Make all items have an id an associated location
This commit is contained in:
+42
-46
@@ -214,54 +214,50 @@ inventoryX c = case c of
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, makeTypeCraftNum 1 CONCUSSMODULE
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, makeTypeCraftNum 1 STATICMODULE
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]
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'M' -> stackedInventory
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'T' -> testInventory
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_ -> []
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testInventory :: IM.IntMap Item
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testInventory :: [Item]
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testInventory =
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IM.fromList $
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zip
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[0 ..]
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[ makeTypeCraftNum 9 PIPE
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, autoAmr
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, brainHat
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, headLamp
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, autoDetector WALLDETECTOR
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, magShield
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, frontArmour
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, wristArmour
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, flatShield
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, sniperRifle
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, makeTypeCraftNum 1 MOTOR
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, makeTypeCraft INCENDIARYMODULE
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, makeTypeCraft STATICMODULE
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, makeTypeCraft CONCUSSMODULE
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, teleportModule
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, makeTypeCraftNum 10 HARDWARE
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, makeTypeCraftNum 3 SPRING
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, makeTypeCraftNum 10 CAN
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, makeTypeCraftNum 3 PLANK
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]
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[ makeTypeCraftNum 9 PIPE
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, autoAmr
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, brainHat
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, headLamp
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, autoDetector WALLDETECTOR
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, magShield
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, frontArmour
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, wristArmour
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, flatShield
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, sniperRifle
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, makeTypeCraftNum 1 MOTOR
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, makeTypeCraft INCENDIARYMODULE
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, makeTypeCraft STATICMODULE
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, makeTypeCraft CONCUSSMODULE
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, teleportModule
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, makeTypeCraftNum 10 HARDWARE
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, makeTypeCraftNum 3 SPRING
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, makeTypeCraftNum 10 CAN
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, makeTypeCraftNum 3 PLANK
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]
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stackedInventory :: IM.IntMap Item
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stackedInventory :: [Item]
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stackedInventory =
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IM.fromList $
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zip
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[0 ..]
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[ burstRifle
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, pipe
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, rewindGun
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, tractorGun
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, autoPistol
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, pistol
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, teslaGun
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, blinkGun
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, miniGunX 3
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, boosterGun
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, remoteLauncher
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, flatShield
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, spawnGun (lamp 5)
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, lasGun
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, flameThrower
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, poisonSprayer
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, launcher
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]
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[ burstRifle
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, pipe
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, rewindGun
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, tractorGun
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, autoPistol
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, pistol
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, teslaGun
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, blinkGun
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, miniGunX 3
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, boosterGun
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, remoteLauncher
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, flatShield
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, spawnGun (lamp 5)
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, lasGun
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, flameThrower
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, poisonSprayer
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, launcher
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]
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@@ -31,7 +31,7 @@ import Dodge.Data.Item.Targeting
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data Item = Item
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{ _itUse :: ItemUse
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, _itType :: ItemType
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, _itID :: Maybe Int
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, _itID :: Int
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, _itLocation :: ItemLocation
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, _itIsHeld :: Bool
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, _itEffect :: ItEffect
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@@ -35,8 +35,9 @@ data ItemValueType = MundaneItem | ArtefactItem
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data ItemLocation
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= InInv {_ipCrID :: Int, _ipInvID :: Int}
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| OnTurret {_ipTuID :: Int}
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| OnFloor {_ipFlID :: Int}
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| VoidItm
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| InVoid
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deriving (Eq, Show, Read)
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makeLenses ''ItemDimension
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@@ -2,6 +2,7 @@
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module Dodge.Debug.Terminal where
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import Dodge.Item.Location.Initialize
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import Control.Applicative
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import Control.Lens
