Cleanup combining code, flatten modules
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+13
-12
@@ -27,7 +27,7 @@ itemTreeSPic (LDT (itm, _) l r) =
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itemRotTreeSPic :: Item -> (ItemLink, LabelDoubleTree ItemLink ComposedItem) -> SPic
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itemRotTreeSPic par (il, t) = fromMaybe mempty $ do
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(p, q) <- _iatOrient il par (_iatType il) itm
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return $ (translateSP p $ overPosSP (Q.rotate q) $ itemTreeSPic t)
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return . translateSP p . overPosSP (Q.rotate q) $ itemTreeSPic t
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where
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itm = t ^. ldtValue . _1
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@@ -178,22 +178,22 @@ heldItemSPic ht it = case ht of
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FORCEFIELDGUN -> defSPic
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TORCH -> noPic torchShape
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BANGSTICK i -> noPic $ baseStickShapeX it i -- <> addBullets it
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PISTOL -> noPic $ baseStickShape
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MACHINEPISTOL -> noPic $ baseStickShape
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AUTOPISTOL -> noPic $ baseStickShape
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SMG -> noPic $ baseSMGShape
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PISTOL -> noPic baseStickShape
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MACHINEPISTOL -> noPic baseStickShape
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AUTOPISTOL -> noPic baseStickShape
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SMG -> noPic baseSMGShape
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BANGCONE -> noPic $ bangConeShape 5
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BLUNDERBUSS -> noPic $ bangConeShape 20
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GRAPECANNON _ -> noPic $ bangConeShape 20
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MINIGUNX i -> miniGunXPictItem i it
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VOLLEYGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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RIFLE -> noPic baseRifleShape -- <> addBullets it
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AUTORIFLE -> noPic $ baseRifleShape
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BURSTRIFLE -> noPic $ baseRifleShape
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AUTORIFLE -> noPic baseRifleShape
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BURSTRIFLE -> noPic baseRifleShape
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BANGROD -> noPic baseRodShape -- <> addBullets it
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ELEPHANTGUN -> noPic baseAMRShape -- <> addBullets it
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AMR -> noPic $ baseAMRShape
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AUTOAMR -> noPic $ baseAMRShape
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AMR -> noPic baseAMRShape
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AUTOAMR -> noPic baseAMRShape
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SNIPERRIFLE -> noPic baseAMRShape -- <> addBullets it
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-- MACHINEGUN -> noPic $ baseAMRShape <> addTinClip it
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FLAMESPITTER -> flamerPic it
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@@ -360,11 +360,12 @@ teslaGunPic =
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lasGunPic :: Item -> SPic
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lasGunPic _ =
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( colorSH blue $
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upperBoxST 4 (rectNESW 3 30 1 0)
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colorSH
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blue
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( upperBoxST 4 (rectNESW 3 30 1 0)
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<> upperBoxSU 4 (rectNESW (-1) 30 (-3) 0)
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<> upperBoxSU 1 (rectNESW 3 30 (-3) 0)
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)
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)
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:!: (setLayer BloomNoZWrite . color col . setDepth 1.1 . polygon $ rectNESW 1 30 (-1) 0)
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where
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--amFrac = fractionLoadedAmmo it
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