Clear ammo when reloading clip based weaons
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+3
-2
@@ -425,9 +425,10 @@ data ItemDimension = ItemDimension
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}
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data ReloadType
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= ActiveReload
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| PartialActive Int
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= ActiveClear
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| ActivePartial Int
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| PassiveReload SoundID
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deriving Eq
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-- I believe this is called every frame, not sure when though
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data ItEffect
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