicker :: Flame -> World -> World
|
flFlicker :: Flame -> World -> World
|
||||||
flFlicker pt
|
flFlicker pt
|
||||||
| _flTimer pt `mod` 7 == 0 =
|
| _flTimer pt `mod` 7 == 0 =
|
||||||
cWorld . lWorld . lights
|
cWorld . lWorld . lights
|
||||||
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 (_flColor pt))
|
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 (_flColor pt))
|
||||||
-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
|
-- .:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_flColor pt)) (addZ 10 $ _flPos pt)
|
||||||
| otherwise = id
|
| otherwise = id
|
||||||
|
|
||||||
makeFlame :: Point2 -> Point2 -> World -> World
|
makeFlame :: Point2 -> Point2 -> World -> World
|
||||||
|
|||||||
@@ -35,4 +35,4 @@ shatterWall w sp ep p wl =
|
|||||||
(_wlMaterial wl)
|
(_wlMaterial wl)
|
||||||
(_wlColor wl)
|
(_wlColor wl)
|
||||||
p
|
p
|
||||||
& damageWall (Damage SHATTERING 1000 sp p ep) wl
|
& damageWall (Shattering 1000 p (ep - sp)) wl
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ updateLaser w pt =
|
|||||||
( case _lpType pt of
|
( case _lpType pt of
|
||||||
DamageLaser dam ->
|
DamageLaser dam ->
|
||||||
damThingHitWith
|
damThingHitWith
|
||||||
(\p1 p2 p3 -> Damage LASERING dam p1 p2 p3)
|
(\p1 p2 p3 -> Lasering dam p2 (p3 - p2))
|
||||||
sp
|
sp
|
||||||
xp
|
xp
|
||||||
thHit
|
thHit
|
||||||
|
|||||||
+23
-10
@@ -56,7 +56,7 @@ updateTurret rotSpeed mc w =
|
|||||||
where
|
where
|
||||||
dodamage =
|
dodamage =
|
||||||
cWorld . lWorld . machines . ix mcid
|
cWorld . lWorld . machines . ix mcid
|
||||||
%~ ( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0])
|
%~ ( (mcDamage .~ [Electrical (min 2500 $ max 0 (elecDam - 10))])
|
||||||
. (mcHP -~ dam)
|
. (mcHP -~ dam)
|
||||||
)
|
)
|
||||||
elecDamBranch
|
elecDamBranch
|
||||||
@@ -78,8 +78,8 @@ updateTurret rotSpeed mc w =
|
|||||||
| otherwise = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime %~ (max 0 . subtract 1)
|
| otherwise = cWorld . lWorld . machines . ix mcid . mcType . _McTurret . tuFireTime %~ (max 0 . subtract 1)
|
||||||
|
|
||||||
isElectrical :: Damage -> Bool
|
isElectrical :: Damage -> Bool
|
||||||
isElectrical dm = case _dmType dm of
|
isElectrical dm = case dm of
|
||||||
ELECTRICAL -> True
|
Electrical{} -> True
|
||||||
_ -> False
|
_ -> False
|
||||||
|
|
||||||
mcUseItem :: Machine -> World -> World
|
mcUseItem :: Machine -> World -> World
|
||||||
@@ -168,19 +168,32 @@ senseDamage threshold dt mc =
|
|||||||
| x > 0 = x
|
| x > 0 = x
|
||||||
| otherwise = -5
|
| otherwise = -5
|
||||||
where
|
where
|
||||||
f d = d `elem` sensorTypeDamages dt
|
f = sensorTypeDamages dt
|
||||||
x = sum . map _dmAmount $ filter (f . _dmType) (_mcDamage mc)
|
x = sum . map _dmAmount $ filter f (_mcDamage mc)
|
||||||
ni = fromIntegral (mc ^?! mcType . _McSensor . sensAmount) / fromIntegral threshold
|
ni = fromIntegral (mc ^?! mcType . _McSensor . sensAmount) / fromIntegral threshold
|
||||||
updatels = fromMaybe id $ do
|
updatels = fromMaybe id $ do
|
||||||
lsid <- mc ^? mcMounts . ix ObLightSource
|
lsid <- mc ^? mcMounts . ix ObLightSource
|
||||||
return $ cWorld . lWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
|
return $ cWorld . lWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
|
||||||
|
|
||||||
sensorTypeDamages :: SensorType -> [DamageType]
|
sensorTypeDamages :: SensorType -> Damage -> Bool
|
||||||
sensorTypeDamages = \case
|
sensorTypeDamages = \case
|
||||||
LaserSensor -> [LASERING]
|
LaserSensor -> \case
|
||||||
ElectricSensor -> [ELECTRICAL]
|
Lasering{} -> True
|
||||||
ThermalSensor -> [FLAMING,SPARKING,EXPLOSIVE]
|
_ -> False
|
||||||
PhysicalSensor -> [PIERCING,BLUNT,CUTTING,CRUSHING,EXPLOSIVE,CONCUSSIVE]
|
ElectricSensor -> \case
|
||||||
|
Electrical {} -> True
|
||||||
|
_ -> False
|
||||||
|
ThermalSensor -> \case
|
||||||
|
Flaming {} -> True
|
||||||
|
Sparking {} -> True
|
||||||
|
Explosive {} -> True
|
||||||
|
_ -> False
|
||||||
|
PhysicalSensor -> \case
|
||||||
|
Piercing {} -> True
|
||||||
|
Blunt {} -> True
|
||||||
|
Crushing {} -> True
|
||||||
|
Explosive {} -> True
|
||||||
|
_ -> False
|
||||||
|
|
||||||
|
|
||||||
--damageUsing :: DamageType -> Damage -> Either Int Int
|
--damageUsing :: DamageType -> Damage -> Either Int Int
|
||||||
|
|||||||
@@ -18,27 +18,22 @@ defDamageMaterial :: Damage -> Float -> World -> (Int, World)
|
|||||||
defDamageMaterial dm _ w = (_dmAmount dm, w)
|
defDamageMaterial dm _ w = (_dmAmount dm, w)
|
||||||
|
|
||||||
damageStone :: Damage -> Float -> World -> (Int, World)
|
damageStone :: Damage -> Float -> World -> (Int, World)
|
||||||
damageStone dm dir = case _dmType dm of
|
damageStone dm dir = case dm of
|
||||||
LASERING -> a 0 $ makeSpark NormalSpark outTo (argV $ reflectIn (p -.- sp) v)
|
Lasering x p t -> a 0 $ makeSpark FireSpark (outTo p t) (argV $ reflectIn t v)
|
||||||
PIERCING -> a d $ makeSpark FireSpark outTo (argV $ reflectIn (p -.- sp) v)
|
Piercing x p t -> a x $ makeSpark NormalSpark (outTo p t) (argV $ reflectIn t v)
|
||||||
BLUNT -> a d id
|
Blunt x p t -> a x $ makeSpark NormalSpark (outTo p t) (argV $ reflectIn t v)
|
||||||
SHATTERING -> a d id
|
Shattering {} -> a 0 id
|
||||||
CRUSHING -> a d id
|
Crushing {} -> a 0 id
|
||||||
EXPLOSIVE -> a d id
|
Explosive {} -> a 0 id
|
||||||
CUTTING -> a d id
|
Sparking {} -> a 0 id
|
||||||
SPARKING -> a 0 id
|
Flaming {} -> a 0 id
|
||||||
FLAMING -> a 0 id
|
Electrical {} -> a 0 id
|
||||||
ELECTRICAL -> a 0 id
|
Poison {} -> a 0 id
|
||||||
CONCUSSIVE -> a d id
|
Enterrement {} -> a 0 id
|
||||||
POISONDAM -> a 0 id
|
|
||||||
ENTERREMENT -> a 0 id
|
|
||||||
where
|
where
|
||||||
v = unitVectorAtAngle dir
|
v = unitVectorAtAngle dir
|
||||||
a x f w = (x, f w)
|
a x f w = (x, f w)
|
||||||
d = _dmAmount dm
|
outTo x t = x -.- squashNormalizeV t
|
||||||
sp = _dmFrom dm
|
|
||||||
p = _dmAt dm
|
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
|
||||||
|
|
||||||
--damageGlass :: Damage -> Float -> World -> (World,Int)
|
--damageGlass :: Damage -> Float -> World -> (World,Int)
|
||||||
--damageGlass dm dir w = w & case _dmType dm of
|
--damageGlass dm dir w = w & case _dmType dm of
|
||||||
|
|||||||
@@ -23,7 +23,8 @@ fallSmallBounceDamage pr w =
|
|||||||
dodamage' cr
|
dodamage' cr
|
||||||
| dist (_crPos cr) p < crRad (cr ^. crType) + 5 =
|
| dist (_crPos cr) p < crRad (cr ^. crType) + 5 =
|
||||||
cr & crState . csDamage
|
cr & crState . csDamage
|
||||||
.:~ Damage CRUSHING (floor . (* 10) . max 0 . subtract 5 . abs $ _prVelZ pr) (p -.- v) p (p +.+ v)
|
.:~ Crushing (floor . (* 10) . max 0 . subtract 5 . abs $ _prVelZ pr) v
|
||||||
|
--(p -.- v) p (p +.+ v)
|
||||||
| otherwise = cr
|
| otherwise = cr
|
||||||
|
|
||||||
fallSmallBounce :: Prop -> World -> World
|
fallSmallBounce :: Prop -> World -> World
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ moveShockwave w sw
|
|||||||
doDams w' =
|
doDams w' =
|
||||||
over (cWorld . lWorld . creatures) (IM.map damCr) $
|
over (cWorld . lWorld . creatures) (IM.map damCr) $
|
||||||
foldl'
|
foldl'
|
||||||
(flip $ damageWall (Damage EXPLOSIVE 1000 p p p))
|
(flip $ damageWall (Explosive 1000 p))
|
||||||
w'
|
w'
|
||||||
hitBlocks
|
hitBlocks
|
||||||
hitBlocks = map snd . overlapCircWalls p rad $ wlsNearCirc p rad w
|
hitBlocks = map snd . overlapCircWalls p rad $ wlsNearCirc p rad w
|
||||||
