Improve doors
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@@ -40,7 +40,10 @@ data Door = Door
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, _drMounts :: [MountedObject]
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}
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data DoorUpdate = DoorDoNothing | DoorLerp {_drLerpSpeed :: Float}
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data DoorUpdate
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= DoorDoNothing
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| DoorLerp {_drLerpSpeed :: Float}
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| DoorLerpWithTimer {_drLerpTimer :: Int, _drLerpSpeed :: Float}
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makeLenses ''Door
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@@ -1,4 +1,4 @@
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module Dodge.Default.Door ( defaultDoor) where
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module Dodge.Default.Door (defaultDoor) where
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import Dodge.Data.Door
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@@ -7,7 +7,7 @@ defaultDoor =
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Door
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{ _drID = 0
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, _drTrigger = WdBlConst False
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, _drUpdate = DoorLerp 1
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, _drUpdate = DoorLerp 2
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, _drZeroPos = (0, 0)
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, _drOnePos = (0, 0)
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, _drLerp = 0
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+39
-3
@@ -20,9 +20,10 @@ import Picture.Data
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import Shape.Data
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updateDoor :: Door -> World -> (S.Set Int2, World)
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updateDoor dr w
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| DoorLerp x <- dr ^. drUpdate = doorLerp x dr w
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| otherwise =
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updateDoor dr w = case dr ^. drUpdate of
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DoorLerp x -> doorLerp x dr w
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DoorLerpWithTimer n x -> doorLerpWithTimer n x dr w
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DoorDoNothing ->
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( mempty
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, foldl' (doDoorMount (doDoorLerp dr (dr ^. drLerp))) w (dr ^. drMounts)
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)
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@@ -68,3 +69,38 @@ doorLerp speed dr w = fromMaybe (mempty, domounts (dr ^. drLerp) w) $ do
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soundContinue (WallSound drid) (fst $ doDoorLerp dr x) slideDoorS (Just 1)
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| otherwise = id
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doorLerpWithTimer :: Int -> Float -> Door -> World -> (S.Set Int2, World)
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doorLerpWithTimer n speed dr w = fromMaybe (mempty, domounts (dr ^. drLerp) w & uptimer) $ do
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x <- newlerp
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let ps = wlposs x
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ps' = wlposs (dr ^. drLerp)
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is = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize)) (ps <> ps')
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-- it seems possible that this will miss some paths: we don't add zones for the
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-- old footprint. Seems unlikely, but a possible cause of pathfinding bugs
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return
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( is
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, domounts x $
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f x
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& playSound x
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& cWorld . lWorld . doors . ix drid . drLerp .~ x
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& uptimer
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)
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where
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domounts x w' = foldl' (doDoorMount (doDoorLerp dr x)) w' (dr ^. drMounts)
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f = ifoldl' (flip . moveWallID) w . wlposs
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wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (doDoorLerp dr x)
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clerp = dr ^. drLerp
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newlerp
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| toOpen && clerp < 1 = Just . min 1 $ clerp + speed
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| clerp > 0 && not toOpen = Just . max 0 $ clerp - speed
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| otherwise = Nothing
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uptimer = cWorld . lWorld . doors . ix drid . drUpdate . drLerpTimer %~ updatetimer
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updatetimer
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| doWdBl (_drTrigger dr) w = const 20
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| otherwise = max 0 . subtract 1
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toOpen = doWdBl (_drTrigger dr) w || n > 0
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drid = _drID dr
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playSound x
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| _drPushedBy dr == PushesItself =
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soundContinue (WallSound drid) (fst $ doDoorLerp dr x) slideDoorS (Just 1)
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| otherwise = id
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@@ -14,75 +14,53 @@ import Dodge.LevelGen.PlacementHelper
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import Geometry
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import Linear
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putDoubleDoor :: Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor wl cond a b speed =
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putDoubleDoorThen wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoor :: Wall -> Point2 -> Point2 -> Door -> Placement
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putDoubleDoor wl a b dr =
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putDoubleDoorThen wl 1 a b dr (const $ const Nothing)
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putDoubleDoorThen ::
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Wall ->
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WdBl ->
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Float ->
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Point2 ->
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Point2 ->
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Float ->
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Door ->
