Commit before removing stackable items
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@@ -264,8 +264,11 @@ stackedInventory :: [Item]
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stackedInventory =
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[ burstRifle
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, tinMag
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, drumMag
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, launcher
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, shellMag
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, shellMag
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, shellMag
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, pipe
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, scrollWatch
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, rewindWatch
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@@ -32,7 +32,7 @@ data ItemUse
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, _heldMods :: HeldMod
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, _heldHammer :: HammerPosition
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, _heldAim :: AimParams
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, _heldConsumption :: [AmmoType]
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, _heldAmmoTypes :: [AmmoType]
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, _heldParams :: HeldParams
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-- , _useTargeting :: Maybe TargetType
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}
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@@ -20,7 +20,6 @@ data SoundOrigin
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| MachineAltSound Int
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| TerminalSound
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| WallSound Int
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| CrReloadSound Int
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| Flamer
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| ShellSound Int
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| FlameSound
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@@ -44,7 +44,7 @@ defaultCraftItem = defaultHeldItem & itUse .~ CraftUse 1
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defaultBulletWeapon :: Item
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defaultBulletWeapon =
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defaultWeapon
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& itUse . heldConsumption .~ [BulletAmmo]
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& itUse . heldAmmoTypes .~ [BulletAmmo]
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& itUse . heldUse .~ HeldUseAmmoParams -- useAmmoParams
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& itType . iyModules . at ModBulletCollision ?~ EMPTYMODULE
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-- & itType . iyModules . at ModBulletPayload ?~ EMPTYMODULE
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@@ -34,7 +34,7 @@ defaultHeldUse =
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, _heldMods = HeldModNothing
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, _heldHammer = HammerUp
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, _heldAim = defaultAimParams
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, _heldConsumption = []
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, _heldAmmoTypes = []
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, _heldParams = BulletShooterParams
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{ _muzVel = 0.8
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, _rifling = 0.8
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@@ -435,7 +435,7 @@ overNozzle eff ams it cr w nz =
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getAmmoMagazine :: Item -> Creature -> Maybe ItemUse
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getAmmoMagazine itm cr = do
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invid <- itm ^? itLocation . ipInvID
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amtype <- itm ^? itUse . heldConsumption . ix 0
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amtype <- itm ^? itUse . heldAmmoTypes . ix 0
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mag <- cr ^? crInv . ix (invid + 1) . itUse
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magtype <- mag ^? amagType
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guard $ amtype == magtype
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@@ -14,6 +14,15 @@ import LensHelp
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import Picture
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import Shape
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import ShapePicture
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import Data.Maybe
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itemHeldAmmoPic :: Item -> Item -> SPic
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itemHeldAmmoPic itm amit = itemSPic itm <> addAmmoClip itm amit
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addAmmoClip :: Item -> Item -> SPic
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addAmmoClip itm amit = fromMaybe mempty $ do
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hit <- itm ^? itType . iyBase . ibtHeld
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return mempty
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itemSPic :: Item -> SPic
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itemSPic it =
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@@ -36,7 +36,7 @@ teslaGun =
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lasGun :: Item
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lasGun =
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defaultAutoBatteryGun
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& itUse . heldConsumption .~ [ElectricalAmmo]
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& itUse . heldAmmoTypes .~ [ElectricalAmmo]
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& itParams
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.~ Refracting
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{ _phaseV = 1
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@@ -101,7 +101,7 @@ miniGunUse i =
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& heldAim . aimRange .~ 1
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& heldAim . aimStance .~ TwoHandUnder
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& heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& heldConsumption .~ [BulletAmmo]
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& heldAmmoTypes .~ [BulletAmmo]
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miniGunX :: Int -> Item
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miniGunX i =
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@@ -32,7 +32,7 @@ launcher =
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-- & itUse . heldAim . aimHandlePos .~ V2 3 0
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-- & itUse . heldAim . aimMuzPos .~ 20
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0]
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& itUse . heldConsumption .~ [ProjectileAmmo]
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& itUse . heldAmmoTypes .~ [ProjectileAmmo]
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& itType . iyBase .~ HELD LAUNCHER
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& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
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@@ -17,7 +17,7 @@ poisonSprayer :: Item