@@ -39,12 +39,7 @@ moveShockwave w sw
|
|||||||
| _crID cr `elem` is || dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
| _crID cr `elem` is || dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
||||||
| otherwise =
|
| otherwise =
|
||||||
cr & crState . csDamage
|
cr & crState . csDamage
|
||||||
.:~ Damage
|
.:~ Explosive dam p
|
||||||
CONCUSSIVE
|
|
||||||
dam
|
|
||||||
(cpos -.- v)
|
|
||||||
cpos
|
|
||||||
(cpos +.+ v)
|
|
||||||
where
|
where
|
||||||
cpos = _crPos cr
|
cpos = _crPos cr
|
||||||
v = normalizeV (cpos -.- p)
|
v = normalizeV (cpos -.- p)
|
||||||
@@ -67,7 +62,7 @@ moveInverseShockwave w sw
|
|||||||
| dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
| dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
|
||||||
| otherwise =
|
| otherwise =
|
||||||
cr & crState . csDamage
|
cr & crState . csDamage
|
||||||
.:~ Damage CONCUSSIVE 1 (cpos +.+ v) cpos (cpos -.- v)
|
.:~ Explosive 1 p
|
||||||
where
|
where
|
||||||
cpos = _crPos cr
|
cpos = _crPos cr
|
||||||
v = normalizeV (cpos -.- p)
|
v = normalizeV (cpos -.- p)
|
||||||
|
|||||||
+5
-5
@@ -39,13 +39,13 @@ sparkDam' ::
|
|||||||
sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
|
sparkDam' sk sp ep mayEiCrWl = case mayEiCrWl of
|
||||||
(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
|
(hitp, eicrwl) -> damageCrWl (thedam hitp) eicrwl
|
||||||
where
|
where
|
||||||
thedam hitp = Damage (sparkToDamage sk) 10 sp hitp ep -- NoDamageEffect
|
thedam hitp = sparkToDamage sk
|
||||||
|
|
||||||
sparkToDamage :: Spark -> DamageType
|
sparkToDamage :: Spark -> Damage
|
||||||
sparkToDamage sp = case _skType sp of
|
sparkToDamage sp = case _skType sp of
|
||||||
ElectricSpark ->ELECTRICAL
|
ElectricSpark -> Electrical 10
|
||||||
FireSpark -> FLAMING
|
FireSpark -> Flaming 1
|
||||||
NormalSpark -> SPARKING
|
NormalSpark -> Sparking 10
|
||||||
|
|
||||||
createBarrelSpark :: Point2 -> Float -> World -> World
|
createBarrelSpark :: Point2 -> Float -> World -> World
|
||||||
createBarrelSpark pos dir = sparkRandDir 0.1 pos dir
|
createBarrelSpark pos dir = sparkRandDir 0.1 pos dir
|
||||||
|
|||||||
+1
-4
@@ -575,10 +575,7 @@ updateTeslaArc w pt
|
|||||||
, randWallReflect ld' wl
|
, randWallReflect ld' wl
|
||||||
)
|
)
|
||||||
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
|
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
|
||||||
damthings (ArcStep p dir crwl) = damageCrWlID (thedamage p dir) crwl
|
damthings (ArcStep _ _ crwl) = damageCrWlID (Electrical 50) crwl
|
||||||
thedamage p dir = Damage ELECTRICAL 50 (p -.- q) p (p +.+ q)
|
|
||||||
where
|
|
||||||
q = 5 *.* unitVectorAtAngle dir
|
|
||||||
|
|
||||||
randWallReflect :: RandomGen g => Float -> Wall -> State g Float
|
randWallReflect :: RandomGen g => Float -> Wall -> State g Float
|
||||||
randWallReflect a wl = randPeaked a1 outa a2
|
randWallReflect a wl = randPeaked a1 outa a2
|
||||||
|
|||||||
@@ -14,6 +14,6 @@ cloudPoisonDamage c w = w & dodamagesto (filter f $ crsNearPoint clpos w)
|
|||||||
dodamagesto scrs mcrs = foldl' (flip doDam) mcrs scrs
|
dodamagesto scrs mcrs = foldl' (flip doDam) mcrs scrs
|
||||||
doDam cr =
|
doDam cr =
|
||||||
cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
|
cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
|
||||||
.:~ Damage POISONDAM 1 clpos clpos clpos
|
.:~ Poison 1
|
||||||
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + _clRad c + 10
|
f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + _clRad c + 10
|
||||||
clpos = stripZ $ _clPos c
|
clpos = stripZ $ _clPos c
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
{-# LANGUAGE TupleSections #-}
|
||||||
module Dodge.Wall.DamageEffect where
|
module Dodge.Wall.DamageEffect where
|
||||||
|
|
||||||
import Dodge.Base.Wall
|
import Dodge.Base.Wall
|
||||||
@@ -9,7 +10,7 @@ import Geometry
|
|||||||
import LensHelp
|
import LensHelp
|
||||||
|
|
||||||
damageWallEffect :: Damage -> Wall -> World -> (World, Damage)
|
damageWallEffect :: Damage -> Wall -> World -> (World, Damage)
|
||||||
damageWallEffect dm wl = case _wlMaterial wl of
|
damageWallEffect dm wl = (,dm) . case _wlMaterial wl of
|
||||||
Stone -> stoneWallDamage dm wl
|
Stone -> stoneWallDamage dm wl
|
||||||
Glass -> glassWallDamage dm wl
|
Glass -> glassWallDamage dm wl
|
||||||
Dirt -> dirtWallDamage dm wl
|
Dirt -> dirtWallDamage dm wl
|
||||||
@@ -21,97 +22,94 @@ damageWallEffect dm wl = case _wlMaterial wl of
|
|||||||
|
|
||||||
-- there is quite a lot of duplication here, should be sorted out
|
-- there is quite a lot of duplication here, should be sorted out
|
||||||
|
|
||||||
stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
stoneWallDamage :: Damage -> Wall -> World -> World
|
||||||
stoneWallDamage dm wl = case _dmType dm of
|
stoneWallDamage dm wl = case dm of
|
||||||
PIERCING -> a d $ makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
Piercing d p t -> a d $ makeSpark NormalSpark (outTo p t)
|
||||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
(reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||||
BLUNT -> a d $ wlDustAt wl outTo
|
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
Blunt d p t -> a d $ wlDustAt wl (outTo p t)
|
||||||
CRUSHING -> a d id
|
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||||
EXPLOSIVE -> a d id
|
Crushing d _ -> a d id
|
||||||
CUTTING -> a d id
|
Explosive d _ -> a d id
|
||||||
SPARKING -> a 0 id
|
Sparking {} -> a 0 id
|
||||||
FLAMING -> a 0 id
|
Flaming {} -> a 0 id
|
||||||
ELECTRICAL -> a 0 id
|
Electrical {} -> a 0 id
|
||||||
CONCUSSIVE -> a d id
|
Poison {} -> a 0 id
|
||||||
POISONDAM -> a 0 id
|
Enterrement {} -> a 0 id
|
||||||
ENTERREMENT -> a 0 id
|
|
||||||
where
|
where
|
||||||
a x f w = (f w, dm & dmAmount .~ x)
|
a x f w = (f w)
|
||||||
d = _dmAmount dm
|
outTo x y = x -.- squashNormalizeV y
|
||||||
sp = _dmFrom dm
|
-- d = _dmAmount dm
|
||||||
p = _dmAt dm
|
-- sp = _dmFrom dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
-- p = _dmAt dm
|
||||||
|
-- outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
|
|
||||||
glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
glassWallDamage :: Damage -> Wall -> World -> World
|
||||||
glassWallDamage dm wl w =
|
glassWallDamage dm wl w =
|
||||||
w & case _dmType dm of
|
w & case dm of
|
||||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||||
PIERCING -> a d $ dosplint . makeSpark NormalSpark outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
Piercing d p t -> a d $ dosplint . makeSpark NormalSpark (outTo p t) (reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||||
BLUNT -> a d $ dosplint . wlDustAt wl outTo
|
Blunt d p t -> a d $ dosplint . wlDustAt wl (outTo p t)
|
||||||
SHATTERING -> a d $ dosplint . muchWlDustAt wl outTo
|
Shattering d p t -> a d $ dosplint . muchWlDustAt wl (outTo p t)
|
||||||
CRUSHING -> a d dosplint
|
Crushing {} -> a d dosplint
|
||||||
EXPLOSIVE -> a d dosplint
|
Explosive {} -> a d dosplint
|
||||||
CUTTING -> a d dosplint
|
Sparking {} -> a 0 id
|
||||||
SPARKING -> a 0 id
|
Flaming {} -> a 0 id
|
||||||
FLAMING -> a 0 id
|
Electrical {} -> a 0 id
|
||||||
ELECTRICAL -> a 0 id
|
Poison {} -> a 0 id
|
||||||
CONCUSSIVE -> a 0 dosplint
|
Enterrement {} -> a 0 id
|
||||||
POISONDAM -> a 0 id
|
|
||||||
ENTERREMENT -> a 0 id
|
|
||||||
where
|
where
|
||||||
mbl = do
|
mbl = do
|
||||||