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import Control.Monad
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@@ -27,35 +28,14 @@ applyTerminalString ss = case ss of
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applyTerminalCommand :: String -> Universe -> Universe
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applyTerminalCommand s = case s of
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"NOCLIP" -> uvConfig . debug_booleans . at Noclip %~ toggleJust
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"LOADME" ->
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(uvWorld . cWorld . creatures . ix 0 . crInv .~ stackedInventory)
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. (uvWorld . cWorld . creatures . ix 0 . crInvCapacity .~ 50)
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"LM" -> applyTerminalCommand "LOADME"
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"LT" -> applyTerminalCommand "LOADTEST"
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['L', x] ->
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(uvWorld . cWorld . creatures . ix 0 . crInv .~ IM.fromList (zip [0 ..] $ inventoryX x))
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(uvWorld . cWorld %~ initSpecificCrItemLocations 0)
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. (uvWorld . cWorld . creatures . ix 0 . crInv .~ IM.fromList (zip [0 ..] $ inventoryX x))
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. (uvWorld . cWorld . creatures . ix 0 . crInvCapacity .~ 50)
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"GODON" -> uvWorld . cWorld . creatures . ix 0 . crMaterial .~ Crystal
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"GODOFF" -> uvWorld . cWorld . creatures . ix 0 . crMaterial .~ Flesh
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"LOADTEST" ->
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(uvWorld . cWorld . creatures . ix 0 . crInv .~ testInventory)
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. (uvWorld . cWorld . creatures . ix 0 . crInvCapacity .~ 50)
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_ -> id
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--applyTerminalString' ('s': 'e': 't': '_': 'h': 'p': ' ': hp)
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-- | isNothing (readMaybe hp :: Maybe Int) = id
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-- | otherwise = uvWorld . creatures . ix 0 . crHP .~ read hp
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--applyTerminalString' ('s': 'e': 't': '_': 'i': 'n': 'v': 'c': 'a': 'p': ' ': n)
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-- | isNothing (readMaybe n :: Maybe Int) = id
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-- | otherwise = uvWorld . creatures . ix 0 . crInvCapacity .~ read n
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--applyTerminalString' ('s': 'e': 't': ' ': var)
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-- | var /= [] = applySetTerminalString var
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-- | otherwise = id
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--applyTerminalString' ('s': 'p': 'a': 'w': 'n': ' ': var)
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-- | var /= [] = id -- work out how to spawn stuff
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-- | otherwise = id
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--applyTerminalString' _ = id
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applyTerminalCommandArguments :: String -> [String] -> Universe -> Universe
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applyTerminalCommandArguments command args u = case command of
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"ITEM" -> fromMaybe u $ do
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@@ -18,11 +18,11 @@ defaultItem =
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{ _itCurseStatus = Uncursed
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, _itType = defaultItemType
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, _itEffect = defaultItEffect
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, _itID = Nothing
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, _itID = 0
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, _itIsHeld = False
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, _itInvColor = yellow
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, _itInvSize = 1
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, _itLocation = VoidItm
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, _itLocation = InVoid
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, _itDimension = ItemDimension 2 0 (V3 10 (-5) 3)
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, _itUse = CraftUse (ItAmount 1)
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, _itParams = NoParams
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@@ -25,9 +25,7 @@ copyItemToFloorID pos it w =
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where
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(p', w') = findWallFreeDropPoint (_dimRad $ _itDimension it) pos w
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rot = fst . randomR (- pi, pi) $ _randGen w
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updateLocation = case it ^? itID of
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Just (Just i') -> cWorld . itemLocations . ix i' .~ OnFloor flid
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_ -> id
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updateLocation = cWorld . itemLocations . ix (_itID it) .~ OnFloor flid
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flid = IM.newKey $ _floorItems (_cWorld w)
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theflit =
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FlIt
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@@ -32,9 +32,7 @@ tryPutItemInInv cid flit w = case maybeInvSlot of
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where
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it = _flIt flit
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maybeInvSlot = checkInvSlotsYou it w
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updateItLocation invid w' = case _itID it of
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Nothing -> w'
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Just j -> w' & cWorld . itemLocations . ix j .~ InInv cid invid
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updateItLocation invid w' = w' & cWorld . itemLocations . ix (_itID it) .~ InInv cid invid
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--{- | Pick up a specific item. -}
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--putItemInInv :: Int -> FloorItem -> World -> World
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@@ -11,7 +11,7 @@ setHeldItemLoc cr = fst . getHeldItemLoc cr
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getHeldItemLoc :: Creature -> World -> (World, Int)
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getHeldItemLoc cr w = case maybeitid of
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Nothing ->
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( w & cWorld . creatures . ix cid . crInv . ix j . itID ?~ newitid
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( w & cWorld . creatures . ix cid . crInv . ix j . itID .~ newitid
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& cWorld . itemLocations %~ IM.insert newitid (InInv cid j)
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, itid
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)
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@@ -20,7 +20,7 @@ getHeldItemLoc cr w = case maybeitid of
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cid = _crID cr
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j = crSel cr
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newitid = IM.newKey $ _itemLocations (_cWorld w)
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maybeitid = cr ^? crInv . ix j . itID . _Just
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maybeitid = cr ^? crInv . ix j . itID
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itid = fromMaybe newitid maybeitid
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getItem :: Int -> World -> Maybe Item
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@@ -29,7 +29,8 @@ getItem itid w = do
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case itpos of
