Move toward not shifting rooms during generation
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+3
-1
@@ -12,6 +12,7 @@ import Dodge.Wall.Zone
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import Dodge.GameRoom
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import Dodge.Bounds
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import Dodge.Default.Wall
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import Dodge.Room.Link
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import Geometry
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import qualified IntMapHelp as IM
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import Tile
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@@ -26,7 +27,7 @@ import Data.Maybe
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import Data.Function
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generateLevelFromRoomList :: [Room] -> World -> World
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generateLevelFromRoomList gr w
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generateLevelFromRoomList gr' w
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= initWallZoning
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. setupWorldBounds
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. placeWires
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@@ -44,6 +45,7 @@ generateLevelFromRoomList gr w
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pairPath = concatMap _rmPath rs
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rs = zipWith addTile zs gr
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zs = map fromIntegral $ randomRs (0,63::Int) $ _randGen w
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gr = map doRoomShift gr'
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placeWires :: (World,[Room])-> World
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placeWires (w,rms) = foldr placeRoomWires w rms
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@@ -21,8 +21,8 @@ positionRooms (Node (r,i) ts) = posRms (map pointsToPoly $ _rmBound r) (r,i) ts
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type RoomInt = (Room,Int)
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posRms
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:: [ConvexPoly]
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posRms :: [ConvexPoly]
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-> RoomInt
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-> [Tree RoomInt]
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-> Seq (Tree RoomInt)
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@@ -32,7 +32,7 @@ posRms bounds (rtoadd,_) [] (Node (r,i) ts :<| tseq)
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= fmap (finalLinksUpdate rtoadd:) <$> posRms bounds (r,i) ts tseq
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posRms bounds (r,i) (t@(Node (_,i') _):ts) tseq = do
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putStr $ "Trying to place room " ++ show i' ++ ": "
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tryLinks (0::Int) (_rmLinks r)
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tryLinks (0::Int) (_rmLinks $ doRoomShift r)
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where
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tryLinks _ [] = do
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putStrLn "all links tried"
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@@ -41,7 +41,7 @@ posRms bounds (r,i) (t@(Node (_,i') _):ts) tseq = do
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| clipping = tryLinks (j+1) ls
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| otherwise = do
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putStrLn $ "placing at link " ++ show j
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mayrs <- posRms (convexBounds ++ bounds) newr ts (tseq |> shiftedt)
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mayrs <- posRms (convexBounds ++ bounds) newr ts (tseq |> shiftedt')
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case mayrs of
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Nothing -> do putStr ("Backtracking to room " ++ show i' ++ ": ") >> tryLinks (j+1) ls
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Just rs -> return (Just rs)
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@@ -51,6 +51,7 @@ posRms bounds (r,i) (t@(Node (_,i') _):ts) tseq = do
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newr = (lnkEff l $ r & rmLinks %~ delete l & rmPos %~ (uncurry (OutLink j) l :)
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, i)
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shiftedt@(Node (r',_) _) = applyToRoot (first $ shiftRoomToLink l) t
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shiftedt'@(Node (r'',_) _) = applyToRoot (first $ shiftRoomShiftToLink l) t
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lnkEff :: (Point2,Float) -> Room -> Room
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lnkEff x rm = case _rmLinkEff rm of
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+17
-2
@@ -5,7 +5,9 @@ The last link in the list is considered the incoming link, the other links are
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the outgoing links. -}
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module Dodge.Room.Link
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( shiftRoomToLink
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, shiftRoomShiftToLink
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, shiftRoomBy
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, doRoomShift
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, randomiseAllLinks
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, filterLinks
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, changeLinkTo
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@@ -73,11 +75,12 @@ shiftRoomToLink l r
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= shiftRoomBy l
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. shiftRoomBy (V2 0 0 , pi-a)
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$ shiftRoomBy (V2 0 0 -.- p , 0)
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-- . shiftRoomBy (V2 0 0 -.- rotateV (pi-a) p , 0)
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-- $ shiftRoomBy (V2 0 0 ,pi-a)
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r
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where
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(p,a) = last $ _rmLinks r
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doRoomShift :: Room -> Room
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doRoomShift rm = shiftRoomBy (_rmShift rm) rm & rmShift .~ _rmShift rm
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-- NOTE placements, when placed, will be shifted by the value _rmShift
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shiftRoomBy :: (Point2,Float) -> Room -> Room
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shiftRoomBy shift r = r
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@@ -92,6 +95,18 @@ shiftRoomBy shift r = r
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. (tileX %~ shiftPointBy shift )
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)
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& rmViewpoints %~ map (shiftPointBy shift)
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shiftRoomShiftToLink :: (Point2,Float) -> Room -> Room
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shiftRoomShiftToLink l r
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= shiftRoomShiftBy l
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. shiftRoomShiftBy (V2 0 0 , pi-a)
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$ shiftRoomShiftBy (V2 0 0 -.- p , 0)
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r
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where
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(p,a) = last $ _rmLinks r
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-- NOTE placements, when placed, will be shifted by the value _rmShift
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shiftRoomShiftBy :: (Point2,Float) -> Room -> Room
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shiftRoomShiftBy shift r = r
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& rmShift %~ shiftLinkBy shift
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shiftLinkBy :: (Point2,Float) -> (Point2,Float) -> (Point2,Float)
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shiftLinkBy (pos,rot) (p,r) = (shiftPointBy (pos,rot) p, r + rot)
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@@ -38,8 +38,8 @@ startRoom = do
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]
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treeFromPost [Left rezBox, Left door] . Right
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<$> randomiseOutLinks
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(shiftRoomBy (V2 (-20) (-20),0)
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((shiftRoomBy (V2 (-20) (-20),0)
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$ roomRectAutoLinks w h & rmPmnts %~ (plmnts ++)
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& rmStartWires .~ IM.fromList [(0,RoomWire (V2 0 0) 0)]
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& rmEndWires .~ IM.fromList [(0,RoomWire (V2 500 500) 0)]
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)
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) & rmShift .~ (0,0) )
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