blid <- wl ^? wlStructure . wsBlock
|
blid <- wl ^? wlStructure . wsBlock
|
||||||
w ^? cWorld . lWorld . blocks . ix blid
|
w ^? cWorld . lWorld . blocks . ix blid
|
||||||
d :: Int
|
d :: Int
|
||||||
d = max 1 $ maybe 1 (subtract 1 . _blHP) mbl
|
d = max 1 $ maybe 1 (subtract 1 . _blHP) mbl
|
||||||
a :: Int -> (World -> World) -> World -> (World, Damage)
|
a :: Int -> (World -> World) -> World -> (World)
|
||||||
a x f w' = (f w', dm & dmAmount .~ x)
|
a x f w' = (f w')
|
||||||
dosplint = maybe id splinterBlock mbl
|
dosplint = maybe id splinterBlock mbl
|
||||||
sp = _dmFrom dm
|
-- sp = _dmFrom dm
|
||||||
p = _dmAt dm
|
-- p = _dmAt dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
|
outTo p t = p -.- squashNormalizeV t
|
||||||
|
|
||||||
crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
crystalWallDamage :: Damage -> Wall -> World -> World
|
||||||
crystalWallDamage dm wl = case _dmType dm of
|
crystalWallDamage dm wl = case dm of
|
||||||
LASERING -> a 0 $ makeSpark FireSpark outTo (reflDirWall sp p wl)
|
Lasering d p t -> a 0 $ makeSpark FireSpark (outTo p t) (reflDirWall p (p+t) wl)
|
||||||
PIERCING -> a 0 $ makeSpark NormalSpark outTo (reflDirWall sp p wl)-- . wlDustAt wl outTo
|
Piercing d p t -> a 0 $ makeSpark NormalSpark (outTo p t) (reflDirWall p (p+t) wl) . wlDustAt wl (outTo p t)
|
||||||
BLUNT -> a 0 $ wlDustAt wl outTo
|
Blunt d p t -> a 0 $ wlDustAt wl (outTo p t)
|
||||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||||
CRUSHING -> a 0 id
|
Crushing {} -> a 0 id
|
||||||
EXPLOSIVE -> a 0 id
|
Explosive {} -> a 0 id
|
||||||
CUTTING -> a 0 id
|
Sparking {} -> a 0 id
|
||||||
SPARKING -> a 0 id
|
Flaming {} -> a 0 id
|
||||||
FLAMING -> a 0 id
|
Electrical {} -> a 0 id
|
||||||
ELECTRICAL -> a 0 id
|
Poison {} -> a 0 id
|
||||||
CONCUSSIVE -> a 0 id
|
Enterrement {} -> a 0 id
|
||||||
POISONDAM -> a 0 id
|
|
||||||
ENTERREMENT -> a 0 id
|
|
||||||
where
|
where
|
||||||
a x f w = (f w, dm & dmAmount .~ x)
|
a x f w = (f w)
|
||||||
d = _dmAmount dm
|
--d = _dmAmount dm
|
||||||
sp = _dmFrom dm
|
--sp = _dmFrom dm
|
||||||
p = _dmAt dm
|
--p = _dmAt dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
|
outTo p t = p -.- squashNormalizeV t
|
||||||
|
|
||||||
dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
dirtWallDamage :: Damage -> Wall -> World -> World
|
||||||
dirtWallDamage dm wl = case _dmType dm of
|
dirtWallDamage dm wl = case dm of
|
||||||
LASERING -> a d $ wlDustAt wl outTo
|
Lasering d p t -> a d $ wlDustAt wl (outTo p t)
|
||||||
PIERCING -> a d $ wlDustAt wl outTo
|
Piercing d p t -> a d $ wlDustAt wl (outTo p t)
|
||||||
BLUNT -> a d $ wlDustAt wl outTo
|
Blunt d p t -> a d $ wlDustAt wl (outTo p t)
|
||||||
SHATTERING -> a d $ muchWlDustAt wl outTo
|
Shattering d p t -> a d $ muchWlDustAt wl (outTo p t)
|
||||||
CRUSHING -> a d $ wlDustAt wl outTo
|
Crushing d _ -> a d id
|
||||||
EXPLOSIVE -> a d $ muchWlDustAt wl outTo
|
Explosive d _ -> a d id
|
||||||
CUTTING -> a d $ muchWlDustAt wl outTo
|
Sparking {} -> a 0 id
|
||||||
SPARKING -> a 0 id
|
Flaming {} -> a 0 id
|
||||||
FLAMING -> a 0 id
|
Electrical {} -> a 0 id
|
||||||
ELECTRICAL -> a 0 id
|
Poison {} -> a 0 id
|
||||||
CONCUSSIVE -> a d id
|
Enterrement {} -> a 0 id
|
||||||
POISONDAM -> a 0 id
|
|
||||||
ENTERREMENT -> a 0 id
|
|
||||||
where
|
where
|
||||||
a x f w = (f w, dm & dmAmount .~ x)
|
a x f w = (f w)
|
||||||
d = _dmAmount dm
|
--d = _dmAmount dm
|
||||||
sp = _dmFrom dm
|
--sp = _dmFrom dm
|
||||||
p = _dmAt dm
|
--p = _dmAt dm
|
||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
--outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
|
outTo p t = p -.- squashNormalizeV t
|
||||||
|
|||||||
@@ -43,12 +43,9 @@ aStaticBall p =
|
|||||||
return
|
return
|
||||||
EnergyBall
|
EnergyBall
|
||||||
{ _ebVel = 0
|
{ _ebVel = 0
|
||||||
, _ebColor = blue
|
|
||||||
, _ebPos = p
|
, _ebPos = p
|
||||||
, _ebWidth = 3
|
|
||||||
, _ebTimer = 20
|
, _ebTimer = 20
|
||||||
, _ebEff = (ELECTRICAL, 10)
|
, _ebEff = ElectricalBall
|
||||||
-- , _ebZ = 20
|
|
||||||
, _ebRot = 0
|
, _ebRot = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -470,7 +470,7 @@ Damage src/Dodge/Material/Damage.hs 1;" m
|
|||||||
Damage src/Dodge/Wall/Damage.hs 4;" m
|
Damage src/Dodge/Wall/Damage.hs 4;" m
|
||||||
Damage src/Dodge/WorldEvent/Damage.hs 1;" m
|
Damage src/Dodge/WorldEvent/Damage.hs 1;" m
|
||||||
DamageCircle src/Dodge/DamageCircle.hs 1;" m
|
DamageCircle src/Dodge/DamageCircle.hs 1;" m
|
||||||
DamageEffect src/Dodge/Wall/DamageEffect.hs 1;" m
|
DamageEffect src/Dodge/Wall/DamageEffect.hs 2;" m
|
||||||
DamageLaser src/Dodge/Data/Laser.hs 17;" C
|
DamageLaser src/Dodge/Data/Laser.hs 17;" C
|
||||||
DamageSensor src/Dodge/Data/Machine/Sensor.hs 20;" C
|
DamageSensor src/Dodge/Data/Machine/Sensor.hs 20;" C
|
||||||
DamageType src/Dodge/Data/Damage/Type.hs 12;" t
|
DamageType src/Dodge/Data/Damage/Type.hs 12;" t
|
||||||
@@ -2503,7 +2503,8 @@ _dmPos src/Dodge/Data/Damage.hs 24;" f
|
|||||||
_dmPos src/Dodge/Data/Damage.hs 27;" f
|
_dmPos src/Dodge/Data/Damage.hs 27;" f
|
||||||
_dmPos src/Dodge/Data/Damage/Type.hs 13;" f
|
_dmPos src/Dodge/Data/Damage/Type.hs 13;" f
|
||||||
_dmVector src/Dodge/Data/Damage.hs 20;" f
|
_dmVector src/Dodge/Data/Damage.hs 20;" f
|
||||||
_dmVector src/Dodge/Data/Damage.hs 24;" f
|
_dmVector src/Dodge/Data/Damage.hs 23;" f
|
||||||
|
_dmVector src/Dodge/Data/Damage.hs 26;" f
|
||||||
_dmVector src/Dodge/Data/Damage/Type.hs 13;" f
|
_dmVector src/Dodge/Data/Damage/Type.hs 13;" f
|
||||||
_doActionIfAction src/Dodge/Data/ActionPlan.hs 118;" f
|
_doActionIfAction src/Dodge/Data/ActionPlan.hs 118;" f
|
||||||
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 117;" f
|
_doActionIfCondition src/Dodge/Data/ActionPlan.hs 117;" f
|
||||||
@@ -3334,7 +3335,7 @@ aTreeStrut src/Dodge/Tree/GenerateStructure.hs 42;" f
|
|||||||
accessTerminal src/Dodge/WorldEffect.hs 59;" f
|
accessTerminal src/Dodge/WorldEffect.hs 59;" f
|
||||||
activateDetonator src/Dodge/Creature/Impulse/UseItem.hs 84;" f
|
activateDetonator src/Dodge/Creature/Impulse/UseItem.hs 84;" f
|
||||||
activeTargetCursorPic src/Dodge/Targeting/Draw.hs 31;" f
|
activeTargetCursorPic src/Dodge/Targeting/Draw.hs 31;" f
|
||||||
addArmour src/Dodge/Creature.hs 84;" f
|
addArmour src/Dodge/Creature.hs 85;" f
|
||||||
addBranchAt src/Dodge/Tree/GenerateStructure.hs 18;" f
|
addBranchAt src/Dodge/Tree/GenerateStructure.hs 18;" f
|
||||||
addButtonSlowDoor src/Dodge/Room/LongDoor.hs 96;" f
|
addButtonSlowDoor src/Dodge/Room/LongDoor.hs 96;" f
|
||||||
addCrGibs src/Dodge/Prop/Gib.hs 35;" f
|
addCrGibs src/Dodge/Prop/Gib.hs 35;" f
|
||||||
@@ -3614,7 +3615,7 @@ chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 37;" f
|
|||||||
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
||||||
checkConnection src/Dodge/Inventory/Swap.hs 64;" f
|
checkConnection src/Dodge/Inventory/Swap.hs 64;" f
|
||||||
checkDeath src/Dodge/Creature/State.hs 79;" f
|
checkDeath src/Dodge/Creature/State.hs 79;" f
|
||||||
checkEndGame src/Dodge/Update.hs 712;" f
|
checkEndGame src/Dodge/Update.hs 709;" f
|
||||||
checkErrorGL src/Shader/Compile.hs 255;" f
|
checkErrorGL src/Shader/Compile.hs 255;" f
|
||||||
checkFBO src/Framebuffer/Check.hs 6;" f
|
checkFBO src/Framebuffer/Check.hs 6;" f
|
||||||
checkGLError src/GLHelp.hs 17;" f
|
checkGLError src/GLHelp.hs 17;" f