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(Placement -> Placement -> Maybe Placement) ->
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Placement
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putDoubleDoorThen wl cond soff a b speed cont =
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doorBetween wl cond soff a half speed $
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\pl1 -> Just $
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doorBetween wl cond soff b half speed $
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\pl2 -> cont pl1 pl2
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putDoubleDoorThen wl soff a b dr cont =
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doorBetween wl soff a half dr $
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\pl1 -> Just $ doorBetween wl soff b half dr $ \pl2 -> cont pl1 pl2
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where
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half = 0.5 *^ (a + b)
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doorBetween ::
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Wall ->
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WdBl ->
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Float ->
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Point2 ->
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Point2 ->
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Float ->
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Door ->
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(Placement -> Maybe Placement) ->
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Placement
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doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
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-- [x, y] -> ptCont (putSlideDr adoor wl soff x y) g
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doorBetween wl soff pa pb dr g = case divideLine 40 pa pb of
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(x : y : zs) ->
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divideDoorPane
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Nothing
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wl
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cond
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(soff - dist y pb)
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speed
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(zip (x : y : zs) (y : zs))
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g
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divideDoorPane Nothing wl (soff - dist y pb) dr (zip (x : y : zs) (y : zs)) g
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_ -> error "tried to create doorBetween with too few points"
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-- where
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-- adoor =
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-- defaultDoor
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-- & drTrigger .~ cond
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-- & drUpdate .~ DoorLerp speed
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divideDoorPane ::
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Maybe Int ->
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Wall ->
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WdBl ->
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Float ->
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Float ->
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Door ->
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[(Point2, Point2)] ->
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(Placement -> Maybe Placement) ->
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Placement
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divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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divideDoorPane mid wl soff dr ppairs g = case ppairs of
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[p] -> ptCont (adoor p) g
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(p : ps) -> ptCont (adoor p) $
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\pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
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\pl -> Just $ divideDoorPane (_plMID pl) wl soff dr ps g
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_ -> undefined
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where
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adoor (x, y) = putSlideDr thedoor wl soff x y
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thedoor =
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defaultDoor
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& drUpdate . drLerpSpeed .~ speed
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& drTrigger .~ cond
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& drPushedBy .~ maybe PushesItself PushedBy mid
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thedoor = dr & drPushedBy .~ maybe PushesItself PushedBy mid
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putAutoDoor :: Point2 -> Point2 -> Placement
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putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
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@@ -93,7 +71,7 @@ putAutoDoor a b = Placement (PS 0 0) (PutCoord a) Nothing Nothing $ \_ apl ->
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in Just $
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putDoubleDoor
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defaultAutoWall
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(WdBlCrFilterNearPoint 40 (0.5 *^ (x + y)) CrOpenAutoDoor)
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a
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b
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3
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(defaultDoor & drTrigger .~(WdBlCrFilterNearPoint 40 (0.5 *^ (x + y)) CrOpenAutoDoor)
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& drUpdate .~ DoorLerpWithTimer 0 3)
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@@ -44,8 +44,8 @@ decontamRoom i =
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& rmPmnts
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.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) xSwitch $
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\btid -> Just $
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putDoubleDoorThen defaultDoorWall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen defaultDoorWall 1 (V2 0 20) (V2 40 20) (dr1 btid) $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (V2 0 80) (V2 40 80) (dr2 btid)
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-20) 30) (V2 (-20) 70)
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, analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0) & plExternalID ?~ i
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@@ -55,15 +55,16 @@ decontamRoom i =
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& rmInPmnt .~ [(0, return . f)]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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where
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dr1 btid = defaultDoor & drTrigger .~ (WdBlNegate $ WdBlBtOn btid)
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dr2 btid = defaultDoor & drTrigger .~ (WdBlBtOn btid)
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i