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poisonSprayer =
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flameThrower
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& itType . iyBase .~ HELD POISONSPRAYER
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& itUse . heldConsumption .~ [GasAmmo]
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& itUse . heldAmmoTypes .~ [GasAmmo]
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& itUse . heldParams .~ GasSprayParams CreatePoisonGas --aGasCloud
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& itUse . heldMods .~ PoisonSprayerMod
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@@ -89,6 +89,6 @@ flameThrower =
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& itUse . heldAim . aimStance .~ TwoHandUnder
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-- & itUse . heldAim . aimHandlePos .~ 0
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0]
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& itUse . heldConsumption .~ [GasAmmo]
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& itUse . heldAmmoTypes .~ [GasAmmo]
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& itType . iyBase .~ HELD FLAMETHROWER
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& itUse . heldParams .~ GasSprayParams CreateFlame --aGasCloud
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@@ -38,7 +38,7 @@ baseStickSpread = 0.2
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pistol :: Item
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pistol =
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bangStick 1
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& itUse . heldConsumption .~ [BulletAmmo]
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& itUse . heldAmmoTypes .~ [BulletAmmo]
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& itUse . heldDelay . rateMax .~ 6
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 10 0) 0 0.05]
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@@ -43,7 +43,7 @@ forceFieldGun =
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-- than the list below
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--[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
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& itType . iyBase .~ HELD FORCEFIELDGUN
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& itUse . heldConsumption .~ [ElectricalAmmo]
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& itUse . heldAmmoTypes .~ [ElectricalAmmo]
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{- |
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Sends out pulses that display walls.
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@@ -16,7 +16,7 @@ droneLauncher =
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandOver
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& itUse . heldConsumption .~ [DroneAmmo]
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& itUse . heldAmmoTypes .~ [DroneAmmo]
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& itType . iyBase .~ HELD DRONELAUNCHER
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lasDronesPic :: Item -> SPic
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@@ -145,13 +145,13 @@ ammoCheckI eff ams itm cr w = fromMaybe (failsound w) $ do
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x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
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guard $ x > 0
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matype <- ams ^? ix 0 . itUse . amagType
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iatype <- itm ^? itUse . heldConsumption . ix 0
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iatype <- itm ^? itUse . heldAmmoTypes . ix 0
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guard $ matype == iatype
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return $ eff ams itm cr $ w -- & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
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where
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failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
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_ -> soundContinue (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
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Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing
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_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing
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itUseCharge :: Int -> Item -> Item
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itUseCharge x = itUse . leftConsumption . arLoaded %~ (max 0 . subtract x)
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@@ -29,8 +29,8 @@ createProjectile ammoitem muz itm cr = fromMaybe failsound $ do
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-- the sound should be moved to the projectile firing
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startthesound = soundMultiFrom [CrWeaponSound (_crID cr) j | j <- [0..3]] (_crPos cr) tap4S Nothing
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failsound w' = case w' ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing w'
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_ -> soundContinue (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing w'
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Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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fireShell :: Item -> Muzzle -> Item -> Creature -> World -> World
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fireShell ammoitem muz it cr =
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@@ -10,7 +10,7 @@ import Dodge.HeldScroll
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import Dodge.InputFocus
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import Dodge.Inventory
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import Dodge.SelectionSections
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import Dodge.SoundLogic
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--import Dodge.SoundLogic
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import Dodge.Terminal
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import Dodge.Tweak
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import qualified IntMapHelp as IM
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@@ -32,10 +32,10 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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(Just (invid,hs), _) -> doHeldScroll invid hs y w
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| lbDown -> w & wCam . camZoom +~ y
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| invKeyDown -> changeSwapSel yi w
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| otherwise -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
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| otherwise -> scrollAugInvSel yi w
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DisplayInventory{_subInventory = ExamineInventory mi}
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| invKeyDown && rbDown -> w & moveTweakSel yi
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| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
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| invKeyDown -> scrollAugInvSel yi w
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| rbDown -> w & changeTweakParam mi yi
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| otherwise -> w & moveTweakSel yi
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DisplayInventory{_subInventory = CombineInventory{}} -> w & moveCombineSel yi
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