|
||||||
@@ -3643,7 +3644,7 @@ circle src/Picture/Base.hs 180;" f
|
|||||||
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
circleDecoration src/Dodge/Placement/TopDecoration.hs 56;" f
|
||||||
circleSolid src/Picture/Base.hs 164;" f
|
circleSolid src/Picture/Base.hs 164;" f
|
||||||
circleSolidCol src/Picture/Base.hs 168;" f
|
circleSolidCol src/Picture/Base.hs 168;" f
|
||||||
clClSpringVel src/Dodge/Update.hs 766;" f
|
clClSpringVel src/Dodge/Update.hs 763;" f
|
||||||
clZoneSize src/Dodge/Zone/Size.hs 3;" f
|
clZoneSize src/Dodge/Zone/Size.hs 3;" f
|
||||||
clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f
|
clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f
|
||||||
clampPath src/Dodge/Room/Procedural.hs 166;" f
|
clampPath src/Dodge/Room/Procedural.hs 166;" f
|
||||||
@@ -3669,7 +3670,7 @@ closestCreatureID src/Dodge/Debug.hs 116;" f
|
|||||||
closestPointOnLine src/Geometry/Intersect.hs 251;" f
|
closestPointOnLine src/Geometry/Intersect.hs 251;" f
|
||||||
closestPointOnLineParam src/Geometry/Intersect.hs 267;" f
|
closestPointOnLineParam src/Geometry/Intersect.hs 267;" f
|
||||||
closestPointOnSeg src/Geometry/Intersect.hs 282;" f
|
closestPointOnSeg src/Geometry/Intersect.hs 282;" f
|
||||||
cloudEffect src/Dodge/Update.hs 733;" f
|
cloudEffect src/Dodge/Update.hs 730;" f
|
||||||
cloudPoisonDamage src/Dodge/Update/Cloud.hs 10;" f
|
cloudPoisonDamage src/Dodge/Update/Cloud.hs 10;" f
|
||||||
clsNearCirc src/Dodge/Zoning/Cloud.hs 18;" f
|
clsNearCirc src/Dodge/Zoning/Cloud.hs 18;" f
|
||||||
clsNearPoint src/Dodge/Zoning/Cloud.hs 9;" f
|
clsNearPoint src/Dodge/Zoning/Cloud.hs 9;" f
|
||||||
@@ -3680,7 +3681,6 @@ clusterFunc src/Dodge/Combine/Graph.hs 119;" f
|
|||||||
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
cogRaised src/Dodge/Creature/Perception.hs 102;" f
|
||||||
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
colCrWall src/Dodge/WallCreatureCollisions.hs 28;" f
|
||||||
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
colCrsWalls src/Dodge/WallCreatureCollisions.hs 18;" f
|
||||||
collectDamageTypes src/Dodge/Damage.hs 32;" f
|
|
||||||
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
collectInvItems src/Dodge/Update/Input/InGame.hs 298;" f
|
||||||
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
collideCircWalls src/Dodge/Base/Collide.hs 159;" f
|
||||||
collidePoint src/Dodge/Base/Collide.hs 50;" f
|
collidePoint src/Dodge/Base/Collide.hs 50;" f
|
||||||
@@ -3742,7 +3742,7 @@ crAwayFromPost src/Dodge/Creature/Test.hs 81;" f
|
|||||||
crBlips src/Dodge/RadarSweep.hs 87;" f
|
crBlips src/Dodge/RadarSweep.hs 87;" f
|
||||||
crCamouflage src/Dodge/Creature/Picture.hs 33;" f
|
crCamouflage src/Dodge/Creature/Picture.hs 33;" f
|
||||||
crCanSeeCr src/Dodge/Creature/Test.hs 50;" f
|
crCanSeeCr src/Dodge/Creature/Test.hs 50;" f
|
||||||
crCrSpring src/Dodge/Update.hs 784;" f
|
crCrSpring src/Dodge/Update.hs 781;" f
|
||||||
crCurrentEquipment src/Dodge/Creature/Statistics.hs 57;" f
|
crCurrentEquipment src/Dodge/Creature/Statistics.hs 57;" f
|
||||||
crDexterity src/Dodge/Creature/Statistics.hs 14;" f
|
crDexterity src/Dodge/Creature/Statistics.hs 14;" f
|
||||||
crDisplayAwareness src/Dodge/Creature/Picture/Awareness.hs 38;" f
|
crDisplayAwareness src/Dodge/Creature/Picture/Awareness.hs 38;" f
|
||||||
@@ -3770,7 +3770,7 @@ crRad src/Dodge/Creature/Radius.hs 7;" f
|
|||||||
crSafeDistFromTarg src/Dodge/Creature/Test.hs 71;" f
|
crSafeDistFromTarg src/Dodge/Creature/Test.hs 71;" f
|
||||||
crSetRoots src/Dodge/Inventory/Location.hs 48;" f
|
crSetRoots src/Dodge/Inventory/Location.hs 48;" f
|
||||||
crShape src/Dodge/Creature/Shape.hs 8;" f
|
crShape src/Dodge/Creature/Shape.hs 8;" f
|
||||||
crSpring src/Dodge/Update.hs 779;" f
|
crSpring src/Dodge/Update.hs 776;" f
|
||||||
crStratConMatches src/Dodge/Creature/Test.hs 76;" f
|
crStratConMatches src/Dodge/Creature/Test.hs 76;" f
|
||||||
crStrength src/Dodge/Creature/Statistics.hs 24;" f
|
crStrength src/Dodge/Creature/Statistics.hs 24;" f
|
||||||
crUpdate src/Dodge/Creature/State.hs 63;" f
|
crUpdate src/Dodge/Creature/State.hs 63;" f
|
||||||
@@ -3844,13 +3844,13 @@ cylinderPoly src/Shape.hs 86;" f
|
|||||||
cylinderRoundIndices src/Shader/Poke.hs 389;" f
|
cylinderRoundIndices src/Shader/Poke.hs 389;" f
|
||||||
dShadCol src/Dodge/Render/List.hs 215;" f
|
dShadCol src/Dodge/Render/List.hs 215;" f
|
||||||
damThingHitWith src/Dodge/WorldEvent/Damage.hs 10;" f
|
damThingHitWith src/Dodge/WorldEvent/Damage.hs 10;" f
|
||||||
damToExpBarrel src/Dodge/Barreloid.hs 55;" f
|
damToExpBarrel src/Dodge/Barreloid.hs 56;" f
|
||||||
damageBlocksBy src/Dodge/Wall/Damage.hs 36;" f
|
damageBlocksBy src/Dodge/Wall/Damage.hs 36;" f
|
||||||
damageCircle src/Dodge/DamageCircle.hs 12;" f
|
damageCircle src/Dodge/DamageCircle.hs 12;" f
|
||||||
damageCircle src/Dodge/EnergyBall.hs 102;" f
|
damageCircle src/Dodge/EnergyBall.hs 106;" f
|
||||||
damageCodeCommand src/Dodge/Terminal.hs 232;" f
|
damageCodeCommand src/Dodge/Terminal.hs 232;" f
|
||||||
damageCrCircle src/Dodge/DamageCircle.hs 33;" f
|
damageCrCircle src/Dodge/DamageCircle.hs 33;" f
|
||||||
damageCrCircle src/Dodge/EnergyBall.hs 132;" f
|
damageCrCircle src/Dodge/EnergyBall.hs 135;" f
|
||||||
damageCrWl src/Dodge/Damage.hs 23;" f
|
damageCrWl src/Dodge/Damage.hs 23;" f
|
||||||
damageCrWlID src/Dodge/Damage.hs 17;" f
|
damageCrWlID src/Dodge/Damage.hs 17;" f
|
||||||
damageDirection src/Dodge/Damage.hs 27;" f
|
damageDirection src/Dodge/Damage.hs 27;" f
|
||||||
@@ -3861,11 +3861,11 @@ damageStone src/Dodge/Material/Damage.hs 20;" f
|
|||||||
damageThingHit src/Dodge/Bullet.hs 174;" f
|
damageThingHit src/Dodge/Bullet.hs 174;" f
|
||||||
damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
|
damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
|
||||||
damageWall src/Dodge/Wall/Damage.hs 15;" f
|
damageWall src/Dodge/Wall/Damage.hs 15;" f
|
||||||
damageWallEffect src/Dodge/Wall/DamageEffect.hs 11;" f
|
damageWallEffect src/Dodge/Wall/DamageEffect.hs 12;" f
|
||||||
damageWlCircle src/Dodge/DamageCircle.hs 26;" f
|
damageWlCircle src/Dodge/DamageCircle.hs 26;" f
|
||||||
damageWlCircle src/Dodge/EnergyBall.hs 125;" f
|
damageWlCircle src/Dodge/EnergyBall.hs 128;" f
|
||||||
dampField src/Dodge/Magnet.hs 8;" f
|
dampField src/Dodge/Magnet.hs 8;" f
|
||||||
damsToExpBarrel src/Dodge/Barreloid.hs 48;" f
|
damsToExpBarrel src/Dodge/Barreloid.hs 49;" f
|
||||||
dark src/Color.hs 108;" f
|
dark src/Color.hs 108;" f
|
||||||
darkenBackground src/Dodge/Render/MenuScreen.hs 52;" f
|
darkenBackground src/Dodge/Render/MenuScreen.hs 52;" f
|
||||||
dbArg src/Dodge/Base.hs 165;" f
|
dbArg src/Dodge/Base.hs 165;" f
|
||||||
@@ -4001,7 +4001,7 @@ dim src/Color.hs 112;" f
|
|||||||
dirtColor src/Dodge/Block/Debris.hs 160;" f
|
dirtColor src/Dodge/Block/Debris.hs 160;" f
|
||||||
dirtDebris src/Dodge/Block/Debris.hs 154;" f
|
dirtDebris src/Dodge/Block/Debris.hs 154;" f
|
||||||
dirtPoly src/Dodge/Room/RoadBlock.hs 74;" f
|
dirtPoly src/Dodge/Room/RoadBlock.hs 74;" f
|
||||||
dirtWallDamage src/Dodge/Wall/DamageEffect.hs 97;" f
|
dirtWallDamage src/Dodge/Wall/DamageEffect.hs 96;" f
|
||||||
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
|
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
|
||||||
disconnectTerminal src/Dodge/Terminal.hs 217;" f
|