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OnFloor flitid -> w ^? cWorld . floorItems . ix flitid . flIt
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InInv cid invid -> w ^? cWorld . creatures . ix cid . crInv . ix invid
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VoidItm -> Nothing
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OnTurret mcid -> w ^? cWorld . machines . ix mcid . mcType . _McTurret . tuWeapon
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InVoid -> Nothing
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pointerToItemLocation ::
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Applicative f =>
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@@ -0,0 +1,63 @@
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module Dodge.Item.Location.Initialize
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where
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import Dodge.Data.CWorld
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import Control.Lens
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import qualified IntMapHelp as IM
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import Data.Traversable
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initItemLocations :: CWorld -> CWorld
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initItemLocations = initCrsItemLocations . initFlItemsLocations . initTusItemLocations
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initCrsItemLocations :: CWorld -> CWorld
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initCrsItemLocations w = w' & creatures .~ newcreatures
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where
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(w', newcreatures) = mapAccumR initCrItemLocations w (_creatures w)
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initFlItemsLocations :: CWorld -> CWorld
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initFlItemsLocations w = w' & floorItems .~ newfloorItems
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where
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(w', newfloorItems) = mapAccumR initFlItemLocation w (_floorItems w)
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initTusItemLocations :: CWorld -> CWorld
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initTusItemLocations w = w' & machines .~ newmachines
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where
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(w', newmachines) = mapAccumR initTuItemLocation w (_machines w)
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initSpecificCrItemLocations :: Int -> CWorld -> CWorld
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initSpecificCrItemLocations crid w = w' & creatures . ix crid .~ newcr
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where
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(w',newcr) = initCrItemLocations w (w ^?! creatures . ix crid)
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initCrItemLocations :: CWorld -> Creature -> (CWorld, Creature)
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initCrItemLocations w cr = (w', cr & crInv .~ newinv)
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where
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(w',newinv) = imapAccumR (initCrItemLocation cr) w (_crInv cr)
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initCrItemLocation :: Creature -> Int -> CWorld -> Item -> (CWorld,Item)
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initCrItemLocation cr invid w it = (w & itemLocations . at locid ?~ loc
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,it & itID .~ locid
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& itLocation .~ loc)
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where
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locid = IM.newKey (_itemLocations w)
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loc = InInv (_crID cr) invid
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initFlItemLocation :: CWorld -> FloorItem -> (CWorld, FloorItem)
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initFlItemLocation w flit = (w & itemLocations . at locid ?~ loc
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, flit & flIt . itID .~ locid
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& flIt . itLocation .~ loc
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)
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where
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locid = IM.newKey (_itemLocations w)
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loc = OnFloor (_flItID flit)
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initTuItemLocation :: CWorld -> Machine -> (CWorld, Machine)
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initTuItemLocation w mc = case mc ^? mcType . _McTurret . tuWeapon of
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Nothing -> (w, mc)
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Just _ ->
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let locid = IM.newKey (_itemLocations w)
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loc = OnTurret (_mcID mc)
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in ( w & itemLocations . at locid ?~ loc
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, mc & mcType . _McTurret . tuWeapon . itID .~ locid
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& mcType . _McTurret . tuWeapon . itLocation .~ loc
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)
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@@ -4,6 +4,7 @@ module Dodge.Layout (
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) where
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import qualified Control.Foldl as L
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import Dodge.Item.Location.Initialize
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import Control.Lens
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import Data.Foldable
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import Data.Function
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@@ -34,6 +35,7 @@ generateLevelFromRoomList gr' w =
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over gwWorld initWallZoning
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. over gwWorld randomCompass
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. over gwWorld setupWorldBounds
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. over (gwWorld . cWorld) initItemLocations
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. doAfterPlacements
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. doInPlacements
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. doOutPlacements
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@@ -52,6 +54,7 @@ generateLevelFromRoomList gr' w =
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rs = map doRoomShift $ IM.elems rs'
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rs' = mapM shuffleRoomPos gr' & evalState $ _randGen w
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randomCompass :: World -> World
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randomCompass w = w & cWorld . cameraRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
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@@ -5,7 +5,6 @@ import Dodge.Item.Location
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import Data.Maybe
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createProjectile :: ProjectileCreate -> Item -> Creature -> World -> World
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createProjectile pt = case pt of
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@@ -47,7 +46,7 @@ makeShell it cr theupdate w =
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, _prjPayload = _amPayload $ _laAmmoType am
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, _prjTimer = 350
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, _prjUpdates = theupdate
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, _prjMITID = Just . fromJust $ _itID it
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, _prjMITID = Just $ _itID it
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}
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where
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i = IM.newKey $ _props (_cWorld w)
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