Make all items have an id an associated location
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@@ -11,7 +11,7 @@ setHeldItemLoc cr = fst . getHeldItemLoc cr
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getHeldItemLoc :: Creature -> World -> (World, Int)
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getHeldItemLoc cr w = case maybeitid of
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Nothing ->
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( w & cWorld . creatures . ix cid . crInv . ix j . itID ?~ newitid
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( w & cWorld . creatures . ix cid . crInv . ix j . itID .~ newitid
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& cWorld . itemLocations %~ IM.insert newitid (InInv cid j)
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, itid
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)
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@@ -20,7 +20,7 @@ getHeldItemLoc cr w = case maybeitid of
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cid = _crID cr
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j = crSel cr
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newitid = IM.newKey $ _itemLocations (_cWorld w)
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maybeitid = cr ^? crInv . ix j . itID . _Just
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maybeitid = cr ^? crInv . ix j . itID
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itid = fromMaybe newitid maybeitid
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getItem :: Int -> World -> Maybe Item
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@@ -29,7 +29,8 @@ getItem itid w = do
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case itpos of
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OnFloor flitid -> w ^? cWorld . floorItems . ix flitid . flIt
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InInv cid invid -> w ^? cWorld . creatures . ix cid . crInv . ix invid
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VoidItm -> Nothing
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OnTurret mcid -> w ^? cWorld . machines . ix mcid . mcType . _McTurret . tuWeapon
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InVoid -> Nothing
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pointerToItemLocation ::
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Applicative f =>
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@@ -0,0 +1,63 @@
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module Dodge.Item.Location.Initialize
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where
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import Dodge.Data.CWorld
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import Control.Lens
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import qualified IntMapHelp as IM
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import Data.Traversable
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initItemLocations :: CWorld -> CWorld
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initItemLocations = initCrsItemLocations . initFlItemsLocations . initTusItemLocations
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initCrsItemLocations :: CWorld -> CWorld
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initCrsItemLocations w = w' & creatures .~ newcreatures
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where
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(w', newcreatures) = mapAccumR initCrItemLocations w (_creatures w)
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initFlItemsLocations :: CWorld -> CWorld
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initFlItemsLocations w = w' & floorItems .~ newfloorItems
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where
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(w', newfloorItems) = mapAccumR initFlItemLocation w (_floorItems w)
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initTusItemLocations :: CWorld -> CWorld
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initTusItemLocations w = w' & machines .~ newmachines
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where
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(w', newmachines) = mapAccumR initTuItemLocation w (_machines w)
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initSpecificCrItemLocations :: Int -> CWorld -> CWorld
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initSpecificCrItemLocations crid w = w' & creatures . ix crid .~ newcr
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where
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(w',newcr) = initCrItemLocations w (w ^?! creatures . ix crid)
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initCrItemLocations :: CWorld -> Creature -> (CWorld, Creature)
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initCrItemLocations w cr = (w', cr & crInv .~ newinv)
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where
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(w',newinv) = imapAccumR (initCrItemLocation cr) w (_crInv cr)
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initCrItemLocation :: Creature -> Int -> CWorld -> Item -> (CWorld,Item)
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initCrItemLocation cr invid w it = (w & itemLocations . at locid ?~ loc
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,it & itID .~ locid
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& itLocation .~ loc)
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where
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locid = IM.newKey (_itemLocations w)
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loc = InInv (_crID cr) invid
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initFlItemLocation :: CWorld -> FloorItem -> (CWorld, FloorItem)
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initFlItemLocation w flit = (w & itemLocations . at locid ?~ loc
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, flit & flIt . itID .~ locid
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& flIt . itLocation .~ loc
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)
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where
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locid = IM.newKey (_itemLocations w)
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loc = OnFloor (_flItID flit)
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initTuItemLocation :: CWorld -> Machine -> (CWorld, Machine)
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initTuItemLocation w mc = case mc ^? mcType . _McTurret . tuWeapon of
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Nothing -> (w, mc)
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Just _ ->
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let locid = IM.newKey (_itemLocations w)
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loc = OnTurret (_mcID mc)
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in ( w & itemLocations . at locid ?~ loc
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, mc & mcType . _McTurret . tuWeapon . itID .~ locid
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& mcType . _McTurret . tuWeapon . itLocation .~ loc
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)
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