disconnectTerminal src/Dodge/Terminal.hs 217;" f
|
||||||
displayConfig src/Dodge/Menu.hs 213;" f
|
displayConfig src/Dodge/Menu.hs 213;" f
|
||||||
@@ -4039,7 +4039,7 @@ doCrWdAc src/Dodge/CreatureEffect.hs 77;" f
|
|||||||
doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
|
doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
|
||||||
doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
|
doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
|
||||||
doDamage src/Dodge/Creature/State.hs 138;" f
|
doDamage src/Dodge/Creature/State.hs 138;" f
|
||||||
doDamagesFL src/Dodge/Flame.hs 58;" f
|
doDamagesFL src/Dodge/Flame.hs 50;" f
|
||||||
doDeathToggle src/Dodge/WorldEffect.hs 98;" f
|
doDeathToggle src/Dodge/WorldEffect.hs 98;" f
|
||||||
doDeathTriggers src/Dodge/WorldEffect.hs 93;" f
|
doDeathTriggers src/Dodge/WorldEffect.hs 93;" f
|
||||||
doDebugTest src/Dodge/Update/Input/DebugTest.hs 22;" f
|
doDebugTest src/Dodge/Update/Input/DebugTest.hs 22;" f
|
||||||
@@ -4154,12 +4154,12 @@ drawDragSelect src/Dodge/Render/Picture.hs 180;" f
|
|||||||
drawDragSelected src/Dodge/Render/HUD.hs 133;" f
|
drawDragSelected src/Dodge/Render/HUD.hs 133;" f
|
||||||
drawDragSelecting src/Dodge/Render/HUD.hs 150;" f
|
drawDragSelecting src/Dodge/Render/HUD.hs 150;" f
|
||||||
drawEmptySet src/Dodge/Render/Picture.hs 124;" f
|
drawEmptySet src/Dodge/Render/Picture.hs 124;" f
|
||||||
drawEnergyBall src/Dodge/EnergyBall/Draw.hs 10;" f
|
drawEnergyBall src/Dodge/EnergyBall/Draw.hs 9;" f
|
||||||
drawEquipment src/Dodge/Creature/Picture.hs 144;" f
|
drawEquipment src/Dodge/Creature/Picture.hs 144;" f
|
||||||
drawExamineInventory src/Dodge/Render/HUD.hs 196;" f
|
drawExamineInventory src/Dodge/Render/HUD.hs 196;" f
|
||||||
drawFarWallDetect src/Dodge/Debug/Picture.hs 264;" f
|
drawFarWallDetect src/Dodge/Debug/Picture.hs 264;" f
|
||||||
drawFlame src/Dodge/Flame/Draw.hs 7;" f
|
drawFlame src/Dodge/Flame/Draw.hs 7;" f
|
||||||
drawFlamelet src/Dodge/EnergyBall/Draw.hs 26;" f
|
drawFlamelet src/Dodge/EnergyBall/Draw.hs 27;" f
|
||||||
drawFooterText src/Dodge/Render/MenuScreen.hs 72;" f
|
drawFooterText src/Dodge/Render/MenuScreen.hs 72;" f
|
||||||
drawForceField src/Dodge/Wall/Draw.hs 11;" f
|
drawForceField src/Dodge/Wall/Draw.hs 11;" f
|
||||||
drawGapPlus src/Dodge/Render/Picture.hs 255;" f
|
drawGapPlus src/Dodge/Render/Picture.hs 255;" f
|
||||||
@@ -4220,7 +4220,7 @@ drawShadowsByImportance src/Dodge/Shadows.hs 8;" f
|
|||||||
drawShell src/Dodge/Projectile/Draw.hs 22;" f
|
drawShell src/Dodge/Projectile/Draw.hs 22;" f
|
||||||
drawShockwave src/Dodge/Shockwave/Draw.hs 7;" f
|
drawShockwave src/Dodge/Shockwave/Draw.hs 7;" f
|
||||||
drawSpark src/Dodge/Spark/Draw.hs 7;" f
|
drawSpark src/Dodge/Spark/Draw.hs 7;" f
|
||||||
drawStaticBall src/Dodge/EnergyBall/Draw.hs 16;" f
|
drawStaticBall src/Dodge/EnergyBall/Draw.hs 17;" f
|
||||||
drawSubInventory src/Dodge/Render/HUD.hs 161;" f
|
drawSubInventory src/Dodge/Render/HUD.hs 161;" f
|
||||||
drawSwitch src/Dodge/Button/Draw.hs 15;" f
|
drawSwitch src/Dodge/Button/Draw.hs 15;" f
|
||||||
drawSwitchWire src/Dodge/LevelGen/Switch.hs 28;" f
|
drawSwitchWire src/Dodge/LevelGen/Switch.hs 28;" f
|
||||||
@@ -4262,9 +4262,9 @@ dtToLRAdjEither src/Dodge/DoubleTree.hs 114;" f
|
|||||||
dtToRootIntMap' src/Dodge/DoubleTree.hs 92;" f
|
dtToRootIntMap' src/Dodge/DoubleTree.hs 92;" f
|
||||||
dtToUpDownAdj src/Dodge/DoubleTree.hs 96;" f
|
dtToUpDownAdj src/Dodge/DoubleTree.hs 96;" f
|
||||||
dummyMenuOption src/Dodge/Menu/Option.hs 74;" f
|
dummyMenuOption src/Dodge/Menu/Option.hs 74;" f
|
||||||
ebColor src/Dodge/EnergyBall.hs 94;" f
|
ebColor src/Dodge/EnergyBall.hs 98;" f
|
||||||
ebFlicker src/Dodge/EnergyBall.hs 87;" f
|
ebFlicker src/Dodge/EnergyBall.hs 91;" f
|
||||||
ebtToDamage src/Dodge/EnergyBall.hs 117;" f
|
ebtToDamage src/Dodge/EnergyBall.hs 120;" f
|
||||||
edgeFormatting src/Dodge/Combine/Graph.hs 131;" f
|
edgeFormatting src/Dodge/Combine/Graph.hs 131;" f
|
||||||
edgeToPic src/Dodge/Debug/Picture.hs 431;" f
|
edgeToPic src/Dodge/Debug/Picture.hs 431;" f
|
||||||
effectOnEquip src/Dodge/Equipment.hs 32;" f
|
effectOnEquip src/Dodge/Equipment.hs 32;" f
|
||||||
@@ -4313,7 +4313,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
|
|||||||
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
||||||
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
||||||
expireAndDamage src/Dodge/Bullet.hs 183;" f
|
expireAndDamage src/Dodge/Bullet.hs 183;" f
|
||||||
expireAndDamageFL src/Dodge/Flame.hs 48;" f
|
expireAndDamageFL src/Dodge/Flame.hs 41;" f
|
||||||
explodeShell src/Dodge/Projectile/Update.hs 245;" f
|
explodeShell src/Dodge/Projectile/Update.hs 245;" f
|
||||||
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
|
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
|
||||||
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
|
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
|
||||||
@@ -4327,8 +4327,8 @@ extractRoomPos src/Dodge/RoomPos.hs 6;" f
|
|||||||
faceEdges src/Polyhedra.hs 65;" f
|
faceEdges src/Polyhedra.hs 65;" f
|
||||||
facesToVF src/Polyhedra/Geodesic.hs 69;" f
|
facesToVF src/Polyhedra/Geodesic.hs 69;" f
|
||||||
fadeTLS src/Dodge/LightSource/Update.hs 14;" f
|
fadeTLS src/Dodge/LightSource/Update.hs 14;" f
|
||||||
fallSmallBounce src/Dodge/Prop/Moving.hs 29;" f
|
fallSmallBounce src/Dodge/Prop/Moving.hs 30;" f
|
||||||
fallSmallBounce' src/Dodge/Prop/Moving.hs 34;" f
|
fallSmallBounce' src/Dodge/Prop/Moving.hs 35;" f
|
||||||
fallSmallBounceDamage src/Dodge/Prop/Moving.hs 12;" f
|
fallSmallBounceDamage src/Dodge/Prop/Moving.hs 12;" f
|
||||||
farWallDistDirection src/Dodge/Update/Camera.hs 233;" f
|
farWallDistDirection src/Dodge/Update/Camera.hs 233;" f
|
||||||
fdiv src/ShortShow.hs 26;" f
|
fdiv src/ShortShow.hs 26;" f
|
||||||
@@ -4352,8 +4352,8 @@ firstBreather src/Dodge/Room/Breather.hs 9;" f
|
|||||||
firstWorldLoad appDodge/Main.hs 77;" f
|
firstWorldLoad appDodge/Main.hs 77;" f
|
||||||
fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
|
fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
|
||||||
fixedSizePicClampArrow src/Dodge/Picture/SizeInvariant.hs 57;" f
|
fixedSizePicClampArrow src/Dodge/Picture/SizeInvariant.hs 57;" f
|
||||||
flDamageInArea src/Dodge/Flame.hs 110;" f
|
flDamageInArea src/Dodge/Flame.hs 102;" f
|
||||||
flFlicker src/Dodge/Flame.hs 124;" f
|
flFlicker src/Dodge/Flame.hs 116;" f
|
||||||
flameMuzzles src/Dodge/HeldUse.hs 290;" f
|
flameMuzzles src/Dodge/HeldUse.hs 290;" f
|
||||||
flameShield src/Dodge/Item/Equipment.hs 33;" f
|
flameShield src/Dodge/Item/Equipment.hs 33;" f
|
||||||
flameSpitter src/Dodge/Item/Held/SprayGuns.hs 23;" f
|
flameSpitter src/Dodge/Item/Held/SprayGuns.hs 23;" f
|
||||||
@@ -4493,7 +4493,7 @@ glassShat3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 350;" f
|
|||||||
glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 464;" f
|
glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 464;" f
|
||||||
glassSwitchBack src/Dodge/Room/Room.hs 70;" f
|
glassSwitchBack src/Dodge/Room/Room.hs 70;" f
|
||||||
glassSwitchBackCrits src/Dodge/Room/Room.hs 99;" f
|
glassSwitchBackCrits src/Dodge/Room/Room.hs 99;" f
|
||||||
glassWallDamage src/Dodge/Wall/DamageEffect.hs 46;" f
|
glassWallDamage src/Dodge/Wall/DamageEffect.hs 47;" f
|
||||||
glauncherPic src/Dodge/Item/Draw/SPic.hs 393;" f
|
