Work on distortions

This commit is contained in:
2025-11-18 10:55:46 +00:00
parent 1205823ddb
commit 8428f08ebd
6 changed files with 86 additions and 47 deletions
+4 -1
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@@ -7,7 +7,10 @@ import Geometry
import Data.Aeson
import Data.Aeson.TH
data Distortion = RadialDistortion Point2 Point2 Point2 Point2 Int
data Distortion = RadialDistortion
Point2 Point2 Point2
Point2 Point2 Point2
Int
deriving (Eq, Ord, Show, Read) --Generic, Flat)
deriveJSON defaultOptions ''Distortion
+2 -2
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@@ -5,6 +5,6 @@ import Dodge.Data.Distortion
updateDistortion :: Distortion -> Maybe Distortion
updateDistortion = \case
RadialDistortion a b c d t
| t > 0 -> Just $ RadialDistortion a b c d $ t-1
RadialDistortion a b c d e f t
| t > 0 -> Just $ RadialDistortion a b c d e f $ t-1
| otherwise -> Nothing
+13 -5
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@@ -1,15 +1,23 @@
module Dodge.Event.Test (testEvent) where
--import Dodge.Creature.State
import Dodge.Data.World
import Linear
import LensHelp
import Data.Maybe
import Dodge.Data.World
import LensHelp
import Linear
testEvent :: World -> World
testEvent w = fromMaybe w $ do
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
let distR = 50
distortionBulge = RadialDistortion cpos (V2 (0.5*distR) (-0.5*distR)) (V2 0 distR)
(V2 (0.5* distR) 0) 20
distortionBulge =
RadialDistortion
cpos
(V2 distR 0)
(V2 0 distR)
(V2 2 0)
(V2 0 0.5)
(V2 0 0)
20
return $ w & cWorld . lWorld . distortions .~ [distortionBulge]
+5 -4
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@@ -366,12 +366,13 @@ doDrawing' win pdata u = do
glBindFramebuffer GL_FRAMEBUFFER 0
glUseProgram (pdata ^. fullscreenShader)
glDrawArrays GL_TRIANGLES 0 6
(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
--(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
(RadialDistortion a b c d e f _:_) -> do
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
withArray [a, b, c, d, e, f, g] $
-- pokeArray (pdata ^. barrelShader . _2 . vboPtr) [a, b, c, d, e, f, g, h]
withArray [a, b, c, d, e, f] $
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
(6 * fromIntegral (sizeOf (0 :: Float)))
(12 * fromIntegral (sizeOf (0 :: Float)))
glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
glUseProgram (pdata ^. barrelShader . _1)
glDrawArrays GL_TRIANGLES 0 6