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return $
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putDoubleDoor
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defaultDoorWall
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(cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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(defaultDoor & drTrigger .~ cond pmnt)
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cond pmnt = WdTrig $ pmnt ^?! plMID . _Just
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mcpos = V2 70 50
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cutps = [rectNSWE 100 0 0 40, switchcut]
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@@ -84,8 +85,8 @@ airlock0 =
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, _rmPmnts =
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[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) xSwitch $
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\btid -> Just $
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putDoubleDoorThen defaultDoorWall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
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putDoubleDoorThen defaultDoorWall 1 (V2 0 20) (V2 40 20) (dr1 btid) $
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\_ _ -> Just $ putDoubleDoor defaultDoorWall (V2 0 80) (V2 40 80) (dr2 btid)
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, invisibleWall $ rectNSWE 60 40 (-40) (-30)
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, spanLightI (V2 (-2) 30) (V2 (-2) 70)
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, sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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@@ -93,6 +94,8 @@ airlock0 =
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, _rmBound = [rectNSWE 75 15 0 40, switchcut]
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}
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where
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dr1 btid = defaultDoor & drTrigger .~ (WdBlNegate $ WdBlBtOn btid)
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dr2 btid = defaultDoor & drTrigger .~ (WdBlBtOn btid)
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switchcut = rectNSWE 65 35 (-40) 20
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lnks =
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[ (V2 20 95, 0)
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@@ -1,6 +1,7 @@
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{- Rooms that connect other rooms, blocking sight. -}
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module Dodge.Room.Door where
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import Dodge.Default.Door
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import Dodge.Default.Wall
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import Data.Maybe
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import Dodge.Data.GenWorld
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@@ -42,5 +43,6 @@ triggerDoorRoom i =
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where
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f gw = return $ fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i
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return $ putDoubleDoor defaultDoorWall (cond pmnt) (V2 0 20) (V2 40 20) 2
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return $ putDoubleDoor defaultDoorWall (V2 0 20) (V2 40 20)
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(defaultDoor & drTrigger .~ (cond pmnt))
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cond pmnt = WdTrig $ fromJust (_plMID pmnt)
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@@ -64,7 +64,6 @@ twinSlowDoorRoom w h x =
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where
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--thewall = switchWallCol red
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thewall = defaultDoorWall
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wlSpeed = 0.5
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lampheight = 41
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ps =
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[ rectNSWE h 0 (- w) w
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@@ -72,7 +71,7 @@ twinSlowDoorRoom w h x =
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]
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thedoor btid =
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defaultDoor
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& drUpdate . drLerpSpeed .~ wlSpeed
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& drUpdate . drLerpSpeed .~ 0.5
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& drTrigger .~ WdBlBtOn btid
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col = dim $ dim $ bright red
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@@ -116,11 +115,11 @@ addButtonSlowDoor x h =
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$ \btplmnt -> Just
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. putDoubleDoorThen
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defaultDoorWall
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(WdBlBtOn $ fromJust $ _plMID btplmnt)
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30
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(V2 0 h)
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(V2 x h)
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0.5
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(defaultDoor & drTrigger .~ (WdBlBtOn $ fromJust $ _plMID btplmnt)
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& drUpdate . drLerpSpeed .~ 0.5)
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$ \dr1 dr2 ->
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Just
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. sps0
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@@ -310,7 +310,4 @@ centerVaultRoom w h d =
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sPS (V2 0 (d -10)) 0 (putSlideDr (thedoor btid) thewall 1 (V2 21 0) (V2 0 0))
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]
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thewall = defaultDoorWall
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thedoor btid =
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defaultDoor
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& drTrigger .~ WdBlBtOn btid
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& drUpdate . drLerpSpeed .~ 2
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thedoor btid = defaultDoor & drTrigger .~ WdBlBtOn btid
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@@ -33,7 +33,7 @@ import Data.Monoid
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import RandomHelp
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testStringInit :: Universe -> [String]
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testStringInit u = [evalState (takeOne ["a","b"]) (_randGen $ _uvWorld u)]
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testStringInit u = fmap show $ u ^.. uvWorld . cWorld . lWorld . doors . each . drUpdate . drLerpTimer
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-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
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-- <> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
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--testStringInit u = map show (u ^.. uvWorld . cWorld . lWorld . machines . traverse . mcDir)
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