glauncherPic src/Dodge/Item/Draw/SPic.hs 393;" f
|
||||||
glushortSize src/Shader/Parameters.hs 25;" f
|
glushortSize src/Shader/Parameters.hs 25;" f
|
||||||
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
|
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
|
||||||
@@ -4601,7 +4601,7 @@ impulsiveAIBefore src/Dodge/Creature/Impulse.hs 23;" f
|
|||||||
inLink src/Dodge/RoomLink.hs 113;" f
|
inLink src/Dodge/RoomLink.hs 113;" f
|
||||||
inSegArea src/Geometry/Intersect.hs 298;" f
|
inSegArea src/Geometry/Intersect.hs 298;" f
|
||||||
inTextInputFocus src/Dodge/InputFocus.hs 10;" f
|
inTextInputFocus src/Dodge/InputFocus.hs 10;" f
|
||||||
incBallAt src/Dodge/EnergyBall.hs 53;" f
|
incBallAt src/Dodge/EnergyBall.hs 57;" f
|
||||||
incidenceToFunction src/Dodge/Graph.hs 26;" f
|
incidenceToFunction src/Dodge/Graph.hs 26;" f
|
||||||
indefiniteExceptions src/StringHelp.hs 29;" f
|
indefiniteExceptions src/StringHelp.hs 29;" f
|
||||||
initCrItemLocation src/Dodge/Item/Location/Initialize.hs 41;" f
|
initCrItemLocation src/Dodge/Item/Location/Initialize.hs 41;" f
|
||||||
@@ -4679,7 +4679,7 @@ invSetSelectionPos src/Dodge/Inventory.hs 193;" f
|
|||||||
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
||||||
invSideEff src/Dodge/Creature/State.hs 167;" f
|
invSideEff src/Dodge/Creature/State.hs 167;" f
|
||||||
invSize src/Dodge/Inventory/CheckSlots.hs 30;" f
|
invSize src/Dodge/Inventory/CheckSlots.hs 30;" f
|
||||||
inventoryX src/Dodge/Creature.hs 113;" f
|
inventoryX src/Dodge/Creature.hs 114;" f
|
||||||
inverseSelNumPos src/Dodge/SelectionSections.hs 228;" f
|
inverseSelNumPos src/Dodge/SelectionSections.hs 228;" f
|
||||||
inverseSelSecYint src/Dodge/SelectionSections.hs 201;" f
|
inverseSelSecYint src/Dodge/SelectionSections.hs 201;" f
|
||||||
inverseSelSecYintXPosCheck src/Dodge/SelectionSections.hs 212;" f
|
inverseSelSecYintXPosCheck src/Dodge/SelectionSections.hs 212;" f
|
||||||
@@ -4874,7 +4874,7 @@ lockRoomMultiItems src/Dodge/LockAndKey.hs 15;" f
|
|||||||
lockedStart src/Dodge/Room/RunPast.hs 34;" f
|
lockedStart src/Dodge/Room/RunPast.hs 34;" f
|
||||||
logistic src/Dodge/Base.hs 98;" f
|
logistic src/Dodge/Base.hs 98;" f
|
||||||
longBlockedCorridor src/Dodge/Room/RoadBlock.hs 58;" f
|
longBlockedCorridor src/Dodge/Room/RoadBlock.hs 58;" f
|
||||||
longCrit src/Dodge/Creature.hs 70;" f
|
longCrit src/Dodge/Creature.hs 71;" f
|
||||||
longRoom src/Dodge/Room/LongRoom.hs 22;" f
|
longRoom src/Dodge/Room/LongRoom.hs 22;" f
|
||||||
longRoomRunPast src/Dodge/Room/LongRoom.hs 48;" f
|
longRoomRunPast src/Dodge/Room/LongRoom.hs 48;" f
|
||||||
longestCommonPrefix src/Dodge/Debug/Terminal.hs 142;" f
|
longestCommonPrefix src/Dodge/Debug/Terminal.hs 142;" f
|
||||||
@@ -4927,14 +4927,14 @@ makeDoorDebris src/Dodge/Block/Debris.hs 18;" f
|
|||||||
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
|
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
|
||||||
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 72;" f
|
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 72;" f
|
||||||
makeFlak src/Dodge/Bullet.hs 138;" f
|
makeFlak src/Dodge/Bullet.hs 138;" f
|
||||||
makeFlame src/Dodge/Flame.hs 132;" f
|
makeFlame src/Dodge/Flame.hs 124;" f
|
||||||
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 55;" f
|
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 55;" f
|
||||||
makeFlamelet src/Dodge/EnergyBall.hs 18;" f
|
makeFlamelet src/Dodge/EnergyBall.hs 20;" f
|
||||||
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
|
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
|
||||||
makeFlashBall src/Dodge/EnergyBall.hs 70;" f
|
makeFlashBall src/Dodge/EnergyBall.hs 74;" f
|
||||||
makeFootstepSound src/Dodge/Creature/State/WalkCycle.hs 32;" f
|
makeFootstepSound src/Dodge/Creature/State/WalkCycle.hs 32;" f
|
||||||
makeFragBullets src/Dodge/Bullet.hs 122;" f
|
makeFragBullets src/Dodge/Bullet.hs 122;" f
|
||||||
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 80;" f
|
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 77;" f
|
||||||
makeGrid src/Grid.hs 46;" f
|
makeGrid src/Grid.hs 46;" f
|
||||||
makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
|
makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
|
||||||
makeMuzzleFlare src/Dodge/HeldUse.hs 649;" f
|
makeMuzzleFlare src/Dodge/HeldUse.hs 649;" f
|
||||||
@@ -4971,7 +4971,7 @@ makeTypeCraft src/Dodge/Item/Craftable.hs 18;" f
|
|||||||
makeTypeCraftNum src/Dodge/Item/Craftable.hs 12;" f
|
makeTypeCraftNum src/Dodge/Item/Craftable.hs 12;" f
|
||||||
mapper src/Dodge/Item/Scope.hs 70;" f
|
mapper src/Dodge/Item/Scope.hs 70;" f
|
||||||
maxAmmo src/Dodge/Item/MaxAmmo.hs 6;" f
|
maxAmmo src/Dodge/Item/MaxAmmo.hs 6;" f
|
||||||
maxDamageType src/Dodge/Damage.hs 37;" f
|
maxDamageType src/Dodge/Damage.hs 38;" f
|
||||||
maxInvSlots src/Dodge/Inventory/CheckSlots.hs 27;" f
|
maxInvSlots src/Dodge/Inventory/CheckSlots.hs 27;" f
|
||||||
maxShowX src/Dodge/Combine/Graph.hs 50;" f
|
maxShowX src/Dodge/Combine/Graph.hs 50;" f
|
||||||
maxViewDistance src/Dodge/Viewpoints.hs 26;" f
|
maxViewDistance src/Dodge/Viewpoints.hs 26;" f
|
||||||
@@ -5040,7 +5040,7 @@ minAndMax src/FoldableHelp.hs 109;" f
|
|||||||
minCrIXOn src/Dodge/Zoning/Creature.hs 47;" f
|
minCrIXOn src/Dodge/Zoning/Creature.hs 47;" f
|
||||||
minOn src/FoldableHelp.hs 35;" f
|
minOn src/FoldableHelp.hs 35;" f
|
||||||
mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 346;" f
|
mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 346;" f
|
||||||
miniGunCrit src/Dodge/Creature.hs 63;" f
|
miniGunCrit src/Dodge/Creature.hs 64;" f
|
||||||
miniGunX src/Dodge/Item/Held/Cane.hs 52;" f
|
miniGunX src/Dodge/Item/Held/Cane.hs 52;" f
|
||||||
miniGunXPict src/Dodge/Item/Draw/SPic.hs 365;" f
|
miniGunXPict src/Dodge/Item/Draw/SPic.hs 365;" f
|
||||||
miniGunXPictItem src/Dodge/Item/Draw/SPic.hs 359;" f
|
miniGunXPictItem src/Dodge/Item/Draw/SPic.hs 359;" f
|
||||||
@@ -5072,7 +5072,7 @@ mouseWorldPos' src/Dodge/Base/Coordinate.hs 48;" f
|
|||||||
moveBullet src/Dodge/Bullet.hs 192;" f
|
moveBullet src/Dodge/Bullet.hs 192;" f
|
||||||
moveCombineSel src/Dodge/Update/Scroll.hs 115;" f
|
moveCombineSel src/Dodge/Update/Scroll.hs 115;" f
|
||||||
moveHammerUp src/Dodge/Hammer.hs 5;" f
|
moveHammerUp src/Dodge/Hammer.hs 5;" f
|
||||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 52;" f
|
moveInverseShockwave src/Dodge/Shockwave/Update.hs 47;" f
|
||||||
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
|
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
|
||||||
movePenBullet src/Dodge/Bullet.hs 202;" f
|
movePenBullet src/Dodge/Bullet.hs 202;" f
|
||||||
moveProjectile src/Dodge/Projectile/Update.hs 221;" f
|
moveProjectile src/Dodge/Projectile/Update.hs 221;" f
|
||||||
@@ -5088,7 +5088,7 @@ mtTopLabels src/Dodge/Tree/Compose.hs 49;" f
|
|||||||
mtUnderLabels src/Dodge/Tree/Compose.hs 52;" f
|
mtUnderLabels src/Dodge/Tree/Compose.hs 52;" f
|
||||||
muchWlDustAt src/Dodge/Wall/Dust.hs 15;" f
|
muchWlDustAt src/Dodge/Wall/Dust.hs 15;" f
|
||||||
muin src/Dodge/RoomLink.hs 132;" f
|
muin src/Dodge/RoomLink.hs 132;" f
|
||||||
multGunCrit src/Dodge/Creature.hs 77;" f
|
multGunCrit src/Dodge/Creature.hs 78;" f
|
||||||
multiArrow src/Picture/Composite.hs 11;" f
|
multiArrow src/Picture/Composite.hs 11;" f
|
||||||
multiLookupTrie src/SimpleTrie.hs 34;" f
|
multiLookupTrie src/SimpleTrie.hs 34;" f
