Draw chasms using vertex pulling
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@@ -1,5 +1,7 @@
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module Dodge.WorldLoad (postUniverseLoadSideEffect) where
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import Shader.Parameters
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import Graphics.GL.Core45
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import Control.Lens
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import Control.Monad
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import Data.Preload.Render
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@@ -16,8 +18,12 @@ postWorldLoad :: RenderData -> CWorld -> IO CWorld
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postWorldLoad rdata cw = do
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nfloorvxs <- foldM (pokeTile (rdata ^. floorVBO . vboPtr)) 0 (cw ^. cwTiles)
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bufferPokedVBO (rdata ^. floorVBO) nfloorvxs
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nchasmvxs <- foldM (pokeChasm (rdata ^. chasmVBO . vboPtr)) 0 (cw ^. chasms)
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bufferPokedVBO (rdata ^. chasmVBO) nchasmvxs
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let chbo = rdata ^. chasmVBO . vboName
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chptr = rdata ^. chasmVBO . vboPtr
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nchasmvxs <- foldM (pokeChasm chptr) 0 (cw ^. chasms)
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glInvalidateBufferData chbo
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glNamedBufferStorage chbo (fromIntegral $ 2 * nchasmvxs * floatSize) chptr 0
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 7 chbo
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return $
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cw & numberFloorVerxs .~ nfloorvxs
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& numberChasmVerxs .~ nchasmvxs
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