|
||||||
multiLookupTrieI src/SimpleTrie.hs 43;" f
|
multiLookupTrieI src/SimpleTrie.hs 43;" f
|
||||||
@@ -5097,7 +5097,7 @@ muzFlareAt src/Dodge/HeldUse.hs 677;" f
|
|||||||
mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
|
mvButton src/Dodge/Placement/PlaceSpot.hs 176;" f
|
||||||
mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
|
mvCr src/Dodge/Placement/PlaceSpot.hs 186;" f
|
||||||
mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
|
mvFS src/Dodge/Placement/PlaceSpot.hs 189;" f
|
||||||
mvGust src/Dodge/Update.hs 724;" f
|
mvGust src/Dodge/Update.hs 721;" f
|
||||||
mvLS src/Dodge/Placement/PlaceSpot.hs 217;" f
|
mvLS src/Dodge/Placement/PlaceSpot.hs 217;" f
|
||||||
mvP src/Dodge/Wall/Move.hs 54;" f
|
mvP src/Dodge/Wall/Move.hs 54;" f
|
||||||
mvPP src/Dodge/Placement/PlaceSpot.hs 183;" f
|
mvPP src/Dodge/Placement/PlaceSpot.hs 183;" f
|
||||||
@@ -5361,7 +5361,7 @@ powlistUpToN src/Multiset.hs 23;" f
|
|||||||
powlistUpToN' src/Multiset.hs 12;" f
|
powlistUpToN' src/Multiset.hs 12;" f
|
||||||
powlistUpToN'' src/Multiset.hs 31;" f
|
powlistUpToN'' src/Multiset.hs 31;" f
|
||||||
ppDraw src/Dodge/Render/ShapePicture.hs 104;" f
|
ppDraw src/Dodge/Render/ShapePicture.hs 104;" f
|
||||||
ppEvents src/Dodge/Update.hs 691;" f
|
ppEvents src/Dodge/Update.hs 688;" f
|
||||||
ppLevelReset src/Dodge/PressPlate.hs 13;" f
|
ppLevelReset src/Dodge/PressPlate.hs 13;" f
|
||||||
preCritStart src/Dodge/Room/Start.hs 82;" f
|
preCritStart src/Dodge/Room/Start.hs 82;" f
|
||||||
preloadRender src/Preload/Render.hs 30;" f
|
preloadRender src/Preload/Render.hs 30;" f
|
||||||
@@ -5465,7 +5465,7 @@ randPeakedParam src/RandomHelp.hs 130;" f
|
|||||||
randProb src/RandomHelp.hs 68;" f
|
randProb src/RandomHelp.hs 68;" f
|
||||||
randSpark src/Dodge/Spark.hs 82;" f
|
randSpark src/Dodge/Spark.hs 82;" f
|
||||||
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
randWallReflect src/Dodge/Tesla/Arc.hs 57;" f
|
||||||
randWallReflect src/Dodge/Update.hs 583;" f
|
randWallReflect src/Dodge/Update.hs 580;" f
|
||||||
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
randomChallenges src/Dodge/Room/Start.hs 62;" f
|
||||||
randomCompass src/Dodge/Layout.hs 59;" f
|
randomCompass src/Dodge/Layout.hs 59;" f
|
||||||
randomFourCornerRoom src/Dodge/Room/Procedural.hs 266;" f
|
randomFourCornerRoom src/Dodge/Room/Procedural.hs 266;" f
|
||||||
@@ -5823,8 +5823,7 @@ shuffleLinks src/Dodge/Room/Link.hs 30;" f
|
|||||||
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
||||||
shuffleTail src/RandomHelp.hs 59;" f
|
shuffleTail src/RandomHelp.hs 59;" f
|
||||||
sigmoid src/Dodge/Base.hs 151;" f
|
sigmoid src/Dodge/Base.hs 151;" f
|
||||||
simpleCrSprings src/Dodge/Update.hs 775;" f
|
simpleCrSprings src/Dodge/Update.hs 772;" f
|
||||||
simpleDamFL src/Dodge/Flame.hs 41;" f
|
|
||||||
simpleTermMessage src/Dodge/Terminal.hs 253;" f
|
simpleTermMessage src/Dodge/Terminal.hs 253;" f
|
||||||
sineRaisePitchOneSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
|
sineRaisePitchOneSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
|
||||||
sineRaisePitchTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 364;" f
|
sineRaisePitchTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 364;" f
|
||||||
@@ -5890,7 +5889,7 @@ spawnCrNextTo src/Dodge/Item/Weapon/Spawn.hs 20;" f
|
|||||||
spawnElectricalSparks src/Dodge/PosEvent.hs 19;" f
|
spawnElectricalSparks src/Dodge/PosEvent.hs 19;" f
|
||||||
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
||||||
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
|
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
|
||||||
spawnerCrit src/Dodge/Creature.hs 56;" f
|
spawnerCrit src/Dodge/Creature.hs 57;" f
|
||||||
spawnerRoom src/Dodge/Room/Room.hs 360;" f
|
spawnerRoom src/Dodge/Room/Room.hs 360;" f
|
||||||
speedLegs src/Dodge/Item/Equipment.hs 90;" f
|
speedLegs src/Dodge/Item/Equipment.hs 90;" f
|
||||||
splashMenu src/Dodge/Menu.hs 30;" f
|
splashMenu src/Dodge/Menu.hs 30;" f
|
||||||
@@ -5932,12 +5931,12 @@ ssfold src/FoldableHelp.hs 105;" f
|
|||||||
stackPicturesAt src/Dodge/Render/List.hs 98;" f
|
stackPicturesAt src/Dodge/Render/List.hs 98;" f
|
||||||
stackPicturesAtOff src/Dodge/Render/List.hs 101;" f
|
stackPicturesAtOff src/Dodge/Render/List.hs 101;" f
|
||||||
stackText src/Picture/Base.hs 188;" f
|
stackText src/Picture/Base.hs 188;" f
|
||||||
stackedInventory src/Dodge/Creature.hs 306;" f
|
stackedInventory src/Dodge/Creature.hs 311;" f
|
||||||
startCr src/Dodge/Creature.hs 92;" f
|
startCr src/Dodge/Creature.hs 93;" f
|
||||||
startCrafts src/Dodge/Room/Start.hs 92;" f
|
startCrafts src/Dodge/Room/Start.hs 92;" f
|
||||||
startDrag src/Dodge/Update/Input/InGame.hs 279;" f
|
startDrag src/Dodge/Update/Input/InGame.hs 279;" f
|
||||||
startInvList src/Dodge/Creature.hs 107;" f
|
startInvList src/Dodge/Creature.hs 108;" f
|
||||||
startInventory src/Dodge/Creature.hs 110;" f
|
startInventory src/Dodge/Creature.hs 111;" f
|
||||||
startNewGameInSlot src/Dodge/StartNewGame.hs 15;" f
|
startNewGameInSlot src/Dodge/StartNewGame.hs 15;" f
|
||||||
startRoom src/Dodge/Room/Start.hs 52;" f
|
startRoom src/Dodge/Room/Start.hs 52;" f
|
||||||
startSeedGame src/Dodge/StartNewGame.hs 20;" f
|
startSeedGame src/Dodge/StartNewGame.hs 20;" f
|
||||||
@@ -5950,7 +5949,7 @@ stone3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 434;" f
|
|||||||
stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 370;" f
|
stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 370;" f
|
||||||
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 474;" f
|
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 474;" f
|
||||||
stoneDebris src/Dodge/Block/Debris.hs 137;" f
|
stoneDebris src/Dodge/Block/Debris.hs 137;" f
|
||||||
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 24;" f
|
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 25;" f
|
||||||
stopAllSounds src/Sound.hs 125;" f
|
stopAllSounds src/Sound.hs 125;" f
|
||||||
stopBulletAt src/Dodge/Bullet.hs 195;" f
|
stopBulletAt src/Dodge/Bullet.hs 195;" f
|
||||||
stopPushing src/Dodge/Block.hs 107;" f
|
stopPushing src/Dodge/Block.hs 107;" f
|
||||||
@@ -6023,7 +6022,7 @@ teslaParams src/Dodge/Item/Held/BatteryGuns.hs 32;" f
|
|||||||
teslaParams src/Dodge/Tesla/ItemParams.hs 6;" f
|
teslaParams src/Dodge/Tesla/ItemParams.hs 6;" f
|
||||||
testCrossWalls src/Dodge/Room/Path.hs 47;" f
|
testCrossWalls src/Dodge/Room/Path.hs 47;" f
|
||||||
testEvent src/Dodge/Event/Test.hs 10;" f
|
testEvent src/Dodge/Event/Test.hs 10;" f
|
||||||
testInventory src/Dodge/Creature.hs 287;" f
|
testInventory src/Dodge/Creature.hs 292;" f
|
||||||
testStringInit src/Dodge/TestString.hs 28;" f
|
testStringInit src/Dodge/TestString.hs 28;" f
|
||||||
text src/Picture/Base.hs 193;" f
|
text src/Picture/Base.hs 193;" f
|
||||||
textGrad src/Picture/Text.hs 5;" f
|
textGrad src/Picture/Text.hs 5;" f
|
||||||
@@ -6212,8 +6211,8 @@ updateArc src/Dodge/Tesla.hs 44;" f
|
|||||||
updateArc src/Dodge/Tesla/Arc.hs 100;" f
|
updateArc src/Dodge/Tesla/Arc.hs 100;" f
|
||||||
updateAttachedItems src/Dodge/Creature/State.hs 266;" f
|
updateAttachedItems src/Dodge/Creature/State.hs 266;" f
|
||||||
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 453;" f
|
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 453;" f
|
||||||
updateBarrel src/Dodge/Barreloid.hs 43;" f
|
updateBarrel src/Dodge/Barreloid.hs 44;" f
|
||||||
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
updateBarreloid src/Dodge/Barreloid.hs 14;" f
|
||||||
updateBaseWheelEvent src/Dodge/Update/Scroll.hs 29;" f
|
updateBaseWheelEvent src/Dodge/Update/Scroll.hs 29;" f
|
||||||
updateBounds src/Dodge/Update/Camera.hs 250;" f
|
updateBounds src/Dodge/Update/Camera.hs 250;" f
|
||||||
updateBulVel src/Dodge/Bullet.hs 53;" f
|
updateBulVel src/Dodge/Bullet.hs 53;" f
|
||||||
@@ -6221,30 +6220,30 @@ updateBullet src/Dodge/Bullet.hs 21;" f
|
|||||||
updateBullets src/Dodge/Update.hs 540;" f
|
updateBullets src/Dodge/Update.hs 540;" f
|
||||||
updateCamera src/Dodge/Update/Camera.hs 29;" f
|
updateCamera src/Dodge/Update/Camera.hs 29;" f
|
||||||
updateCloseObjects src/Dodge/Inventory.hs 116;" f
|
updateCloseObjects src/Dodge/Inventory.hs 116;" f
|
||||||
updateCloud src/Dodge/Update.hs 741;" f
|
updateCloud src/Dodge/Update.hs 738;" f
|
||||||
updateClouds src/Dodge/Update.hs 613;" f
|
updateClouds src/Dodge/Update.hs 610;" f
|
||||||
updateCombinePositioning src/Dodge/DisplayInventory.hs 37;" f
|
updateCombinePositioning src/Dodge/DisplayInventory.hs 37;" f
|
||||||
updateCombineSections src/Dodge/DisplayInventory.hs 44;" f
|
updateCombineSections src/Dodge/DisplayInventory.hs 44;" f
|
||||||
updateCreature src/Dodge/Creature/Update.hs 13;" f
|
updateCreature src/Dodge/Creature/Update.hs 13;" f
|
||||||
updateCreatureGroups src/Dodge/Update.hs 512;" f
|
updateCreatureGroups src/Dodge/Update.hs 512;" f
|
||||||
updateCreatureSoundPositions src/Dodge/Update.hs 488;" f
|
updateCreatureSoundPositions src/Dodge/Update.hs 488;" f
|
||||||
updateDebugMessageOffset src/Dodge/Update.hs 95;" f
|
updateDebugMessageOffset src/Dodge/Update.hs 95;" f
|
||||||
updateDelayedEvents src/Dodge/Update.hs 804;" f
|
updateDelayedEvents src/Dodge/Update.hs 801;" f
|
||||||
updateDisplaySections src/Dodge/DisplayInventory.hs 116;" f
|
updateDisplaySections src/Dodge/DisplayInventory.hs 116;" f
|
||||||
updateDistortion src/Dodge/Distortion.hs 5;" f
|
updateDistortion src/Dodge/Distortion.hs 5;" f
|
||||||
updateDistortions src/Dodge/Update.hs 533;" f
|
updateDistortions src/Dodge/Update.hs 533;" f
|
||||||
updateEnergyBall src/Dodge/EnergyBall.hs 41;" f
|
updateEnergyBall src/Dodge/EnergyBall.hs 45;" f
|
||||||
updateEnergyBalls src/Dodge/Update.hs 601;" f
|
updateEnergyBalls src/Dodge/Update.hs 598;" f
|
||||||
updateEnterRegex src/Dodge/Update/Input/InGame.hs 480;" f
|
updateEnterRegex src/Dodge/Update/Input/InGame.hs 480;" f
|
||||||
updateExpBarrel src/Dodge/Barreloid.hs 19;" f
|
updateExpBarrel src/Dodge/Barreloid.hs 20;" f
|
||||||
updateFBOTO src/Framebuffer/Update.hs 97;" f
|
updateFBOTO src/Framebuffer/Update.hs 97;" f
|
||||||
updateFBOTO3 src/Framebuffer/Update.hs 131;" f
|
updateFBOTO3 src/Framebuffer/Update.hs 131;" f
|
||||||
updateFlame src/Dodge/Flame.hs 71;" f
|
updateFlame src/Dodge/Flame.hs 63;" f
|
||||||
updateFlames src/Dodge/Update.hs 598;" f
|
updateFlames src/Dodge/Update.hs 595;" f
|
||||||
updateFloatingCamera src/Dodge/Update/Camera.hs 34;" f
|
updateFloatingCamera src/Dodge/Update/Camera.hs 34;" f
|
||||||
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
||||||
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 357;" f
|
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 357;" f
|
||||||
updateGusts src/Dodge/Update.hs 721;" f
|
updateGusts src/Dodge/Update.hs 718;" f
|
||||||
updateHeldRootItem src/Dodge/Creature/State.hs 260;" f
|
updateHeldRootItem src/Dodge/Creature/State.hs 260;" f
|
||||||
updateHumanoid src/Dodge/Humanoid.hs 13;" f
|
updateHumanoid src/Dodge/Humanoid.hs 13;" f
|
||||||
updateIMl src/Dodge/Update.hs 502;" f
|
updateIMl src/Dodge/Update.hs 502;" f
|
||||||
@@ -6274,7 +6273,7 @@ updateObjCatMaybes src/Dodge/Update.hs 524;" f
|
|||||||
updateObjMapMaybe src/Dodge/Update.hs 517;" f
|
updateObjMapMaybe src/Dodge/Update.hs 517;" f
|
||||||
updatePastWorlds src/Dodge/Update.hs 422;" f
|
updatePastWorlds src/Dodge/Update.hs 422;" f
|
||||||
updatePosEvent src/Dodge/PosEvent.hs 10;" f
|
updatePosEvent src/Dodge/PosEvent.hs 10;" f
|
||||||
updatePosEvents src/Dodge/Update.hs 610;" f
|
updatePosEvents src/Dodge/Update.hs 607;" f
|
||||||
updatePreload src/Preload/Update.hs 20;" f
|
updatePreload src/Preload/Update.hs 20;" f
|
||||||
updateProjectile src/Dodge/Projectile/Update.hs 27;" f
|
updateProjectile src/Dodge/Projectile/Update.hs 27;" f
|
||||||
updateProp src/Dodge/Prop/Update.hs 11;" f
|
updateProp src/Dodge/Prop/Update.hs 11;" f
|
||||||
@@ -6283,7 +6282,7 @@ updateRBList src/Dodge/Inventory/RBList.hs 18;" f
|
|||||||
updateRadarBlip src/Dodge/RadarBlip.hs 11;" f
|
updateRadarBlip src/Dodge/RadarBlip.hs 11;" f
|
||||||
updateRadarBlips src/Dodge/Update.hs 536;" f
|
updateRadarBlips src/Dodge/Update.hs 536;" f
|
||||||
updateRadarSweep src/Dodge/RadarSweep.hs 39;" f
|
updateRadarSweep src/Dodge/RadarSweep.hs 39;" f
|
||||||
updateRadarSweeps src/Dodge/Update.hs 604;" f
|
updateRadarSweeps src/Dodge/Update.hs 601;" f
|
||||||
updateRandNode src/TreeHelp.hs 108;" f
|
updateRandNode src/TreeHelp.hs 108;" f
|
||||||
updateRenderSplit appDodge/Main.hs 108;" f
|
updateRenderSplit appDodge/Main.hs 108;" f
|
||||||
updateRootItemID src/Dodge/Inventory/Location.hs 35;" f
|
updateRootItemID src/Dodge/Inventory/Location.hs 35;" f
|
||||||
@@ -6292,18 +6291,18 @@ updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
|||||||
updateSection src/Dodge/DisplayInventory.hs 264;" f
|
updateSection src/Dodge/DisplayInventory.hs 264;" f
|
||||||
updateSectionsPositioning src/Dodge/DisplayInventory.hs 243;" f
|
updateSectionsPositioning src/Dodge/DisplayInventory.hs 243;" f
|
||||||
updateShockwave src/Dodge/Shockwave/Update.hs 13;" f
|
updateShockwave src/Dodge/Shockwave/Update.hs 13;" f
|
||||||
updateShockwaves src/Dodge/Update.hs 595;" f
|
updateShockwaves src/Dodge/Update.hs 592;" f
|
||||||
updateSingleNodes src/TreeHelp.hs 97;" f
|
updateSingleNodes src/TreeHelp.hs 97;" f
|
||||||
updateSound src/Sound.hs 72;" f
|
updateSound src/Sound.hs 72;" f
|
||||||
updateSounds src/Sound.hs 67;" f
|
updateSounds src/Sound.hs 67;" f
|
||||||
updateSpark src/Dodge/Spark.hs 19;" f
|
updateSpark src/Dodge/Spark.hs 19;" f
|
||||||
updateSparks src/Dodge/Update.hs 607;" f
|
updateSparks src/Dodge/Update.hs 604;" f
|
||||||
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
updateTempLightSource src/Dodge/LightSource/Update.hs 7;" f
|
||||||
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
updateTeslaArc src/Dodge/Tesla/Arc.hs 23;" f
|
||||||
updateTeslaArc src/Dodge/Update.hs 550;" f
|
updateTeslaArc src/Dodge/Update.hs 550;" f
|
||||||
updateTeslaArcs src/Dodge/Update.hs 547;" f
|
updateTeslaArcs src/Dodge/Update.hs 547;" f
|
||||||
updateTractorBeam src/Dodge/TractorBeam/Update.hs 9;" f
|
updateTractorBeam src/Dodge/TractorBeam/Update.hs 9;" f
|
||||||
updateTractorBeams src/Dodge/Update.hs 592;" f
|
updateTractorBeams src/Dodge/Update.hs 589;" f
|
||||||
updateTurret src/Dodge/Machine/Update.hs 50;" f
|
updateTurret src/Dodge/Machine/Update.hs 50;" f
|
||||||
updateUniverse src/Dodge/Update.hs 74;" f
|
updateUniverse src/Dodge/Update.hs 74;" f
|
||||||
updateUniverseFirst src/Dodge/Update.hs 85;" f
|
updateUniverseFirst src/Dodge/Update.hs 85;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user